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Hypercharge: Unboxed Review

Hypercharge Unboxed from Publisher and Developer Digital Cybercherries

Feel like a kid again playing with action figures and fighting epic battles in this 1st/3rd person shooter/tower defense game reminiscent of “Small Soldiers”.

Hypercharge Unboxed is a first/third person shooter mixed with a bit of tower defense. You play as an action figure defending Hypercores from waves of enemy toys (think of the movie Small Soldiers or Toy Story with toys coming to life). You join forces with Sgt. Max Ammo to defeat Major Evil and save the Hypercore. This is the tower defense part and you are able to build objects (buildables) to defend the Hypercore; from traps to gun towers, all are part of your defenses. The in-game currency is used to purchase the buildables and there are set spots where you can build them during the between waves countdown timer. The currency is found around the levels and the enemies drop them when they are killed. 

The story is set in 14 campaign levels that all feel a little different not just due to a location change but with the scale of the levels and the obstacles in them. As you might have guessed, playing from the perspective of an action figure, everything is massive compared to you. The game starts out in a bedroom, goes to a toy store, a backyard, and to an apartment. The levels grow in size as you progress and have more buildables available to add to your defenses as well as new enemies and enemy types. Not all of the levels are large. There are 3 that are pretty small; namely, an Air Hockey table, a backyard shed, and a battle arena for a boss battle. While these are a little on the smaller side they do offer their own challenges and enjoyment. To hit the nostalgia feels the story is told through a comic book style intro to the levels that really captures that sense of childhood memories many of us have. 

One of the things we love about the game is the customization without monetization. All of the customizations are unlocked by completing in-game challenges. Each of the levels has a few challenges that you can complete. Some of the challenges are collecting all of the coins, making jumps from one location to another, and there are some bonus extra ones like finding hidden collectibles, placing stickers, and even shooting a bobble head or two. These are not mandatory to finish the story but if you want the customizations then you want to go for them. Most of them are pretty hidden and will take time to find but the game does have a free play option once you complete the level so you can go back and try for the challenges later. 

The amount of customizations in the game is insane. From the amount of characters you can pick from, and several skins for each of the characters, heads, weapons, and even the boxes for the toys, all are made with care. All of it adds to the enjoyment of the game and really nails the concept of the characters as action figures.

The game has local and online co-op with cross play from Xbox to PC but can be played solo with bots. Like most online games, it is better with friends. There are several online PVP modes to play as well which extends the replayability of the game. You do not have to wait until after you’ve completed the campaign to play the PvP modes as they are not locked away behind story progression. 

The only thing we did not like about the game was the story progression was locked behind getting a certain number of awards from the previous levels. Once you complete a level you are given an award based on how well you did and how many challenges you completed. We ended up replaying a few levels in free mode to complete the challenges before replaying the levels in story mode to get award credit for the completed challenges. There were a few levels where playing with the bots just wasn’t good enough but since you can play online we were able to play with others online and get the higher awards needed to unlock further progression.

Overall we really enjoyed the game. It had a good story and it made us feel like a kid again playing with action figures. We also spent more time than we would like to admit looking for the hidden spots to place stickers and for the hidden collectibles.

Hypercharge: Unboxed is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Super Space Club Review

Super Space Club from Publisher and Developer GrahamOfLegend

Similar to the arcade classic “Asteroids” but with some nice updates and improvements. Great for a pick up and play “endless mode” type gameplay experience whether you have a little bit of time or a lot.

Super Space Club is an endless lo-fi arcade shooter. Think of a colorful version of Asteroids with a lo-fi sound track. Sounds pretty interesting and confusing at the same time.

You start out with one character, one weapon, and one ship. You are able to purchase other characters, weapons, and ships with Stardust (the in-game currency). The characters are your pilot and each has their own special ability. These come in handy for tight situations or quick getaways. Just like the characters, the weapons and ships each have their own pros and cons that take a little time to get used to. Regardless of the combo chosen, the controls are going to be the same.

After the short tutorial, you are provided with a list of objectives/challenges. They start out pretty easy (kill a few enemies, complete a certain amount of waves, etc) and get harder the more of them you complete. There are even some objectives that require specific characters, weapons, or ships. 

These objectives will give you a reason to try out the other weapons and characters, but you are very likely to pick a go-to weapon, character, and ship combo and go back to them after completing the objective. I know I did that while grinding for stardust so that I could purchase the rest of the weapons, characters, and ships. The objectives and challenges are a big part of the game’s replayability and help lessen the repetitive grind. 

You get Stardust by killing the enemies and collecting it before it disappears which can be a bit of a challenge depending on how many enemies there are and how well you can control your ship. Since there are no difficulty or accessibility options, the amount of grinding needed to earn stardust is heavily skill based. Since earning stardust is required for some of the objectives/challenges and for purchasing additional characters, weapons, and ships, there will be a lot of grinding for stardust to get them all. 

After each run you return to the menu and start over. Select your character, weapon, and ship and start at wave 1. Each run is a repeat of the last run. The waves will always have the same number of enemies and the same enemy types as the same wave in your previous runs. The only things that change are colors. This can be seen as a good or bad thing depending on the objectives you are trying to complete. It does get a little boring replaying the same waves and killing the same enemies over and over again. I would love to see a random mode added to the game where the enemies are randomized for each wave.

It took a little while for us to get used to the game’s controls. Your thumb sticks only control which direction your ship faces and they can cause you to spin around quite quickly. If you want to move forward in the direction you’re facing instead of spinning in place, you need to use the boost. The game also has actual “space” physics so whichever direction you shoot, your ship moves a bit in the opposite direction. We found that if we stopped playing for a while it could take a few games to get the hang of things again.

Sadly, there is no story in the game and only a few songs which you end up hearing over and over again. Don’t get me wrong the songs are great and fit the game perfectly I just wish there were more of them. 

The art style is simple and colorful. It nails the retro vibe while still feeling new and adding some new additions to a classic formula. Each time you start a new game you have a different color for your ship, the enemies, and the background. We did find a few times where it was harder to play from a visual perspective as the enemies looked very close to the background color making it hard to see where you needed to aim.

One of the interesting additions is that the energy you use to shoot is also what is powering your shields. This keeps you from shooting the whole time, your power does regenerate at a decent pace but there will be times where you have to make a choice to shoot the enemy and hope you kill it or escape with what little shields you have left. You do have a boost that does not deplete the energy so make sure you use that while trying to escape and wait for your shields to recharge. Another great addition is that when your energy gets critical the audio starts to get a little distorted and a little hard to hear like the ship doesn’t have enough power to keep the music playing. You can also hear the music get a little distorted every time you get hit. This is a great example of the little touches added to the formula to make this its own game and not just an update of an old one.

When your energy has been fully depleted (aka you die) your character initiates warp drive to get away which works with the space theme.

Overall, we enjoyed the game and got sucked into the “just one more game” trap only to realize it’s been almost an hour since we planned on stopping. We would love to see more songs added to the game in a DLC or Title update.

Super Space Club is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Cat and Ghostly Road Review

Cat and Ghostly Road from Publisher Sometimes You and Developer BOV Games

Fairly standard point and click game play mechanics. Enjoyable story and characters. Very nice art with extras in “Cat Vision”. 

This is a point-and-click game where you play a cat going on a journey to recover your master’s soul. 

You start out as a cat walking around in the snow and get into some trouble. Your cries for help are heard by an artist who saves you and brings you in from the cold adopting you. All seems pretty normal, until one night when an evil spirit attacks the artist and takes his soul. 

It’s time for you to go on a journey to defeat the spirit and recover your master’s soul and save his life.

Like most point-and-click games you will be going to different locations, picking up items, and combining them to see what you can make. You also have a special “Cat Vision” that lets you see into the spirit realm. You will use this ability very often to find items or clues to solve the puzzles. One of the nice quality of life additions present in this game is the option to press the LB Button to get a visual indicator (shining star effect) for items or objects you can interact with. This helps you identify what you can and can’t interact with. It also helps save time trying to figure out what you might’ve missed. We ended up spamming this very often when accessing a new area or just going back to a previous area when we got stuck. If you get stuck, remember to check to see what items you can combine. 

There are some mini games and puzzles throughout the game that you need to complete before being able to move on. You get an unlimited amount of tries on these so there’s no need to worry if you fail them a few times. There is a sneaky one towards the end of the game that took us a few tries before figuring out the secret (Hint: Cat Vision). We ended up over-thinking some of the puzzles and making them harder than they needed to be. Remember, the game wants you to figure it out and the hint is normally nearby.

There are standard fetch quests, getting an item from here and bringing it to there to use it, that are standard for most point-and-click games.

You could tell the game was designed for a PC with the pointer that moves like a mouse. But they did a good job mapping it to a controller with one thumbstick moving the character and the other moving the pointer. 

The one issue we had was that the movement speed felt a little slow for both the character and the pointer. We would have loved to see a movement speed option in the menu so we could speed that up. 

Overall we enjoyed the game, the story, and the characters but the art style might have been the best part. The backgrounds look great and have a little added extra when using Cat Vision. 

Cat and Ghostly Road is available on Xbox, Playstation, Steam, Windows and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Hero Survival Review

Hero Survival from Publisher Sometimes You and Developer Pigeon Dev Games

Rougelite shmup mashup featuring a host of halloween horrors. Beware the Flintlock weapon due to game breaking glitch. 

Hero Survival is a roguelite game in which you fight off hordes of classic horror movie monsters. You go around killing monsters, picking up gold, and rinse and repeat all while trying to avoid the enemies and shooting them from a distance. The round is completed by staying alive until the timer ends. At the end of the round, you are presented with four options to choose from for different weapons or items that grant perks. You can only choose one of the four options, but if you don’t like any of them you do get one free reroll so you can try to get something better. If you still didn’t get something you want, you can reroll again, but it will cost you some of the gold we hope you picked up during the level.

While in the level you will be earning XP by killing enemies. When you level up you’ll get to pick one of three random perks. There are 3 different categories that the perks fall into. One grants a chance to spawn a bomb from a dead monster, another grants a chance to turn enemies into blocks of ice, and the third category has various upgrades for your standard weapons. There are also some one time or temporary perks that only last until you level up again and others that stay with your character until you die. All of the perks, weapons, and items seem to be RNG.   

Every tenth round, a boss (the Devil) joins the monsters and chases you down. In the early levels he’s not too difficult but, as one would expect, he’s a bit more difficult in the later levels and deals quite a bit of damage. Depending on which perks you’ve picked up along the way and your current health, he could one-hit kill you.

You can hold up to 4 weapons at a time but they can be swapped out in between rounds if you find a better weapon. After enough runs you’ll have had a chance to try out the different options and will find your go-to weapons and pray to the RNG gods that they come up. 

After beating the boss and completing the tenth round, you have the option of starting on a different map with different bonuses (i.e. harder enemies, more xp, and more loot) or replaying the same map. The new maps have a different look, but, sadly, they play the same way. It feels more like a different skin than a new map. We would have loved to see the maps leverage different mechanics to make them play a little differently. Like, the ice in the snow map could make you slide a bit, or the sand in the desert map could slow you down. This would have provided more of a reason to continue playing the new maps even after purchasing all of the characters and weapons and would’ve been some much appreciated variation in the gameplay.

Other than using the gold to reroll for better items or weapons, you can also use it to purchase new characters and new starting weapons. Each of the characters has different starting attributes/specs as do the weapons. A few of the characters appear to reference famous people/movie characters.

We did run into a game breaking glitch. All of our weapons stopped firing and couldn’t be reloaded. It looks like this issue happens when we have a “Flintlock” shotgun as a starting weapon and then add another one in between rounds. We have reached out to report this issue but at the time of this writing we have not heard back.

Overall we enjoyed the game for what it was and fell into the “just one more try” trap a bunch of times.

Hero Survival is on Xbox, Playstation, Steam, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Rise of the Triad: Ludicrous Edition Review

Rise of the Triad: Ludicrous Edition from Publisher and Developer New Blood Interactive, Nightdive Studios, Apogee Entertainment

A remake of a cult classic 90’s first person run-and-gun shooter. Adrenaline runs high with crazy fast movement speed and occasional frustrations from not being able to find the exit for the level. Recommend giving it a try and blasting some enemies with your super bark of destruction or Excali-bat today!

Rise of the Triad: Ludicrous Edition is the updated remaster of the cult classic 1995 game Rise of the Triad. It’s a retro First Person Shooter that actually lets you pick from one of the five Members of the High-Risk United Nations Task-Force (codenamed H.U.N.T.). Each of the characters has different stats in movement speed, health (or hit points), and accuracy. 

As expected it plays like a 90’s FPS run-and-gun which is both a good thing and a bad thing at the same time. If you didn’t grow up playing these kinds of games you will get frustrated as there are no tutorials and there are hidden entrances all over the place. You end up getting stuck and have to just start spamming the A button against the walls hoping to find one of the hidden doors and open a path. Some of the levels feel like a maze where you keep going back and forth trying to figure out what you missed to find the exit. There is a map that is a little bit of help but there’s no mini map so you need to open the menu and check it all of the time or you risk having to run back and forth for something you missed. The story is about what you’d expect from a 90’s FPS game. There are bad guys you need to stop, that’s pretty much as deep as it gets.

As someone who didn’t play the original Rise of the Triad I was surprised by the crazy powers you get in this game, like being able to fly for a small amount of time, turning into a dog with a super bark, having a magic baseball bat (Excali-bat), becoming a god, and making people explode. The powers added some diversity to the game play and let you experiment with different play styles. Just like most good FPS run-and-guns, it’s all about the weapons. Along with the normal standard weapons like pistols and machine guns, they have some other interesting weapons with several of them firing different types of rockets.

Since it is a remake, we wish they would have added some quality of life improvements, like autosave. You read that right. It’s 2023 and there is no autosave, only manual saves, which is easy to forget to do nowadays as that has become a standard function in games for quite a while now. It’s frustrating when you forget about that and end up losing hours of gameplay. This happened to us as we stopped playing for a bit and when we reloaded, we realized that our last save was from hours ago. Another thing we would have loved to see is the option to change the controller sensitivity. It felt like it was set way too high which made some of the platforming parts much harder than they needed to be.

There are 4 different campaigns to play, with a total of 109 levels, giving you hours of gameplay. Just make sure you remember to save often (or at the very least, save before you stop playing). There is also the option to use the game’s original cheat codes if you remember them or you can look them up online. The game gets bonus points for letting you unlock achievements while using cheat codes. Unfortunately, the console remake did not include the multiplayer game type from the original game. But we hear the PC version does include this game type. Would love to see this come to consoles in a future title update. 

Overall, it did hit that 90’s FPS nostalgia nailing the ever so classic look and feel of those games. The controller sensitivity was a challenge at times and made us feel like our character was speed skating on ice, but the option to play as different characters was a really cool option and we ended up playing as the character with the slowest movement speed to help offset some of the issues we were having with the controller sensitivity.

Rise of the Triad: Ludicrous Edition is available on Xbox, Playstation, Nintendo Switch, Steam and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

We Were Here Expeditions: The FriendShip Review

We Were Here Expeditions: The FriendShip from Publisher and Developer Total Mayhem Games

Short but fun puzzle game in the We Were Here franchise. Good for an afternoon co-op experience with a friend.

“We Were Here Expeditions” is a new series in the “We Were Here” franchise. “The FriendShip” is the first game in this new series and is a smaller game than the previous We Were Here installments. It also has a smaller price tag at only $4 US. It can be completed in around 1-2 hours depending on how good your communication, teamwork, and trust are with your co-op partner. Going for perfect scores on the 3 puzzles will likely require more time and practice. 

Like all of the other We Were Here games this is a 2 player co-op game. You will need to work together to solve puzzles. Communication is key in these games as you will be separated from your partner with each of you only seeing part of the puzzle or clues. Each of the characters has a walkie talkie that you use to communicate with each other. So as you might have figured out, a headset with a microphone is mandatory if you want any chance at solving the puzzles. 

The opening cutscene finds our intrepid duo on a ship in a storm-tossed ocean when they hear a distress call over the radio. They head toward the call and land on an island with an abandoned amusement park. As you may have guessed, the amusement park is Friendship themed. You and your partner will need to work together, relying on your friendship to make your way through the park. After navigating through the beginning area that teaches you the basics of movement and interactions, you’ll board a small boat and go on a long ride reminiscent of a certain pirate attraction at a certain magical mousey amusement park. 

There are 3 stops along the ride where you’ll both deboard and work together to solve puzzles and earn a bronze, silver, or gold ticket to upgrade your ship. You can keep retrying the puzzles as many times as you want in order to obtain a maximum score and the corresponding max level upgrade. The first puzzle is based on Communication, the second is based on Teamwork, and third is based on Trust. These 3 things are the central themes of the game.

After completing the game you are provided with a QR Code to scan which takes you to a site where you get a little video of your upgraded ship going through the end of the ride as well as your Friendship Results. This was a nice addition to the game. The video is different based on your performance and has the classic freeze frame souvenir photo that you see at most amusement parks. If your Friendship Results are less than perfect, this addition might be enough to make you want to replay the game to increase your results and see the different ship upgrades and endings. They also have a custom story relating your adventure in the amusement park that includes a lot of little details about what happened during each of the challenges.

Overall, as fans of puzzle games we enjoyed the game even though it was a little short and we look forward to seeing what the next game in the series has in store.

We Were Here Expeditions: The FriendShip is on Xbox, Playstation, Steam, and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Antstream Arcade Review

Antstream Arcade from Publisher and Developer Antstream

Nostalgic retro games galore. Cloud hosted so can have some latency issues at times. 

Antstream Arcade is your home for playing legal copies of Retro games with over 1300 games available to play anytime. Sounds a little too good to be true right? So, what’s the catch…? Well, first off, you are buying a subscription/license from the service to play the games. There are currently two options; buying a 1 year license (that you would have to buy again if you wanted to access the games after that 1 year is up), or a lifetime license. At the time of this review the 1 year is $30 USD and the Lifetime is $80 USD on Xbox (it is also available on PC). The second catch is that all of the games are cloud only versions that are streamed to you and not installed or run locally on your system which can lead to a little lag with your controller input at times. But, at least it saves hard drive space, right?

When you first access the arcade you might be overwhelmed with the sheer amount of games. 1300 is a lot of games. If you were gaming in the 80’s, 90’s, and even the early 2000’s you will find tons of games that will bring back memories, some good and some bad. There is a search option to help you find games to play but you need to know what you are looking for to make it helpful. We noticed a bunch of times that the same game appeared more than once since it was listed separately for different systems/consoles (ie: Skatin USA for the Spectrum and for the C64). We would have loved the option to make our own playlist. You can favorite a game by clicking on the star but you need to go into your profile to access your favorites. Having that on the main Play Now screen would have been a better choice. We would love to see this changed in an update to the arcade.

Going through the games we instantly found a few games that made us stop everything and play. The music, the sound effects, and the look just hit us with all of the nostalgic feels. Replaying these was both good and bad as it seems some games weren’t as good as we remembered them being and would’ve been better left safely locked away in our fond memories. It also took a little bit of getting used to trying to play the old games with a modern controller as most of the games only use a few of the buttons since that’s all that was available when the game first came out.

In all of the games we played we were able to make a save at any time and had 3 save slots. This was a welcome change from the original versions as a lot of the older games were known for being harder than they needed to be and not being super forgiving with checkpoints. Being able to save at any time lets you take a break from that game to play something else or just put it down for a while without losing your progression. For anyone who remembers playing early console games you know that saving on demand was not an option.  

Just playing the games can be a little boring after a while which is why Antstream added Mini challenges, weekly tournaments, and community challenges. These are great additions to the original games and completing the challenges rewards you with a Bronze, Silver, or Gold Medal as well as some system currency. You even get a daily login bonus just for loading the game. You might be a little confused about the system currency since you already have access to all of the games. We were confused too at first since we couldn’t find anything to buy with it. We eventually found where we could use it to unlock new challenges, join the tournaments, or create challenges against a friend or the community. This extra layer of gaming on top of the original games was really interesting. 

Overall, we enjoyed playing a lot of games from our childhood and discovering new old games to play. If you are an older gamer with young kids it would be fun to show them a bunch of games you played when you were growing up. For anyone who missed gaming in the 80 and 90’s this is an easy way to check out the games without spending a lot of money on the retro hardware and games.

Antstream Arcade is available on Xbox and PC. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Rabbids: Party of Legends Review

Rabbids: Party of Legends from Publisher Ubisoft and Developer Ubisoft Chengdu

Rabbids are up to their usual hijinks in this minigame filled party game. Can be played solo or local co-op.

Rabbids: Party of Legends is a party game with a crazy story. If you’re familiar with the Rabbids you would expect no less. It has local co-op for up to 4 players and is better when played with friends. You’ll start off picking your mode, either Adventure or Party mode, select your Rabbid from the 22 available to start out with (another 23 can be unlocked by earning XP through gameplay). Each Rabbid has a different look but they play the same way. There is no difference in abilities, just pick the one you enjoy the most.

Adventure mode is the story part of the game where you will play through 50 minigames. Most of these are fairly repetitive standard issue minigames but there were a few that stood out as better and more enjoyable. You can either play solo or couch co-op. If you are playing solo, you will play against AI characters with 1 of 3 difficulty options; Easy, Normal, and Nightmare. We found the Easy and Normal difficulties to be pretty much the same but, Nightmare really ramps up the difficulty. It seems like all of the AI players go after you more often than they do each other making it basically a 3v1 whereas on the lower difficulties everyone goes after everyone in a more balanced way. If you are finding Nightmare a little too hard, you do have the option to change the AI difficulty between levels. Once you select the difficulty options it is set for everyone and cannot be changed mid-game. Some of the games are team based, matching you up with another player. 

Party Mode lets you create a playlist by picking a bunch of levels or a single level that you want to practice. Not all of the mini games are available at the start, you will need to earn Enlightenment XP by completing levels to unlock them in Party Mode. This makes it very helpful if you missed an achievement or trophy since you can keep replaying a level until you complete the requirement to unlock your achievement or trophy. 

Overall it’s a fun party game with crazy colorful characters but we do wish there was an online option as not everyone has people local enough to come over for couch co-op.

Rabbids Party of Legends is available on Xbox, Playstation, Ubisoft Store, and Nintendo Switch.

We Were Here Forever Review

We Were Here Forever from Publisher and Developer Total Mayhem Games

Possibly the hardest co-op puzzle game we’ve ever played. Creepy AF Jester included. 

We Were Here Forever is a cooperative first-person puzzle solving adventure and is the 4th game in the We Were Here Series. When we say cooperative we mean it as there is no single player option. It is a co-op only game like the previous games in the series. You don’t need to have played the previous games before playing this one but there are some easter eggs referencing the previous games that you’ll spot if you’ve played them.

You and your partner must work together to escape the realm of Castle Rock. To escape you will need to explore several locations in the frozen realm and find the clues needed to solve the puzzles blocking your exit. It sounds pretty simple working with a partner solving puzzles, doesn’t it? But, wait! What if each of the players takes a different route seeing only what is in their area and the clues you need for your puzzle are in your partner’s area and vice versa? And what if sometimes those clues are auditory and only one of you can hear them? Not quite so simple anymore. Needless to say, a good headset for each of the partners, a healthy dose of patience, and good communication skills are mandatory if you want to be successful in this game. 

The puzzles start out pretty easy, giving each of the partners the clues to each other’s puzzle. After solving a few of the simpler puzzles the game throws you into the deep end for some complicated ones which can be stressful as you will need to be working with your partner and communicating all of the time. This can be difficult if your partner does not share information and communicate effectively. Some of the puzzles were pretty straight forward for what you need to do to solve it, while others were not so much and kept us stumbling around trying everything we could just hoping to get lucky and happen upon something that worked. To say that the game does not hold your hand at all is an understatement. At times it feels like your hand gets slapped away.  

This brings us to the game’s hint system that is not helpful at all as the hints are very general and more about the area that you are in and general gameplay tips instead of about the puzzle you are trying to solve and might be stuck on. We stopped even trying them after a few levels because they were useless. We would have loved to see the hints be more specific to the puzzle or current objective.   

With communication being so key to just playing the game we found ourselves getting a little frustrated at each other. We realised that part of that was due to a lack of communication between us as partners while others had to do with the puzzles straight up not giving enough information or not giving clear enough information to solve them.

In a few of the later puzzles you needed to explain to your partner what you are seeing and hearing as well. This added to the challenge and frustration of the puzzle solving as trying to explain what a sound effect sounds like is not easy. Since some of the puzzles are timed you will need to clearly agree on the language you’ll be using to describe objects and positions/orientation/direction to let you communicate the information faster.   

Overall we did enjoy the game but really wish the hints would have been helpful and that the direction/clues would’ve been a little clearer in some parts.

We Were Here Forever is available on Xbox, Playstation, Epic Game Store, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

MY LITTLE PONY: A Maretime Bay Adventure Review

MY LITTLE PONY: A Maretime Bay Adventure from Publisher Outright Games and Developer Melbot Studios

A fun game for kids of any age (even grown up kids) with great mechanics and in game guidance so you never get lost.

MY LITTLE PONY: A Maretime Bay Adventure is a third person Pony adventure game. You play as Earth Pony Sunny who wants to make the world a better place by hosting Maretime Bay Day, a forgotten celebration of friendship and magic. But some pony is out to spoil the celebration – and they’re stealing cakes, letting bunnies loose, and even spoiling Pipp’s paintings!

On your adventure you will meet up with other ponies from the My Little Pony universe and a very helpful butterfly. The ponies that you meet need your help with tasks and crime solving. Some of the tasks are as simple as finding items and using your magic powers to “uni”-cycle (fixing up or painting an object) or herding bunnies. The helpful butterfly will appear if you’re ever lost or “off course” for too long and will lead you to the objective that you should be working on. This was very helpful and great to see as the game is geared for a younger audience who may need the extra guidance. I would love to see something like this added to more games as it was very well executed. 

The story and gameplay are pretty linear but you do have the ability to revisit places that you’ve previously been should you want to return and explore them further. While playing you will come across 5 different mini-games to play that will give you a star rating after completing them (up to 3 crowns). There is a timed bunny herding game, a timed obstacle course, roller-blading chase, flight academy (which is a flying obstacle course), and a rhythm based dance game. The mini-games are pretty short, enjoyable, and replayable in case you want to get a higher score or just replay them for fun. After completing the mini-games you will be rewarded with Star Magic according to how many stars you earn.  

There are customization options that let you dress up Sunny with a variety of accessories when you visit the Magic Mirror. These are unlocked automatically as you collect the required amount of Star Magic. This is earned from completing mini-games and also collected on your travels (they are the pinkish-purple stars you’ll see all over the place). The changes you make to Sunny’s outfit are visible at all times, even in the mini-games and in cut scenes. We loved this attention to detail. It adds that little extra to your enjoyment of the game and makes the customizations feel more worth doing. 

In the latter parts of the game new mechanics and new areas are introduced keeping the gameplay fun. You get roller skates which lets you move faster but they do take a little practice to get used to as Sunny slides around a bit. Luckily you do not have to use them and you can put them on or take them off with a push of a button. We used them most of the time but took them off for some of the area’s that needed more control of our movement.

Overall it’s a fun short adventure game for gamers of all ages and you don’t need to be a fan of My Little Pony to enjoy it.  

MY LITTLE PONY: A Maretime Bay Adventure is available on Xbox, Playstation, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Paper Flight – Speed Rush Review

Paper Flight – Speed Rush from Publisher and Developer EpiXR Games

A simple and potentially relaxing game for those that actually want to play it. Very quick and easy achievements for the gamerscore hunters who don’t.

Paper Flight – Speed Rush is a slow paced relaxing game. You pilot your paper airplane around different levels popping balloons by flying into them. The goal is to pop all of the “evil balloons” which requires popping the other balloons to build up your speed meter. How do you know which ones are the evil balloons? It’s easy, they have faces and horns. The evil balloons are scattered around the levels and will respawn in different locations once they have been popped. This is where the challenge comes in. You will need to complete an increasing number of waves of popping the evil balloons before you can access the next level.

Sounds pretty simple, right? Well it is, and that isn’t a bad thing as that’s what makes the game accessible for gamers of all skill levels. There are a total of 12 levels you get to fly around and explore from Childhood Room, Supermarket, a Space Station, and so much more. As expected the levels become larger and a little more challenging to hunt down the evil balloons as you progress but still pretty easy and relaxing. They even show you the flight path of where you’ve already flown previously in the level.

