7th Sector from Publisher Sometimes You and Developer Носков Сергей
A really good and challenging puzzle game.
A side scrolling dystopian cyberpunk puzzle game.
This is a visually dark game with a correspondingly dark narrative. The lighting and color palette really sell the dystopian cyberpunk future. You’ll want to pay attention to what’s happening in the background of the levels as that’s where you’ll see the majority of the narrative taking place.
The story is elegantly told without saying a single word. It unfolds organically while playing the game, scanning HDD’s, and watching the background to see what is happening.
The sound track and graphics are very well done. They really capture the feel of a dystopian future. The soundtrack is never overwhelming. It subtly enhances the feeling of the environment and transitions from level to level.
You start out as a little spark of energy traversing your way around the levels using power cables strung along the floor, walls, and ceilings. You will need to jump between these to gain access to other areas in the levels. As you move through the levels you’ll take over different objects from a remote control car, a robot ball that rolls around the floor, a mech with a gun, and more. Each new form will introduce new unique mechanics that will be needed to solve the different puzzles.
The puzzles are typically math, logic, and physics based. Some of the puzzles or obstacles have an element of timing or luck involved which can be a little annoying after multiple restarts.You can brute force some of the puzzles while others require a little more time and effort as a wrong answer results in death and a restart from checkpoint. We found a few of them to be harder than they should be due to the “answer key” or clues being too small and hard to see due to the lighting or issue with the controls or physics. Most of the puzzles will have different solutions when reloading which will either keep you thinking or frustrate you depending on how you feel.
One thing is for sure, the developer does not believe in holding your hand. They give only the bare minimum of instruction at the beginning of the game. The rest is up to you to learn through trial and error. As a result, some of the puzzles will take a few deaths to figure out what you need to do.
The game has 4 different endings that are determined by the extra puzzles you solve or not while playing through the levels. It has 48 different levels and can be completed in a few hours.
7th Sector is available now on Xbox One, PS4, Nintendo Switch, Windows and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
You select your vehicle, the music track, the game mode, and the level. Your objective is to collect the notes by driving over them while avoiding red obstacles. At the end of the level you’ll see how many notes you hit, your combo, your score, and how many stars you earned out of 3.
The controls are simple. You only use the d-pad or the left thumb stick to move left or right on the road while driving. There is no acceleration or braking. You could play this game one handed if you wanted to.
It has retrowave style graphics with a lot of neon. The levels are extremely colorful and the game has a photosensitivity warning before you start the game. This warning is well deserved. If you have any issues with bright or flashing lights you should stay away. While our reviewer doesn’t have any issues with photosensitivity they did find that they could only play for a maximum of an hour at a time due to the eye strain from the light.
The audio is good and the soundtrack is enjoyable. The game has a large track list with 23 songs you can pick from.
There are 14 different levels you can choose from and you can choose any song to play on the level. You can also choose from any of 25 different vehicles; one of which is a giant bird.
Most of the cars will look familiar. They feature the Delorean from Back to the Future, KITT from Knight Rider, the TRON bike as well as a bunch of other well known vehicles. You can customize the color of the car and rims which adds to the enjoyment of the game.
The game has 4 different modes to fit your mood.
Standard: You drive over the notes and try to avoid the red obstacles. Hitting obstacles breaks your combo, reduces notes collected, and slows you down.
Hard: Same premise as Standard but with a greater penalty for hitting an obstacle. Instead of just breaking your combo it ends your run.
Zen: A more relaxed game mode without any obstacles to worry about. You can freely “zen-out” collecting notes and enjoying the music.
Cinematic: Puts you in the passenger seat instead of the driver’s seat allowing you to move the camera around and enjoy the scenery. There are no notes to collect. Just a relaxed audiovisual experience. It reminded us a little of the experience of watching the visualizations on media player or winamp in full screen.
We did wish that there was an option to create a playlist for the Cinematic mode as it would be a great addition to have playing in the background of a party. It would also be nice to be able to upload your own music and extend your playtime.
Sadly there is no leader board or any sort of internal tracking that shows what songs you have or haven’t played or what your current high score/star count is. Score is only used as ingame currency to unlock some of the cars and levels. Fortunately, you can replay the same levels and songs over and over and continue earning more currency.
A very bright audiovisual experience. Good music selections to choose from. You might need sunglasses.
Music Racer is available on Xbox One, PS4, Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
This is a classic pinball game that harkens back to long hours spent at the arcade. All of the tables let you toggle between a snazzy animated landscape and the original version of the tables at any time. Seeing the tables in the original version really adds to the nostalgia and captures the feel of playing the tables in person. The animated versions are fun and provide more interaction than their more static counterparts.
