The story is set in Neo San Francisco during the year 2064; just in case you couldn’t guess by the title. You are met by a Relationship Organizational Manager (ROM) named Turing. Your friend Hayden, who is Turing’s creator, has disappeared and Turing is requesting your aide to find him.
While playing you will meet up with a massively diverse cast that you will need to interact with. These supporting characters have their own personalities that you can discover during the conversations you have with them. Some are one time characters, others are recurring.
During your conversations with the NPCs you will have several different dialogue options to choose from. The choices you make during these conversations will affect the outcome of the conversations and determine the nature of your characters relationship with them. If you successfully befriend the NPC’s they will be more willing to help you and will provide you with additional dialogue that reveals more about their back story. Some of the back stories and pretty messed up and will pull at your emotions. You cannot choose every possible conversation option. Some of them will end the conversation immediately or lock out other paths of dialogue.
The pacing is a little slow during the first few chapters but starts to speed up towards the later chapters. You will spend a lot of time reading and or listening to the conversations in game. While they do give you the option to mash a button and skip through the dialogue we recommend taking the time to listen to or read the conversations as that is how the story is told to you and the voice over work is very well done. The game also has a good soundtrack that fits nicely.
We noticed a few issues with the dialogue selection. If the dialogue choice you wanted to make was already selected and highlighted it wasn’t always clickable. Another choice needed to be selected before the choice you wanted to make would become clickable.
True to the cyberpunk genre, science and technology are a big part of the story. From Turing being an AI who develops a personality to genetic modifications using animal DNA to find cures for diseases you see the emphasis on futuristic sciences throughout. Sadly the genetic manipulation has repercussions causing the people who undergo it to manifest animal characteristics. The resulting chimera are called “hybrids” and treated badly. Some are even sterilized. There are also “pure humans” which are humans that have not been modified in any way.
And you guessed it, there is a divide between the “hybrids” and “pure humans”. While playing through the story you will need to interact with NPC’s from both sides to get more information to help with your investigation.
There are several locations to visit some are based on real San Francisco landmarks and locations. This was an interesting choice and great to see.
The pixel art style is nicely done but sadly it doesn’t come close to filling the screen. There is a lot of unused space above as well as on the left and right side. The lower area is used for the dialogue choices so we understand having that space available but it feels there is a lot of wasted space that could’ve been used for .
The game is more of a visual novel then a point and click as you will spend most of your time reading/listening to the game than playing it. Although, like some point and click games it does have some puzzles/mini games which are simple and pretty easy to figure. A few towards the end start to become more challenging.
This game does not have auto save at all so make sure you remember to save. This is something we forgot to do the first time playing and it necessitated replaying several hours of the game…
The game has multiple endings depending on the choices you make during the conversations with the NPC’s and Turing. Which is another reason to save often and make a secondary save.
A futuristic cyberpunk graphic novella. Great cast of voice actors. Arcade art style and soundtrack.
2064: Read Only Memories on Xbox One, PS4, Nintendo Switch, PSVita, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The game has a system called “Rally Points” that will save you time when you respawn as you will respawn at the rally point instead of at the beginning of the level. They are respawn points only and not checkpoints.The game does not save your progress until you fully complete all of the levels in a world. The final level is always a boss fight. The good news is, when you die and respawn the enemies health does not reset and any enemies you already eliminated do not respawn. This is helpful for younger players or people who don’t want to grind kills.
The controls are pretty simple as you only need a few buttons; press 1 button to attack, hold the same button for a stronger attack, another button to do a special attack, a third button to interact with items, and the fourth to jump, and one more to roll around the levels.
The soundtrack is clean and simple which fits the colorful voxel based art style.
It has 8 different worlds that you play through, each with its own look and feel, challenges, and enemies. Each of the worlds has 4 or 5 levels.
You can recover health by picking up red potions that are dropped by killing enemies, destroying the environment (boxes, trees, and so on), or unwrapping presents.
While playing you will find chests that give you weapons and skins for your character. The weapons are an interesting variety from swords to lollipop’s to bear claws and rainbow umbrellas. The weapon classes are swords, spears, clubs, slap weapons, dual wield, and guns.
When starting a new world you start with a sword and a gun. The weapons you unlocked from the previous worlds do not carry over. Every new world resets you to basic equipment.
There are a lot of character skins in the game in the shape of food or animals. They even have some skins from other games like Bastion, Guacamelee, Lovers in a Dangerous Spacetime, and Enter the Gungeon just to name a few.