We did run into a few graphic issues but nothing game breaking.

Overall the game is relaxing, great for picking up and playing for 10-15 minutes at a time to complete a level and putting it down and coming back later. There is even a cheat code to let you skip levels which comes in handy for the achievement hunters that really just want the gamerscore.

Paper Flight – Speed Rush is available on Xbox, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Flat Heroes Review

Flat Heroes from Publisher and Developer Parallel Circles

Not for the faint of heart or easily frustrated. Fast paced platforming with high degree of difficulty.

Flat Heroes is a fast-paced, minimalistic, intense, action platformer. You control a square just trying to stay alive. To do that, you need to jump from platform to platform, landing and jumping off walls to avoid being killed by the enemies and traps that appear. 

There are 3 modes to play: Campaign, Survival, and Versus. Campaign is divided into two parts. Normal, which is the standard mode, and Heroes, which is pretty much equivalent to Hard mode. We suggest leaving Heroes until you have completed Normal mode. Most of the levels consist of avoiding the different types of enemies/traps and staying alive. 

The game does provide a lot of challenges with 300 levels broken up into 20 worlds between normal and hero mode with boss battles at the end of each world (and we do mean battles). Some of the boss battles take a little bit of time (and many deaths) just trying to figure out what you need to do to beat the boss.

New mechanics are introduced every few worlds and new enemies/traps are introduced every few levels which keeps the gameplay interesting and keeps upping the challenge. If the levels become too challenging we suggest getting a friend to join as you only need 1 player to survive to the end in order to finish the level. Sadly, the game only offers local (couch) co-op. But, it does have drop-in and drop-out 4 player co-op which made it easier for a friend to drop in to help for a couple of levels and then drop out and we could keep going on our own. If you don’t have a local co-op player who is willing to join you there is an option to skip the level but it looks like you can’t skip back to back levels so be aware of that when choosing to skip or not. You are unable to skip the second to last level in the world (the level before the boss battle). 

Survival mode, as you might have guessed, is a timed mode seeing how long you can stay alive. There are a bunch of modes to play but sadly most of the modes are locked behind SP, the game’s point system. You “earn” SP by climbing the leaderboards. There is a daily challenge that you can play once for free. If you would like to retry it to try and get a better time it will cost you some of your SP which turns it a little into a currency system. It does have online global leaderboards which is great to see as that adds to the replayability. We did notice that the top scores are all Dev accounts which should probably be removed or not included in the leaderboards. 

Versus mode is a battle mode. Much like Survival mode, most of the versus modes are locked but can be unlocked after playing a few games. There is couch co-op for all of the modes and the option to add AI for the versus modes. We would have loved to see different options for the AI as it is no joke; they play to win. 

The game carries its minimalist theme throughout from the controls and enemies, to the art style and music. All of this adds to that pick up and play feeling where we can play it for 15-30 minutes here or there, put it down, and come back another time.

Overall we enjoyed the game in spurts, some of the levels were very challenging and a little frustrating as we didn’t know what we were supposed to do during the boss battles. It is satisfying finally completing a level that you died a bunch on and that included the boss battles. The game does not hold your hand, you learn by dying over and over until you learn the pattern or figure out the objective. We would have loved to have been able to play more of the modes without having to grind points or battle the AI.

Flat Heroes is on Xbox, Playstation, Nintendo Switch, Steam, and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Endling – Extinction is Forever Review

Endling – Extinction is Forever from Publisher Hearobeat Studios and Developer HandyGames

Don’t mess with momma fox. Emotional journey of a momma getting her stolen cub back. Beautiful art and well told story.

Endling is a 3D side-scrolling survival eco-conscious journey in a beautiful yet polluted world. You play as the last mother fox on Earth with 4 newborn cubs. A hunter traps one of the cubs and you will need to track down the hunter to rescue your cub while keeping your other 3 cubs safe, fed, and alive. Mankind is slowly destroying the world with trash and junk everywhere. The forests are being cut down and rivers are polluted. As the game goes on you will see the world getting worse and worse. 

For the first little bit, when the cubs are very young, they will stay in the shelter and you will need to go out and bring back some food. Sometimes, you will have to hunt other animals or dig through garbage looking for food. Most of the expeditions take place at night while the humans are sleeping. The game does recommend you return to the shelter before morning. This is not mandatory although it does make it easier to move around because if the humans see you they will attack. When returning to the shelter to sleep you will see an adorable image of you, the momma, and your cubs sleeping. Every once in a while you will see an animation of a cub yawning or moving around. 

After a few nights of solo foraging for food, the cubs will venture from the shelter and join you. This adds another component to the game as you will need to make sure they are safe and keep them within range. They start off not being able to do much, just following you around waiting for food. There are certain areas of the game that will teach your cubs new skills. With some of the new skills they learn they will be able to get their own food and escape when being hunted. The cubs can get scared with everything happening in the environment or when you have been attacked. You can pet your cubs to reassure them everything is ok. This little extra touch adds something special to the game and really makes you feel connected with your character.     

With all that said, not all interactions with humans are bad. Yes, most of them will be trying to hunt you with traps and if they do get too close to you they will attack you but, some of them will ignore you and a few will give you some food and try to pet you. For the ones that are hostile, you are able to fight them off but it does take a toll on your character as you are unable to run and will have to walk away. 

If you die you are provided with a message letting you know that your cubs couldn’t survive without you as well as the image of your character being killed sometimes a little graphically. If you don’t take care of your cubs, they will die so it’s important to not neglect them if you want to keep them alive. This adds to the message about how serious survival is. 

From time to time you will come across other animals; some you will hunt for food and others will attempt to hunt you. You can also befriend a few who will give you food and maybe even show you some short cut (fast travel) locations around the world. 

The game provides you with a sniff mechanic, showing you a “scent trail” for food (prey and garbage) as well as the hunter who took your cub. Everytime you find a clue, which is something the hunter has interacted with, you get a little flashback image. This is used to help progress the story and also unlocks new areas. We really liked the way this was used as it felt like the hunter’s tracks came every few days normally after you had finished exploring your current area. The more clues you find the more you learn about the hunter. 

As you play the world keeps changing, seasons change and so does the environment. While following your goal of keeping the cubs safe and getting the taken one back, new paths and escape ways to use and explore open up. There are events that happen on certain days in specific areas that you can completely miss out on. Luckily, this doesn’t impact the story but it does add another little something extra if you happen to experience them and gives players the opportunity for unique experiences in their playthroughs.   

Overall we really enjoyed the game, the story, the world, and with all of the little extras it made it feel more like an experience than a game.

Endling – Extinction is forever is on Xbox, Playstation, Nintendo Switch, Steam, GOG and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

PowerWash Simulator Review

PowerWash Simulator from Publisher Square Enix Collective and Developer Futurlab

Excellent power washing sim with a delightful story. Great for zen-ing out and relaxing after a long day.

There is something very relaxing about cleaning a dirty object and this game does a great job capturing that feeling. You might think it’s a simple simulator for power washing and it might be a little boring but, you couldn’t be more wrong. Yes, it is a simulator for power washing, that much is true. But this deceptively simple concept masks a really fun little story with some interesting characters.

You’ll start the game with a basic power washer and a text from a friend. As you continue cleaning you’ll see more messages pop up and the text messages are how you’ll be notified of new job opportunities. Most of these appear to come from referrals from your very satisfied customers. These on screen text messages are also how you experience the delightful story in the game. 

If you miss some of the on screen text messages you can pull up your in-game tablet and reread them on the messages tab of your job. Sadly, when re-reading the messages in this tab it doesn’t tell you who the message is from so if you miss that when it first pops up on the screen you won’t be able to tell who said what later.  We did notice that while playing co-op the messages only showed up on the host’s game. We would have loved to see the messages on both players’ screens and been able to tell who they were from when reviewing them from the messages tab of the job info.

There’s a solid difficulty progression introducing you to steadily larger or more complex buildings and vehicles to clean. They have different degrees of difficulty on the dirt and stains that need to be removed as well as the sheer size and shape of what needs to be cleaned. For every level you complete in Career Mode you’ll earn both stars and money. The money is used to upgrade your equipment, buy soap to make the cleaning a little easier, or buy skins for your character and equipment. 

They helped balance the difficulty curve by locking the more powerful washers behind not just a price tag but also a “stars” requirement. This ensures that you have to be at least X far into the story before you can purchase them. Each level earns you 5 stars upon completion.

While cleaning, some of the stains are easy to remove while others will take more pressure (swapping nozzles) and require you to move a little more slowly over the area. The game does give you some “forgiveness” when cleaning during the earlier levels letting you complete areas without getting every speck of the dirt/stains. As you advance into the later stages of the game there is less wiggle room and it becomes harder to ensure all of the dirt is cleaned away. There is a dirt finder button which highlights the dirt for a few seconds. This becomes a mandatory tool on many levels. We would have loved to be able to double tap the button and have the dirt stay highlighted instead of fading after a second or two but that is not currently an option. We did find a few times that even using the dirt finder we were unable to see the dirt and had to go over the area again from different angles and pay close attention to corners and “seams” to remove the missed dirt. 

The game doesn’t have a soundtrack, just ambient sounds (background noise) which is a good thing for a few reasons. 1.) If/When you’re power washing in real life, you probably have headphones in and are listening to whatever you want. 2.) With the amount of time it takes to complete some of the levels you will get tired of hearing the same songs over and over again. 

There are a few different modes to play which adds to the replayability. Career mode is the story mode for the game, Specials lets you clean unique objects, Challenge Mode where you need to complete the job within a certain amount of time or within a set amount of water being used, and of course, Free Play which lets you replay any Career Mode level you’ve already finished. All but 1 mode is playable in co-op (Challenge Mode is 1 player). Career Mode lets you play in a 2 player co-op while Specials and Free play is up to 6 players which lets you complete a job very fast. 

While playing the game in co-op we did notice a few things that seemed a little odd. Only the host was able to buy upgrades or soap from the shop. The second player could not use soap at all and only had access to the upgrades that the host had. We understand the upgrades as the second player could have already unlocked the highest tier equipment and made the job easier than intended. And as previously mentioned, the story texts only seems to show for the host. One of the benefits of playing in co-op (other than completing the job faster) was the second player got the same amount of money for completing the job as the host did. When the second player goes back to their own game they will have all of the extra money they earned while in co-op. When replaying a level in free play the amount of money you receive is pennies on the dollar compared to finishing the job in the career mode. Luckily after completing the campaign you should have more than enough money to get all of the upgrades, soap, and a few cosmetic items. 

Overall we were surprised at how much we enjoyed the game and how fast the time flew while playing it. Don’t be surprised if you start playing it and the hours just wash away all while having some good clean fun.

PowerWash Simulator is available on Xbox, Windows and Steam.

Bunny Factory Review

Bunny Factory from Publisher and Developer DillyFrameGames

More bunny puzzles, now with a mech suit. Play it for the achievements not the game play.

In the great tradition of the Bunny games this 3rd person puzzle game puts you in control of a Bunny as you work to solve the puzzles. This time you have a fancy mech suit and you’re working in a dead factory trying to bring it back to life. Each puzzle you solve provides a power core to restart part of the factory. Sounds pretty easy right? Well it starts out that way but it doesn’t last. 

After you solve each puzzle located in the engineering room, you are presented with a power core, each of which needs to be taken to a different specific location in the factory. This process slows down the progression and pacing of the puzzle solving as you have to run around to plug in the core and run back to the main room before you can start the next puzzle. When you plug in the core there is a short cutscene animation of the machine being powered up and starting production. 

There are a total of 100 levels to complete but only the first 50 have these different locations and animations. The remaining 50 are all located in a small room off to the side and there is no animation like the previous ones had. It almost seems like the developers ran out of time or just gave up on the concept they had introduced for the first 50 levels. 

The puzzles are electrical schemes that require you to place colored blocks to power the floor and complete the circuit. The interesting part is that the blocks will only send power in certain directions. There are triangles located on the side of the blocks letting you know which directions it will let the power flow. There are also yellow arrows that appear on the floor when you’re holding a block and are standing on a square that it can be placed on. This helps you remember which directions that block will activate.

Like most puzzle games it starts out pretty easy with the blocks already being powered (colored in) and the puzzle sizes are small. Depending on placement some of the earlier puzzles can be completed without using all of the blocks. As you progress through the levels new challenges are added. Sometimes the blocks need to be powered/colored in the right charging station (Red, Blue, Yellow, Green). They also add more colours to the same puzzle, limit the effective range of the blocks, and the puzzles become increasingly larger both in size as well as the amount of blocks needed to complete the puzzle. 

The game is lacking any real story at all. A few lines of text on screen telling us what happened to the factory and why we were there trying to reactivate it could have fixed that. The amount of time spent running around dropping off the power cores really hinders the pacing of the game and the enjoyment of solving the puzzles. This issue could’ve been improved if we could have picked up the core and dropped it off in the same room after solving the puzzle. The cutscene showing the machines powering up would still explain what the power core was used for but you would save a lot of time not having to run around and it would allow greater flow in the game play since the player would be able to start the next puzzle faster.

There are collectibles that you can find scattered around the factory. They are parts to a mech but they did not seem to do anything as the only customization option you have is to change the colour of your mech. We would have loved to have seen the collectables as equipable upgrades to the mech. They could’ve provided a performance boost like increasing your speed or jump height or they could’ve been some sort of cosmetic change. As is, they seem pointless. 

There is online co-op which can help on the larger puzzles but it is invite only. There is also level select to allow you to replay previous puzzles. There is no challenge or leaderboard type thing so there’s not really any point in replaying the levels solo. However, we did find that a co-op partner can join you and the host can level select to just the levels with achievements attached and the co-op partner will get the achievements. The collectibles are also all present for the co-op partner so they can collect all of those as well. 

Overall we feel like there were hints at a higher concept or story that just didn’t quite make it to execution. With a few tweaks this could’ve been a better game. But most of you are probably playing it for the achievements and not the game play and it does deliver on the relatively easy achievements.

Bunny Factory is available on Xbox, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

KungFu Kickball Review

KungFu Kickball from Publisher Blowfish Studios and Developer WhaleFood Games

Street Fighter meets FIFA in this 2D sports ball combat game. If you like 2D fighting games you’ll probably really enjoy this cute combat version of soccer/football.

Sports Ball Combat, that’s right. KungFu Kickball is a 2D mix of soccer and old school kung fu movies. 

What do we mean by old school kung fu movies, well you can jump into the sky, bounce off bamboo trees, punch and kick your opponent all while trying to ring a bell in the opponents goal using a ball. Sounds pretty fun doesn’t it?     

It has a bunch of modes to hone your skills as well as four different AI difficulty levels. Three of these are accessible right off the top but the fourth is only unlockable by beating the “Master”  difficulty first. 

The difficulty level naming follows the Kung Fu theme with Apprentice, Teacher, Master, and Grand Master. The AI is no joke as the teacher, master and grand master difficulty levels are very challenging. Luckily, you have unlimited continues. The only catch is you need to complete the mode in one sitting because if you stop you’ll have to start over when you come back. We would have loved to see the option to continue where you left off as the harder difficulties are very challenging which can be very time consuming.

The different modes are Practice, Training (the tutorial and target practice), Custom (these matches have a decent amount of options you can change), Tournament, and both Local and Online Multiplayer (versus and co-op). The online multiplayer lets you do Quick Play 1v1, 2v2, and host or join private games including letting you run custom matches. There is an interesting option in the Custom mode that lets you change the ball. “Why does this matter?” you might ask. Well each of the different balls behaves a little differently. There is even a ball shaped like the Publisher’s (Blowfish Studios) mascot which sticks to your character as a blowfish might. 

To keep the wait time between online games short they have added Cross Platform Play which can be turned on or off in the options (they have it labeled “crossplay”). Being able to do this in game rather than having to change the setting on a system level is really convenient. 

There is something cool we’ve never seen in a game before. While searching for a quick match you are able to practice against the computer without any bells to keep score. After a while of practicing a message pops up on screen with a QR Code. “Can’t find a match? Hop on the discord and challenge someone!” We really liked this feature as a tool for community development and a way of connecting with other fans of the game to get a match going. 

The controls are very simple. You can either use the right thumb stick or 3 buttons to control your character’s attacks. This keeps the game easy to learn, very accessible and yet hard to master as you are able to do many different combinations of button presses or directions to do some other moves.  

There are a total of six different characters (a few need to be unlocked before being able to use them), each with their own positives and negatives. There are also six different locations to play on. Each of the arenas comes with different environmental challenges that make each stage feel different and fun to play. Since there are only six it won’t take long for you to find your favorite arena. 

It has a pixel art style for the backgrounds and characters. There is a nice cartoon intro that reminded us of the Power Puff Girls/Dexter’s Laboratory art style. Like any good sports game it has an announcer who chimes in when certain things happen. He reminded us a little of the announcer from NBA Jam with lines like “From Downtown”. There is also a Slow-mo replay that shows up when you do something cool to score a point. 

Overall the game is enjoyable, addictive, and pretty challenging on the harder difficulties.

KungFu Kickball is available on Xbox, Nintendo Swtich, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

One Hand Clapping Review

One Hand Clapping from Publisher HandyGames and Developer Bad Dream Games

Find your voice (or other musical instrument) and play a fun game with 2D platforming and time manipulation.

One Hand Clapping is a 2D puzzle platformer that requires a microphone to play. Why a microphone?? I’m glad you asked! It is because your voice is the main tool you’ll be using to interact with the world and solve puzzles.  

During your musical journey you will visit 6 vibrant biomes and will come across 3 adorable characters that will assist you. Each one is more adorable than the last. There are hidden glyphs and other secrets located somewhere on the levels. Some of which are very challenging to find. They are not mandatory but having them hiding there does add to the game’s replayability as the search to find adds additional challenge and things to explore after you’ve mastered the puzzles.   

One of the interesting parts is you don’t have to be able to sing. It doesn’t hurt if you can but you can also hum, whistle, or make weird noises/sounds (we did that a bunch). Because of the game’s sensitivity to mic input we suggest warning the people around you that you are gonna be playing this as extraneous noise will make it difficult to impossible to complete the challenges. Or, they might come to check on you because “it sounds like a cat being strangled” and they were concerned.

As expected the puzzles in the earlier levels are pretty easy which lets you learn the game at a decent pace. The difficulty comes with new mechanics including time manipulation in the later levels. Some of the later puzzles were quite challenging and we ran into issues with not knowing what was needed to solve a puzzle.

They have a couple of great accessibility options for the less musically skilled gamers, Educational Mode and Voice Visualizer. Educational mode shows you the notes you are hitting vs the notes you need to hit using a small musical scale displayed on the screen. This would be a fantastic tool for music teachers to help their students with ear training and pitch control. The voice visualizer overlays the waveform of the mic input on the left side of the screen which partially obscures the view. We don’t recommend using it as it seems to get in the way more than it helps. They also built in an “easy button” that you can use to solve the current puzzle if you are stuck or are unable to complete it due to lack of musical ability. This provides a solution to the current puzzle but that is often only part of what’s needed to progress as you will still need to complete the platforming part as well.

The range calibration and sensitivity calibration options are very easy to use. We highly suggest using them before starting and potentially recalibrating mid-session if you find your voice starting to wear out after playing it for a while. 

The art style is very colourful (after the first level) with a beautifully hand drawn cartoonish feel and is one of the best parts of the game. At times we found ourselves just looking around the level enjoying the world. The background art is very well done as well and adds a little extra to the game’s atmosphere making it feel whole. 

The game/story can be completed in around 5 hours or less depending on musical talent. Sadly, there’s not much of a narrative (or it was somewhat lost on us). The gist seems to be that you need to battle the silence (darkness) and bring back the music (light).

Overall we enjoyed the game and got to make a lot of funweird sounds to solve some puzzles. We just wished there was more to the story and that the characters were a little more fleshed out.

One Hand Clapping is on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Sleepin’ Guy Deluxe Edition Review

Sleepin’ Guy Deluxe Edition from Publisher Chubby Pixel and Developer Fabio Ferrara

Fun but occasionally frustrating first person platformer where you win by killing yourself.

Sleepin’ Guy Deluxe Edition is a first person action-puzzler platformer. You play as Sleepin’ Guy, who falls asleep, drops his beer, and needs to wake up before it hits the ground. 

Waking up should be easy right? The trick is that the only way to wake up is to DIIIIE! Each of the 31 levels will have you trying to find different ways to kill yourself so you can wake up. Some of the levels have references to pop culture, classic movies, and games including Jurassic Park, Portal, and Super Mario Brothers. All of the levels have a little twist to fit the game’s atmosphere and art style. The levels are physics based which can be kind of a pain since the game is a first person platformer.

There is a collectible statue located somewhere on each of the main levels. Most of these can be found with a minimum of exploration. The statues are of Sleepin’ Guy in a variety of different poses, some a little more comedic than others. The game makes it easy to see which levels you have found or are missing the statue for, by placing all of the found statues on a plate on the table.

The main “hub” is a diner that you work at. The levels are located on top of the tables with a little numbered placard on them. We thought this was a perfect fit for the diner theme they were going with. Level select is available in case you need to go back and replay a level to obtain a missed collectible. However, the levels must first be completed before they can be selected and they must be played in order.

While some of the levels are pretty straight forward and can be completed in just a few minutes, others took us a while to figure out what needed to be done in order to gain access to the next part of the level so we could die. 

The game’s tutorial leaves a little to be desired. It does cover the basic controls at the beginning but later when new level specific mechanics are introduced we were left hanging trying to figure out what to do or how to use them. This could make it a little more challenging than expected for people who are not already familiar with the mechanic from the game or movie being referenced on that level.  

Overall it was an enjoyable but occasionally frustrating game. We enjoyed the pop culture/gaming references but found the first person platforming to occasionally be difficult and frustrating. 

Sleepin’ Guy Deluxe Edition is available on Xbox One and Xbox Series Consoles. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Teacup Review

Teacup from Publisher Whitethorn Digital LLC and Developer Smarto Club

Short but enjoyable side-scrolling adventure game. Geared toward a younger audience but relaxing even for older players.

Teacup is a side-scrolling adventure game that follows a shy young frog named Teacup as she tries to locate the ingredients needed so she can throw a tea party.

On your adventure you will meet and engage with the other towns folk, some nice and friendly while others not so much, all of whom are some form of animal. A few of the towns folk will give you tasks to complete. Finishing them will reward you with one of the ingredients you are looking for. Some of the tasks are mini games, like slide puzzles or acting in play. They are pretty easy and enjoyable. All of the mini games fit the story and the narrative of the tasks well. They are a little on the easy side depending on your skill level and it is impossible to fail the games as they can be tried over and over again. This makes the game more accessible and hopefully more enjoyable for younger or less skilled gamers. 

The game is just under 2 hours, so it can easily be completed in a single sitting but it’s relaxing the whole time. The soundtrack and art style add to the relaxing gameplay. The game feels like it’s geared towards younger gamers which is not a bad thing if you want to relax and enjoy some tea.  

We ran into an issue by the pond where we hit an invisible wall that stopped us from accessing the icon to travel to the next area. We were eventually able to move around and come at it a different way and travel. This was the only technical issue we encountered. 

Overall the game was a relaxing experience with fun mini games.

Teacup is available on Xbox, Nintendo Swtich, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Long Ago: A Puzzle Tale Review

Long Ago: A Puzzle Tale from Publisher and Developer GrimTalin

Puzzle game with a good story and great music. Simple concept with good execution.

Long Ago: A Puzzle Tale is a puzzle game and fairy tale rolled into one. The story is about a princess longing for freedom and adventure lovingly told in rhyme. This is a little different than most puzzle games as you don’t play as a character but as a ball. You roll around the levels collecting quills/feathers to uncover the next stanza of the story. Sounds pretty simple and boring, right? And yet, it’s not. 

Like most puzzle games the early levels are easy to figure out but the game starts to become challenging as new mechanics are introduced. Luckily, you can undo a move with a simple press of a button and there is no limit to the amount of moves you can undo. You also have the option to completely reset the stage with a press of a button. We wish the reset button was not one of the face buttons as we accidentally restarted the level when attempting to only undo a move. 

There are a total of 5 chapters. Each has its own theme and new mechanics to keep the gameplay challenging (and we do mean challenging), interesting, and fun. One of the challenges introduced in the game is the fact that only some of the feathers are visible at the beginning of the level. There are obstacles that you have to solve in order for the rest of the feathers to show up so path selection can be very tricky.

After completing all of the story levels you are able to replay the levels collecting coins instead of feathers. The coin placement is in different locations from the feathers which makes replaying the levels challenging and enjoyable. The coins are used to unlock new skins for your Ball which are only cosmetic. However, these challenge levels also award you with a 3 gem rating for how well you did. Completing the level using the least amount of turns will get you a higher rating. The game’s story progression is tied to the gems, so you might have to replay some of the challenge levels in an attempt to get a higher rating. There is a hint system that helps make it easier but you have to wait a while for the hint meter to refill.  

It has a great soundtrack to keep you relaxed when getting stuck on a puzzle. After completing all of the levels in the chapter you are able to pull up a book to put all of the pieces of the story together. You can read them for yourself, or replay the audio of the characters reading the lines. We really liked this feature since it can take a while to solve the puzzles causing you to lose track of the narrative. Each chapter also has a really beautiful song you can play from the book. It will also keep playing if you navigate out of the book and start a challenge level. We were really impressed with these songs and would love to have the soundtrack so we can listen to them whenever we want.  

It has a great pick up and play feel as you never feel lost when returning back for another puzzle after taking some time off. 

There are 16 levels in the Narrators Challenges to be completed after finishing the story. The levels are true to their name combining several of the game’s mechanics at once making you use all of the skills you learned during the main game in order to complete them. 

The background art is great. It has a photo realistic look with some subtle animations like grass flowing and moving in the wind and birds flying around. This was really well done and added an extra something that was really relaxing while solving the puzzles.   

Overall it’s an enjoyable puzzle game that lets you take your time when solving the puzzles and provides a challenge.

Long Ago: A Puzzle Tale is available on Xbox, Nintendo, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Knight Squad 2 Review

Knight Squad 2 from Publisher and Developer Chainsawesome Games

Top down, fast paced, multi-player, medieval fantasy combat. Good for adults and adolescents. Multiple match options for online or local play. Supports cross platform online matchmaking.

Knight Squad 2 is an arcade style multiplayer game with both online and couch co-op options. As we’re sure you’ve guessed, it is the sequel to Knight Squad. Just like in the original game there are multiple Knight characters for you to choose from and more that can be unlocked by completing various in-game requirements. Some of the requirements are as simple as entering a cheat code while others can be a little more challenging like holding a special weapon for a set amount of time. Sadly, it really doesn’t matter which knight you choose. It’s really just a skin/color change and a unique “emote” that you only see on the character selection and match end screen. 

There are thirteen different game modes to play and enjoy. Each mode has several arenas (different maps) to play on. Each of the modes plays a little differently with unique requirements to win. All of them have a fixed top down camera perspective. We found it difficult to keep track of which character on screen was ours from time to time with them all running around over the top of each other. The gameplay is fast paced and the matches are short. After playing them all once you’ll have a pretty good feel for which modes you prefer. Most of the game modes have a default time of 3 minutes which keeps the games short and enjoyable but this can be changed to make them longer or shorter to suit your preferences. Just like the Knights, you can also unlock new Battle arenas. Their unlock requirements are much clearer; all you need to do is win on the previous map to unlock the new one. 

The game is easy to pick up and play, with the option to play against bots or people. The controls are also pretty simple which makes it easy for anyone to enjoy the combat. 

The game has two big selling points. First, is the many customization options for the match’s variants. You can add modifiers, change the item spawn rate, or remove items all together. This allows you to keep the gameplay interesting and varied. Second, is that the weapons you use to fight the other Knights are great, weird, and even a little magical. You have both melee and ranged weapon options. Each of the arenas will have a few standard item spawn locations and a bunch of random ones. The randomized item spawns adds some challenge to the matches. When the weapons spawn and you run over them you will pick up a level 1 version of the item. Picking up the same item that you already have equipped will give you the maxed out version of it. The maxed out version does more damage and sometimes has bonus powers to it. 

You can play with up to 8 players locally or online. We liked that they give the option to back fill missing players with bots. This really comes in handy as you can’t always get a full lobby when playing online. 