Each table has a great animated LED Score screen. They also each have a skippable intro that gives you history on the table.
No Good Gofers
A golf themed table that reminds me a little of the Caddyshack film as you are harassed by a pair of gophers. The table is really colorful and has a cartoonish look and the animated golfer freaking out breaking his clubs and tossing them around was nicely done and fit the table.
Out of the 3 tables in the pack this table seems to be the simplest and is the only table to have a 3rd flipper. That’s right, a 3rd flipper. It’s on the right side in the upper part of the table and is tied to the traditional right flipper. It’s nice having the assistance getting a little more oomph out of your shots but requires some quick reflexes to take the best advantage of it.
This table has a Circus theme. You have the option to change the color of the neon lights and the ball before you start the table. The table is very colorful and has more lights on it than the other tables in this pack.
One of our favorite things about this table is the Greenfaced Ringmaster. In the animated version he taunts you and dances around on the side talking smack everytime you make a mistake. In both the animated and physical version of the table his head pops out at the back of the table and opens a target for you to shoot with your ball. After all that taunting it’s rather satisfying to knock him in the noggin a time or two when you get the chance.
Tales of the Arabian Nights
This table takes us through several of the Tales of the Arabian Nights. There is a huge Genie, a flying carpet, and fireballs in the animated version. The original version has a physical genie and both versions of the table have a magic lamp that spins around on the table when you hit it with the ball. The lamp is an interesting twist that introduces some extra challenge to the table. Depending on the position of the lamp, different pathways are either open or blocked. This introduced a much higher level of challenge for scoring but also a really fun mechanic.
With the addition of the extra obstacles on this table it requires a lot of skilled shots to make it through the challenges or to successfully complete any of the stories from the Tales.
Whether you’re a pinball wizard or not, this expansion offers something fun and can help you while away many hours.
Williams Pinball: Volume 5 is available on Android, Mac OSX, PS4, Switch, Windows, Xbox One and iOS. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
This review is based on a Preview copy of the game that was provided to us for the purpose of reviewing the game. The final version may have differences from what we experienced.
Don’t Die, Minerva! From Xaviant
A Rogue-lite, twin stick shooter, with RPG elements.
You play as a little girl named Minerva along with her stuffed animal companion, who finds a group of haunted houses. You have to make your way through 3 different buildings, clearing the rooms by defeating evil ghosts, collecting gold, and stopping the Master who is the boss character on the top floor of each of the buildings.
The game has a Luigi’s Mansion feel with the way you go into the rooms to clear out the enemies by using light. The primary difference is that here you aren’t vacuuming up the enemies.
The gameplay is pretty simple and becomes a little repetitive as there is no story element included at the time of this writing. Once you complete the game you are able to replay it on a harder difficulty while keeping all of the upgrades you unlocked during your first playthrough (New Game+).
They made an unusual choice with the soundtrack. There is only music while the enemies are on screen after that it fades away and you are left with nothing but the sound effects of your character walking around. The musical selections seemed incongruous. Sometimes it was what one would expect it to be, a little eerie and combat appropriate, while other times it was upbeat and just felt weird.
One of the most fun mechanics is the stuffed animal companions. They were a lot of fun to use, had good variety in their area attacks, and were my weapon of choice simply because of how much I enjoyed using them. They do have a cooldown period but it’s fairly quick to recharge, especially with the right upgrades.
They’ve also combined stamina and mana together into one gauge so dodging/rolling and attacking with your stuffed animal of choice or flashlight will all deplete your blue energy bar. Fortunately your energy regenerates automatically. Your health, however, does not. But they do give enough health pickups as well as energy boosters throughout the levels to help keep you moving in the right direction.
You get loot drops from defeating enemies and looting chests or breakable items. You also have the option to purchase items from the store; more on that a little later. You can use these items to swap out your flashlight, equipment, and stuffed animal companion for more powerful versions. Each item has base abilities/powers and the option to add a stone to add an elemental damage attribute. They also have a rarity mechanic that keeps things interesting and almost scratches that “loot collecting” itch of always trying to find better and more powerful loot. If you do an excessive (some might say obsessive) degree of looting and upgrading you might feel a little overpowered at some stages but it’s absolutely required in order to be successful against some of the more powerful enemies you encounter in later levels.
Each of the buildings has its own groups of enemies that you will kill over and over again. Every once in a while a new type or variant of the same enemy is added. Some of them can only be attacked a certain way as they are able to block damage. This adds a bit of variety and challenge to the combat and helps save it from what would otherwise feel rather stale and monotonous.
