One Hand Clapping from Publisher HandyGames and Developer Bad Dream Games
Find your voice (or other musical instrument) and play a fun game with 2D platforming and time manipulation.
One Hand Clapping is a 2D puzzle platformer that requires a microphone to play. Why a microphone?? I’m glad you asked! It is because your voice is the main tool you’ll be using to interact with the world and solve puzzles.
During your musical journey you will visit 6 vibrant biomes and will come across 3 adorable characters that will assist you. Each one is more adorable than the last. There are hidden glyphs and other secrets located somewhere on the levels. Some of which are very challenging to find. They are not mandatory but having them hiding there does add to the game’s replayability as the search to find adds additional challenge and things to explore after you’ve mastered the puzzles.
One of the interesting parts is you don’t have to be able to sing. It doesn’t hurt if you can but you can also hum, whistle, or make weird noises/sounds (we did that a bunch). Because of the game’s sensitivity to mic input we suggest warning the people around you that you are gonna be playing this as extraneous noise will make it difficult to impossible to complete the challenges. Or, they might come to check on you because “it sounds like a cat being strangled” and they were concerned.
As expected the puzzles in the earlier levels are pretty easy which lets you learn the game at a decent pace. The difficulty comes with new mechanics including time manipulation in the later levels. Some of the later puzzles were quite challenging and we ran into issues with not knowing what was needed to solve a puzzle.
They have a couple of great accessibility options for the less musically skilled gamers, Educational Mode and Voice Visualizer. Educational mode shows you the notes you are hitting vs the notes you need to hit using a small musical scale displayed on the screen. This would be a fantastic tool for music teachers to help their students with ear training and pitch control. The voice visualizer overlays the waveform of the mic input on the left side of the screen which partially obscures the view. We don’t recommend using it as it seems to get in the way more than it helps. They also built in an “easy button” that you can use to solve the current puzzle if you are stuck or are unable to complete it due to lack of musical ability. This provides a solution to the current puzzle but that is often only part of what’s needed to progress as you will still need to complete the platforming part as well.
The range calibration and sensitivity calibration options are very easy to use. We highly suggest using them before starting and potentially recalibrating mid-session if you find your voice starting to wear out after playing it for a while.
The art style is very colourful (after the first level) with a beautifully hand drawn cartoonish feel and is one of the best parts of the game. At times we found ourselves just looking around the level enjoying the world. The background art is very well done as well and adds a little extra to the game’s atmosphere making it feel whole.
The game/story can be completed in around 5 hours or less depending on musical talent. Sadly, there’s not much of a narrative (or it was somewhat lost on us). The gist seems to be that you need to battle the silence (darkness) and bring back the music (light).
Overall we enjoyed the game and got to make a lot of funweird sounds to solve some puzzles. We just wished there was more to the story and that the characters were a little more fleshed out.
One Hand Clapping is on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
She Sees Red from Publisher and Developer Rhinotales
A “choose your own adventure” style movie/game. Good production value and an interesting story. Parental warning for graphic violence and brief partial female nudity.
An Interactive FMV Movie
It all starts out in the back room of a nightclub. Someone has killed several people at the club and that is where the story begins. A detective is on the scene, following the clues and uncovering the story.
It’s more of a choose your own adventure movie than a game. Periodically, you will be provided with 2 options that will appear on the screen. There is a time limit to make your choice. If you don’t pick something, the game will automatically choose an option for you. Once you select your choice the next scene begins and you get to find out what happens. This is done well as it can be completed with just a simple move of the d-pad or left stick to highlight your choice (on PC it would be a mouse click on the respective button).
Moving to the next scene is done well with no loading time in between. This helps make it feel more like watching a movie. There is a lot of action, graphic violence, and strong language (swearing). All of which fits the narrative and story they created. Depending on the choices you make, you may also see a scene with brief partial female nudity. The nudity seemed unnecessary to the scene and didn’t really add anything.
There are four possible endings that you can get depending on the choices you make. “Every choice matters” is the game’s mantra. The 4 different endings add to the replayability of the game as does the scene counter that lets you know how many of the available scenes you’ve seen. They added the option to “skip scene” after your second playthrough if you have already experienced it.This lets you get to the choices a lot faster so you can make a different choice and possibly get a different ending. We really appreciated the option to skip a scene so we didn’t have to rewatch the same material over and over again and could get to the new alternate scenes faster.