Overall the game is fun to play with a group of people and would be a good addition to a party game list. If you enjoyed the original, you’ll love the sequel with its added options. Good for a party game. Price point may be contributing to lower online player counts.

Knight Squad 2 is available on Xbox, Nintendo, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Buildings Have Feelings Too! Review

Buildings Have Feelings Too! from Publisher Merge Games‬ and Developer Blackstaff Games

A cute but complicated time based strategy/puzzle game. If you like complex variables this could be a great game for you.

Buildings Have Feelings Too! is marketed as a “city management” game. Watching the trailer it looked like it was going to be an intro to world building type of game play experience. However, this was not quite what was delivered. 

You play as a cute building called the Halfway Hotel who is in charge of building and fixing up neighbourhoods. You will need to help rebuild the city to its glory days. 

There are a total of 9 neighbourhoods to unlock and rebuild. Each neighborhood has a main building/quest-giver. You will need to complete the full quest line from this building before being able to access the next neighbourhood. Most of the requirements are simple; get a specific building type to a certain level or get the neighbourhood’s total appeal to a set number. So far so good. Seems fairly straightforward, doesn’t it? Oh but, wait!

The buildings all have their own feelings, personality, likes, and dislikes. There are several different types to make and place and each type has a different set of businesses that can be put in them. Each of these businesses will have specific “appeal” requirements that must be met by having the right surrounding buildings/businesses in order to level them up. If/when a building really dislikes the others around it a Red “X” will appear over it letting you know that if you don’t move the building or change its surroundings it will be closed down when the circle around the X is full. There were times where we couldn’t figure out what was causing this or how to stop it and had no choice but to let the building close down. 

After a building type has been upgraded a few times you will gain access to new businesses that can be placed in it. This introduces new challenges for getting the right buildings/businesses in proximity to each other. It took us a bunch of time to learn what all of the building’s resources did and how to correctly fill the requirements. 

There is a lot of hand holding in the game which isn’t a bad thing at first as the game is very complicated with many mechanics that take a long time to understand and learn. They introduced multiple mechanics at the same time which made it difficult to grasp them properly. This made the hand holding a lot more necessary than it might’ve otherwise been. Unfortunately, this led to it feeling like we were still in the tutorial after more than an hour of playing.

There is a relaxing soundtrack that is mixed with different sound effects making each neighborhood sound a little different while still maintaining a sense of continuity throughout the levels. The building animation was good and seeing your character running around was cute. 

Overall the game was far more complicated than it needed to be. It seems to us to be more of a time based strategy/puzzle game than the world building type game we thought we were going to be playing. If we could make any recommendations for improvement, it would be to K.I.S.S. (Keep It Simple Sweetie). 

Buildings Have Feelings Too! is available on Xbox, Playstation, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Moon Raider Review

Moon Raider from Publisher Drageus Games S.A.‬ and Developers Cascadia Games and Crescent Moon Games

Solid side-scrolling platformer. Good story idea but it’s not really developed into a strong driver for the game.

Ava is the young daughter of the brilliant-but-aging scientist Dr. Cavor and Selene, the former queen of the moon. As a selenite, Selene’s life depends on the special energy only moon gems can provide. With none left and time running out, Dr. Cavor enlists his daughter to raid the moon of as many gems as she can find! Ava must survive the treacherous catacombs deep beneath the surface of the moon. Her enemies, a legion of corrupt aliens that now rule the moon with force, are far less primitive than they first appear. Their world is full of terrifying technology, deadly traps, and armed soldiers at the ready. Ava soon realizes that the only way to save her mother is to save the moon from itself. At least that’s what the press kit says. This exposition was presented perfectly in the promotional materials but sadly, the game does not succeed very well at conveying it in the cinematic intro. All of the ‘story’ is told in this intro and a single cutscene at the end of the game. We were only able to pick up the broad gist of the premise for the game from the cutscenes. More cutscenes and more content in the cutscenes would’ve helped to flesh out the world and the characters. But this may not have been a priority for a side scrolling platformer.

Unlike traditional side scrolling games, the platforming elements introduce more verticality in the levels. Some of which have sections that scroll vertically instead of only right to left. The game has a retro feel that reminded us of a mix of Megaman and Metroidvania possibly in part because your weapon is a blaster arm like Megaman. All of the zones are connected by doors and can be returned to if you are willing to do some backtracking. 

After completing the first zone you gain a dash attack that is a little overpowered if used well. You are invulnerable while dashing and can use this to avoid taking damage as well as to help access vertical sections in the levels. It can also be used to attack and can one-hit most of the enemies you come across. You will need to kill the enemies, shoot targets, and break boxes to refill the energy gauge that powers your dash attack.

While moving around the levels you will need to unplug power sources to unlock doors on the levels. The doors lock off parts of the levels blocking access to the moon gems needed to save your mother. They did a good job making it clear when you are able to interact with the power plug as a large “Y” button will appear on screen. You will also use the same button to free aliens locked in jars that you will encounter every few levels. These aliens will be asking for your help and freeing them will grant you additional energy.

There are upgrades hidden behind false walls in each of the zones as well as a bonus room that lets you refill your energy and health. The false walls are easy to spot as they have an alien head logo on the adjacent wall, while the bonus rooms are a little harder to find and can be missed if you don’t see the door.

There are a total of 10 zones in the game and each zone has 6 levels. There’s a boss fight at the end of each zone. These fights can be a little challenging as the bosses do a lot of damage, but all of the bosses have a pattern that is fairly easy to learn letting you avoid their attacks and make short work of them.  

The game has a decent checkpoint system that creates a checkpoint after you enter a room. If you die you will be placed at the beginning of the room you are in and anything you collected will need to be collected again. Since the game will re-checkpoint every time you go through a door, we started to use this to our advantage to save progress periodically. There’s nothing worse than dying at the very end of a level and having to redo the whole thing. 

Each of the zones has their own look and feel with their own environments and enemies. In the later levels new challenges are introduced with underwater and ice physics. Each of these presents unique elements to the game play and mechanics.

It also has drop-in/drop-out local coop. Coop requires that Ava has at least 10% Gem Energy available to call in the coop partner before the other player will be able to jump in. Having a second player can make the boss fights a little easier but the second player has to jump in before starting the boss fights.

Overall the game is fun, has a retro feel but we would have loved more story and some character development.

Moon Raider is available on Xbox, Playstation, Nintendo Switch Apple TV, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Papa’s Quiz Review

Papa’s Quiz from Publisher and Developer Old Apes

Pretty basic trivia party game. Could be more polished in a few areas but is still enjoyable for those that like quiz show party games.

Papa’s Quiz is a party/trivia game for up to 8 players. Players can either use a controller, phone, tablet, or any web browser to play the game. Much like the Jackbox games, you will go to a website and use the game code on the game screen to enter the game or you can scan the QR code instead. The “controls” appear on the screen of your chosen device for players using a mobile device or web browser. They are simply four colored buttons that resemble controller face buttons. 

There are 2 hosts for the game, Mr. Papa and Sir Monty, who provide instructions and a little color commentary during the game. The host characters’ voice overs are done in a stilted robotic style and could have been better as they are a little distracting at times.

You are able to customize your avatar in several different ways to make it feel unique and more like your own style which is always nice to see. They have a variety of stock hats, eyes, mouths, outfits, and names for you to mix and match.

When the round starts you are shown 4 categories to pick from. Choosing the category is a minigame all on its own as everyone is able to fight for the category they want by spamming the buttons on their screens to move the pointer to their desired category. They have a “junior” category in the lower corner with questions for younger gamers. This is nice to have so gamers of all ages can enjoy the game.

After you fight over the category, the questions begin and the first person to answer it correctly gets the higher number of points, second gets less and so on. When you press the button to select your answer a clock will appear beside your character to let you know how long it took to pick your answer. There is a round where the first correct responder is able to steal points from another player of their choice. In this round that is the only way to earn points. After each round the player with the most points earned in that round is able to show off their dance skills or skip it if you want.

One of the issues we found when playing was that when attempting to stream the game the questions/answers were only present on screen and not on the devices putting anyone not playing locally at a huge disadvantage since the time delay would hurt their score. This puts them at a major disadvantage in the final round where your points get converted to time and the last player standing wins. 

While the game is said to have 3000 questions and 185 categories in our experience a few categories seemed to come up repeatedly making it seem like there were a lot less options. It is still an enjoyable party/trivia game for those like this genre especially if you have a fun group of friends to play it with. 

Papa’s Quiz is available on Xbox, Playstation, Apple TV, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Call of the Sea Review

Call of the Sea from Publisher Raw Fury and Developer Out of the Blue

Walking sim/puzzle game with a great story that is well told (if you take the time to explore and find all of the clues and notes and read the resulting journal).

A walking sim/puzzle game set in the 1930’s.

You play as Norah Everhart, who was born with a strange disease that causes black marks on her arms and hands and will eventually lead to the same slow and painful death that her mother suffered. Norah and her husband Harry have been unsuccessful finding a cure with the doctors. So, Harry sets out on an expedition to try and find a cure himself. After many months, Norah receives a mysterious package and a letter sending her to where Harry’s expedition took place. She sets out to this strange but beautiful island in the South Pacific in search of Harry who has gone missing and this is where our story begins.

The island is filled with secrets waiting to be discovered. During Norah’s adventure on the island she will discover many things about the island, Harry, and herself. She will have to find clues to solve the many puzzles on the island. You explore by walking around, interacting with, and picking up items. You can discover clues by picking up photos, papers, and items left in the many camps spread out over the island. Not everything you find will be necessary to solve the puzzle in front of you but they do all add to context and flesh out the story.

The game is broken down into 6 chapters each taking place in a different part of the island. Each level has a unique look and feel that enhances the story very nicely in addition to providing visual variety and interest. The puzzles in the earlier levels are easy compared to the later ones. As the game goes on the levels become larger and start adding verticality to some of the challenges. They do not hold your hand at all and discovering the clues is mandatory for the later puzzles since a pure trial and error method would take hours. Luckily, once you pick up a clue it gets added to your journal so that you can refer to at any time. 

The journal is broken down into 2 parts: Notes and Log. The Notes area holds all of the clues you picked up and will be referred back to often for the puzzles. The Log area is where Norah journals about everything that is discovered along the way, her thoughts and feelings, and is a large part of the story of the game. 

The game’s writing is great, Norah feels like a real person but, some of the journal entries had minor issues with spelling or grammar. This might come down to a translation issue as the developers are not from a native English speaking country. The game has 2 endings each with their own emotional push. They did a good job laying the groundwork for either ending to make sense and seem right for the character. One of them really hit us in the feels.

Our biggest complaint about the game is Norah’s movement speed; it is a little slow. Even when “sprinting” her movements are slow. Since the game is part walking sim you will spend a lot of time “running” back and forth across maps that are sometimes pretty spread out trying to solve the puzzles. We would have loved the current “sprint” speed to be the normal walking speed and sprinting to be double that. An autosprint option would’ve been nice too since you’ll have to stop and start repeatedly to interact with items but that’s probably getting a little nit-picky.

The artstyle is hand drawn and cartoony. The music and sound effects are well done. Our only critique is the way the background audio changes abruptly when crossing the threshold from one “area” of the map to another. A more gradual fade from one ambient soundscape to another would’ve helped the environment to feel more seamless. All of the voice over work was great. 

Call of the Sea is available on Xbox, Windows and Steam.

In Rays of the Light Review

In Rays of the Light from Publisher Sometimes You and Developer Noskov Sergey

Intriguing backstory for those that take the time to find it. Fantastic use of sound design and visual elements to create the atmosphere. Relatively short walking sim/puzzle game.

An Atmospheric Walking Adventure

In a post-civilization world you find yourself in the decaying remains of an abandoned school. Nature has started reclaiming the building. This is where the game begins.

The world is empty and you are alone… or are you? This is where the atmospheric adventure starts taking you into dark areas with only a small flashlight to illuminate the way. You need to explore the building and side structures to find a way out. While the game is in first person and you do carry around a pipe, there are no enemies, combat, or jump scares to worry about. The pipe is just for prying open doors. Seems like it should be a relaxing walking sim, right? Wrong. The tension is built with a great sound design that creates a really spooky ambiance layered with other sounds like footsteps and lockers/doors being opened and closed. This combines with moving shadows and other things just in the corners of your vision as you look around giving you that super creepy feeling that you are not actually alone. 

While searching the building you will spend some time in above ground areas that are partially lit by the light coming in through the windows. In contrast, the underground areas are very dark adding more tension and some navigational challenges. It is easy to get lost as some of the areas feel like a maze in the dark with only a lighter and flashlight to find clues leading to the way out. 

While exploring the world you will find items to interact with or pick up. Some of these will be needed to solve the puzzles. You’ll also see a lot of writing on walls and blackboards all over. The puzzles can be challenging as there is no hand holding and it’s easy to miss a clue in the dark. We also found that you have to be very close to objects before you can tell if they can be interacted with or not. This made things a little more time consuming and we would have liked to be able to tell from a greater distance what is interactable and what isn’t.

One of the things you can pick up is notes scattered around the world. The notes provide backstory for what happened to everyone and the state of the world. The backstory is intriguing enough it makes you want to check every possible spot that a note could be just to learn more about what happened. 

The game is on the shorter side and can be completed in under 2 hours depending on how lost you get when trying to find the clues to solve the puzzles and navigate through the maze-like areas. 

There are two different endings depending on how much time you spend in the light. We thought this was an interesting mechanic but we don’t recommend trying for the low light ending on your first playthrough.

Overall it was an enjoyable game with an interesting story. A little too dark at times though as even with the brightness turned all the way up it’s easy to get lost in the darkness.

In Rays of the Light is available on Xbox, Playstation and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Risk System Review

Risk System from Publisher and Developer Newt Industries

Photosensitivity warning. Challenging but enjoyable retro style shmup with a couple of interesting mechanics.

In the distant future of A.D. 2149, a race of energy parasites have taken over mankind’s technology and are using it against them. The main character is Alys. She is piloting an experimental ship, the RSK9, and is on her way to prevent the extinction of mankind.

This is a challenging, side scrolling, shoot ’em up (shmup) with a twist. Like most shmups you need to kill the enemies, build up your meter for a special attack, and avoid enemy fire. The twist is the risk reward system they’ve introduced. Narrowly avoiding enemy fire allows you to absorb energy from their attacks. This supercharges your normal weapon and will fill your special attack meter much faster. There is an autofire option that is turned on by default. It will only fire when an enemy is in front of you which lets you focus on controlling the ship and avoiding attacks. We recommend leaving this turned on though there is an option to turn it off if you really want to.

Your special attack, “Barrier Breaker,” does a lot of damage to all of the enemies on screen and gives you temporary invulnerability. Powering it up as fast as you can will help a lot, especially on the more challenging levels. 

The ship’s movement feels sluggish compared to some other shmup’s. Fortunately, they have a Barrel Roll maneuver for quick vertical movements. This helps to compensate for the otherwise reduced mobility. One button will have you barrel roll up and another to barrel roll down. It takes a little bit of time to get used to it, but once you do you’ll use it all the time. 

Each of the levels ends with a boss fight that is very challenging as each attack from the boss does a lot of damage. These attacks are difficult to avoid but not impossible. You can also time your special just right to be invulnerable and avoid damage that way. Each boss has a different pattern that you will need to learn if you want to defeat them. Luckily, there is a good checkpoint system. When you die you are seamlessly respawned at the boss so you don’t have to replay any of the level. This rapid restart helps you learn their patterns.

After completing a level you are given a letter rank and the choice to retry for a higher rank or to continue to the next mission. To get maximum rank you essentially need to complete the level without taking any damage. It looks like there is an alternate ending if you achieve S rank on every level but we were unable to achieve this during our time playing the game.

The game has a retro pixel art style. The sound effects and music help capture that old school feel of playing hard shoot-em ups in the arcade or on the original consoles. We also really enjoyed the nod to the Metal Gear series that happens pre and post boss fight. 

The game has a photosensitivity and seizure warning that is well deserved. It does have an option to turn off screen shake which helps a little. While our reviewer doesn’t have issues with photosensitivity they did find that there were a few times that it was hard to stare at the screen.

Overall it’s an enjoyable but challenging shoot em up.

Risk System is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Active Neurons 3 – Wonders Of The World Review

Active Neurons 3 from Publishers Sometimes You, Usanik STD and Developer Nikolai Usachev

Good puzzle game with great features, accessibility options, and enjoyable soundtrack.

Active Neurons – Wonders of the World is the third and final installment in the Active Neurons series. Being the third installment in the series it has most of the game mechanics from the previous games as well as several that are new to this one. Like the previous games, new mechanics are introduced to the puzzles at a regular pace to keep them challenging and keep things interesting. A few of the new mechanics that we really enjoyed are one that lets you swap places with another square, another that gives you the option to turn some blocks on or off (both add a whole bunch of challenges), and a mini puzzle inside the level that locks off an area until you solve it.

One of the best new additions is the Step Back button which lets you “rewind” your moves. There is no limit to the amount of moves that you can rewind and you can do it all with the press of a button. This allows you to make a mistake without having to restart the entire level and is especially helpful during the later levels as the puzzles will require a lot of moves to complete.

Like the previous 2 games, solving the puzzle requires moving an energy block to the goal located elsewhere on the level. Once you press the direction you want the block to move, it will continue in that direction until it hits an obstacle. You will need to use these obstacles along with portals or the walls around the edge of the screen to help you maneuver through the level and solve the puzzle.

If you get really stuck on a puzzle there is the option to see the solution. This option has been present in all of the games and is one of the many staple mechanics to the series. 

The game is broken down into 2 areas; the “Wonders of the World” which spans from the Great Pyramid of Giza to the Lighthouse of Alexandria (BC), and the “New 7 Wonders of the World” which covers from the Colosseum to Christ the Redeemer (AD). The New 7 Wonders of the World is where the difficulty really ramps up with new mechanics being introduced. Sometimes you’ll need to combine a few mechanics to solve the puzzles. There are 140 puzzles to complete between both areas.

They brought back the colorblind mode accessibility option from the first game. Sadly, the monochrome mode from the first game was not part of the comeback. The colorblind mode is extremely useful and we recommend using it whether you’re colorblind or not as it adds icons to all of the interactive blocks making it easier to know what each of them does.

There is a great relaxing soundtrack that comes in handy when you start to get frustrated with the harder puzzles. It works well with the minimalistic art style.

Overall the game is enjoyable, the puzzles are challenging, and it’s a good ending to the series. Since there’s not really a “story” you don’t need to have played the previous games to enjoy this one. 

Active Neurons 3 – Wonders Of The World is available on Xbox, Playstation and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Kick It, Bunny Review

Kick it, Bunny from Publisher and Developer DillyFrameGames

More bunny kicking things around and trying to solve block puzzles. Bunny redesign potentially the stuff of nightmares.

This is the next game in the Kicking Bunny Series of games from DillyFrame. They’ve made a change to the character design of the titular bunny and this time around you will be kicking around tetris-esqu puzzle pieces to rotate and place them on a puzzle board in the specified shape.

All of the puzzles are stone figures that have been destroyed. Your job is to rebuild the 50 figures by kicking the pieces back together and rotating them into the correct shape. Most of the puzzles/figures are animal themed. You will have to travel all over the large open world as the puzzles are scattered all over the map. As you complete each puzzle a large green check mark will be placed on it when you view the map. This is very helpful for knowing which ones are still left to be completed. While traveling around you can take a break from the puzzles to play a game of soccer or sit in a chair and relax for a bit.

There are several other animals in the world that you can interact with. Some of the animals are friendly while others are not. The not-so-friendly animals can be a bit of a pain as they will come after you and kick you randomly. When you are kicked you are pushed back and stunned making you unable to move for a few seconds. This can be annoying when you are trying to complete a puzzle and get attacked by an alligator, or a hippo comes and kicks a puzzle piece out of its way. 

For some reason they’ve redesigned the main character. The bunny has less comical proportions now and is a more “natural” color. But its face is a bit scary like something from a childhood nightmare. Fortunately, when you’re playing the actual game you don’t see your character’s face much since you’re primarily behind him looking at where you’re kicking the puzzle pieces.

Some of the puzzles can be completed in about 5-10 minutes depending on the player. While others can take upwards of 10-15 minutes, again depending on the player. Luckily there is the option to “restart level” which comes in handy if you overthink the puzzle and just want to reset it. 

The kicking mechanic can be a little tedious at times at it doesn’t always do what you want it to or expect it to. For puzzles like this, we would prefer a top down view and directly selecting and manipulating the puzzle pieces instead of navigating a character around them and kicking them around. 

Overall the game is enjoyable for what it is as the puzzles can be challenging but still accessible for gamers of all ages.

Kick It, Bunny is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Butterfly Review

Butterfly from Publisher Xitilon and Developer Grin Robot

Very basic platformer. Issues with the controls and a few other things. At least it’s short.

A puzzle platformer where you play as a caterpillar on their journey to become a butterfly. You will make your way through 40 levels on your journey collecting the many flowers scattered around the levels while avoiding hazards. 

Unlike most platformers, this game does not have a jump mechanic. Instead, you can fall and bounce off other objects like bees, selectively marked blocks, and blocks floating in the water. You can only bounce off each object one time. They disappear after being bounced on. You will also use tubes to move around the screen. New mechanics are introduced as you progress to keep a sense of challenge and interest.

Most of the puzzles are very simple to figure out. The “puzzle” is really all about planning your moves before getting too far into the level. Path selection is vital to successful completion. Fortunately, resetting the levels is quick and easy since it’s highly likely you’ll need more than one attempt to get the order right on your path selection and on later levels to get the timing and control right on some of the more difficult platforming parts.

The controls made the game harder than it needed to be. There is no option to use the D-pad which means you have to use a thumbstick for all movements. There is also an issue that causes your character to stutter at times when moving. This became a big problem on some of the later levels that required precise platforming.

The gameplay area has a 4:3 aspect ratio which leaves a large amount of screen real estate empty on modern displays. Between the aspect ratio and the graphics, we were reminded of gaming back on Windows 3.1.

We ran into an issue on a later level that was game breaking making it impossible to complete the level. Since there is no level numbering or level select we’re not really sure which level this was. We have reported it to the publisher who advised that they will be releasing an update that should make the level completable shortly after release if not on day 1.

Update 01-30-2021: The game breaking issue we ran into on the later level has been patched and the game is now able to be completed.

Butterfly will be available on Xbox. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

ReactorX Review

ReactorX from Publisher Xitilon and Developer Lovixsama

Short and easy but enjoyable 2D puzzle game.

This is a top down 2D puzzle game. The narrative premise for the puzzles is repairing your spaceship by rerouting power. This is done by pushing or pulling the reactors located on the floor to power the corresponding colored floor. 

There are a couple of key mechanics to successfully solve the puzzles. One of these is that the reactors are directional. The top of the reactor block indicates which of the 4 possible directions it sends power. It also shows you what color floor it works with. The other key mechanic is that you can change the color of the reactors by charging them with a different colored laser. Caution: Lasers are fine for reactors but deadly to players. Fortunately, the game provides a magnet function that allows you to pull blocks out from in front of the lasers so you can avoid walking into them while pushing the blocks out of the way. 

There are a total of 30 puzzles to complete. Most of them are very easy to solve and provide little challenge. That said, it’s totally possible to overthink them and make it harder on yourself. The new mechanics and additional levels of challenge were well paced throughout the game. The only real difficulty spike was with the final level.

The game has a relaxing soundtrack that we found enjoyable. It is easy to pick up and play with simple but well done controls and a pixel art style. Overall the game is enjoyable but a little short as there are only 30 levels and depending on the player it can be completed in under 30-60 minutes. 

ReactorX is available on Xbox. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Clumsy Rush Review

Clumsy Rush from Publisher RedDeerGames and Developer NerfGame

Couch co-op game of reverse-tag with cartoon hippos racing to a finish line. Variety of different physics mechanics and obstacles. Good for young gamers.

A competitive couch co-op party game for up to 4 players. You play as a Hippo. Your goal is to grab the crown and race to the finish line while wearing it. Sounds easy right? Well, not so fast, buddy. There is only one crown and everyone is trying to get it. Opponents can charge each other and knock the crown off to steal it. But you can’t charge while you’re wearing the crown or it will fall off on its own. This makes it a little bit of a challenge to avoid the attacks of the other players.

There are also a lot of different obstacles on the path. And they change every time you start a new race. Some of these will slow you down or speed you up or push you around. They can be used to your advantage to speed up or slow down your opponents or to help you dodge an incoming attack.  

There are 27 different Hippo outfits present in the game for each player to customize their character. This helps distinguish one player from another on the screen. It looks like more skins might be added to the game in the future as the outfit screen has a “…” at the end of the list hinting at more to come.   

The standard controls for movement took a while to get used to as the triggers are maps to your character’s feet. Moving requires you to have some rhythm when attempting to move in a straight line. Luckily, the game has another control option using the left thumbstick to move your Hippo which allows you to easily control your movements. With the original controls we found ourselves spinning instead of going straight when we tried to go fast until really getting the proper rhythm.

There are several different game modes to choose from. These are more like modifiers then truly different modes. They add ice, reverse your controls, or make you bounce off anything you bump into just to name a few variations. New game modes are unlocked by completing races. This helps keep interest levels up and build excitement for what the next unlock will be. There are a couple of game modes that are unavailable if you are using the thumbstick control scheme instead of the default one.

Most of the games are kinda short and can be completed within 1-2 minutes depending on your choice of controls and how aggressive your opponents are.

The graphics are bright and colorful in a cartoon style that will appeal to young gamers.

Clumsy Rush is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Johnny Rocket Review

Johnny Rocket from Publisher Restless Corp and Developer HEDE

Decent 2D platformer. Minor issues with hit detection. Great hand drawn art style. Very short completion.

Side Scroller Shooter Platformer

You play as Johnny Rocket, who has been tasked with defeating the “Evil Forces” aka Nazi’s. There are a total of 3 levels that you will make your way through. Each of the levels ends with a boss fight. The boss fights can be challenging at first as each of the bosses have a special attack that can kill you in a few seconds. Once you are able to figure out their attack patterns you can easily avoid their attacks. 

New enemy types are introduced pretty often. There are soldiers wielding pistols, machine guns, and heavy machine guns on a turret, as well as attack animals, aircraft, and even UFOs. The new enemies add a little more challenge to the levels as they each have their own attacks you will need to counter or avoid.

Most of the levels are pretty standard; kill the enemies, avoid the traps, and get to the other side. There is a small section in the second level where Johnny jumps into a plane and you get to show off your 2D-aerobatics skills. This was great to see as it was a new mechanic being added to the game but it was way too short clocking in at only about 2 minutes of game play. We would have loved more time in the plane or other vehicles. 

The game leans into toilet humor as each level starts and ends with your character on a toilet. Your health is measured in toilet paper rolls and picking up a roll will refill your health. 

The game does have some difficulty spikes. Enemies are able to see and shoot you as soon as they appear on screen. Most of them have machine guns and will damage you several times before you are able to shoot them. Hit detection could be better as we ran into a few issues where Johnny would get hit before seeing the shot or enemies taking more hits to kill than they normally would. You will die often due to these issues. Luckily each level has several checkpoints and they are spaced out pretty often. This helps with the frustration of dying as you will only need to replay a small amount of the level. 

There are 2 difficulty levels to choose from, Normal or Hardcore. Hardcore is no joke as it is a 1 hit kill. Add that with the other issues and hardcore feels unplayable at times.  

The artstyle is a 2D comic, hand drawn, black and white and is by far the best part of the game. It is very animated in a cartoony style. They also added a fun little “character idle” animation that gave us a chuckle.

The game is rather short and can be completed in under an hour depending on player platforming skill. Overall it’s a decent platformer with an interesting hand drawn art style but really short.

Johnny Rocket is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Road to Guangdong Review

Road to Guangdong from Publisher Excalibur Games and Developer Just Add Oil Games

Driving Simulator + Visual Novel Mashup. Decent story but would have been more enjoyable without the poor driving sim.

A Visual Novel and Driving Simulator

The main character is Sunny.  After her parents passed away, she was given the family‘s cherished restaurant by her Aunt (Guu Ma). Before she takes over the restaurant she needs to visit other family members and ask for their guidance and maybe their secret recipes too so she can attempt to revive the once thriving restaurant. To accomplish this you will set out on a driving adventure across the province of Guangdong in the 90’s with her aunt in Sandy which is the family’s old run down car. It needs a lot of maintenance and TLC just to keep it on the road which is going to be one of your primary tasks.