There also appears to be a limit on the amount of enemies that will spawn in the room at one time depending on the size of the room. This will be helpful during the harder difficulties or for younger players.
The whole map is procedurally generated. Each floor of the building is considered its own level. Each level has multiple rooms, a fountain, and an elevator that takes you directly to the next floor. You have one opportunity per level to return to the courtyard and buy items or upgrades. To do this, you’ll toss a coin into the fountain and open a portal. You return via the same portal and from there your only option is finishing the level by finding the key and reaching the elevator. The procedural generation adds some variety to the game. Each room has a unique look and feel. This also adds some degree of replayability to the game since it won’t be exactly the same every playthrough. Because of the limitations on returning to the courtyard to purchase upgraded items or skills, it’s important to loot the levels so you don’t end up underpowered.
The courtyard is where you can interact with the friendly ghosts associated with each tower you’ve unlocked. The ghosts have unique skills you can unlock by purchasing them from the ghosts using the “essence” you’ve collected. There is also a shop area in the courtyard where you can spend your coins on new equipment and stones. There is a good balance between the cost of items and the amount of coin you’re likely to have after completing the levels.
We have run into a few issues with the controls not responding for a few seconds here or there, clipping into fountains and getting stuck, and some audio issues. We know the game is currently in Game Preview and is not completed at this time so hopefully some of those issues will be resolved in the final version.
A simple and fun twin stick shooter. Sometimes feels like the game isn’t sure what genre it wants to be.
Don’t Die, Minerva! will be available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The Adventures of Elena Temple: Definitive Edition From GrimTalin
A monochromatic 8-bit retro platformer.
In typical platformer fashion, your objective is to explore and move around the level by jumping from platform to platform, collecting coins, gems, and chests, placing crystals on pedestals, and shooting jars for a chance to find hidden coins. You will also need to evade the traps (spikes, saws, and arrows that come from everywhere) and of course there are enemies to evade or kill (scorpions, snakes, and bats). There are a couple of special enemy types that cannot be killed and must simply be avoided; spiders and ghosts. The spiders have an interesting mechanic associated with them that makes them more of an obstacle than an enemy.
You can jump, shoot, and move left and right. As you might have gathered, the controls are pretty simple and they work pretty well. Your character will generally turn and jump the way you would expect her to. Your gun can only hold two bullets at a time and shoots straight ahead in whichever direction you’re facing. You’ll want to bear this in mind when planning your ammo pickups. You’ll also need to be careful not to waste too many shots. If you find yourself out of ammo and out of pickups, fear not, you can leave the room and come back to respawn the ammo pickups. Besides enemies, you can also shoot the many vases scattered around the levels as well as a few destructible walls.
There are platforms that will move left to right or up and down once you are standing on them as well as ones that will dissolve after a second of standing on it. We ran into a few issues with the moving platforms getting in the way and stopping us from being able to access the area we wanted to access. Traveling to a different room and back again reset them and we were able to complete the objective by trying a different method or order of steps. You’ll find that you often have to travel between rooms to complete puzzles because you’ll need an object from one room to trigger something in the next. This is especially true for accessing blocked off areas found further in on each of the levels.
In the first 2 temples you have unlimited lives, which is a good thing because everything in the game will insta-kill you. Picking up an item and traveling to a new screen both function as a checkpoint so when you die you will respawn at the beginning of that screen or wherever the last item pickup was located. This allows for some strategy to come into play which becomes important and useful in some of the later rooms.
The 3rd temple is different. There are fire pits around the map that serve as checkpoints when you reach them. You also have semi-limited lives. When you die, initially you will respawn the same way you did in the earlier temples. But when you run out of hearts, you’ll be sent back to the last fire pit you reached. These fire pits that serve as checkpoints also fully refill your lives. There are also items you can pick up to increase your total number of lives. Some of these can refill your lives when picked up.
The map can be accessed by pressing the “+” on your Nintendo Switch. It is your friend and can be accessed at any time. You’ll find it very helpful for tracking where you are in relation to your objective. It is a very simplified map that really only shows the outlines of the rooms and where the doors are.
The chiptunes soundtrack and sound effects fit the retro feel perfectly and go nicely with the artstyle. They chose to do something interesting here with the visuals for the game as you’re playing the game on a system within your system. In game you can use the bumpers at any time to cycle through playing the game on a TV, a Computer Monitor, or an OG Gameboy among other options. Each game system has its own color scheme and backdrop of a different room. You can choose one based on which you prefer. You can use the triggers to zoom in or out depending on how much of the backdrop you want to see or how much of the in game screen you want filling your screen. So you’re playing on your real world gaming system and then on the virtual world gaming system inside it. It’s truly emulating the time period the retro graphics came from.