The little amount of story is uncovered by speaking with characters around the levels.
Sadly, the game is pretty short and can be completed in under 5 hours. It is couch only co-op and has little to no replayability.
A 3D voxel hack and slash dungeon crawler. Has convenient respawn system, simple controls, tons of skins, lots of crazy weapons, couch only co-op, and very little “story”.
A simple momentum and gravity based platformer that mixes art and gameplay.
You play as OVO, a color changing ball with an antenna. Your objective is to reach a spot in the middle of the map. To do this you make your way around the level by moving between colors, using momentum, sliding down slopes, altering gravity, avoiding spikes, or falling off a cliff. After reaching the objective the screen zooms out to display the full map revealing the piece of art that it is.
The gameplay and controls are very simple as the game only has 2 colors in it (Black and White) and uses 1 thumb stick and a single button to switch colors and move between the Black and White areas.
The music is simple, clean, and relaxing which keeps you calm during the later more challenging stages.
Most of the levels are pretty simple and have more than one route to get to the end. It makes traveling around the levels easy and fun during the earlier levels. The levels start becoming more complicated and challenging when new mechanics and obstacles are introduced. Some of the new additions are moving platforms, floating flowers, and color changing spheres. There’s a small learning curve at the start and it returns with a significant difficulty spike on the later stages. It is not always clear what to do or where you need to go and there are many chances to die by falling off objects into spikes or sharp edges. The check point system is pretty good which only has you backtracking for a few seconds which helps to offset the difficulty spike by minimizing the penalty for sudden deaths.
Sadly the game has no story; no spoken or written words at all. It is more of a short experience as it can be completed in about 3 hours.
A simple black and white momentum and gravity based platformer that mixes art and gameplay with a relaxing soundtrack.
OVIVO is available on Xbox, PlayStation 4, Steam and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
You play as Amicia de Rune, a young teenager and the oldest child of a Lord, during the 14th century in France at the height of the deadly Black Plague. Her mother, Lady de Rune, is an alchemist and has spent all of her time for several years trying to treat her son Hugo. She has isolated both herself and her son from the outside world. Amica resents her younger brother and his sickness for stealing their mom away. During that time, Amicia was mostly on her own but learned some highly useful skills from her father which are all about to come in very handy.
Your objective is to avoid the Inquisition, guards, and rats, lots of rats; all while trying to find help for your brother and his condition.
While traveling around the levels you lead Hugo by the hand. While at times it does feel a little like an escort mission that feeling goes away fast and seamlessly. You are able to provide commands to Hugo for him to get items, open doors, stay put, or follow you. You also meet some other companions on the way who help you through your journey. Each of the companions have unique commands/skills from picking locks, breaking down doors, or knocking out enemies. You also learn how to craft different items from your companions.
During the story you get to watch the brother-sister relationship develop between Amicia and Hugo. As the story progresses you see them grow from being basically strangers that wouldn’t recognize each other on the street to one in which they have a genuine bond. Both the writing and voice acting capture this relationship so well it feels very natural and believable.
While playing you will come across 3 different types of collectibles, Gifts, Curiosities, and Hugo’s Herbarium (Flowers). I really enjoyed the unique dialog that accompanies each of the Collectibles. The herbarium collectibles allow Hugo to tell you a little about each flower and their medicinal qualities or history that he learned from their mother. The gifts help to showcase the growing relationships between Amicia and the others. And the curiosities are all narratively appropriate and allow a little deeper glimpse into the time period and setting.
While exploring the levels you travel past some interesting locations with great views. The visual styling chosen for the game is great and very well done with very nicely done environmental effects.
The audio is clean and simple and works well for setting the mood. Playing with good headphones adds a wonderful immersive feel that is very well balanced but the sound is good regardless of using a sound bar or the TV speakers. You can even specify your audio setup in the options for the best possible experience. I really appreciated the realism incorporated through the sound of Amicia’s breathing as you traverse the levels. The tension and fear you can hear in her not only serves as an indicator of guards being nearby but also adds a beautiful emotional element that makes it feel so much more real.
The game play mechanics are solid. You can choose your play style and either tackle things purely stealth or take out some of the opposition using your sling. However, since your combat abilities are limited to what you can do with a sling, a somewhat stealthy approach will get you farther as open conflict often ends in a swift death.
The checkpoint system is very forgiving with frequent saves. This minimizes the penalty of death from failed stealth or wrong turns. They also have a lot of little quality of life finishing touches mechanically that make the combat system easier to use.