While driving with your aunt you can have a conversation with her. This makes the time spent in the car a little more realistic and enjoyable. You can do a few things in the car like turning on the headlights at night, turning the key to start the car, and even changing the radio station. If there is a song playing that your Aunt doesn’t like she will let you know and even change the station herself if you don’t do it first. The music is good and fits the time and place and is relaxing during the frustrating driving sections. Some trips seem to drag on and require several stops to fill the car’s gas and oil. We would have loved more stations on the radio as there were only a few songs being played on each and with the amount of time you spend in the car you will hear them over and over again. 

The driving mechanics could use some work. Getting from one location to another takes more time than it should. You’ll spend more than half of the game in the car just getting to the locations. While in the car you will need to keep the car in working order. To do this, you will have to make stops at scrap piles and garages to pick up and replace parts when they start to wear out and you’ll have to keep refilling the gas and oil. They did a good job capturing the experience of driving a POS car that has to be kept under a certain speed or it will overheat and has to stop often to repair parts and top off the oil just to keep it running. The amount of time you will have to spend dealing with the car gets in the way of enjoying the game unless you’re a sadistic weirdo that enjoys that sort of thing. 

There is an element of in-game economy introduced with the scrap piles and garages. You can pick up parts from the scrap piles and sell them at the garages to make some money. You will need this to afford the cost of the car’s maintenance. Unfortunately, participating in this economy is both required and subject to additional load times and inconvenience. Each time you stop at the garage each area (fill up gas/oil or buy/sell a part) requires separate load time. This really slows down the gameplay as you will need to do this a lot.

You will be visiting 6 locations during your adventure, there is a map that pops up and lets you pick your next destination. The driving is very linear as you will be driving in a straight line during your time on the way to your destination. The only deviations are pulling into a garage or scrap pile or stopping on the side of the road because you ran out of gas or oil (hopefully you packed some extra last time you were at a garage). 

The writing is the best part of the game. Once you get to your destination the game switches from driving sim to visual novel. The conversations that happen in this portion feel natural and at a few times hit you in the feels as you start to feel for Sunny and the situation she has been put in. When speaking with people and family members you will have several responses to choose from. At times you will need to change areas to speak with someone else to unlock another choice. Keep in mind that your choices and decisions matter as once the conversation is over it’s over. If you leave a location and attempt to return some of the areas are no longer available to access. The conversation controls felt a little odd as you would use one button to select your choice but a different button to continue the conversation. 

The worst part of the game was all of the driving. The time involved with maintaining the car was excessive and the load times required for interacting at the garages really killed the momentum. The driving controls are simple as you only have gas, reverse, and a thumbstick to steer yet somehow the mechanics were still kinda bad. The only positive here is that your car doesn’t seem to take damage when you inevitably run into something.

The artstyle is colorful with low poly characters and backgrounds. The simple graphics work fine since you will be more focused on the story.

Road to Guangdong is available on Xbox, Nintendo Switch, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

I, AI Review

I, AI from Publisher Sometimes You and Developer Satur Entertainment

A grindy shmup

A vertical shmup

You play as an AI that gains self-awareness and escapes the lab that created it. During the escape you possess a spaceship and take off. Using this spaceship, you need to make your way through an enemy army to reach a stargate.

There are a total of 20 missions you will play through on your way to the stargate. Most of the missions will end with a boss battle where you have to defeat a large heavily armed battleship. The other levels will end with your ship flying into space and onto the next mission.

After killing the enemy ships they will drop blue energy which is the ingame currency. You can use it to upgrade your ship in several different ways and to purchase superweapons for the ship. The superweapons do a lot of damage but have limited ammo. You can refill your superweapons’ ammo by finding pickups after killing enemies or destroying asteroids. You can also find repair kits for your ship’s armor the same way. The asteroids can be shot to be destroyed but they don’t cause any damage to your ship if you fly into them. So, you can literally just push them around if they’re blocking your line of fire to the enemies.

Since you will be traveling through space, most of the levels have the same background (space with parts of large machinery or ships added here or there). Sadly, when upgrading your ship it doesn’t change the appearance at all. We would have loved to see it change when adding rockets or upgrading the weapons or armor. It’s nice to be able to see your ship look badass when you’ve upgraded it to be badass.

After completing a mission you are ranked on a three point scale.  If you are able to kill all of the enemies and collect all of the energy you get a 50% bonus to the energy collected. If you die in the level you will lose half of the energy/currency you collected before dying. This added a little bit of risk/reward to missions. 

You are able to replay missions at any time to try to increase your rank or just to grind some more currency to upgrade your ship. Sadly, you will need to do some grinding to upgrade your ship’s main weapons and rockets just to keep up with the challenge. 

New enemies are added every few levels to keep the difficulty up. Some of the enemies look similar to others but with a different attack pattern. You will need to upgrade your ship’s main weapons and rockets just to survive. Depending on the upgrades you choose and how much you grind for currency it is possible to make yourself overpowered.

We would have loved the option to remap the buttons in the game since “shoot” was mapped to one of the triggers instead of the way most shmups map shooting to a face button. However, with the auto-fire feature enabled from the options menu, this was less of an issue. Auto-fire actually lets you play the game one handed at times if you don’t want to use the superweapons that are mapped to the face buttons.

In the audio department, the “AI” voiceover work could have been better. There was an effect added to try and make it sound more “computery” but we didn’t think it was as successful as they wanted it to be and the overall voice acting itself could have been better. 

The sound effects are good and fit the game. They did a great job adding the option to control the volume for music, sound, and “The sound of the main gun” separately. This was a great choice as you will be hearing that sound effect constantly and we found the clicking sound of the main gun to be a bit annoying.

Overall the game was enjoyable but the grinding for currency to upgrade your ship felt mandatory just to stay alive in the later levels.

I, AI is available on Xbox, Nintendo Switch and Playstation. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Castle of No Escape 2 Review

Castle of No Escape 2 from Publisher Xitilon and Developer D. E. X. Team

A  retro styled rouge-lite dungeon crawler and a solid improvement from the first game. A little short but enjoyable with a simple story.

This, like the previous game, is a Rogue-lite Dungeon Crawler with a 6×6 grid of rooms on each floor and 6 floors to explore. 

Castle of No Escape 2 is more than just a sequel by number. It’s got a lot of great additions and improvements from the first one. The graphics have been updated adding new character models, backgrounds, and enemies while keeping the pixel art style. The chip tunes soundtrack has also been updated with new songs that add to the haunted castle atmosphere.

A story has been added to the game along with an intro explaining what is happening and why you are going into the castle. The story is a little short but does a good job setting the mood for your adventure.

The rooms are now massive compared to the first game. You can and will have to move through the rooms fighting off enemies, opening chests, and avoiding traps. The look of the rooms reminded us of the dungeons from The Legend of Zelda on NES. The enemies are able to move and will chase you around trying to kill you. There are a handful of different enemy types each with their own attack patterns and some of them have powers. After a little bit you will be able to figure out the enemies’ attacks and the best way to avoid them. Opening the chests comes with a bit of risk as enemies can hide in the chests and pop out when you open them.   

There are several new additions to the game over its predecessor. You have 3 characters to pick from at the start with 3 more unlockable if you meet the secret requirements for them. Each of the characters has their own attributes like the first game but unlike the first game they play very differently as they have their own attacks. This was a great improvement to the game as it makes you want to try each of the characters to see which one will best fit your play style. 

Some of the new mechanics in this game are fire pits that can damage you and ice on the floor that causes your character to slide around. They also expanded the in-game economy to include gambling. You can use your coins on a slot machine or play the shell game (like 3 card monty but with a ball under shells). There is still the same shopkeeper from the first game that you can purchase potions from and they added a second merchant who will sell them cheaper (if you can find him). You can also find a blacksmith to upgrade your armor. 

It is still a rogue-lite game so dying will make you start over with nothing. The Castle is randomly generated which does make the exploration feel unique each time you enter.

They put in a lot of effort to capture that retro look and feel throughout the game. There is an old school password system that allows you to start with higher gear and some of the artifacts already collected. They also have a game manual that you can access from the options. The manual is great and for those who remember the old game manuals; it really captures that nostalgic feeling.   

Castle of No Escape 2 is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Castle of No Escape Review

Castle of No Escape from Publisher Xitilon and Developer D. E. X. Team

Minimalistic but fun retro styled rouge-lite dungeon crawler. Pretty standard fare but enjoyable nonetheless.

A Rogue-lite Dungeon Crawler

You start on the first floor of a mysterious castle. It has a top down view of a 6×6 grid. You move around the grid trying to find stairs to access the next floor. There are a total of 6 floors you can explore. All of the rooms on the floor are covered with questions marks making it a surprise for what could be hidden under it. You discover what is in them when your character moves over the room. While exploring you will come across monsters, books (some of which can curse you), chests, artifacts, and a shopkeeper. Each of the artifacts you collect will give you a buff that will help you explore the castle (warning: if you die, you will lose all of your buffs and have to start over from the beginning).  

When you run into an enemy you have a few choices, you can fight the enemy using your weapons and magic, or flee. This adds a little bit of risk vs reward element since killing the enemy can reward you with coins but the risk of dying carries a steep penalty. Some of the enemies will attack you as soon as they see you. This can be a little frustrating in the beginning since running into a few enemies in a row can end your game fast.

Like most Rogue-lite games once you die you will start over at the beginning with everything in new random places and none of the upgrades you had previously acquired. The loading time between each of the games is very fast and after you die you will be back to playing in seconds.

There are 3 characters to choose from. Each has their own attributes. These are easy to read and understand by pressing the listed trigger or bumper button. There is a bonus 4th character that you can select by pressing the other unlisted trigger/bumper. However, since the 4th character is hidden you are unable to see their attributes before selecting it. Sadly all of the characters play the same way. They are just a skin and attribute change with identical attacks and spells.

You can purchase potions to refill your Strength, Intelligence, or Dexterity from the shopkeeper using the coins you find. We suggest using your coins on the strength potions as they will keep you alive longer.

They also introduce a light mechanic to reveal some of the rooms around you. This helps you avoid enemies or find valuables on the floor. The primary method for this mechanic comes in the form of flares. Keep in mind you have a limited amount of flares and can easily run out of them. Luckily, you can find replacement flares in some of the rooms. If you are really lucky you will find the lantern which does the same thing as the flares but without having to consume them.

Sadly there is little to no story in the game. You need to collect the elements before the Demon Nikolai finds them and destroys the world. It’s a little reminiscent of Thanos’ Infinity Gauntlet since the boss has a large gauntlet on and is trying to collect 5 stones.

Castle of No Escape is available on Xbox, Nintendo Switch, Steam and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

My Aunt is a Witch Review

My Aunt is a Witch from Publisher Sometimes You and Developer Graven Visual Novels

An interesting expansion on the typical visual novel genre. A little slow to start out but it picks up.

A Visual Novel with some Point and Click elements.

The story is told from the perspective of a boy named Thomas. He was sent to live with his Aunt by his dad and stepmom. Shortly after getting to his aunt’s house, he discovers that she is a real witch who has a talking cat and a bunch of magical things laying around the house. Thomas takes on some of the household chores learning about magical items and making potions. This is where the story starts. 

After spending some time in the house, Thomas starts to see and experience the magic and plans on becoming a master potion maker as well as an apprentice to his aunt. During his journey you will meet several interesting characters and have to complete quests and a few puzzles. You will also have a few locations that you will visit and get to explore.  

After a while, the visual novel adds some point and click game elements allowing you to take control of Thomas and explore the house. You will be provided with check lists that Thomas will need to complete with items located all over the house. This house might not be the safest place for a child to be left alone to explore. There are interesting ways that Thomas can die while looking around the house. We recommend saving often as there is no auto save and if you die without a save you will need to start the story over. Since there is no way to skip the text, dying without having a save is a time consuming mistake. We would have liked to have some form of checkpoint auto-save feature in the game.

During the visual novel parts of the game they did a great job letting you easily know who is talking by having a nice easy to read graphic above the text box. Each of the characters have their own text colors with a cute little graphic on them making it easy to tell them apart.

The backgrounds and environments are well done with a colorful anime art style that works well, looks good, and fits the story. Some of the conversations will have a small amount of animation in the background. It has a relaxing original soundtrack with well done sound effects that help the immersion and keep you interested in the story during some of the longer conversations.

The story is pretty straightforward with a few interesting parts. There are some pacing issues in the first half with some of the conversations dragging on and needlessly describing in detail things that are pictured on screen. In the later half of the story several characters are introduced at a pretty fast rate. This is where the story starts to come alive and pick up speed.

When you enter the point and click part of the game and take control of Thomas the controls become very important. It wasn’t always clear what button needed to be pressed so it took some time to get used to the controls. Holding a button on the controller will show you which items you are able to interact with. A glowing star displays over the items making it easy to see what you can and cannot interact with. There are times that the on screen user interface will be blocking an item you need to interact with and you will not be able to see it unless you hold the show active objects button.

There is an option that will pull up a book of all the previous text in case you missed something that was said. This is a helpful feature in a visual novel as it is easy to click the next text button a few to many times and miss something. 

We really enjoyed the point and click parts of the game and would have liked to see more of this. There are some minor spelling and grammar issues that pop up in the story but they can be overlooked as it does not happen often.

My Aunt is a Witch is available on Xbox, Playstation, Nintendo Switch and PSVita. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Smart Moves Review

Smart Moves from Publisher Xitilon and Developer grin robot

It’s a fun retro looking puzzle game with a good amount of puzzles and can be played one handed.

A turn-based puzzle game

You move around the level opening the chests scattered throughout attacking or avoiding enemies and traps. Once you open all of the chests the level ends whether you defeated all of the enemies or not. 

All of the levels are contained on one screen and laid out in a grid. Your character can move left, right, up or down one square at a time. Once an enemy has been alerted to your presence on the level they will attempt to hunt you down. There is an exclamation mark animation that appears over the enemies heads to let you know they have been alerted. It reminded us of the old Metal Gear games. The enemies can only move when you move, with every move you make the enemies that are on the hunt will close in on you. You can consume a turn by using an object on the level (the chests, barrels and others) instead of moving to skip a turn and force the enemies into attack range. You or the enemies can attack each other when standing on a neighboring square. If you get attacked by an enemy or hit a trap, it’s a 1 hit kill; game over. 

After completing the first few worlds you will need to start planning your moves ahead of time. You’ll need to count out the turns to either avoid the traps or lure enemies to trigger them, and determine when is the best time to use the objects to consume a turn without moving.

There are 8 worlds with 8 levels per world. You have the option to take a break from the world and levels you are playing and unlock another area at any time. You do this with the keys you get after completing a level. It is always nice to see that option as some levels will frustrate you and make you want to stop playing. Having the option to take a break from that one and play another was a good choice. We found that if we got stuck on a level for a while taking a break to clear our head and coming back later helped us beat the level that stumped us. 

Like most puzzle games it starts out with easy simple puzzles letting you get the hang of the controls and mechanics. After the first few levels the difficulty starts to ramp up. Checkpoints are added on the levels and other mechanics get introduced. We ran into an issue with the checkpoint system. The checkpoints are in static locations on the levels and can be picked up at any time, if you get yourself into a bad spot (having enemies around you) and collect a checkpoint it can put you into a no win situation which will require you to restart the level losing your progress. After dying you do have the option to load from checkpoint or restart the level. Both reloading checkpoint and restarting the level are tied to single buttons. These can be triggered without the prompt even showing up on screen. This has pros and cons. On the plus side, if you realize you’re stuck in an unwinnable situation you can quickly reset with the press of a single button. The bad part is you can easily hit the wrong button accidently and lose progress. The reloading and respawning times are very fast. This comes in handy since you’ll be using it a lot on the later levels.

The game has a retro look and feel with easy controls as the movement of the character is done with the d-pad or a thumb stick. It is possible to play the game one handed which is great to see as it allows the game to be more accessible for all gamers.

Smart Moves is available on Xbox One, Nintendo Switch, and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

The Touryst Review

The Touryst from Publisher and Developer Shin’en Games

A fun voxel art style, Island Vacation themed, puzzle game.

You play as a bespectacled mustachioed tourist on vacation. You will be visiting islands, relaxing, taking photos, scuba diving, and other things you would expect to do while on vacation. While on the islands you will discover and explore monuments and complete tasks (To-do lists) that people offer you.

You travel between islands with the assistance of the friendly boat captain who chauffeurs you around. As the game progresses you’ll gain access to new islands. To gain access you have to first discover the islands from travel guides. Some of these are received from characters but most are purchased from a store. 

Most of the islands will have a monument for you to explore. You have to solve a puzzle just to open the monument so you can enter. Once inside there are more obstacles leading to a boss fight to obtain the orb inside. Most of the obstacles are pretty straightforward, while others are a bit tricky and will require you to move the camera around to try to figure out the solution. 

You are able to purchase new “upgrades” for your character at a store once they are unlocked by story progression. The introduction of the new upgrade abilities is paced well. They’re also necessary to reach some areas that are otherwise inaccessible. Between those areas being temporarily inaccessible and To-Do’s that will be picked up on later islands, you’ll end up going back and forth to each of the islands several times. 

There is a surprisingly large number of mini games as well as to-do lists. Most of the to-do’s are not required for story progression. They are easy to understand and figure out what is needed, and have good mechanics. Many games suffer with poor mechanics in their mini games when they have a lot of them. For the most part The Touryst managed to maintain good mechanics in their minigames. The only exceptions to this were in the retro arcade games found on one of the islands. There’s a To-Do list task related to beating the high score on all 3 of these. They can be a bit frustrating due to issues with the minigame mechanics/physics. 

Each of the islands has its own look, feel, and theme. This makes it a lot easier to remember what is on which island when you have to go back to finish future To-Dos.

Overall, we enjoyed playing this game. The puzzles and little games were enjoyable. Other than a couple of issues with game mechanics in one or two places it plays really well and can be completed in 6-8 hours. You can complete the story missions in less time if you skip the side missions (To-Do lists).

The Touryst is available on Xbox One, Nintendo Switch, and Windows.

Sweet Witches Review

Sweet Witches from Publisher Drageus Games and Developer LumenSection

A challenging platformer that is a little repetitive with a cutesy cartoony art style

You play as a witch. Your objective is to plant flowers on all of the designated plots while avoiding enemies. To plant the flowers you’ll need to walk or run over the plots scattered all over the levels. There are enemies that will get in your way and try to stop you from completing your task. Bunnies are the only enemy that will eat the flowers you plant making you replant the flowers. You will need to climb ladders to get to the different platforms and reach all of the plots. The enemies can climb the ladders too and as you progress through the game you’ll encounter some enemies that can move between the platforms without using a ladder. 

But, never fear, you can fight back! Some of the enemies you will be able to defeat with your magic hat, but others can only be defeated by using an item. On these bigger baddies your hat will only stun them. These items come from magic boxes that look like presents. You can only open one present at a time so you’ll have to use that item before you can pick up another one. Eventually, enemies won’t be the only danger you have to contend with in your quest to beautify the world with flower gardens. They also introduce environmental hazards that must be dodged while still dealing with the other enemies.

There are 50+ levels and 5 unique world’s to make your way through. There is also a bonus level at the end of each of the worlds that gives you a chance to regain some lost lives/hearts.

There are 3 game modes in the Campaign; Arcade, Adventure and Custom. Arcade mode is the hardest by far. You start with only 5 lives and no continues. Adventure is the recommended mode for new players since it lets you continue when you lose all of your lives. Custom lets you change the speed of the enemies, add more starting lives, and turn on or off Friendly Fire. When starting the campaign you are able to pick one of two different good witches. Each has unique hat attacks and special spells. 

After completing the campaign you are able to replay it with your choice of two bad witches. It’s not just a simple skin change, they have their own attacks and spells and instead of planting flowers, you’re pulling them out. Some of the enemies will be different (most notably, the bunnies that eat flowers are replaced by baby chickens that plant them) while others stay the same.

 

On some of the levels it can be difficult to see where you need to plant the flowers as the block representing the plot looks similar to the platforms (the platforms themselves often have multiple different kinds of blocks for decoration). This can result in having to search for the missing plot to plant the last flower. The second version of the campaign is a lot easier in this respect since the flowers are much more obvious than a simple change in block color. We found a more methodical approach to completing the levels was helpful for avoiding a lot of repeat and searching. Killing all of the bunnies or chicks straight away is also a must.

The challenge increases the further you progress with the addition of new enemies that move faster, have ranged attacks, or can change platforms without using a ladder. They also add some new level mechanics like mud slides that slow you down, ice blocks that speed you up and can cause you to slide right into enemies, and darkness that lowers visibility and field of view. 

The only co-op option available at the time of this review is couch co-op. We would have loved an online option for both co-op and versus mode. In Versus Mode you can play against each other with up to 4 players. Unfortunately, since this game is couch co-op only, this mode won’t be available unless you actually have a 2nd player. There are two game types in Versus mode (Timed and Deathmatch). There are a few options to turn on or off the enemies.  

It’s worth noting that there is a game breaking glitch that also happens to be tied to an achievement. If you try to use your special magic spell and attack the Momma/Queen cat that is spawning kittens your game will freeze and crash causing you to lose your progress and have to start the world over again.

Overall the game is fun and they did a good job with the pacing of new enemies and mechanics to steadily increase the difficulty but some may still find it repetitive as you are still doing the same thing over and over again.

Sweet Witches is available on Xbox One, PS4, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Neighbours back From Hell Review

Neighbours back From Hell from Publisher HandyGames and Developer THQ Nordic

A little like Home Alone meets Punk’d in claymation style cartoon graphics. Overall it’s enjoyable but can become repetitive.

The opening starts out with your horrible neighbours making your life a living hell and when they finally go too far, it’s time for payback. You play as Woody, the star of a prank show aimed at pranking your Neighbour. You break and enter into your neighbours house and go through their stuff to locate items to use or combine to prank and torture him. 

Each episode will have a minimum number of pranks that must be successfully completed in order to finish the level. There is also a maximum number of pranks possible in each episode so you can choose which ones to do to meet the minimum requirement or the extra mischievous player can complete them all. The pranks are tracked at the top of the screen. There’s a slot for each completed prank and a checkered flag over the minimum requirement to finish the episode. The slots are filled with a gold medal when your neighbor discovers each prank.

All of the items you will need to execute your dastardly deeds are located somewhere in the house. You’ll need to explore and search different objects to find items to use and discover what you can potentially interact with to use the items on. 

Some of our favorite pranks were putting a fake shark fin on a remote control submarine and having it scare the hell out of him, replacing a ping pong ball with an egg so he hits the egg into his wifes face making her beat him up for it, and adding miracle grow to a watering can making the plant grow and bite him. 

There are several episodes to play through. In the beginning you’ll only be able to access two floors in his house. As the season progresses this expands to four floors. The additional floors add to the level of difficulty as you will sometimes need to pick up items located on the top floor and bring them to the basement to lay the trap all while trying to avoid the neighbor. If he finds you he attacks you and beats you up and then you reset but you don’t lose your previous progress. If he finds you three times, he beats you to death and you’ll have to replay the episode from the beginning. 

As you progress through the seasons the locale will change from his house to various locations as he travels on vacation. Talk about holding a grudge, you’re stalking this guy around the world as he travels on vacation with his family just to get back at him for being an asshole neighbor and score some ratings for your prank show.

Some items will have a “mini-game” that you have to successfully complete in order to interact with them. If you fail the mini-game it alerts your neighbor and he’ll come investigate. If he catches you he’ll beat you up so you need to run away fast or hide in one of the hiding spots provided on the map to avoid getting caught. If you manage to avoid getting caught, you can pay attention to his alert meter to know when he’s given up the chase and returned to his normal routine making it safe to come out again.

Some levels require a little more stealth than others. They’ve provided a stealth mechanic that you will need in order to avoid waking sleeping animals or family members. It’s easy to use and only requires you to hold a button to tiptoe around the room. If you wake an animal it will alert the neighbor just like failing a mini-game but waking a person will result in you getting an ass whooping from the sleeper.

The artstyle is a fun cartoony look that reminds us of claymation a la “Wallace and Grommet”. They do a good job clearly showing which objects are interactable and what you can do with them through the on screen graphics. 

All in all the game is enjoyable. They do a good job introducing complexity and challenge with the larger maps and different locales but the basic objectives remain pretty much the same so it still tends toward repetition.

Neighbours back From Hell is available on Xbox One, PS4, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

She Sees Red Review

She Sees Red from Publisher and Developer Rhinotales

A “choose your own adventure” style movie/game. Good production value and an interesting story. Parental warning for graphic violence and brief partial female nudity.

An Interactive FMV Movie

It all starts out in the back room of a nightclub. Someone has killed several people at the club and that is where the story begins. A detective is on the scene, following the clues and uncovering the story. 

It’s more of a choose your own adventure movie than a game. Periodically, you will be provided with 2 options that will appear on the screen. There is a time limit to make your choice. If you don’t pick something, the game will automatically choose an option for you. Once you select your choice the next scene begins and you get to find out what happens. This is done well as it can be completed with just a simple move of the d-pad or left stick to highlight your choice (on PC it would be a mouse click on the respective button).

Moving to the next scene is done well with no loading time in between. This helps make it feel more like watching a movie. There is a lot of action, graphic violence, and strong language (swearing). All of which fits the narrative and story they created. Depending on the choices you make, you may also see a scene with brief partial female nudity. The nudity seemed unnecessary to the scene and didn’t really add anything. 

There are four possible endings that you can get depending on the choices you make. “Every choice matters” is the game’s mantra. The 4 different endings add to the replayability of the game as does the scene counter that lets you know how many of the available scenes you’ve seen. They added the option to “skip scene” after your second playthrough if you have already experienced it.This lets you get to the choices a lot faster so you can make a different choice and possibly get a different ending. We really appreciated the option to skip a scene so we didn’t have to rewatch the same material over and over again and could get to the new alternate scenes faster. 

The game/movie is a little on the short side with a single playthrough/viewing only taking around 30-40 minutes depending on your choices; less if you choose to skip scenes. 

The film production is well done with professional actors, editing, lighting, and sound design. It has an indie film look. We noticed the dubbed voice sync felt off in a few places but overall it was pretty good. The game is both dubbed and subbed and you have the option to change the audio track back to the original Russian with english subtitles. The original Russian audio seemed to fit better than the English VO but this may be subject to personal preferences.

They also added a Galley where you can view the behind the scenes of the movie that was filmed. Overall, the quality of the FMV is good and the story was interesting enough to make us want to find all of the scenes and endings. 

She Sees Red is available on Xbox One, PS4, Nintendo Switch, Steam, Andriod and Apple. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Active Neurons 2 Review

Active Neurons 2 from Publishers Sometimes You, Usanik STD and Developer Nikolai Usachev

A great sequel with fun new mechanics, nice soundtrack, and challenging puzzles.

A Logic Puzzle

This is the sequel to Active Neurons (Review Here ). There are more puzzles, new mechanics added to the game, and a great new soundtrack. 

We noticed several changes/improvements from the original Active Neurons. Previously, all of the puzzles were single screen. Now, some puzzles will require you to move to a second screen which adds a bunch of new challenges. Solving the puzzles now comes with a bigger animated explosion that provides a very satisfying feeling. We also noticed that some of the options available in the first game are not present in this game; namely, Color Blind mode and Monochrome mode. This is a let down for those that use these accessibility features. Hopefully they’ll be added in a future update.

The soundtrack is great with lofi beats to keep you relaxed when struggling with a puzzle. They’ve also added an RGB sound graph across the bottom of the screen that visualizes the soundtrack. During our game play the background music cut out at one point for several minutes. Quitting and reloading seemed to fix it. 

Much like the first game solving the puzzle requires moving an energy block to the goal(s) located elsewhere on the level. Once you press the direction you want the block to move, it will continue in that direction until it hits an obstacle. You will need to use these obstacles along with portals or the walls around the edge of the screen to help you maneuver through the level. 

There are over 150 puzzles to enjoy and several unique game mechanics are introduced as you progress through the levels. As you make your way along this journey you will discover the 12 greatest inventions of humanity and reflect on the power of human thought. Once you complete the 10 levels for each invention you are provided with information about the invention. We really liked these nuggets of knowledge gained along the way.