The game/movie is a little on the short side with a single playthrough/viewing only taking around 30-40 minutes depending on your choices; less if you choose to skip scenes.
The film production is well done with professional actors, editing, lighting, and sound design. It has an indie film look. We noticed the dubbed voice sync felt off in a few places but overall it was pretty good. The game is both dubbed and subbed and you have the option to change the audio track back to the original Russian with english subtitles. The original Russian audio seemed to fit better than the English VO but this may be subject to personal preferences.
They also added a Galley where you can view the behind the scenes of the movie that was filmed. Overall, the quality of the FMV is good and the story was interesting enough to make us want to find all of the scenes and endings.
She Sees Red is available on Xbox One, PS4, Nintendo Switch, Steam, Andriod and Apple. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Hidden Through Time from Publisher and Developer Crazy Monkey Studios
A modern animated Where’s Waldo enjoyable for all ages. Wonderful relaxing music and animations that are both cute and entertaining.
A point and click where’s Waldo-esk animated hidden items game.
The game presents you with maps full of interactive objects and a list of items to find that are hidden on the screen. Each item on the list has a hint to help you locate it. Once you click the item it will put a temporary circle around it marking it as found and check it off of your list by changing the background color of the item from white to a nice bright green.
While playing the story mode you will travel through time from the Stone Age, to Ancient Egypt, through the Middle ages, and onto the American Old West. Each of the maps has its own look and feel and pretty much everything on the map interacts when you click on it. You’ll start out looking for just a few items on a smallish map. As you progress from stage to stage it starts to get a little more challenging as they add more items, hide them a little better, and make the maps larger. Depending on how you handle the challenge or frustration of searching for small well hidden items on a large map, this will either be tons of fun or irritating.
The graphics are delightfully stick figure cartoonish. It fits the game nicely and really nails the nostalgic feel of the Where’s Waldo books. They also have really gentle, relaxing, and peaceful music. We felt like we could happily spend hours exploring the maps and interacting with the different pieces presented while listening to the sound track and hunting down every last elusive little item.
There are a total of 26 maps in the story mode. They’ve also added a Map Editor mode where users can make their own maps and share them with everyone else. In this mode you have tons of options and can choose from everything in the game to populate your maps; structures, props, characters, animals, and the environmental elements (plants, trees, and rocks). Once you’re happy with your map you can play it locally or upload it for others to play online.
That leads right to the Online mode which lets you play maps created by other users and give them feedback in the form of Thumbs Up or Down. Some of the user made maps are very easy with only a few items placed and others are more elaborate where you can tell the creator spent some time to make a really enjoyable map or tell a little story.
We was surprised by the amount of options you have for searching the online maps. You can search based on like percentage, most played, most cleared, clear percentage, most recent and oldest. You can also favorite maps to find them again quickly if you want to come back to them.
The thing we loved the most about Where’s Waldo wasn’t finding Waldo. It was discovering all of the other little stories and activities that were happening on the page. This game captures that spirit perfectly. Every map had such interesting things happening and captured a little slice of the world with so many things to discover.
Hidden Through Time is available on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
This is a classic pinball game that harkens back to long hours spent at the arcade. All of the tables let you toggle between a snazzy animated landscape and the original version of the tables at any time. Seeing the tables in the original version really adds to the nostalgia and captures the feel of playing the tables in person. The animated versions are fun and provide more interaction than their more static counterparts.
Each table has a great animated LED Score screen. They also each have a skippable intro that gives you history on the table.
No Good Gofers
A golf themed table that reminds me a little of the Caddyshack film as you are harassed by a pair of gophers. The table is really colorful and has a cartoonish look and the animated golfer freaking out breaking his clubs and tossing them around was nicely done and fit the table.
Out of the 3 tables in the pack this table seems to be the simplest and is the only table to have a 3rd flipper. That’s right, a 3rd flipper. It’s on the right side in the upper part of the table and is tied to the traditional right flipper. It’s nice having the assistance getting a little more oomph out of your shots but requires some quick reflexes to take the best advantage of it.