There are 4 boss fights during the game. They’re each unique and will require different skills and strategies to win. Once you learn the patterns, the boss fights become more fun than difficult.
The maps are littered with resources which make it easier to craft the ammunition you’ll need and lessen the penalty of bad aim. You never feel like you’re having to be stingy with your resources except when keeping an eye on some of the rarer resources needed to upgrade your equipment.
There are several stages with puzzles and obstacles that help with the pacing, add variety to the gameplay, and are fun without being too difficult. Many of them require giving commands to your companions and working together with them to complete the challenge.
In a recent update Photo Mode was added to the game which lets you pause the game and take control of the camera to capture some great looking photos. You can move the camera freely to gain a completely different vantage and really appreciate just how pretty or dark some of the scenes are.
A 3rd person action adventure stealth game that is so much more. It has an action filled and emotional story with solid mechanics that won’t piss you off, a generous checkpoint system, as well as interesting visuals and solid audio.
A Plague Tale: Innocence is available on Xbox, PS4 and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
An open-world survival game with some RPG elements, a hint of base building, and resource management.
It is set in a post-apocalyptic winter. Snow and ice cover the landscape.
You have to deal with starvation, hypothermia, monsters, and the weather. From tornados to blizzards, it all takes a toll on you and can become deadly fast.
The in-game resources are used for crafting and upgrades. You have access to a simple crafting system from the get-go. As you progress and upgrade your camp, more advanced crafting becomes available.
You are able to find and rescue followers in various locations around the map. You will also have followers that will randomly show up at your base/camp and you have the option to have them join the camp or send them on their way. The followers help by maintaining the camp’s resources, building structures, and they can join you on your missions but they also consume resources from the camp. If a co-op buddy joins your game, they will play as one of the followers.
Combat is limited as you only have a few weapons to choose from (melee and ranged). You also only have a light or heavy attack with each melee weapon and can parry or block with them if you time it correctly.
The weapons and armor can be upgraded by crafting a higher level version. These higher level versions unlock as you upgrade your camp and gain access to more advanced crafting.
The environmental and set graphics are great but the facial animations could use some work. The audio is good as well and fits the atmosphere.
The game has a bunch of bugs. Your followers can get stuck in areas, they can freeze to death by not coming into the shelter to warm up, and there are collision issues when riding on the dog sled. They can knock you off and make you have to replace the sled which slows down your travel or escape and sometimes gets you killed in the process. The developers are working on fixing several issues and a patch has been promised. But there’s no word yet on when it will be dropping.
The story is interesting but a little vague in its telling. It’s largely told through visions or flashbacks and you see them seemingly randomly while resting at camp.
The game is slow at first due to the resource management burden and starts feeling like a chore. Once you start getting followers to join you in helping with the little things and gain the dog sled which lets you travel around the map at a decent pace, the whole thing becomes a lot more enjoyable and feels less like a chore and more like the game it’s supposed to be.
Overall the game has an interesting concept, the execution leaves a little to be desired and could’ve benefited from more time in development and/or testing. Even with its issues and bugs, I still find myself going back and playing it more. I’m looking forward to the update.
The art style is a minimalistic, low poly with very colorful platforms and backgrounds. The audio is calming, relaxing, and adds to the atmosphere.
The gameplay is simple. You traverse the three levels by running and jumping from a stationary platform to collect orbs around the level. Once an orb is collected it reveals more of the level. While moving around the levels you will be using jump pads to access higher areas or platforms. Some will drop when you touch them which keeps you on your toes. Once you collect all of the orbs you are granted access to the next level. All three of the levels have collectible presents that can be found in hidden places around the maps (around corners or behind objects).
Each of the three levels is unique; not only visually but with new mechanics added to the mix which add a nice bit of variety. The controls are simple as you use the thumbsticks to move and look around, and just two buttons are used for the rest; one for running and one for jumping.
What little bit of story the game has is told by finding Crystals around the levels. When you approach them, text will appear on the screen with the next installment of the narrative.
I encountered an issue with parts of the map not loading/rendering after hitting an orb/checkpoint and exiting the game then reloading the level at a later time. This was game breaking as it was not possible to complete the level and progress further in the game without the map rendered correctly and it was ultimately necessary to delete all saves both local and in the cloud and start the game over from the beginning. I reached out to the developers to let them know about the issue. They responded that a patch is in development to address it but is not ready for release at the time of this writing.
Overall the game is fun, simple, relaxing and enjoyable but just a little short. More levels, mechanics, and a timed mode is planned with future updates.