If you get really stuck on a puzzle there is the option to see the solution for the puzzle at the press of a button. That was present in the original game and returns for the second game. It’s really nice for those that are impatient or just really stuck to be able to keep moving through the game. There is also a convenient reset button which restarts the puzzle in a second or 2. This got a lot of use for us especially in the later levels where mistakes cannot be recovered from. If you like the challenge of actually figuring things out for yourself, be careful when restarting levels as it is easy to accidentally select the solution button instead of the reset button. Fortunately, you can stop the solution from completing even if you accidentally click it.

It is a very enjoyable gameplay experience. The puzzles start out pretty easy and increase  the difficulty at a nice pace while steadily introducing new mechanics to keep the game fresh. 

Much like the original game there is little to no replayability after completing the game. If there is a 3rd game we would love to see leaderboards, challenges, or time trials added. Some would consider it a good thing that these additions aren’t present while others may find they miss having a reason to replay levels and the ability to compete with friends and strangers.

Active Neurons 2 is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Mask of Mists Review

Mask of Mists from Publishers Sometimes You, Stately Snail and Developer 9 Eyes Game Studio

Minimal combat challenges, some relatively easy puzzles, not a lot of story. Enjoyable but short game.

First-person Adventure Puzzler

You are a mercenary who has been sent to locate a missing person, the Archmage. This is where the story starts and stays until the end of the game. There is very little story development in the middle of the game. The majority of it is revealed by finding and reading things found through exploration. You will need to find clues, collect items, loot chests, find stone masks, solve puzzles, and explore the colorful magical world all in search of the Archmage. 

The combat is pretty simple and can be rather repetitive. You only have a single sword and pistol for your melee and ranged attacks. There are only 3 different types of enemies in the game and a single boss fight. With so little variety in your enemies it is easy to figure out how to avoid their attacks. Given that the game is set in such a magical world we would have loved to see the option to use magic in one way or another.  

There is a crafting mechanic for potions. Before you can craft the potions you will need to locate recipes and the ingredients for them. Some of these are hidden in chests while others are out on a table waiting to be picked up. They did a good job making sure you never felt like you needed to hunt down the items. You could just pick them up while on your way to the next location and there were extra in case you missed a few.

The artstyle is a pleasant Disney-esque fantasy cartoon-scape. They did a great job capturing the look and feel of the indoor, outdoor, and underground areas with changes in lighting and color. 

One of the nice touches they added was the Navigation Crystal mechanic. These allow you to leave a ruin after reaching the end of it without having to make your way all the way back through the level. Activating these is also a requirement for moving the story forward and unlocking the final area.

Most of the puzzles are easy to solve. They can often be solved with minimal trial and error. However, the game also provides an answer key nearby, sometimes in the next room. There are a few puzzles that require platforming. These can be a little difficult due to the inherent challenges of platforming from a first person perspective.  

All in all, the game can be completed in just a few hours and was an enjoyable way to spend an afternoon.

Mask of Mists is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Party Panic Review

Party Panic from Publisher and Developer Everglow Interactive Inc.

A party game probably most enjoyable when using the “drinking game” mode. Lots of mini-games, some with challenging physics.

A very colorful group of Mini Games (Party Game)

There are over 30 minigames to play, enjoy, or get frustrated with. It has online or local split screen co-op both with the option to add bots which is always nice to see in a party game.

There are multiple options for customizing your character to make it fit your personality. You can change the color and add a little bit of flair with various hats, glasses, capes, and some other items. As you complete the different game types you get to win loot boxes. These can be opened from the main lobby and each will give you the choice between two clothing items. We really liked having the option to pick which of the items we wanted. 

There are a few games modes to pick from and play. The two “Party” game types have the option of turning them into a drinking game.

  • Minigame Party – Which randomly cycles through the list of minigames.
  • Custom Party – Same as Minigame Party but you can remove games from the list of possible games to play or to practice. We liked having the option of removing the games that we didn’t like or had played too frequently.
  • Gauntlet – Make your way through a procedurally generated obstacle course. This keeps the gauntlet interesting as you never know what obstacles you might run into. They also let you choose how many obstacles to add so you can make the course longer or shorter.
  • Board Game – This is a “Mario Party” type board game with two different boards to choose from. You will need to roll a dice and move around the board. After everyone completes their moves it loads into a random minigame. They made the choice of having you manually move your character around the board. This lets you explore the board and figure out where your character will stop or which path you will choose to take. You can also choose to punch or kick your opponents when you’re passing them. We would have liked to see the option to have the character move by themselves to help expedite the game play.  
  • Trophy Island – You get to free roam and explore Gooberland trying to locate and collect trophies. There are some areas that are blocked off initially and get unlocked by exploring and interacting with the environment. While in Gooberland you will have to complete challenges in order to collect some of the trophies. Some of the challenges are enjoyable while others are very challenging due to issues with the game mechanics/physics. These issues stand out the most while driving the car and during some of the precise platforming. 

We ran into an issue where our character did not spawn into a minigame forcing us to sit out on that game. While playing the Board Game mode we noticed that it picks the games in a truly random way. Some games appeared more often in the rotation than others so that we had played the same mini-games a few times before seeing new ones. We also had issues with the camera clipping through walls while exploring Trophy Island.

The art style is a little cartoonish with the characters having very long arms and large heads. While playing you will notice the characters making random weird facial expressions to other characters or just at random times. These can be rather amusing.

Party Panic is available on Xbox One, PS4 and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Déjà Vu Review

Déjà Vu from Publisher and Developer Eric Freeman

A short enjoyable puzzle game with a couple of cool mechanics and a very bright background.

A minimalist puzzle game

You need to move your square to the yellow square somewhere on the screen. Its start is pretty simple and can be completed without thinking. After a few levels they start to add new game mechanics and the difficulty starts to ramp up. 

Eventually you are introduced to the clone mechanic. Presumably this is the mechanic that inspired the title. It allows you to record your movements and clone your square. After making your clone it will play your recorded movements. This was a big surprise when we figured out that if you keep moving in one direction and clone yourself the recording will keep moving in that direction. This was one of the coolest mechanics introduced in the game. Overall, the controls and game mechanics are simple and work nicely as intended. 

There is a narrative thread in the game. It is told through text on screen after completing every few levels. We didn’t feel this “story” element really added to the game in any appreciable way. 

The game has a very relaxing soundtrack which helps soothe the frustration when getting stuck on a level. Some of the later levels you will probably end up restarting over and over trying to figure out the solution. Luckily, you can reset the level with the press of a button and get back to trying a different method within a second or two.  

There is the option to enable a Colorblind mode. We love to see developers putting in the effort to make their games more accessible for all gamers. The one thing we do wish is that there was an option to lower the brightness of the background or play the game in “dark mode” as most of the screen is white which can be painful for those with photosensitivity. 

As for replayability options, they added a “Best Time” under each level which gives you the option to replay each level trying to beat your best time. We would have loved to see an online leaderboard to compare your times against friends and strangers. There is also a Player Statistics area that you can see at the end of the level selection area which shows your Total Time and Total Deaths. The total time does not calculate the total amount of time played it just adds the total best time for each of the levels. The game is fairly short and can be completed within an hour depending on player skill. 

Déjà Vu is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Destroy All Humans! Review

Destroy All Humans! from Publisher THQ Nordic and Developer Black Forest Games

Remake of the first game with some additional gameplay features. Some of the dialog is a little dated.

A remaster of the Original Destroy All Humans.

The game takes place in the United States of America in an alternate history circa 1959. An alien named Cryptosporidium-136 was sent to earth to prepare for the invasion and disappeared. You play as Crypto-137 sent to earth to figure out what happened to Crypto-136. Crypto’s mission is to infiltrate and sabotage secret government facilities and defeat Majestic (the secret shadow government organization in charge of everything), find out what happened to Crypto-136, and finish his mission. 

While invading earth you will travel to different locales around the USA, and have to deal with townsfolk, police, the military (tanks, trucks, soldiers and robots), and Majestic. Everyone is scared of you. If they spot you, they’ll try to stop and kill you before you can take over the world.  

Luckily you have a lot of alien tech at your disposal to aid you on your mission; like various weapons, a jetpack, a flying saucer, and several awesome abilities. Your abilities are Holoclone, which lets you disguise yourself as a holographic clone of anyone, Cortex Scan, which lets you read people’s minds to get intel and provides a little back story, Psychokinesis, lets you pick up and throw things or even people, and Brain Extraction, to pull the brains out of humans.

The Voice Over work for the main characters is great but the townsfolk are a little off and tend to be repetitive. We noticed that the repetition in the NPC dialog isn’t limited to their conversations. There’s also a limited amount of variety in what you hear when scanning their brains. The thoughts start to repeat after just a few minutes of scanning people. Some of the thoughts also just seemed dated and kinda wrong by today’s standards. While playing you will occasionally hear Crypto cracking jokes about the human race. Some of them are kinda funny.

The little things that have been added to the remake makes the game very enjoyable to play for fans of the series or for those who are new to it. They added a new system to this game that was not present in the previous iterations of Destroy all Humans. There are optional bonus objectives to complete for each mission. You can still complete the missions without completing the bonus objectives. Mission replay is available at any time to give you the chance to go back and try them again. Completing all of the bonus objectives in select missions will unlock skins for Crypto. We liked the replayability this adds to the game.  

Once you finish the mission for each town, you’ll unlock a free roam option for the location. This lets you access all areas of the town so you can find the collectibles and easily access the 4 challenge areas for each location. The challenges are Armageddon, Abduction, Race, and Rampage. You will receive a star rating for the challenges. They can be a bit of a struggle at first since Crypto only has stock weapons and not all of his powers are unlocked. They become a lot easier and more fun if you go back with a maxed out Crypto with all of his powers and weapons unlocked and upgraded.

The game has a good check point system that makes saves pretty often. This comes in handy at times but can be your bane at other times. We ran into an issue on a mission where we needed to protect a truck from taking too much damage. The truck had 1 hit left when we hit a checkpoint triggering a save and had to finish the rest of the mission making sure it did not get hit at all. We ended up having to restart the mission and protect it better at the beginning as it was easier and less frustrating than the alternative.

There are a good variety of mission types. Some will have you destroying or sabotaging things (buildings, Tesla coils, military equipment), others require stealth. Some are follow or escort missions for both people and vehicles. The stealth missions can be a challenge if you are not patient as you will spend a good amount of time in Holobob form. While in Holobob form you are unable to use your powers as this would compromise the illusion and get you spotted.

Destroy All Humans! is available on Xbox One, PS4 and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Mr. Massagy: Mayo Edition Review

2 Games in 1 package

Mr. Massagy: Mayo Edition from Publisher and Developer Green Lava Studios

Humorous “Mature” dating sim.

Mr. Massagy: A dating Sim

You play as Johnny. Your “wingman” recommends a new dating app, Linger, to find girls that are up for giving massages. 

Like most dating sims you have different conversational responses to choose from when you’re on your dates. Some are innuendos, puns, and even cartoon references while others are kinda douche-y or “normal”. Some of the responses were not what we would’ve expected to say the least. 

Each character in your Linger app requires a certain player level to potentially match up with them. They also have specific preferences so you’ll need to match your profile description to what they’re looking for in order to be successfully matched up. You’ll earn stars for successful dates which let you progress onto the higher level character dates.

The star rating challenge for each of the dates adds some replayability for the people who want that while others will replay the dates just to see what happens with the other dialog options.

You have a total of 10 characters to choose from for dates. Some of them are the craziest cast of characters you might ever see in a videogame let alone the scariest dates you might ever go on. A couple of them are a little bit psycho and can lead to the opposite of a “happy ending”.

The gimmick in the game is that the controller vibrates a LOT. Like, you’re gonna wanna have fresh batteries or a wired controller when you play this game. Depending on how much your date likes your responses the controller will vibrate a little or a lot. And if your date is successful enough to get you a massage it’ll vibrate more. Successful dates with each person will lead to a different massage experience, both in terms of the pace and intensity of the vibrations. You are able to replay the date over and over again trying to get a better rating by picking different responses. You can also replay just the massage portion of any date you successfully completed.

You’ll want a turbo controller for this.

My Name is Mayo: A clicking game “with an emotional story”

This might be the strangest game ever. You literally just press a button to tap on a jar of mayo thousands of times. As each achievement unlocks the in-game achievement list will reveal the next lines in the short stories. There are multiple different “story lines” in the achievements/trophies as well as some random facts which are tied to specific milestone numbers of clicks. 

In order to progress each storyline you’ll need to click on the achievement picture in-game. Some of these will equip a new outfit on your jar of mayonnaise. You’ll then need to keep tapping to unlock the next achievement/outfit in that story line and repeat the process of equipping the new achievement and clicking some more until the whole storyline is unlocked. 

This part could’ve been organized or laid out in a much clearer and more obvious way. The current setup has the storylines all mixed together so it’s harder to see the connections between the achievements. They help themselves a little by color coding the text for each storyline and the locked achievement titles are a reference to the preceding achievement that needs to be equipped to unlock them. At first we weren’t able to follow that there were actual story lines at all due to the jumbled nature of the list.

Mr. Massagy: Mayo Edition is available on Xbox One. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Aircraft Evolution Review

Aircraft Evolution from Publisher Sometimes You and Developer Satur Entertainment

Overall a pretty enjoyable game, decent graphics but a little short as it can be completed in about 3 hours.

A shoot ‘em up like, action, side scroller with a hint of RPG elements.

Your mission, should you choose to accept it, is to fight your way through 4 time periods, starting from early WWI all the way to a futuristic war. You’ll be attacking the enemy and reducing their bases to smoldering ruins. You need to utilize all of the weapons in your arsenal to accomplish this objective.

There are a total of 40 levels to play through. As you move through the levels and through time from WWI and into the future, both your available aircraft and the enemy equipment will evolve. The enemies start out as simple tanks and soldiers before evolving into plasma cannons on tanks, airships, and turrets. 

While your enemies evolve automatically you do not. You will unlock different aircraft after collecting experience and leveling up. You can upgrade your aircraft using the in game currency. The upgrade system is done very well as it is easy and clear what your upgrade will do for your aircraft. 

There are random resource drops in the form of crates floating down with a parachute. These contain fuel, repair kits, and different types of bombs (which are your primary weapon) all of which you can use as soon as you pick them up. The repair kits and cluster bombs come in very handy. 

You are also able to purchase these same items from the store between levels. We found that each of the bombs are useful for different strategies or play styles. We ended up finding our favorite and sticking with it most of the time as it seemed to work better for our play style. 

At the end of each of the era’s you will come across a boss type battle which helps break up the repetitiveness of the levels as it adds a bit of a challenge and serves as a landmark and transition to the next time period.

Aircraft Evolution is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Liquid Sunshine Review

Liquid Sunshine from Publisher and Developer God As A Cucumber

Fun puzzles. Great story and soundtrack. You might want to wear sunglasses because it’s really bright.

A Graphic Novel and Puzzle game in 1 package

It is a side scroller puzzle with 3 characters that you control; a Monkey, a Horse, and a Rhino. Each character has its own mechanics, strengths, and weaknesses that you will discover throughout the game. Some of the puzzles you will come across require the use of 1, 2, or all 3 of the characters to find the solution. All 3 of the characters need to make it to the right side of the screen before proceeding to the next puzzle or chapter. 

Like most puzzle games, it starts out pretty easy with basic puzzles teaching you the mechanics which it does nicely. The real challenge comes in the later puzzles, which require more and more steps to complete, making you move characters back and forth over the screen and replacing one character location for another when finding out that you need that for a later part of the puzzle. 

The story is told to you in the form of a graphic novel between levels. You start to learn and understand the relationship between the characters all while enjoying the Graphic Novel. This was an interesting choice and done very well. The Graphic Novel really earns the graphic part of its name as it has mature themes including violence, drug use, and crime. The visuals are great and are done in a black and white minimalistic design. They are able to get a surprising amount of detail only using black and white images both in the novel and with the level design. We experienced some eye fatigue caused by staring at the screen with the bright white areas contrasting with the black areas. There’s just so much stark white on the screen it’s like staring at a very bright bulb.

There are hidden diamonds on each of the levels for you to locate. Sadly there’s not much to do after completing the rather short game which can be completed in 1-2 hours depending on skill. Locating missed diamonds or rereading the graphic novel between the levels are the only reasons to replay the levels. We would have loved to see an option to read the graphic novel on its own without having to recomplete the levels.  

There is no voice over work in the game at all, just a really good soundtrack (almost retro feel) and sound effects. The game does a really good job between the soundtrack and effects you almost forget and don’t notice that there was not a single word spoken.   

Overall its an enjoyable puzzler, with a good soundtrack and interesting choice of artstyle. 

Liquid Sunshine is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

The Great Perhaps Review

The Great Perhaps from Publisher Drageus Games and Developer Caligari Games

Unexpectedly good story for a cool puzzles game.

2D Side Scroller Time Travel Puzzler

You play as an astronaut named Kosmos. While working on a space station something happens; the Earth as you know it is destroyed by natural cataclysms. You choose to go into cryo sleep hoping to be woken up once it is safe to return home. After 36,524 days (otherwise known as 100 years), you are finally woken up to find out there is no communication with Earth and you have no idea what happened. You decide to make your way back to earth to discover what happened and what is left. 

You travel back to earth with L9, an AI that accompanies you on your journey trying to discover what happened to the earth. While back on earth L9 is able to find one human signature left on the planet. While trying to locate the one human left on the planet you find an old lantern that allows you to travel between the current timeline and the past from before the cataclysms. This is the main mechanic for the game. 

You will come across puzzles and mini-games that will require you to get items that are only accessible in one or the other timelines. Your AI companion will give you hints if you get lost or are having issues finding the solution to the puzzles. It’s easy to spot the items you can interact with as they have an effect that makes them glimmer. At first you might be a little unsure what to do with the item but after a few minutes of doing the wrong thing with it L9 will step in with a hint. Each of the timelines has enemies and objects you will need to avoid. This is often accomplished by switching between them.

The alternate timelines game mechanic is done very well and is enjoyable. This is used throughout the game for everything including solving puzzles, bypassing obstacles, storytelling, and progression. 

The artstyle is hand drawn which is great to see and is done nicely. It reminded us of Valiant Hearts. The soundtrack is great and is a little different depending on which timeline you are in. They did a good job making the music fit the state of the world in the different timelines.

The story is good and takes you to several places in Russia. You get to interact with a few other characters in the past and have real conversations with them. You start to see the relationship develop between Kosmos and L9 throughout the later parts of the story. L9 becomes more than just an AI, she starts to become a real character. 

The game does a good job at making you empathetic toward the characters. Both the writing and voice acting are great and make the conversations and people feel real.

Sadly it is rather short and can be completed in around 2 hours. After completing the story there is very little reason to replay the game.

The Great Perhaps is available on Xbox One, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Superliminal Review

Superliminal from Publisher and Developer Pillow Castle Games

Overall an enjoyable 3D puzzle experience. Fun narration and mechanics. Reminiscent of portal but definitely a different take on the 3D puzzle genre.

A puzzle game that uses perception to find the solution.

Superliminal is a first person puzzler. You’ll be interacting with and manipulating objects using perspective to solve puzzles, overcome obstacles, and work your way through the stages to get to the exit. The game has a few similarities to the first portal game and likely drew some inspiration from there. 

The game does a good job teaching you the basics and giving you ideas of what is possible to do during the introductory stages. The key mechanic centers around relative perspective with objects. There are a lot of optical illusions throughout the stages. Some of these are related to how to solve the puzzles and some are just there to add to the perception bending experience. This mechanic is used very well and can be fun to play around with seeing what you can interact with and how changing the perception or viewing angle alters reality.

There are a number of hidden collectibles across the 9 levels. Fortunately, the level select menu tells you which types you’re missing some of. Unfortunately, it doesn’t tell you how many of each are on each level or how many you’re still missing. Finding all of the collectibles and secret areas are the only thing that really provides much in the way of replayability since the puzzles and solutions are always the same.

The game has a really great lofi soundtrack which helps keep you relaxed when you get stuck on the more complicated puzzles. They’ve also done a great job with the sound effects produced by the different items. Smaller versions of items make quieter higher pitched sounds while larger versions of items make louder lower pitched sounds. 

Most of the puzzles can be figured out within a few minutes depending on player skill though executing the solution can be a little tougher at times. There are a few puzzles that ramp up the challenge/difficulty and can take a long time to figure out the solution. There are also secret areas and what seem to be red herrings to distract you from the finish line. 

We did run into a few small issues with items glitching or clipping through other objects. We also saw some of these items disappear and then respawn in their original locations. The perspective in the hallways and some of the rooms can also feel a little trippy. One of our reviewers found that their eyes tired quickly playing the game and they needed to take breaks to rest their eyes. 

Superliminal is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Clash Force Review

Clash Force from Publisher Ratalaika Games and Developer Spicy Gyro Games

Feels like a mix of Megaman and Contra on the NES.

A side scroller platformer

Clash force is a fairly standard side scrolling platform. There are 3 different members of the Clash Force that you can play as, the only difference between them is cosmetic. The game has 3 difficulty levels; Normal, Hard and Expert. Hard appears to have more enemies while Expert has the same amount of enemies as Hard but you have 1 less health bar and the option to recover health has been removed.

As in any standard platformer you’ll progress to the right and shoot the enemies that appear on screen, most enemies only take 1 or 2 shots. While playing you will come across items to change your weapon, find hearts to heal your health, and a shield item that looks like a crest with an S in the middle that protects you from one hit before breaking. Fortunately, you have unlimited lives which can be helpful during the difficult areas of the levels or for less skilled gamers. 

Your life bar has 3 hearts. Unlike most games, getting hit doesn’t just take away some health. You’ll lose any upgraded weapon you picked up as well as 1 heart. Luckily hearts and weapons upgrade items spawn a few times per level so you can restore what you lost. To avoid taking damage when the enemies shoot at you you will need to time your jumps since there is no way to duck or block the attacks. 

The game and levels are pretty short as the levels can be completed within 2-3 minutes or less and the game can be completed in under 1 hour. There are 3 levels in each area before a boss fight. There are a total of 21 levels in the game. The boss fights remind us a lot of Megaman vs Dr. Wily fighting someone in a robot. Each of the bosses have a pattern of attacks that are easy to figure out and which is good since you’ll have to figure out the pattern in order to beat the boss.

After completing each level you are rewarded with a bonus area and a chance to pick your weapon upgrade or get a shield. If you are happy with what you have you can run through without picking up anything. This was nice to see as it gave us the option to leave without having to risk losing our weapon of choice.

The levels start becoming a little more challenging with new types of enemies. The platforming becomes harder too with the addition of moving platforms.

There are 5 different weapon items that you come across and you will be able to find your favorite after a few minutes. One weapon in particular really reminded us of the Spread shot from Contra which was our favorite weapon.

The game has the same background music on each level as well as the same sound effect for shooting no matter which weapon you are using. Since you will spend most of your time holding the shoot button you will get tired of the sound effect.

Clash Force is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Bunny Memory Review

Bunny Memory from Publisher and Developer DillyFrame

A bunny-fied digital version of the classic memory card game. Couch co-op and single player options.

A card matching memory game

A bunny twist on the classic memory card game. Instead of being limited to images like the card game used you’ll also have the option of numbers or letters. The game board can be between 2×2 to 10×10. The number and letter options are very easy to read and see the differences between them but the bunny images game type option is a little harder to see the difference. They do show a larger version of the image in the bottom left corner of the screen when you flip over the cards which makes it easier to see what they are but it’s still more difficult than the numbers and letters. 

The game is pretty simple. The concept is basic and it has very simple controls. This makes it easy to pick up and play for gamers of all ages. The smaller sized boards would be especially good for younger gamers. When you successfully match a pair of cards you earn a MP credit. These are used to unlock Memories which are screenshots from previous DillyFrame games. 

Once you find all of the pairs the game ends and you are provided with a choice to start a new game or go back to the main menu. Starting a new game means you have to pick the size of your game board and what’s on the cards again. We wish there was a way to play again without having to pick the game options all over again.

The game uses the same characters and artstyle that are present in the other DillyFrame games. They do have a split screen couch co-op option which is a nice addition.

Bunny Memory is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

A Summer With The Shiba Inu Review

A Summer With The Shiba Inu from Publisher Ratalaika Games and Developer Quill Studios

A long story with a nice soundtrack. Convenient mechanics for scrolling back to reread passages. Lots of Dog puns.

A Visual Novel with Puns

This is a visual novel set in a world of dogs. It is riddled with canine puns which are amusing at first but some of them seem to be trying a little too hard at times. They used a lot of flashbacks to tell the story which made it a little confusing at some points and hard to follow. It would have been better with less re-reading needed if there was a clearer indication of what is a flashback and what is present day. We actually restarted the game at one point to try and see what we had missed because we got lost about what was happening. There is a button on the bottom of the screen that will show you to see all of the conversation logs as well as the choices you made. We used this several times later in the game when we got confused and needed to go back and reread what happened. This became almost overwhelming toward the end as the story is over 70,000 words long. 

The game has several endings for the story. The choices you make while playing through the story will determine the ending you receive. This adds a level of replayability to the game. 

They have an auto-play mechanic that allows you to be hands free and just read along with the story. The dialog is purely text based. There is no voice acting. The only sound you’ll hear is the soundtrack and an occasional “dog sound”. We found the soundtrack to be pleasant and varied. It added to the relaxed feeling of sitting back and reading a novel. 

The art work for the backgrounds looks a lot like photographs that have had an effect applied to them to make them look painted. The characters also looked a lot like photos with painted effects added just not to the same degree. Oddly, the clothes that the dogs are wearing looked like they’d been photoshopped onto the animals without having the blurring painted effect applied to them. 

A Summer with the Shiba Inu is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Task Force Kampas Review

Task Force Kampas from Publisher Eastasiasoft and Developer Casiopea Wave

Fairly short and straightforward SHMUP with good boss battles. A few missed opportunities that could’ve enhanced game play but still enjoyable for what it is.

A vertical shoot em up

Task Force Kampus is a vertical shmup. There are 5 different pilots or characters to choose from, each with their own bonuses. 2 of the 5 pilots are unlockable characters. You’ll need to complete the game for one of them and get enough coco collectibles (more about these later) to unlock the other one. The pilots all have their own individual and interesting looks but you only see the pilot when selecting it at the beginning and they all fly the same ship just in different colors. While the different options for pilots and their bonuses are great it seems like they missed an opportunity to add additional layers and options to the game by not allowing you to choose your ship or giving the ships any stat differences themselves.  

The screen has been split into 3 equal parts with the gameplay in the middle part and the sides left completely blank. Both Task Force Kampas and Red Death (previously reviewed HERE) are from the same Publisher Eastasiasoft. Both games seem to waste a lot of screen real estate but this may be a side effect of the need to limit the width of the play area in a shmup.

The game has an interesting mechanic that gives you hp regeneration for your ship if you can hold off on firing or taking damage for a set amount of time. It appears that hp regen delay is different for each of the pilots. This stat would be nice to know when choosing your pilot.

There are 3 bosses you will fight while working your way through the game. The boss battles are enjoyable and they appear to each have their own theme songs that play while fighting them (some of the songs are better than others). Each of the bosses has a movement and attack pattern that can be figured out pretty easily. Once you catch onto the pattern you can see where to position yourself on screen to avoid taking damage so you can hang out there and heal up. If you’re able to figure out the pattern the game is pretty short and can be completed in about 10 minutes depending on player skill. 

Meteors and enemies have a chance to drop the in-game collectible, Coco, when destroyed. A coco is a golden dinosaur. These collectibles add to your score and if you collect enough of them you will be rewarded with a flying coco wearing a helmet that is tethered to your ship who will attack enemies. These are also what you need to collect enough of to unlock one of the pilots as a playable selection.

There is a High Score leaderboard present in the game and it does have stats showing how many wins, deaths, and most cocos collected. Another missed opportunity here, the leaderboard is local only and only shows the top 3. We are glad they included a leaderboard so we can see our stats but would have loved to see it as an online leaderboard to be able to compare scores with friends and globally. 

Task Force Kampas is available on Xbox One, PS4, PS Vita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Concept Destruction Review

Concept Destruction from Publisher Ratalaika Games and Developer Thinice Games

Enjoyable cardboard demolition derby. Well executed and easy to play with surprising solid driving mechanics.