There are 3 different temples to play from and each one has its own gimmick. The first Temple “Chalice of the Gods” is relatively simple and a good beginners introduction to the game.
The second temple “The Golden Spider” builds on what you learned in the first temple. It is more challenging and becomes frustrating at times as you have to first locate orbs that need to be placed on a pedestal. If you die before placing the orb on the pedestal you’ll lose the orb and have to go back, sometimes several rooms away, to pick it up again. It also has platforms that move when you jump making you think before you jump to ensure you land on the platforms.
The third level “The Orb of Life” has an interesting twist with checkpoints discussed above and portals that allow you to teleport to other locations or rooms. We liked the additional puzzle elements introduced with the portals and checkpoints.
You are able to get different unlockables/modifiers like Double Jumps, Infinite Ammo, Rhino Armor, Campfires, and Limited Lives that can be toggled on or off at the beginning of the level and change the gameplay by making it easier or harder depending on which you have toggled on. Most of these will unlock by completing the temples. However, the Rhino Armor (which is SUPER handy and makes you unkillable) can only be obtained by taking a path that is outside the normal map.
A fun, classic platformer with a variety of obstacles and mechanics. A retro classic worth playing for a well done slice of nostalgia.
The Adventures of Elena Temple: Definitive Edition is available on Xbox One, Nintendo Switch, Steam and Itch.io. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The game is either too late for the 2017 version of the movie or too early for the sequel in 2019.
The background graphics are decent but the character models need work. They are based on the 4 Jumanji characters first seen in the 2017 movie played by Kevin Hart, Dwayne Johnson, Karen Gillan, and Jack Black. The character models are recognizable approximations despite being rather low res. They do offer some minor “customization” options for your character in the form of different colored skins for the characters and weapons.
The background audio is good but the voice over does not fit the characters. Since they made the game characters look like the movie characters they should have at least tried to make them sound like them as well. The only one that is remotely close to sounding similar is Professor Shelly Oberon (Jack Black’s character). Their dialog is bad and repetitive since each character only has 4-5 lines that they repeat regularly.
The controls are simple but do the job intended. You can shoot your weapon, toss grenades, run, hide behind or hop over cover, and use a melee attack.
Each of the characters has a Special Power/Ability that makes the rather simple combat even easier. Dr. Smoulder Bravestone (Dwayne “The Rock” Johnson) does a Power Smash aoe attack, Ruby Roundhouse (Karen Gillan) stuns the enemies using a boombox, Franklin Finbar (Kevin Hart) summons a monkey that attacks the enemies, and Professor Shelly Oberon (Jack Black) emits a healing aura that heals himself and allies that are within its radius.
One interesting game mechanic comes in the form of a mysterious jewel. When your team spawns in one of you will have a jewel. This jewel is used to power an obelisk which is required to advance further in the level. More on that in a moment. The character holding the jewel will deal more damage but if you hold it for too long it will cause damage and automatically move to another character. It can be handed to other characters before this happens to avoid taking the extra damage. You’ll know you’re getting close to the end of your time as the jewel changes colors.
There are 4 different levels and 3 difficulties to choose from. Sadly the online community is already dead. It took hours to find another person to play with online. You can play by yourself with AI teammates or you can play solo in the online variant and hope someone else stumbles upon your lobby.
It does have a local co-op option but for unknown reasons it splits the screen vertically instead of horizontally. This makes no sense as you can’t jump, let alone climb, and there are no aerial attacks to be wary of. There are collectibles scattered around and some of them are placed in higher locations but that doesn’t seem like enough justification for such an odd choice in screen splitting.
There are only a few different types of enemies that you will see repeatedly on each of the levels. You will either find ranged enemies who shoot or throw grenades, and another type that will run up and melee attack you. There are also two different types of “heavy” enemies. One with a sledgehammer that deals a lot of damage if he can get to you, and the other has a minigun for ranged combat.
While replaying the levels over and over again we noticed that the 4 Jumanji game pieces in each of the areas will appear in different locations in the other areas which makes each of your playthroughs a “little” different.
Poorly timed for a movie tie in. Disappointing and confusing choices in many areas. Dead online and inconvenient local co-op.
Jumanji: The Video Game is available on Xbox One, PS4, Nintendo Switch and Windows.