Cardboard Demolition Derby

The game is a demolition derby with remote controlled cardboard cars. The play area is a cardboard arena sitting atop a large table in the concept garage. The arena is still littered with the scissors, pens, sticky notes, highlighters, tape, and rulers used to make the cars. To win you must cause the destruction of your rivals by inflicting enough damage to cause them to eject their batteries before they do the same to you.

There are a total of 8 different cars that you will unlock while playing the game, each with their own stats.

While driving around your car will get damaged from smashing into other cars, walls and objects in the arena space. They did a great job making it easy to see the amount of damage your car takes in different areas. If you take enough damage on the left side your door will fall off and so can the tires. You also see that part of your car crushed in. If/when your car takes too much damage you will lose your battery and your car is dead. 

The car physics are better than typically found in games like this. The handling responds to the damage taken in a realistic way. If you lose a tire your car will drive like it only has 3 wheels and will lean to the side that’s missing a tire. The controls are good and responsive which is always nice to see. Like most of the arcadey driving games you have no gears to shift through just gas, brake, e-brake, and boost.

There is a “School” option which is the game’s tutorial. It provides a helpful place to start teaching you the basics. It is broken down into 3 sections: learning how to drive and control your car, explaining the way you damage other cars, and learning how to roll back onto your wheels. The last section is very useful as your car gets turned over a lot.

They also built a photo mode and gave it more options than we expected. You are able to take the camera anywhere on the level and even go through walls and buildings. There are some issues with clipping when you move the camera through a building like some of the walls disappear for a second and come back. You can also spin the camera in 360 degrees and adjust the focus if you’re trying to take an artsy shot. You might even be able to spot an easter egg or two while in photo mode since you’ll be able to see things you can’t normally see. 

After you complete the level by winning or when your car gets destroyed you are provided with a results screen. This will show your score, the amount of cars you killed, the time left in the round, your car battery percentage, and a breakdown of the damage your car took. It was nice to see the breakdown of how much damage each part of the car took while you fought for victory in the cardboard death match. 

Overall the game does a really great job presenting information visually. Not just on the results screen either. When selecting your car, they clearly display the stats so you can see how the cars compare to each other. They also clearly show where and how much damage you’re taking during the derby so you can effectively protect your weak areas while trying to maximize the damage you’re dealing to your opponents.

There are 8 levels in the game, each with a different theme. They range from a fancy plaza complete with fountain, stonehenge, a really cool football stadium, and a forest among others. Some of the levels reminded us of the Micro Machines games for those of you that remember them. 

Concept Destruction is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

SokoBunny Review

SokoBunny from Publisher and Developer DillyFrame

Cute cartoony puzzle game that offers multiple difficulty levels to fit players’ skill. Very similar to the previous Bunny title with some improvements.

A Soko Puzzle Game

This is a slide puzzle type game similar to its predecessor Bunny Parking. Your character is a big eared, big footed, brightly colored bunny and your job is kicking stacks of boxes around to fill the part of the floor covered in pallets.

You’ll know the stack of boxes is on a pallet when it lights up, turns slightly transparent, and sports a large green check mark hovering over top of it. The boxes will have the same reaction no matter which box is on which pallet so it doesn’t necessarily mean that you’ve got it in the correct location to solve the puzzle/level. 

The graphics and controls look and function the same way they did in Bunny Parking which we previously reviewed here. You are able to customize your Bunny by kicking paint cans to change the color of your Bunny,overalls, and hat. 

One improvement over the previous game is the addition of an undo button. This lets you undo your last box move. It comes in handy when you make a mistake or when playing the very large Maxi levels. Word of caution: If you’re standing too close to the box when you hit undo, it can hit you and knock you right out of the puzzle area.  

There is a helpful training mode in the game with the option to turn on hints which is a good place to start. Sadly the hint option is only available in the training area of the game.  

The game has 3 different difficulty levels; Mini, Midi and Maxi. The differences between these levels is the size of the puzzles and how many stack of boxes you need to move. You can start at any difficulty level you want to, but you always have to complete the puzzles in numerical order within the difficulty selected. As you progress within the levels, the puzzles will gradually get larger and more complex with more boxes and pallets.

The Mini puzzles are the smallest. Most of these can be completed within a few minutes and about 20-30 moves. Midi puzzles are mid-sized. You’ll start to notice that you have less room to move around which limits your available moves. Maxi puzzles are the largest and most difficult. Some of these can take quite a while and hundreds of moves to successfully complete. 

Jumping straight from Level 1 on Mini, to Level 1 Midi, or Maxi is a very steep difficulty ramp. Playing through all 50 levels of Mini first makes for a smoother transition before starting Midi.  

We encountered an issue with some NPC Bunnies getting into the puzzle’s area and hiding behind boxes. If you kick them or kick a box into them they will retaliate by kicking you back. They are able to kick you out of the enclosed puzzle area. Fortunately, there is an SOS button in the menu that will return you to the garage so you can re-enter the puzzle area. Unfortunately, this is never demonstrated or explained anywhere in the game. We figured it out by mistake. This would have been a very good thing to include in Training mode. 

Much like its predecessor, Bunny Parking, if you want a break from the puzzles there are some activities available on the map. You play on the playground equipment, bounce on some trampolines, ride the teacups, or play a game of soccer. It also has the same Buffs available for purchase that they had previously. However, instead of buying them with golden carrots picked up from the carrot patch, you now have to earn currency from kicking boxes while solving puzzles in order to purchase the buffs. Most of the buffs are pretty cheap. The only more expensive ones are the ones that change you from a boy bunny to a girl bunny, or a chicken. All of the buffs wear off after a little while. 

While the puzzles were somewhat enjoyable and the improvements over the last game much appreciated, we can’t shake the feeling that they were really just reusing every possible asset both game mechanic-wise and visual. 

SokoBunny is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Active Neurons Review

Active Neurons from Publisher Sometimes You and Developer Nikolai Usachev

Relaxing music, challenging puzzles, excellent accessibility options

A logic puzzle

Each puzzle is contained within a single screen. You’ll need to move an energy block to the flashing goal located elsewhere on the screen. Once you press the direction you want the block to move it will move until it hits an obstacle. To solve the puzzles you will need to use these obstacles or the walls around the edge of the screen to help you maneuver through the level. 

There are 120 puzzles to enjoy and several unique game mechanics that are introduced as you progress through the levels. The idea of neurons and the neurological pathways through the brain and body are represented through the menus and level selection format. Completing puzzles fills a neuron and when the neuron is full you get to progress to the next set of puzzles. 

The Brain levels are where you start and are a good introduction to the game’s mechanics. After the first section they start to introduce various obstacles, some of which can kill you. This gives the player the opportunity to get familiar with how to move around and solve the puzzles.

Once you’ve progressed far enough and are making your way through the Body, the levels start to become very challenging and can be failed from your first move. That may sound odd but for most of these levels your block begins from a location in the middle somewhere that can never be returned to since your block will always travel as far as it can until it runs into something. Luckily you can restart any level if you find yourself stuck or put yourself into an unsolvable position. The level reloads in seconds which is great and keeps you playing.

If you get really stuck on a puzzle there is the option to see the solution for the puzzle at the press of a button. That is a nice option to have and is conveniently located right beside the restart button. If you like the challenge of actually figuring things out for yourself, be careful when restarting levels as it is easy to accidentally select the solution button instead. 

The soundtrack is great and relaxing with mellow tunes. This was a good choice for helping players stay cool when the harder levels lead to frustration from repeated failure.

There is a color blind option as well which was great to see and really well done. It adds icons to all of the interactive blocks letting you know what each of them does. It makes it very easy to know what will happen when you hit the blocks. We actually preferred playing with this feature turned on just to make it easier to see what effect all of the blocks would have. 

There is also a monochrome mode if you want to use it. This makes all the blocks shades of grey instead of different colors. You can pair monochrome mode with color blind mode so the icons will still appear.

The majority of the game can also easily be played with just the left thumbstick with occasional presses of the A button. This and the above mentioned colorblind mode make it very friendly for anyone with accessibility needs.

The game is very enjoyable. It scratches the puzzle itch and makes you feel good when you figure out a difficult puzzle. Once you have completed the puzzles there is little to no replayability as there are no leaderboards, challenges, or time trials. Some would consider this a good thing while others may find they miss having a reason to replay levels. 

Active Neurons is available on Xbox One, PS4, PSVita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Woodle Tree 2 Deluxe Plus Review

Woodle Tree 2 Deluxe Plus from Publisher Chubby Pixel and Developer Fabio Ferrara

A cute platformer unfortunately plagued with glitches. Some can be worked around, some can be game breaking.

An open world 3d platformer.

You play as Woodle whose world has been taken over by a dark slime. The slime has taken the Water Tears from the Sage Protector trees turning them to stone and is stealing color from the world. Woodle has been sent to recover the Water Tears and save everyone.

As with most open world games, each of the levels (8 in total) are accessible at any time but the later ones are easier to access after purchasing Power Ups, Items, and higher tier Leaves. 

The game has 2 forms of currency; Red and Blue Berries. You collect these while moving around the game and exploring. Red Berries respawn but Blue Berries do not. Some of them are hiding behind destructible objects like leaf blocks. You’ll use the currency to purchase upgrades for your character and weapon as well as on customization options. There are shops in the main plaza for upgrades and for the customizations. You can buy hats that give bonuses and make moving around the levels a little easier while the masks are just cosmetic. 

Your only weapon in the game is a leaf that you carry with you. It is your weapon and is also used to transport droplets of water. The droplets can be placed on seedlings to make them grow which makes them climbable and gives access to higher areas. We encountered a lot of issues climbing up the “beanstalks”. We would often clip through them and fall back to the ground again. This made them into a barely usable mechanic. More often than not, we would have to do a jump/glide/climb combination to get up to the higher area. 

There are different strengths for your leaf. These are color coded for Power and Damage. You start out with a Green Leaf and end up with a Blue Leaf. All of the leaves are able to do a charged shot by holding the attack button. The upgraded leaves do more damage and have a larger charged shot. Combat is very simple and ends up basically a button masher. There are some enemies that cannot be destroyed and will need to be avoided. As we got further into the game we started avoiding most enemies just to save time.

In addition to the different colored leaves dealing more damage and having larger charged shots, you also need different colored leaves to break different colored leaf blocks. The higher level leaves will break leaf blocks of the same color and all the lower tier colors. Many of these higher tier leaf blocks are covering entrances to hidden areas. Most of these areas will have Blue Berries for you to collect. We ran into occasional issues with leaf blocks “breaking” but not actually being removed which prevented us from accessing some areas. Sometimes reloading the area would allow the block to be broken and actually removed. 

The controls are basic and responsive which is always nice to see. The basic mechanics of the game (jump, double/triple jump, glide, and attack) all work well and can be combined to give you a lot of mobility. 

The music is upbeat and relaxing and the background atmosphere sounds capture the feel of the location you are in. They also have fun musical sound effects for collecting Berries but the amount of sound effects for every action you take can start to get a little overwhelming. This can be adjusted to some extent by adjusting your audio settings. 

While playing you will come across musicians locked up in cells made of slime. If you choose to free them you will be rewarded which is good and makes the extra time spent finding and carrying a droplet of water over to the cell worth the hassle. 

The game also has drop in and out local co-op for up to 4 players. The second player gets to play as an adorable fox. Player 3 and 4 get to be a beaver and strange green thing that we’re not quite sure what it is. The fox is by far the cutest. He was so cute we wished we could’ve used it as our main character instead of Woodle. 

There are also challenge areas located all over the world that you can complete to save the Sacred Flowers. You’ll step on a teleporter and be sent to a new world to complete the challenge area. The areas are more challenging than any other part of the game. The checkpoints are far apart and the platforming is quite difficult. If you want to attempt these we recommend waiting until you’re fully upgraded. The Sacred Flowers don’t appear to have any in game purpose which makes these more difficult areas entirely optional. 

The artstyle is cartoonish with bright colors for the environment, characters, and enemies. It looks very much like a kid friendly game.

Each area is a different setting with its own theme and feel. The themes are done well, some are better than others. The ice area has ice physics which causes your character to slide around and adds a twist to the platforming. Sadly you only see this mechanic used in the one ice/snow area.

There are a few camera issues where the camera clips into the wall obscuring your view. Fortunately, you can move the camera manually to get it out of the wall and see what you’re doing again. Though this issue can make some of the platforming more difficult.

We ran into a large issue where the controller would stop responding in game forcing us to close the game and restart it. When this happened we lost all of our checkpoints in the area that we had previously discovered and saved costing us 2 hours of gameplay. We also had a number of issues with falling through floors and walking through walls. These all made it very challenging to access certain levels or parts of the game. We also had an issue with the final Water Tear needed to complete the game glitching which necessitates a whole new playthrough. We contacted the developer about these issues and they have confirmed that they are working on an update/patch to resolve some of the issues we experienced. 

Woodle Tree 2 Deluxe Plus is available on Xbox One, PS4 and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Duck Souls + Review

Duck Souls+ from Publisher Ratalaika Games and Developer Green Dinosaur Games

Enjoyable platformer. Hard mode is not for the faint of heart or impatient. Novices should definitely stick to casual.

A fast-paced platformer

You play as a yellow duck who has been sent by a group of ghost ducks (the Duck Souls) to find the duck eggs and keep them safe. Each level has one egg and is contained on a single screen. You’ll need to navigate from one side of the screen to the other to collect the duck egg. That’s all the narrative or story that’s present in the game.

You can jump off of the walls and dash to get to the higher areas on the levels. You can also use dash to jump over spikes, avoid other hazards, and break through walls. 

There are 100 levels in the game. Some of the levels are very simple and can be completed in 1 life while others are more challenging and are likely to require multiple attempts. The game has a great respawn system which puts you back in control the second after you die. It also has a death counter that you can see both when you die and once you complete the level. 

While playing through the 100 levels you will come across new challenges, themes, and  mechanics. We enjoyed the variety provided by these. They kept the game fresh and enjoyable so it didn’t feel overly repetitive. 

You are able to customize the look of your duck by changing the hat your character is wearing. You will unlock and collect hats while completing the levels. The hats are only cosmetic and provide no alteration to your character’s abilities. It would have been nice if the hats actually did something other than just change the look of the character. Some players will really enjoy the customization options these provide while others will find them pointless. 

You are able to pick between 2 different modes. Casual mode has checkpoints placed throughout the levels while Hard has no checkpoints so if you die you have to start that level over from the beginning.

The controls are easy to pick up and play as you can use the thumbstick or D-pad to navigate with depending on what is most comfortable for you or provides you with the best control. You can also aim your dash by using the same thumbstick or d-pad you use to move. Being able to aim dash is a requirement for successfully completing some of the more difficult levels. This was an interesting variation to the dash feature typically seen in platformers.

The pixel artstyle is colorful in the early stages. The themes in the game become darker in the later levels as you go deeper into the ground to recover the eggs. These changes in the theme from level to level correlated directly with the increasing difficulty. The early easy ones were bright and colorful and as the levels became more and more challenging the colors became darker and darker. It was fitting of both the narrative of being further underground and the intensity felt by the concentration required to complete the harder levels.

The audio is enjoyable. They have a relaxing soundtrack that helps keep you calm with simple sound effects for your movements. 

Each of the levels have their own interesting names based on video games and movies. Some are easy to get the reference while others are a little more obscure. A little Googling will help if you don’t quite get the reference. You might find something really cool.

The game is single player only with no leaderboards. Once you complete all 100 levels and unlock all of the hats there isn’t a reason to go back and replay the levels unless you want the challenge of Hard mode. 

Duck Souls + is available on Xbox One, PS4, PSVita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Red Death Review

Red Death from Publisher Eastasiasoft and Developer Panda Indie Studio

Classic retro feeling shmup.

A Retro shoot’em up 

You are the pilot of a small ship called Red 001 who is protecting the earth from invading aliens and an Egyptian god.

The game mostly follows the classic old school shoot ’em up formula. It has minimal story, getting hit once results in insta-death, and the game employs basic control mechanics for movement and action.

While playing you will be controlling your ship the whole time shooting enemies and flying through obstacles. Killing enemies will drop extra lives, weapons, and stars to power the overload meter. Once the overload meter is full you are able to use a special attack which does a massive amount of damage and will kill any of the bosses within seconds. It is a little OP but is needed to defeat the later bosses. Keep in mind if you get hit you lose everything. Not only do you lose a life, your weapon reverts to the starting weapons, and the overload meter starts over.

The game has an interesting choice for artstyle and display. It has a 4-tone color palette with pixel art graphics and splits the screen into 3 equal parts. On the left side you see your character and your score. The middle area displays the vertically-scrolling gameplay and the right side shows your remaining lives and the Overload meter. We feel that the choice for screen real estate would have been better if the gameplay area were larger and the other 2 sides were  half their current size. 

The gameplay can become challenging fast. The enemies will spawn in the same locations each time which helps you to learn the patterns and destroy the enemies shortly after they spawn on screen. The really challenging part comes from the sheer number of projectiles you have to avoid while trying to find a path that lets you actually hit the enemy. There is no “continue” option so once you run out of lives it’s game over and you have to start over. During the later levels you really get punished when you die as losing your weapons and overload meter might end your run. Without a full overload meter it’s near impossible to beat the bosses.

The game is pretty short with only 4 levels but will take a lot of patience, skill and luck to complete. Once you complete the game you are able to unlock the Arcade Mode which has randomized challenges.

Red Death is available on Xbox One, PS4 and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Super Destronaut: Land Wars Review

Super Destronaut: Land Wars from Publisher Ratalaika Games and Developer Petite Games

Repetitive but enjoyable retro FPS

A Neon First Person Shooter

The game is a First Person Shooter where you shoot enemies and pick up the coins they drop to buy upgrades for weapons and health. It has two game types: challenge, and arcade mode.

Challenge Mode has 30 stages to play and provides you with a specific challenge you need to complete before receiving your Gold, Silver, or Bronze rating. The ratings are based on how quickly you complete the challenge but there’s nothing to indicate what the requirements are for each rating until you complete the stage and see what your time was.

The first 15 levels or so, we didn’t find the challenges to be particularly challenging. Most of these stages were able to be completed in under 1-2 minutes. At times, the most challenging part is just finding the enemies. 

Arcade Mode has 5 game types
  • Classic Mode – Normal Classic mode
  • Hardcore Mode – More Enemies with more HP
  • Combo Breaker – You need to keep a combo going if it runs out its game over.
  • Maximum Strength – You start out using a Rocket Launcher.
  • Snail Mode – You move slowly and can’t jump.
We enjoyed classic mode and maximum strength mode the most.

The artstyle is a neon voxel and has a retro mid 80’s feel. Enemies look like they could’ve been taken right out of arcade classics like Space Invaders or Centipede. The level design and sound effects fit the game’s aesthetic and are in keeping with that retro feel. They chose dubstep for the music. While this is not exactly in keeping with 80’s retro it still feels like a good fit for the gameplay. While the controls are very simple they work nicely and are pretty responsive. 

Sadly, there is only one map that is used for every stage both in challenge mode and in arcade mode. After about 15 minutes you’ll figure out the fastest way to make it around the map and where to take cover during combat. While this does help make the challenges a little easier since you’re familiar with the terrain, it also makes it more boring. 

There is no story or narrative and the challenge mode (30 Stages) can be completed in under 1 hour. With no online leaderboards, once you complete the challenges you are unlikely to replay them unless you want to try to get a higher rating for personal reasons. The arcade modes were more enjoyable as the stages last until you die (or lose your combo in Combo Breaker). That at least kept things going longer than a couple of minutes. 

Super Destronaut: Land Wars is available on Xbox One, PS4, PSVita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Hidden Through Time Review

Hidden Through Time from Publisher and Developer Crazy Monkey Studios

A modern animated Where’s Waldo enjoyable for all ages. Wonderful relaxing music and animations that are both cute and entertaining. 

A point and click where’s Waldo-esk animated hidden items game.

The game presents you with maps full of interactive objects and a list of items to find that are hidden on the screen. Each item on the list has a hint to help you locate it. Once you click the item it will put a temporary circle around it marking it as found and check it off of your list by changing the background color of the item from white to a nice bright green.

While playing the story mode you will travel through time from the Stone Age, to Ancient Egypt, through the Middle ages, and onto the American Old West. Each of the maps has its own look and feel and pretty much everything on the map interacts when you click on it. You’ll start out looking for just a few items on a smallish map. As you progress from stage to stage it starts to get a little more challenging as they add more items, hide them a little better, and make the maps larger. Depending on how you handle the challenge or frustration of searching for small well hidden items on a large map, this will either be tons of fun or irritating.

The graphics are delightfully stick figure cartoonish. It fits the game nicely and really nails the nostalgic feel of the Where’s Waldo books. They also have really gentle, relaxing, and peaceful music. We felt like we could happily spend hours exploring the maps and interacting with the different pieces presented while listening to the sound track and hunting down every last elusive little item.

There are a total of 26 maps in the story mode. They’ve also added a Map Editor mode where users can make their own maps and share them with everyone else. In this mode you have tons of options and can choose from everything in the game to populate your maps; structures, props, characters, animals, and the environmental elements (plants, trees, and rocks). Once you’re happy with your map you can play it locally or upload it for others to play online.

That leads right to the Online mode which lets you play maps created by other users and give them feedback in the form of Thumbs Up or Down. Some of the user made maps are very easy with only a few items placed and others are more elaborate where you can tell the creator spent some time to make a really enjoyable map or tell a little story.

We was surprised by the amount of options you have for searching the online maps. You can search based on like percentage, most played, most cleared, clear percentage, most recent and oldest. You can also favorite maps to find them again quickly if you want to come back to them. 

The thing we loved the most about Where’s Waldo wasn’t finding Waldo. It was discovering all of the other little stories and activities that were happening on the page. This game captures that spirit perfectly. Every map had such interesting things happening and captured a little slice of the world with so many things to discover. 

Hidden Through Time is available on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Bunny Parking Review

Bunny Parking from Publisher and Developer DillyFrame

Harder than you’d think for a cartoony “kids” puzzle game.

A Slide Puzzle Game 

You play as a bunny who is a valet and needs to move a Red car from one end of a parking lot to the other. The lot is full of vehicles that are blocking the way. You need to kick the cars to move them and clear the path.

The game has 3 difficulty levels; Easy, Normal and Hard. You can start at any difficulty level you want to but you always have to complete the puzzles in order for each difficulty. As you progress through Easy they begin to introduce new obstacles and increase the difficulty of the puzzles. This prepares you for the increased challenge of Normal. Normal will likewise become increasingly difficult with more obstacles limiting your available moves. Before you even get to Hard you’ll find that you can no longer clear the whole pate. Instead you’ll sometimes need to move the vehicles blocking your path back and forth multiple times as you clear part of the path, move forward, and then move the vehicles around you to clear the next part of the path and exit. Jumping straight from Day 1 Easy, to Day 1 Normal, or Hard is a very steep difficulty ramp. Playing through all 100 levels of Easy first, makes for a smoother increase before starting Normal.  

The graphics are pretty basic and simple, almost cartoony and very colorful. 

The audio is simple and peppy there appears to be 3-4 different songs that will play while working on the puzzles.The songs are kind of an electronic polka and pretty repetitive. Fortunately, you can turn off the music in the menu if it starts to drive you as crazy as the little bunny valet. The vehicles will also honk when you kick them if they can not be moved in that direction. You will hear the car horn a lot. This is partly due to poor hit detection and vehicles not being able to detect which one you’re trying to kick and in which direction.

If you get bored of kicking cars you could play some soccer, jump on a trampoline, wreak havoc on some carrots from the patch, or go for a boat ride. There are a few other hidden things on the map for you to do if you decide you want to explore for a bit. We liked that there was more to do than just kick a bunch of cars and trucks around the parking lot.

The game does have a multiplayer/co-op option. We had a very hard time finding anyone to play with so we could test this out. When did finally find one person online to play with. The multi-player is indeed just co-op. One joins the other’s game. You can play soccer against each other or work on the puzzle together.

The controls are very simplistic but work fairly well. 

The game is enjoyable and could be especially fun to play with younger gamers. We did run into a few issues with cars not responding to being kicked and a lot of unpredictability with kicking the soccer ball.

Bunny Parking is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Vasilis Review

Vasilis from Publisher Sometimes You and Developer Marginal Act

Kind of a weird story. If you’re looking for a slow paced game this is probably right up your alley. If you’re not a fan of walking simulators it may not be a good fit.

Hand drawn in black and white side scrolling adventure.

The story is based on political events in Ukraine during 2014. You play an elderly lady named Vasilis who is trying to locate her husband. While searching for him you’ll have to make your way through the troubled city. There are riots happening throughout the city as it starts to burn.    

You have several locations to visit while exploring the town. The locations start to become weirder the further into the story you progress. 

You’ll pick up items around the town to trade with the townspeople for other items necessary to continue the story and access new areas. There were a few times during the earlier “days”  where we were unsure what to trade to whom in order to progress. We traded every item we had until finally finding the right thing. This was only confusing during the earlier parts of the game as it became clearer what you needed to trade with whom during the later days. 

Most of the actual game play is walking back and forth around the town locating items to trade and going from location to location. It starts to feel like a walking simulator.

The controls are pretty simple but a little loose. We found the in game map to be pretty useless since you will be going to the same locations over and over again. You will also pick up a to-do list which will help you figure out what to do and where to go.

There were a few times we got stuck on invisible walls which became a little frustrating. Moving Vasilis around with the thumbstick seemed loose and it was very easy to drift up or down while trying to walk a straight line. We had better results using the D-pad to ensure there was no vertical drift when trying to walk horizontally across the screen.

The artstyle is hand drawn in black and white. Most of the animations are very simple with only a few frames that repeat over and over again. 

The audio is very minimalistic. There’s not so much a “soundtrack” as there is different background or ambient noises for different locations. There’s no voice acting either. Just a “scratching” sound to represent speech while dialog boxes are on the screen.  

The game is a little short and can be completed in just a few hours depending on how familiar you become with the best paths to traverse the town. After about an hour of walking back and forth you’ll wish there was the option to allow Vasilis to run.  

Vasilis is available on Xbox One, PS4, PSP and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

7th Sector Review

7th Sector from Publisher Sometimes You and Developer Носков Сергей

A really good and challenging puzzle game.

A side scrolling dystopian cyberpunk puzzle game.

This is a visually dark game with a correspondingly dark narrative. The lighting and color palette really sell the dystopian cyberpunk future. You’ll want to pay attention to what’s happening in the background of the levels as that’s where you’ll see the majority of the narrative taking place.

The story is elegantly told without saying a single word. It unfolds organically while playing the game, scanning HDD’s, and watching the background to see what is happening.   

The sound track and graphics are very well done. They really capture the feel of a dystopian future. The soundtrack is never overwhelming. It subtly enhances the feeling of the environment and transitions from level to level. 

You start out as a little spark of energy traversing your way around the levels using power cables strung along the floor, walls, and ceilings. You will need to jump between these to gain access to other areas in the levels. As you move through the levels you’ll take over different objects from a remote control car, a robot ball that rolls around the floor, a mech with a gun, and more. Each new form will introduce new unique mechanics that will be needed to solve the different puzzles. 

The puzzles are typically math, logic, and physics based. Some of the puzzles or obstacles have an element of timing or luck involved which can be a little annoying after multiple restarts.You can brute force some of the puzzles while others require a little more time and effort as a wrong answer results in death and a restart from checkpoint. We found a few of them to be harder than they should be due to the “answer key” or clues being too small and hard to see due to the lighting or issue with the controls or physics. Most of the puzzles will have different solutions when reloading which will either keep you thinking or frustrate you depending on how you feel. 

One thing is for sure, the developer does not believe in holding your hand. They give only the bare minimum of instruction at the beginning of the game. The rest is up to you to learn through trial and error. As a result, some of the puzzles will take a few deaths to figure out what you need to do. 

The game has 4 different endings that are determined by the extra puzzles you solve or not while playing through the levels. It has 48 different levels and can be completed in a few hours. 

7th Sector is available now on Xbox One, PS4, Nintendo Switch, Windows and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Music Racer Review

Music Racer From AbstractArt and Sometimes You

A futuristic driving rhythm game and light show.

You select your vehicle, the music track, the game mode, and the level. Your objective is to collect the notes by driving over them while avoiding red obstacles. At the end of the level you’ll see how many notes you hit, your combo, your score, and how many stars you earned out of 3. 

The controls are simple. You only use the d-pad or the left thumb stick to move left or right on the road while driving. There is no acceleration or braking. You could play this game one handed if you wanted to. 

It has retrowave style graphics with a lot of neon. The levels are extremely colorful and the game has a photosensitivity warning before you start the game. This warning is well deserved. If you have any issues with bright or flashing lights you should stay away. While our reviewer doesn’t have any issues with photosensitivity they did find that they could only play for a maximum of an hour at a time due to the eye strain from the light.

The audio is good and the soundtrack is enjoyable. The game has a large track list with 23 songs you can pick from. 

There are 14 different levels you can choose from and you can choose any song to play on the level. You can also choose from any of 25 different vehicles; one of which is a giant bird.

Most of the cars will look familiar. They feature the Delorean from Back to the Future, KITT from Knight Rider, the TRON bike as well as a bunch of other well known vehicles. You can customize the color of the car and rims which adds to the enjoyment of the game.

The game has 4 different modes to fit your mood. 

  • Standard: You drive over the notes and try to avoid the red obstacles. Hitting obstacles breaks your combo, reduces notes collected, and slows you down.
  • Hard: Same premise as Standard but with a greater penalty for hitting an obstacle. Instead of just breaking your combo it ends your run.
  • Zen: A more relaxed game mode without any obstacles to worry about. You can freely “zen-out” collecting notes and enjoying the music.
  • Cinematic: Puts you in the passenger seat instead of the driver’s seat allowing you to move the camera around and enjoy the scenery. There are no notes to collect. Just a relaxed audiovisual experience. It reminded us a little of the experience of watching the visualizations on media player or winamp in full screen.

We did wish that there was an option to create a playlist for the Cinematic mode as it would be a great addition to have playing in the background of a party. It would also be nice to be able to upload your own music and extend your playtime.

Sadly there is no leader board or any sort of internal tracking that shows what songs you have or haven’t played or what your current high score/star count is. Score is only used as ingame currency to unlock some of the cars and levels. Fortunately, you can replay the same levels and songs over and over and continue earning more currency.

A very bright audiovisual experience. Good music selections to choose from. You might need sunglasses.

Music Racer is available on Xbox One, PS4, Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Williams Pinball: Volume 5 Review

Williams Pinball: Volume 5 From Zen Studios

A DLC pack of 3 Pinball Tables for PinBall FX3

This is a classic pinball game that harkens back to long hours spent at the arcade. All of the tables let you toggle between a snazzy animated landscape and the original version of the tables at any time. Seeing the tables in the original version really adds to the nostalgia and captures the feel of playing the tables in person. The animated versions are fun and provide more interaction than their more static counterparts.

Each table has a great animated LED Score screen. They also each have a skippable intro that gives you history on the table.

No Good Gofers

A golf themed table that reminds me a little of the Caddyshack film as you are harassed by a pair of gophers. The table is really colorful and has a cartoonish look and the animated golfer freaking out breaking his clubs and tossing them around was nicely done and fit the table.

Out of the 3 tables in the pack this table seems to be the simplest and is the only table to have a 3rd flipper. That’s right, a 3rd flipper. It’s on the right side in the upper part of the table and is tied to the traditional right flipper. It’s nice having the assistance getting a little more oomph out of your shots but requires some quick reflexes to take the best advantage of it.

Cirqus Voltaire

This table has a Circus theme. You have the option to change the color of the neon lights and the ball before you start the table. The table is very colorful and has more lights on it than the other tables in this pack. 

One of our favorite things about this table is the Greenfaced Ringmaster. In the animated version he taunts you and dances around on the side talking smack everytime you make a mistake. In both the animated and physical version of the table his head pops out at the back of the table and opens a target for you to shoot with your ball. After all that taunting it’s rather satisfying to knock him in the noggin a time or two when you get the chance.

Tales of the Arabian Nights

This table takes us through several of the Tales of the Arabian Nights. There is a huge Genie, a flying carpet, and fireballs in the animated version. The original version has a physical genie and both versions of the table have a magic lamp that spins around on the table when you hit it with the ball. The lamp is an interesting twist that introduces some extra challenge to the table. Depending on the position of the lamp, different pathways are either open or blocked. This introduced a much higher level of challenge for scoring but also a really fun mechanic. 

With the addition of the extra obstacles on this table it requires a lot of skilled shots to make it through the challenges or to successfully complete any of the stories from the Tales. 

Whether you’re a pinball wizard or not, this expansion offers something fun and can help you while away many hours.

Williams Pinball: Volume 5 is available on Android, Mac OSX, PS4, Switch, Windows, Xbox One and iOS. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Don’t Die, Minerva!

This review is based on a Preview copy of the game that was provided to us for the purpose of reviewing the game. The final version may have differences from what we experienced.

Don’t Die, Minerva! From Xaviant

A Rogue-lite, twin stick shooter, with RPG elements.

You play as a little girl named Minerva along with her stuffed animal companion, who finds a group of haunted houses. You have to make your way through 3 different buildings, clearing the rooms by defeating evil ghosts, collecting gold, and stopping the Master who is the boss character on the top floor of each of the buildings. 

The game has a Luigi’s Mansion feel with the way you go into the rooms to clear out the enemies by using light. The primary difference is that here you aren’t vacuuming up the enemies. 

The gameplay is pretty simple and becomes a little repetitive as there is no story element included at the time of this writing. Once you complete the game you are able to replay it on a harder difficulty while keeping all of the upgrades you unlocked during your first playthrough (New Game+). 

They made an unusual choice with the soundtrack. There is only music while the enemies are on screen after that it fades away and you are left with nothing but the sound effects of your character walking around. The musical selections seemed incongruous. Sometimes it was what one would expect it to be, a little eerie and combat appropriate, while other times it was upbeat and just felt weird. 

One of the most fun mechanics is the stuffed animal companions. They were a lot of fun to use, had good variety in their area attacks, and were my weapon of choice simply because of how much I enjoyed using them. They do have a cooldown period but it’s fairly quick to recharge, especially with the right upgrades.

They’ve also combined stamina and mana together into one gauge so dodging/rolling and attacking with your stuffed animal of choice or flashlight will all deplete your blue energy bar. Fortunately your energy regenerates automatically. Your health, however, does not. But they do give enough health pickups as well as energy boosters throughout the levels to help keep you moving in the right direction.

You get loot drops from defeating enemies and looting chests or breakable items. You also have the option to purchase items from the store; more on that a little later. You can use these items to swap out your flashlight, equipment, and stuffed animal companion for more powerful versions. Each item has base abilities/powers and the option to add a stone to add an elemental damage attribute. They also have a rarity mechanic that keeps things interesting and almost scratches that “loot collecting” itch of always trying to find better and more powerful loot. If you do an excessive (some might say obsessive) degree of looting and upgrading you might feel a little overpowered at some stages but it’s absolutely required in order to be successful against some of the more powerful enemies you encounter in later levels.

Each of the buildings has its own groups of enemies that you will kill over and over again. Every once in a while a new type or variant of the same enemy is added. Some of them can only be attacked a certain way as they are able to block damage. This adds a bit of variety and challenge to the combat and helps save it from what would otherwise feel rather stale and monotonous.

There also appears to be a limit on the amount of enemies that will spawn in the room at one time depending on the size of the room. This will be helpful during the harder difficulties or for younger players. 

The whole map is procedurally generated. Each floor of the building is considered its own level. Each level has multiple rooms, a fountain, and an elevator that takes you directly to the next floor. You have one opportunity per level to return to the courtyard and buy items or upgrades. To do this, you’ll toss a coin into the fountain and open a portal. You return via the same portal and from there your only option is finishing the level by finding the key and reaching the elevator. The procedural generation adds some variety to the game. Each room has a unique look and feel. This also adds some degree of replayability to the game since it won’t be exactly the same every playthrough. Because of the limitations on returning to the courtyard to purchase upgraded items or skills, it’s important to loot the levels so you don’t end up underpowered. 

The courtyard is where you can interact with the friendly ghosts associated with each tower you’ve unlocked. The ghosts have unique skills you can unlock by purchasing them from the ghosts using the “essence” you’ve collected. There is also a shop area in the courtyard where you can spend your coins on new equipment and stones. There is a good balance between the cost of items and the amount of coin you’re likely to have after completing the levels. 

We have run into a few issues with the controls not responding for a few seconds here or there, clipping into fountains and getting stuck, and some audio issues. We know the game is currently in Game Preview and is not completed at this time so hopefully some of those issues will be resolved in the final version.

A simple and fun twin stick shooter. Sometimes feels like the game isn’t sure what genre it wants to be.

Don’t Die, Minerva! will be available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

The Adventures of Elena Temple: Definitive Edition

The Adventures of Elena Temple: Definitive Edition From GrimTalin

A monochromatic 8-bit retro platformer.

In typical platformer fashion, your objective is to explore and move around the level by jumping from platform to platform, collecting coins, gems, and chests, placing crystals on pedestals, and shooting jars for a chance to find hidden coins. You will also need to evade the traps (spikes, saws, and arrows that come from everywhere) and of course there are enemies to evade or kill (scorpions, snakes, and bats). There are a couple of special enemy types that cannot be killed and must simply be avoided; spiders and ghosts. The spiders have an interesting mechanic associated with them that makes them more of an obstacle than an enemy.

You can jump, shoot, and move left and right. As you might have gathered, the controls are pretty simple and they work pretty well. Your character will generally turn and jump the way you would expect her to. Your gun can only hold two bullets at a time and shoots straight ahead in whichever direction you’re facing. You’ll want to bear this in mind when planning your ammo pickups. You’ll also need to be careful not to waste too many shots. If you find yourself out of ammo and out of pickups, fear not, you can leave the room and come back to respawn the ammo pickups. Besides enemies, you can also shoot the many vases scattered around the levels as well as a few destructible walls.

There are platforms that will move left to right or up and down once you are standing on them as well as ones that will dissolve after a second of standing on it. We ran into a few issues with the moving platforms getting in the way and stopping us from being able to access the area we wanted to access. Traveling to a different room and back again reset them and we were able to complete the objective by trying a different method or order of steps. You’ll find that you often have to travel between rooms to complete puzzles because you’ll need an object from one room to trigger something in the next. This is especially true for accessing blocked off areas found further in on each of the levels.

In the first 2 temples you have unlimited lives, which is a good thing because everything in the game will insta-kill you. Picking up an item and traveling to a new screen both function as a checkpoint so when you die you will respawn at the beginning of that screen or wherever the last item pickup was located. This allows for some strategy to come into play which becomes important and useful in some of the later rooms. 

The 3rd temple is different. There are fire pits around the map that serve as checkpoints when you reach them. You also have semi-limited lives. When you die, initially you will respawn the same way you did in the earlier temples. But when you run out of hearts, you’ll be sent back to the last fire pit you reached. These fire pits that serve as checkpoints also fully refill your lives. There are also items you can pick up to increase your total number of lives. Some of these can refill your lives when picked up. 

The map can be accessed by pressing the “+” on your Nintendo Switch. It is your friend and can be accessed at any time. You’ll find it very helpful for tracking where you are in relation to your objective. It is a very simplified map that really only shows the outlines of the rooms and where the doors are. 

The chiptunes soundtrack and sound effects fit the retro feel perfectly and go nicely with the artstyle. They chose to do something interesting here with the visuals for the game as you’re playing the game on a system within your system. In game you can use the bumpers at any time to cycle through playing the game on a TV, a Computer Monitor, or an OG Gameboy  among other options. Each game system has its own color scheme and backdrop of a different room. You can choose one based on which you prefer. You can use the triggers to zoom in or out depending on how much of the backdrop you want to see or how much of the in game screen you want filling your screen. So you’re playing on your real world gaming system and then on the virtual world gaming system inside it. It’s truly emulating the time period the retro graphics came from. 


There are 3 different temples to play from and each one has its own gimmick. The first Temple “Chalice of the Gods” is relatively simple and a good beginners introduction to the game. 

The second temple “The Golden Spider” builds on what you learned in the first temple. It is more challenging and becomes frustrating at times as you have to first locate orbs that need to be placed on a pedestal. If you die before placing the orb on the pedestal you’ll lose the orb and have to go back, sometimes several rooms away, to pick it up again. It also has platforms that move when you jump making you think before you jump to ensure you land on the platforms.

The third level “The Orb of Life” has an interesting twist with checkpoints discussed above and portals that allow you to teleport to other locations or rooms. We liked the additional puzzle elements introduced with the portals and checkpoints. 

You are able to get different unlockables/modifiers like Double Jumps, Infinite Ammo, Rhino Armor, Campfires, and Limited Lives that can be toggled on or off at the beginning of the level and change the gameplay by making it easier or harder depending on which you have toggled on. Most of these will unlock by completing the temples. However, the Rhino Armor (which is SUPER handy and makes you unkillable) can only be obtained by taking a path that is outside the normal map. 

A fun, classic platformer with a variety of obstacles and mechanics. A retro classic worth playing for a well done slice of nostalgia.

The Adventures of Elena Temple: Definitive Edition is available on Xbox One, Nintendo Switch, Steam and Itch.io. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Jumanji: The Video Game

Jumanji: The Video Game from Funsolve LTD

A 3rd person shooter movie tie in game

The game is either too late for the 2017 version of the movie or too early for the sequel in 2019.

The background graphics are decent but the character models need work. They are based on the 4 Jumanji characters first seen in the 2017 movie played by Kevin Hart, Dwayne Johnson, Karen Gillan, and Jack Black. The character models are recognizable approximations despite being rather low res. They do offer some minor “customization” options for your character in the form of different colored skins for the characters and weapons.

The background audio is good but the voice over does not fit the characters. Since they made the game characters look like the movie characters they should have at least tried to make them sound like them as well. The only one that is remotely close to sounding similar is Professor Shelly Oberon (Jack Black’s character). Their dialog is bad and repetitive since each character only has 4-5 lines that they repeat regularly.  

The controls are simple but do the job intended. You can shoot your weapon, toss grenades, run, hide behind or hop over cover, and use a melee attack.

Each of the characters has a Special Power/Ability that makes the rather simple combat even easier. Dr. Smoulder Bravestone (Dwayne “The Rock” Johnson) does a Power Smash aoe attack, Ruby Roundhouse (Karen Gillan) stuns the enemies using a boombox, Franklin Finbar (Kevin Hart) summons a monkey that attacks the enemies, and Professor Shelly Oberon (Jack Black) emits a healing aura that heals himself and allies that are within its radius. 

One interesting game mechanic comes in the form of a mysterious jewel. When your team spawns in one of you will have a jewel. This jewel is used to power an obelisk which is required to advance further in the level. More on that in a moment. The character holding the jewel will deal more damage but if you hold it for too long it will cause damage and automatically move to another character. It can be handed to other characters before this happens to avoid taking the extra damage. You’ll know you’re getting close to the end of your time as the jewel changes colors.

There are 4 different levels and 3 difficulties to choose from. Sadly the online community is already dead. It took hours to find another person to play with online. You can play by yourself with AI teammates or you can play solo in the online variant and hope someone else stumbles upon your lobby. 

It does have a local co-op option but for unknown reasons it splits the screen vertically instead of horizontally. This makes no sense as you can’t jump, let alone climb, and there are no aerial attacks to be wary of. There are collectibles scattered around and some of them are placed in higher locations but that doesn’t seem like enough justification for such an odd choice in screen splitting. 

There are only a few different types of enemies that you will see repeatedly on each of the levels. You will either find ranged enemies who shoot or throw grenades, and another type that will run up and melee attack you. There are also two different types of “heavy” enemies. One with a sledgehammer that deals a lot of damage if he can get to you, and the other has a minigun for ranged combat.  

While replaying the levels over and over again we noticed that the 4 Jumanji game pieces in each of the areas will appear in different locations in the other areas which makes each of your playthroughs a “little” different. 

Poorly timed for a movie tie in. Disappointing and confusing choices in many areas. Dead online and inconvenient local co-op.

Jumanji: The Video Game is available on Xbox One, PS4, Nintendo Switch and Windows.

A Winter’s Daydream

A Winter’s Daydream from Sometimes You and ebi-hime

A text based visual novel story by ebi-hime

The story is told by our narrator, 19 year old Yuu, who is a University student returning home to spend some time with his family over the holiday’s (New Years).

You start out with Yuu returning home and learn about his family relationships, mostly the relationship with his spoiled sister Otoko. As you guessed it Yuu can not stand his sister and how lazy, rude and spoiled she is and she can’t stand Yuu. While back for the holiday Yuu decides to go visit his Grandmother who lives in a distant isolated village. Due to a snow storm Yuu is forced to stay at his Grandmother’s overnight. This is where the story takes a weird change when Yuu wakes up and his Grandmother is young again. 

The music is very relaxing and fits the atmosphere nicely.

They recycle the same backgrounds here or there with a character appearing, disappearing, and reappearing with a different expression or animation. This is common with most visual novels.

The game also has an auto-scroll mode in the options if you just want to just relax and enjoy the story without having to press anything on your controller. 

It is a rather short story and can be completed in a few hours depending on how fast you read/scroll the text.

A visual novel with an interesting story. Auto-play mode is nice if you want to experience it more like a movie than a game.

A Winter’s Daydream is available on Xbox, PS4,Nintendo Switch and PSVita. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Niffelheim

Niffelheim from Ellada Games

Norse Mythology 2D side scrolling action survival game. 

You choose one of four different locations/tribes and one of four different classes for your character. Each choice has its own strengths and weaknesses. 

While in the character selection screen you will see all four of the characters classes.
  • The Viking has a bonus resistance to Bleeding and Stun. He does decent damage and has a slow metabolism which causes your satiety to deplete at a slower rate. Once all of your satiety has been depleted you will start to lose health.
  • The Valkyrie has decent defense, low damage output, and a very slow metabolism so your satiety depletes at an even slower rate. 
  • The Berserker does great damage, has bonus resistance to Bleeding and Poison, but has a fast metabolism which will require you to consume more plants to keep your satiety in check.
  • The Shaman is resistance to all damage types, has great defense, but deals the lowest damage of all of the characters, and has the fastest metabolism and will deplete satiety faster than the others.

The starting location does not seem to matter as each location has the same resources you will need to collect as well as the same enemy types to fight. It’s only the appearance of the backgrounds that’s really different.

The premise of the story is that your character died a true and glorious viking death in combat. But instead of the promised reward of ascending to Valhallen, you have instead wrongfully fallen to Niffelheim, the viking version of Hell. Your goal is to make your way out of Niffelheim and ascend to Asgard where you belong.

Once you’ve made your world creation choices (class and tribe/location) you are unable to make any changes to them. Each tribe has a designated starting location so choosing one dictates the other. 

The artstyle is hand drawn and looks greats. The sound track is pleasant too. However, the audio is plagued with technical issues and does not live up to the quality that the art work deserves. While playing we found several issues where the audio cracks, pops, stutters, and cuts out. The beginning cutscene that sets up the whole story is a perfect example of some of the audio issues. These were consistent across every load of the game and across multiple consoles.

The game only allows you to have one game save file per gamertag. This is a little odd, very frustrating, and inconvenient. Having to delete your only save to try another class or clan seems ridiculous and makes you very unlikely to try different things once you’ve started playing the game and grinding to collect items and resources.

You will spend most of your time grinding for and managing resources. You be running around cutting down trees for wood, collecting plants, and killing animals. These resources are needed both to recover your health and for crafting. You’ll also use them for upgrading your castle inside and out. Outside renovations include adding walls, towers with archers, and even a Citadel. On the inside you are able to build a Kitchen, Alchemy Lab, Sawmill, and Forge. 

You’ll also need to keep track of your resources to replace your tools and weapons as they wear out. They have a health bar to let you know when they’re nearing the end of their life. As you upgrade your base, you’ll be able to craft better quality items.

As you explore the map you will find new locations, crypts, mines, dungeons, and a town. The town is in the middle of the map and contains the only merchant. He will let you buy and sell items and potions.

You will come across a few different types of enemies including armored skeletons, wolves, and spiders. Most of the variations in enemies seem to just be a color swap as they are otherwise identical in appearance, take the same amount of damage to kill, and don’t have any differences in their attacks. You’ll also encounter some of the larger almost boss type monsters like Stone Trolls, Giant Wolves, and Giant Spiders while exploring the mines you come across in your explorations.

The combat is very simple. You use one button to attack and one to block. The animations for your attack are based on how far away from the enemy you are. Depending on the distance you might do a sword swing or a kick on the smaller enemies. They do have both ranged and melee combat options but you can only have one equipped at a time. The attack button will attack with whichever weapon is currently equipped. 

Since you are already dead, when you die from starvation or combat you will return as a spirit until you reconnect with your body. While in spirit form you are unable to attack, be attacked, or collect/harvest anything. Death also carries a penalty in the form of a decrease to the cap on your max health. Every death further decreases your max health. This is a semi-permanent penalty as the only way to restore the original cap is by consuming a very expensive potion. 

To recover health you can eat meats, vegetables, or drink potions. Eating the meats and vegetables will also increase your satiety meter. They also provide another interesting way to recover health besides consuming things. Near your camp and in other areas around the map you will see thrones. Sitting on one of these will also cause your health to regenerate for as long as you remain seated.  

One of the more confusing mechanics in the game revolves around the tutorial. There isn’t one. Except there is. Much of the time you’ll just be pressing buttons because they’re on the screen and just sort of figuring out what things do as you see the effect of pressing the indicated button. There is no on screen prompt or dialog to help guide you and introduce mechanics as you encounter them for the first time. We only found the actual in game tutorial when searching for the menu that was hidden in the back.

The game also gives you quests that you can complete for rewards like weapons, gold, or potions. Most of the quests are pretty simple and have basic requirements like collecting a certain amount of eggs or toadstools. You’ll end up completing some of the quests without ever even knowing they were there. Once you find the tutorial, if you browse around there is also a page where your quests are tracked. 

Grindy 2D dungeon crawler-esque game. One part dungeon crawler, one part resource management grind-fest. Great art. Audio issues. No co-op or multiplayer on consoles. Single save file limits options for trying different things.

Niffelheim is available on Xbox One, Nintendo Switch, Playstation 4 and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

2064: Read Only Memories

2064: Read Only Memories from Midboss

A cyberpunk point and click visual novel.

The story is set in Neo San Francisco during the year 2064; just in case you couldn’t guess by the title. You are met by a Relationship Organizational Manager (ROM) named Turing. Your friend Hayden, who is Turing’s creator, has disappeared and Turing is requesting your aide to find him. 

While playing you will meet up with a massively diverse cast that you will need to interact with. These supporting characters have their own personalities that you can discover during the conversations you have with them. Some are one time characters, others are recurring. 

During your conversations with the NPCs you will have several different dialogue options to choose from. The choices you make during these conversations will affect the outcome of the conversations and determine the nature of your characters relationship with them. If you successfully befriend the NPC’s they will be more willing to help you and will provide you with additional dialogue that reveals more about their back story. Some of the back stories and pretty messed up and will pull at your emotions. You cannot choose every possible conversation option. Some of them will end the conversation immediately or lock out other paths of dialogue.

The pacing is a little slow during the first few chapters but starts to speed up towards the later chapters. You will spend a lot of time reading and or listening to the conversations in game. While they do give you the option to mash a button and skip through the dialogue we recommend taking the time to listen to or read the conversations as that is how the story is told to you and the voice over work is very well done. The game also has a good soundtrack that fits nicely.

We noticed a few issues with the dialogue selection. If the dialogue choice you wanted to make was already selected and highlighted it wasn’t always clickable. Another choice needed to be selected before the choice you wanted to make would become clickable.

True to the cyberpunk genre, science and technology are a big part of the story. From Turing being an AI who develops a personality to genetic modifications using animal DNA to find cures for diseases you see the emphasis on futuristic sciences throughout. Sadly the genetic manipulation has repercussions causing the people who undergo it to manifest animal characteristics. The resulting chimera are called “hybrids” and treated badly. Some are even sterilized. There are also “pure humans” which are humans that have not been modified in any way.

And you guessed it, there is a divide between the “hybrids” and “pure humans”. While playing through the story you will need to interact with NPC’s from both sides to get more information to help with your investigation.

There are several locations to visit some are based on real San Francisco landmarks and locations. This was an interesting choice and great to see. 

The pixel art style is nicely done but sadly it doesn’t come close to filling the screen. There is a lot of unused space above as well as on the left and right side. The lower area is used for the dialogue choices so we understand having that space available but it feels there is a lot of wasted space that could’ve been used for .

The game is more of a visual novel then a point and click as you will spend most of your time reading/listening to the game than playing it. Although, like some point and click games it does have some puzzles/mini games which are simple and pretty easy to figure. A few towards the end start to become more challenging.  

This game does not have auto save at all so make sure you remember to save. This is something we forgot to do the first time playing and it necessitated replaying several hours of the game…

The game has multiple endings depending on the choices you make during the conversations with the NPC’s and Turing. Which is another reason to save often and make a secondary save.    

A futuristic cyberpunk graphic novella. Great cast of voice actors. Arcade art style and soundtrack.

2064: Read Only Memories on Xbox One, PS4, Nintendo Switch, PSVita, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

We Were Here Review

We Were Here from Total Mayhem Games

An Online only Co-op Puzzle Game

You are one of a pair of explorers who got lost in a blizzard. You found and entered a castle to escape the storm only to wake up separated from your partner. 

One of the players will be the Explorer and the other player will be the Librarian. Communication is key in this game. The Explorer is presented with several puzzles that must be solved but they only have access to part of the information necessary. The Librarian will have the other parts needed to find the answers. Without good communication about what you’re each seeing and able to do, you won’t be able to make it through. Each of the roles provides a different perspective of the levels and a unique game experience. 

The game has an interesting mechanic surrounding communication. When you first wake up, each of you will have a walkie talkie nearby that you have to pick up and use to communicate with each other. You’ll need to press a button to pull up the walkie talkie and speak to the other player. This can become a little frustrating at times if/when you forget to push the button and wonder why your co-op partner isn’t responding to what you say or ask.

There are a total of seven puzzles in the game. The early puzzles are relatively easy and fun with good communication between partners but the later ones start to become more challenging as they have more steps involved to locate the answers to solve the puzzles. They also introduce the possibility of death from obstacles or timed events that happen if you don’t finish the level quickly enough. 

The game does a good job creating a haunted castle look and feel. There are torches for light, stone walls and floors, and things disappearing just out of sight around corners and on the edge of your field of view. The music and audio effects are also very effective at setting the mood. Each level has different music and the sounds experienced by each player are different from each other.

It also has 2 different endings depending on what choice you make at the very end of the game.

Like most puzzle games, once you know the puzzles you are able to run through them pretty quickly. But be careful, just because you already know the answer doesn’t mean you can do it without your partner still doing their part. We suggest playing the game twice so you can play each of the roles to get the full experience of the game. 

An enjoyable puzzle game that is HEAVILY dependent on clear and precise communication between teammates. Online only co-op.

We Were Here is available on Xbox One and Steam

Super Jumpy Ball

Super Jumpy Ball from CasualGames.nu

A Simple 2D Platform Game

You play as a Ball and have to make it from one end of the level to a flag at the other end. The entire level fits on your screen at one time making it pretty easy to plan your routes. Each level has a single star that you can opt to collect on your way to the flag. In the early levels collecting them doesn’t present much of a challenge. This changes as you progress through the game and getting the star becomes the primary source of difficulty as simply getting to the flag without taking damage isn’t that hard on most of the levels.

There are a few different types of obstacles used on the levels; spikes, spike balls that get shot at you, and saw blades. The saw blades are either on a track that move up and down, left and right, or are on arms that rotate around a platform you need to use. They’re very reminiscent of a certain old platformer with a plumber, except the graphics here aren’t as good. You’ll need to avoid these obstacles as you make your way around the screen to collect the star and then get to the flag. A single hit from one of the obstacles will kill you.

There are 40 Levels and 5 Game modes to pick from. 
Basketball – Where you jump off walls to rebound into the hoop.
Endless Survivor – You need to climb the platforms to escape the rising spike floor.
Spike Battle – A local Multiplayer game where you have to jump on top of the other players and pop their ball with the spike attached to your bottom. 
Endless Running – A standard endless running mode where you avoid obstacles and can collect flags to extend your time.
And the normal “campaign” levels 

The graphics are very Flash circa 1995 and the audio is repetitive as there are only a total of 2 songs in the game; one for the menu and another one for the levels. 

The game describes itself as a puzzle platformer but sadly we couldn’t find any puzzles in it. We would say it’s more of a platformer/obstacle course. 

It is rather short as you could playthru all 40 levels in about 15-20 minutes. It has local multiplayer modes only but does have global leaderboards which is nice. However, for some reason, only a few of the game types have leaderboards. 

A puzzle-less puzzle platformer. Good for young gamers or when you want to just play something a little mindless.

Super Jumpy Ball is available on Xbox,Nintendo Switch and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Restless Hero

Restless Hero from Restless Corp

A 2d pixel art Dungeon Adventure

It has a retro 16 bit art style reminiscent of Super Nintendo and a simple soundtrack. Sadly the soundtrack is the same for all of the levels which starts to become repetitive.

The movement in the game is simple but effective. You move around the level jumping over enemies and obstacles, and scaling walls to get to higher areas. Water is also an obstacle since your character can’t swim and you will be insta-dead if you land in any.

The controls are very basic. One button for jumping and another one to use your super power. Combat is almost non-existent given that your only options are to jump over them and run away or use a super power to blow them up. 

The super powers are pretty straight forward. The first one restores your health, the second one lets you destroy enemies and traps when you come into contact with them, and the third gives you a shield that lasts for a few seconds and lets you come into contact with the enemies without taking damage. This gives you three strategies for getting through the levels.

While moving around the levels you will find a variety of pickups to assist you. There are green potions which are the in-game currency, hearts to refill your health, lightning bolts to refill your super powers, and two chests per level that give you a gold bar when opened. The gold bars are almost equivalent to player levels. When making purchases there is a minimum gold bar requirement along with a price in potions but the gold bars are not spent; you retain them. They’re just there to make it harder to grind out a bunch of stuff early on since you have to play further and find more chests to collect more gold bars.

There is a shop located on most every level. They are where you can purchase items or change which super power you have equipped and make a one time purchase of an additional gold bar. Shops are the only way you can swap out your powers after your initial selection.

Every few levels you’ll meet up with a witch. She’ll ask you a question and you’ll have two options to choose from for response. The final choice is the only one that makes a difference in which ending you see.

The 22nd level (out of 30) was different as it was a kind of a race level. You are being chased by the smoke monster that you see on the title screen when loading the game. The smoke monster will one hit kill you and you are unable to kill it. 

The later levels become harder by adding more enemy types as well as removing mid-level checkpoints. Choosing the correct super power becomes much more important at this point.

While playing on Xbox we noticed an interesting twist for the achievements. They do not auto pop like most other games. They need to be “claimed” from the main menu in the store before they will unlock.

The game is fun and enjoyable for a pick up and play game if you have 15-20 minutes here or there to play through a few levels. Completing a level and collecting both of the gold bars hidden on it will award you with a medal for the level. After earning medals for every level the game loses replayability. The only reason to keep playing it after that would be to collect more potions to spend in the shop and finish upgrading your super powers. 

TLDR:

Fun retro platformer. Basic controls and repetitive soundtrack.

Restless Hero is available on Xbox Play Anywhere, IOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

The Church In The Darkness

The Church In The Darkness from Fellow Traveller 

A top down stealth game about infiltrating a cult’s compound to rescue someone.

In the late 1970’s your nephew has joined a religious cult and moved with them to the South American jungle to become a part of Freedom Town. Your sister, Stella, asks you to infiltrate the cult’s compound to find, convince, and escape with your nephew Alex.
While walking around the compound you meet both friendly and hostile NPC’s. The hostile NPC’s will chase after you and shoot at you, while the friendly NPC’s will provide you with objectives or challenges as well as information on where your nephew Alex is through conversations. The friendly NPC’s can be identified by the green circle around them and the speech button prompt when you approach them. 

You can fight the NPC’s by shooting them at a distance if you prefer lethal ranged combat or you can sneak up behind them and choose a lethal (kill) or non-lethal (subdue) takedown. When choosing the non-lethal takedown the NPC will wake up about 10 seconds later and start trying to hunt you down. If you choose this option, make sure you clear the area quickly or find a hiding spot. If you are able to locate Chloroform it can be used with the non-lethal takedown to extend the amount of time the NPC will stay unconscious. 

You can search desks, closets, cupboards, and dead or knocked out bodies for weapons, ammo, food, and medical supplies. While searching the desks around the town you find letters to and from the NPC’s. 

Limited customization’s allow you to choose your character’s sex and race as well as the difficulty level.  

The graphics are basic but the top down angle that puts you above the tallest trees can still be a little vertigo inducing for anyone with issues with heights. The sound is ok. There are some sound effects related to your movement and in world actions and dialog options with NPCs but the majority of what you hear is either preaching or singing over the loudspeakers. 

The game has a Permadeath system. Once you die, your only option is to start the game over again. When you start a new game, your spawn location is randomized as is the locations for some story objectives. The game also has different endings based on the choices you make and the difficulty chosen which all adds to the replayability of the game. Depending on where you spawn in and where your nephew is located, a playthrough takes about 20 minutes to 1 hour; less if you get killed.

You are able to see the NPC’s field of view by holding a button, though doing so makes you crouch and move slowly. This makes it easier to avoid detection and know where to hide or disappear when/if you get spotted. You can also find Townsperson Clothing to disguise your character and reduce the detection radius.You can still get spotted though and once you are, you lose the disguise and it disappears from your inventory so you can’t even reequip it after escaping. 

The game provides you with a few options to try to distract the NPC’s and make them change the route they are traveling or move from the location they are guarding. You can throw stones or turn on a radio, both of these options will send NPC’s to investigate what is going on. This becomes very helpful on the harder difficulties since being as stealthy as possible will help keep you alive.

The religious cult has two leaders; Isaac Walker who is the Preacher and his wife Rebecca. You will hear their voices over the loudspeakers around the town as they preach propaganda and “brainwash” the NPC’s. After about 4-5 times it starts to become repetitive and makes you wish there was an option to lower the loudspeaker volume. 

As mentioned, the game has different endings depending on the choices you make and the difficulty you selected but there’s also a seemingly random component to the different endings centered around Issac’s actions. The permadeath mechanic does you no favors if you want to see all of the possible endings.

Short campaign, Permadeath, top down, stealth game with multiple possible endings that have a random component to them.

The Church in the Darkness is available on Xbox, PS4,Nintendo Switch, Windows and Mac. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Riverbond

Riverbond from Cococucumber

A simple hack and slash dungeon crawler.

The game has a system called “Rally Points” that will save you time when you respawn as you will respawn at the rally point instead of at the beginning of the level. They are respawn points only and not checkpoints.The game does not save your progress until you fully complete all of the levels in a world. The final level is always a boss fight. The good news is, when you die and respawn the enemies health does not reset and any enemies you already eliminated do not respawn. This is helpful for younger players or people who don’t want to grind kills. 
The controls are pretty simple as you only need a few buttons; press 1 button to attack, hold the same button for a stronger attack, another button to do a special attack, a third button to interact with items, and the fourth to jump, and one more to roll around the levels.
The soundtrack is clean and simple which fits the colorful voxel based art style.
It has 8 different worlds that you play through, each with its own look and feel, challenges, and enemies. Each of the worlds has 4 or 5 levels. 
You can recover health by picking up red potions that are dropped by killing enemies, destroying the environment (boxes, trees, and so on), or unwrapping presents.
While playing you will find chests that give you weapons and skins for your character. The weapons are an interesting variety from swords to lollipop’s to bear claws and rainbow umbrellas. The weapon classes are swords, spears, clubs, slap weapons, dual wield, and guns. 
When starting a new world you start with a sword and a gun. The weapons you unlocked from the previous worlds do not carry over. Every new world resets you to basic equipment. 
There are a lot of character skins in the game in the shape of food or animals. They even have some skins from other games like Bastion, Guacamelee, Lovers in a Dangerous Spacetime, and Enter the Gungeon just to name a few.
The little amount of story is uncovered by speaking with characters around the levels.
Sadly, the game is pretty short and can be completed in under 5 hours. It is couch only co-op and has little to no replayability.

A 3D voxel hack and slash dungeon crawler. Has convenient respawn system, simple controls, tons of skins, lots of crazy weapons, couch only co-op, and very little “story”.

Riverbond is available on Xbox, PS4 and Steam

The Tower Of Beatrice

The Tower Of Beatrice from Sometimes You

A single screen point and click puzzle game 

The game starts out with a few pretty simple puzzles that are easy to figure out but becomes more complicated and difficult with each proceeding level as expected. After a few levels the puzzles start to require you to complete a puzzle to get an item that you will need to complete another puzzle.
You will need to locate ingredients while searching around the levels for a Potion. Each of the levels requires a different potion to solve one of the puzzles before being able to complete the level.
The controls are simple as you move your cursor around the screen clicking on items to interact with them. You can zoom in on items, interact with an item by using or moving it, or pick up an item to add it to your inventory. Even though the controls are simple, they are a little finicky as they don’t always respond in the way you intended. 
Most of the puzzles are pretty easy to figure out and you can get hints by pressing the appropriate button on your controller. When you do, a “?” pops up on screen next to the items that have hints available. When you click on the “?” it will give you a hint with how you should interact with it. As you progress through the puzzle new hints become available. All that said some of the puzzles just seem to be a lucky guess. We ran into issues with one puzzle in particular that once entered could not be exited without successfully solving it but no clue was ever given for what the solution was. 
Like most point and click games you are able to solve some of the puzzles simply by trying every item in your inventory on another item until it is solved. 
There doesn’t really seem to be much of a story. You go into a tower to recover a book and becoming trapped, then solve puzzles to make your way back out of the tower.
The art style and audio are both simple and clean. It’s reminiscent of the old flash games with objects on a background that move in specific, limited ways.
The game is a little short as there are only 6 rooms. Depending on how quickly you are able to figure out the puzzles you could complete the game in under 4 hours.
A short Single Screen point and click puzzle game with simple controls and weird puzzles.

The Tower Of Beatrice is available on Xbox, PS4, PS Vita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

OVIVO

OVIVO From IzHard

A simple momentum and gravity based platformer that mixes art and gameplay. 

You play as OVO, a color changing ball with an antenna. Your objective is to reach a spot in the middle of the map. To do this you make your way around the level by moving between colors, using momentum, sliding down slopes, altering gravity, avoiding spikes, or falling off a cliff. After reaching the objective the screen zooms out to display the full map revealing the piece of art that it is.
The gameplay and controls are very simple as the game only has 2 colors in it (Black and White) and uses 1 thumb stick and a single button to switch colors and move between the Black and White areas.
The music is simple, clean, and relaxing which keeps you calm during the later more challenging stages. 
Most of the levels are pretty simple and have more than one route to get to the end. It makes traveling around the levels easy and fun during the earlier levels. The levels start becoming more complicated and challenging when new mechanics and obstacles are introduced. Some of the new additions are moving platforms, floating flowers, and color changing spheres. There’s a small learning curve at the start and it returns with a significant difficulty spike on the later stages. It is not always clear what to do or where you need to go and there are many chances to die by falling off objects into spikes or sharp edges. The check point system is pretty good which only has you backtracking for a few seconds which helps to offset the difficulty spike by minimizing the penalty for sudden deaths.
Sadly the game has no story; no spoken or written words at all. It is more of a short experience as it can be completed in about 3 hours.  

A simple black and white momentum and gravity based platformer that mixes art and gameplay with a relaxing soundtrack.

OVIVO is available on Xbox, PlayStation 4, Steam and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Adventures of Bertram Fiddle Episode 1 – A Dreadly Business

Adventures of Bertram Fiddle Episode 1 – A Dreadly Business From Chorus Worldwide

A point and click murder mystery adventure game set in Victorian London.

You play as Bertram Fiddle, a Detective, explorer, and adventurer with your trusty man-servant Gavin. While trying to look for an adventure you stumble across a Murderer and the adventure begins.
The game starts out holding your hand for the first chapter and after that you are on your own to figure things out other than a few hints here or there by repeating an audio clip. The Gameplay is pretty simple as everything is done by moving the cursor back and forth and using a single button. Most of the items you pick up are used within a few minutes if not less, which makes the puzzles pretty easy to solve.
It has an art style reminiscent of Ren and Stimpy, Cat Dog, or SpongeBob and a very tongue-in-cheek sense of humor. It does not take itself seriously at all with numerous puns and meeting characters with “interesting” names to say the least.
The audio is good with a very fitting soundtrack and good voice over work.
Gameplay is pretty simple as everything is done by moving the cursor back and forth and using a single button. Most of the items you pick up are used within a few minutes if not less.
The game is pretty short and can be completed in 2 hours or less. Keep in mind that this is an episodic game and this is just the first episode. We hope the next episode is longer. 

A simple point and click murder mystery, with a interesting look and tongue-in-cheek sense of humor.

Adventures of Bertram Fiddle Episode 1 – A Dreadly Business is available on Xbox, Windows and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

A Plague Tale: Innocence

A Plague Tale: Innocence from Asobo Studio

A 3rd person action adventure stealth game.

You play as Amicia de Rune, a young teenager and the oldest child of a Lord, during the 14th century in France at the height of the deadly Black Plague. Her mother, Lady de Rune, is an alchemist and has spent all of her time for several years trying to treat her son Hugo. She has isolated both herself and her son from the outside world. Amica resents her younger brother and his sickness for stealing their mom away. During that time, Amicia was mostly on her own but learned some highly useful skills from her father which are all about to come in very handy.
Your objective is to avoid the Inquisition, guards, and rats, lots of rats; all while trying to find help for your brother and his condition.
While traveling around the levels you lead Hugo by the hand. While at times it does feel a little like an escort mission that feeling goes away fast and seamlessly. You are able to provide commands to Hugo for him to get items, open doors, stay put, or follow you. You also meet some other companions on the way who help you through your journey. Each of the companions have unique commands/skills from picking locks, breaking down doors, or knocking out enemies. You also learn how to craft different items from your companions.
During the story you get to watch the brother-sister relationship develop between Amicia and Hugo. As the story progresses you see them grow from being basically strangers that wouldn’t recognize each other on the street to one in which they have a genuine bond. Both the writing and voice acting capture this relationship so well it feels very natural and believable.
While playing you will come across 3 different types of collectibles, Gifts, Curiosities, and Hugo’s Herbarium (Flowers). I really enjoyed the unique dialog that accompanies each of the Collectibles. The herbarium collectibles allow Hugo to tell you a little about each flower and their medicinal qualities or history that he learned from their mother. The gifts help to showcase the growing relationships between Amicia and the others. And the curiosities are all narratively appropriate and allow a little deeper glimpse into the time period and setting.
While exploring the levels you travel past some interesting locations with great views. The visual styling chosen for the game is great and very well done with very nicely done environmental effects. 
The audio is clean and simple and works well for setting the mood. Playing with good headphones adds a wonderful immersive feel that is very well balanced but the sound is good regardless of using a sound bar or the TV speakers. You can even specify your audio setup in the options for the best possible experience. I really appreciated the realism incorporated through the sound of Amicia’s breathing as you traverse the levels. The tension and fear you can hear in her not only serves as an indicator of guards being nearby but also adds a beautiful emotional element that makes it feel so much more real.
The game play mechanics are solid. You can choose your play style and either tackle things purely stealth or take out some of the opposition using your sling. However, since your combat abilities are limited to what you can do with a sling, a somewhat stealthy approach will get you farther as open conflict often ends in a swift death. 
The checkpoint system is very forgiving with frequent saves. This minimizes the penalty of death from failed stealth or wrong turns. They also have a lot of little quality of life finishing touches mechanically that make the combat system easier to use. 
There are 4 boss fights during the game. They’re each unique and will require different skills and strategies to win. Once you learn the patterns, the boss fights become more fun than difficult.
The maps are littered with resources which make it easier to craft the ammunition you’ll need and lessen the penalty of bad aim. You never feel like you’re having to be stingy with your resources except when keeping an eye on some of the rarer resources needed to upgrade your equipment.
There are several stages with puzzles and obstacles that help with the pacing, add variety to the gameplay, and are fun without being too difficult. Many of them require giving commands to your companions and working together with them to complete the challenge. 
In a recent update Photo Mode was added to the game which lets you pause the game and take control of the camera to capture some great looking photos. You can move the camera freely to gain a completely different vantage and really appreciate just how pretty or dark some of the scenes are.
A 3rd person action adventure stealth game that is so much more. It has an action filled and emotional story with solid mechanics that won’t piss you off, a generous checkpoint system, as well as interesting visuals and solid audio.

A Plague Tale: Innocence is available on Xbox, PS4 and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Fade to Silence

Fade to Silence from Black Forest Games

An open-world survival game with some RPG elements, a hint of base building, and resource management.
It is set in a post-apocalyptic winter. Snow and ice cover the landscape.
You have to deal with starvation, hypothermia, monsters, and the weather. From tornados to blizzards, it all takes a toll on you and can become deadly fast. 
The in-game resources are used for crafting and upgrades. You have access to a simple crafting system from the get-go. As you progress and upgrade your camp, more advanced crafting becomes available.
You are able to find and rescue followers in various locations around the map. You will also have followers that will randomly show up at your base/camp and you have the option to have them join the camp or send them on their way. The followers help by maintaining the camp’s resources, building structures, and they can join you on your missions but they also consume resources from the camp. If a co-op buddy joins your game, they will play as one of the followers. 
Combat is limited as you only have a few weapons to choose from (melee and ranged). You also only have a light or heavy attack with each melee weapon and can parry or block with them if you time it correctly.
The weapons and armor can be upgraded by crafting a higher level version. These higher level versions unlock as you upgrade your camp and gain access to more advanced crafting.
The environmental and set graphics are great but the facial animations could use some work. The audio is good as well and fits the atmosphere.
The game has a bunch of bugs. Your followers can get stuck in areas, they can freeze to death by not coming into the shelter to warm up, and there are collision issues when riding on the dog sled. They can knock you off and make you have to replace the sled which slows down your travel or escape and sometimes gets you killed in the process. The developers are working on fixing several issues and a patch has been promised. But there’s no word yet on when it will be dropping.
The story is interesting but a little vague in its telling. It’s largely told through visions or flashbacks and you see them seemingly randomly while resting at camp.
The game is slow at first due to the resource management burden and starts feeling like a chore. Once you start getting followers to join you in helping with the little things and gain the dog sled which lets you travel around the map at a decent pace, the whole thing becomes a lot more enjoyable and feels less like a chore and more like the game it’s supposed to be.  
Overall the game has an interesting concept, the execution leaves a little to be desired and could’ve benefited from more time in development and/or testing. Even with its issues and bugs, I still find myself going back and playing it more. I’m looking forward to the update.

Ascendance

Ascendance from ONEVISION GAMES

A colorful First Person 3D Platformer. 
The art style is a minimalistic, low poly with very colorful platforms and backgrounds. The audio is calming, relaxing, and adds to the atmosphere.
The gameplay is simple. You traverse the three levels by running and jumping from a stationary platform to collect orbs around the level. Once an orb is collected it reveals more of the level. While moving around the levels you will be using jump pads to access higher areas or platforms. Some will drop when you touch them which keeps you on your toes. Once you collect all of the orbs you are granted access to the next level. All three of the levels have collectible presents that can be found in hidden places around the maps (around corners or behind objects).
Each of the three levels is unique; not only visually but with new mechanics added to the mix which add a nice bit of variety.
The controls are simple as you use the thumbsticks to move and look around, and just two buttons are used for the rest; one for running and one for jumping.
What little bit of story the game has is told by finding Crystals around the levels. When you approach them, text will appear on the screen with the next installment of the narrative.
I encountered an issue with parts of the map not loading/rendering after hitting an orb/checkpoint and exiting the game then reloading the level at a later time. This was game breaking as it was not possible to complete the level and progress further in the game without the map rendered correctly and it was ultimately necessary to delete all saves both local and in the cloud and start the game over from the beginning.
I reached out to the developers to let them know about the issue. They responded that a patch is in development to address it but is not ready for release at the time of this writing.
Overall the game is fun, simple, relaxing and enjoyable but just a little short. More levels, mechanics, and a timed mode is planned with future updates.

Jack N’ Jill DX

Jack N’ Jill DX from Ratalaika Games S.L.

A 2D platformer, controlled by a single button. You are able to play as Jack or Jill and need to get through the level to the other character all while navigating the environmental obstacles, avoiding hazards, collecting coins and temporary power ups, bouncing off walls, and squishing enemies by jumping on them.
It has simple grey-scale monochrome color, pixel artstyle, and a chiptune soundtrack that reminds me of the old NES Games.
It has simple yet fun mini-games that you unlock by completing Worlds but that cost coins to access. You can purchase Hats and different color schemes for your screen using tickets that can only be earned in the mini-games. The game has no narrative at all.
Overall the game is fun. The levels are short and can be completed in about a minute or less. I also enjoyed the variety added by the mini-games and the way that the later worlds become more challenging.

Daggerhood

Daggerhood from Ratalaika Games S.L.

A Pixel art, side-scrolling, platformer. During the level you will be collecting treasures and fairies before they disappear, killing enemies and trying to complete the level under the levels par time. The faster you complete the level the higher chance you have to earn a 3 star rating.
You traverse the levels by jumping, double jumping, wall jumping, and by throwing a magic dagger to teleport to the location the dagger was thrown. During the later stages temporary power ups are required to complete the levels; from a hammer to break blocks to a feather that gives you a floating ability for a few seconds, shields to keep you from taking damage, and gravity reversing magic bean.
The game has little to no story outside of the intro cinematic.
The audio is simple and fits the art style but has issues where is cuts outs at times.
Daggerhood is fun to play and becomes challenging during the later stages due to adding more difficult traps, more enemies, and narrower areas to platform and maneuver between.
Each of the 5 worlds has a unique boss challenge. Replaying the levels trying to get all 5 treasures, the fairy, and earn 3 stars can become addicting.

Super Weekend Mode

Super Weekend Mode from Pixelteriyaki

An interesting looking game with very simple and clean controls. Most of the game is played with just 2-3 buttons. Bumpers control left and right shiny shooty shuttle positions and another button fires both simultaneously. There is also and auto-fire option that I highly recommend.
Your goal is to destroy the boss before you get killed. You destroy the boss by shooting it with one of your two shiny shooty shuttles. While trying to shoot the boss you also need to dodge insta-death falling skulls, bump off the dust bunnies, and catch all the hearts. Missing a bunny or heart will shrink the field of battle and bring you closer to being crushed. Catching a bunny will cause insta-death like a skull.
The game nails the retro feel with the colorful pixel artstyle. The 8-bit soundtrack and effects all capture that old school feeling.
You can select which outfit your princess will wear. The outfit you pick determines which bonus you’re awarded after beating a boss. The bonuses could be more lives, more speed, or a barrier for your shiny shooty shuttles that lets you take one hit before insta-death. You can’t change your outfit mid game so choose wisely.
The game is fast paced, simple, fun, and easy to pick up and play.

Crashbots

Crashbots from Sometimes You

An Auto-runner were you make your way through the levels as a robot collecting stars and coins, finding power to keep your robot alive, and picking up robot parts to build/unlock another robot.
As the robot you can jump, slide, and shoot. Each action consumes energy as does taking damage.
There are traps all over the levels to damage you. Some can trigger chain reactions causing you to get hit more than once. Once your power is depleted you die.
You need to collect the stars scattered on the levels to gain access to the other worlds.
You also collect coins by finding them during the race and by earning them by completing challenges during the levels. They are used to upgrade your robot to reduce the amount of energy consumed per movement or reduce energy drained by damage taken.
It has 2 modes; a World mode and an Endless mode. The endless mode allows you to keep playing and trying to increase your distance.
The controls need some work as they aren’t always responsive and can end up getting you damaged or dead and become very frustrating.
The artstyle is clean, simple, and colorful.
The audio could use some work as it seems to use the same music on every level.
I found the game to be good in short sessions but too frustrating to play for longer periods. If the controls were better it would’ve been more fun and less aggravating.

Vaporum

Vaporum from Fatbot Games

Single player, First Person, Steampunk style, grid-based, RPG, dungeon crawler.
You start at the base of a tower in an Exoskeleton Rig and work your way up to the top, floor by floor. Each level of the tower and has its own challenges, puzzles, secrets, and enemies. As you advance through the game and gain xp by killing enemies you get to level up your Rig with different powers and abilities.
You gain your weapons, ammo, and abilities by looting while exploring the maps and killing the enemies. Each floor introduces new enemy types and variations of previously known enemy types scaling the difficulty up as you progress and become stronger yourself.
The puzzles are challenging and sometimes frustrating and become very satisfying to solve.
The controls are good but have a few issues that take a little bit of time to get used to. The atmosphere and audio are great and really capture that Steampunk feel.
Overall, the game is both frustrating and enjoyable. You may want to use a guide to help with the secrets and puzzles.

Metagal

Metagal from Retro Revolution

16-bit sidescrolling platformer with a Megaman feel. You make your way thru the levels as a female cyborg traversing platforms, hitting a sporadic check point or 2, defeating enemies, and end up in a boss battle. Once you defeat the boss you gain their powers/weapons and use them against the other enemies and bosses.
The controls and mechanics are simple and they work as intended, the soundtrack fits nicely and adds to the enjoyment of the game. The story/campaign is a little short but has level time and letter rank which adds replayability to the levels as you can compete with yourself to beat your best score. The levels have their own unique environments and are nicely designed.

Generation Zero

Generation Zero from Avalanche Studios

An open world FPS set in a 1980’s Sweden that’s ruled by robots. You explore the world looting cars, trucks, backpacks, toolboxes, houses, and all types of building looking for items and weapons to help you survive and fight the robots. The story is told through reading notes and listening to recording on answering machines.
It has a decent amount of character customization right off the bat as well as a lot of clothing items to make your character look the way you want; some even provide perks. It has a hint of an RPG element with skill trees to unlock and help level up your play style.
The controls are decent and the atmosphere is great as you explore the Swedish Countryside and everything that comes with it.The game does have some bugs from getting stuck in/under the map as well as quest items sometimes being missing. The navigation system needs work as well as there were mission objectives with no indication of where to find them.
The online co-op is a game changer taking the player from defensively avoiding the robots to proactively hunting them down. The co-op option is needed when coming up to the larger robots on the more difficult later stages.

Hell Warders

Hell Warders from Anti Gravity Game Studios

Classic Tower Defense game mixed with some RPG elements and a hint of dungeon crawler feel for aesthetics. You play as 1 of 3 Heroes to place your defenses, level up, and aide in fighting off the waves of enemies. Each of the Heroes plays a little differently; from the weapons they wield to the powers they have. Most maps start out pretty easy before the game ramps up along with periodic spikes in difficulty. The game provides a decent variety of defensive units that you unlock during the story/levels. It has boss battles and supports up to 4 player online co-op which you’ll need to take advantage of if you want to get 5 stars on the later levels.

Beat Cop

Beat Cop from Pixel Crow

A pixel art adventure as a Cop in NY during the 1980’s. The story starts off with your partner getting murdered right before retiring like all good 80s-90s cop movies. The gameplay is fun but gets repetitive as your days consists of writing tickets, having cars towed, busting criminals, getting donuts, working with the Mob or not, taking bribes or not and a few other tasks. The game nails the 80’s feels with the music and the little bits of humor (some crude, some not) throughout the story and during some of the side missions/tasks.

RICO

RICO from Ground Shatter

A Procedurally-generated FPS, where you play as a Police officer is a RICO task force taking down criminal gangs with many different weapons. You move around the levels breaching doors, killing bad guys, defusing bombs, collecting intel and money. It has a few different modes including a horde mode called Lockdown, daily challenges Local and Online Co-op campaign, leader boards which all adds to the replayability of the game.

Blood Waves

An Endless Zombie Survival Wave game with a hint of Tower Defense. You can build traps as well as buying, leveling up both traps and Weapons to help kill the Zombies and survive. The Game takes place in one room for all waves. The controls (for building and Weapons combat) are okay but could use some work and there is no story.

Awesome Pea

A simple clean platformer with simple clean controls. It has a old school Gameboy art style, soundtrack and feel. Easy to pick up and play but a little short on levels.

Riddled Corpses EX

A Twin-stick shooter with a pixel art-style and good controls. It has an addictive grind to get enough gold to unlock and level up the characters as most of the characters have an extra ability. It also has power ups and a hint of RPG. It has interesting levels, crazy bosses and a few different game play modes.

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