This table has a Circus theme. You have the option to change the color of the neon lights and the ball before you start the table. The table is very colorful and has more lights on it than the other tables in this pack.
One of our favorite things about this table is the Greenfaced Ringmaster. In the animated version he taunts you and dances around on the side talking smack everytime you make a mistake. In both the animated and physical version of the table his head pops out at the back of the table and opens a target for you to shoot with your ball. After all that taunting it’s rather satisfying to knock him in the noggin a time or two when you get the chance.
Tales of the Arabian Nights
This table takes us through several of the Tales of the Arabian Nights. There is a huge Genie, a flying carpet, and fireballs in the animated version. The original version has a physical genie and both versions of the table have a magic lamp that spins around on the table when you hit it with the ball. The lamp is an interesting twist that introduces some extra challenge to the table. Depending on the position of the lamp, different pathways are either open or blocked. This introduced a much higher level of challenge for scoring but also a really fun mechanic.
With the addition of the extra obstacles on this table it requires a lot of skilled shots to make it through the challenges or to successfully complete any of the stories from the Tales.
Whether you’re a pinball wizard or not, this expansion offers something fun and can help you while away many hours.
Williams Pinball: Volume 5 is available on Android, Mac OSX, PS4, Switch, Windows, Xbox One and iOS. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The story is set in Neo San Francisco during the year 2064; just in case you couldn’t guess by the title. You are met by a Relationship Organizational Manager (ROM) named Turing. Your friend Hayden, who is Turing’s creator, has disappeared and Turing is requesting your aide to find him.
While playing you will meet up with a massively diverse cast that you will need to interact with. These supporting characters have their own personalities that you can discover during the conversations you have with them. Some are one time characters, others are recurring.
During your conversations with the NPCs you will have several different dialogue options to choose from. The choices you make during these conversations will affect the outcome of the conversations and determine the nature of your characters relationship with them. If you successfully befriend the NPC’s they will be more willing to help you and will provide you with additional dialogue that reveals more about their back story. Some of the back stories and pretty messed up and will pull at your emotions. You cannot choose every possible conversation option. Some of them will end the conversation immediately or lock out other paths of dialogue.
The pacing is a little slow during the first few chapters but starts to speed up towards the later chapters. You will spend a lot of time reading and or listening to the conversations in game. While they do give you the option to mash a button and skip through the dialogue we recommend taking the time to listen to or read the conversations as that is how the story is told to you and the voice over work is very well done. The game also has a good soundtrack that fits nicely.
We noticed a few issues with the dialogue selection. If the dialogue choice you wanted to make was already selected and highlighted it wasn’t always clickable. Another choice needed to be selected before the choice you wanted to make would become clickable.
True to the cyberpunk genre, science and technology are a big part of the story. From Turing being an AI who develops a personality to genetic modifications using animal DNA to find cures for diseases you see the emphasis on futuristic sciences throughout. Sadly the genetic manipulation has repercussions causing the people who undergo it to manifest animal characteristics. The resulting chimera are called “hybrids” and treated badly. Some are even sterilized. There are also “pure humans” which are humans that have not been modified in any way.
And you guessed it, there is a divide between the “hybrids” and “pure humans”. While playing through the story you will need to interact with NPC’s from both sides to get more information to help with your investigation.
There are several locations to visit some are based on real San Francisco landmarks and locations. This was an interesting choice and great to see.
The pixel art style is nicely done but sadly it doesn’t come close to filling the screen. There is a lot of unused space above as well as on the left and right side. The lower area is used for the dialogue choices so we understand having that space available but it feels there is a lot of wasted space that could’ve been used for .
The game is more of a visual novel then a point and click as you will spend most of your time reading/listening to the game than playing it. Although, like some point and click games it does have some puzzles/mini games which are simple and pretty easy to figure. A few towards the end start to become more challenging.
This game does not have auto save at all so make sure you remember to save. This is something we forgot to do the first time playing and it necessitated replaying several hours of the game…
The game has multiple endings depending on the choices you make during the conversations with the NPC’s and Turing. Which is another reason to save often and make a secondary save.
A futuristic cyberpunk graphic novella. Great cast of voice actors. Arcade art style and soundtrack.
2064: Read Only Memories on Xbox One, PS4, Nintendo Switch, PSVita, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
It has a retro 16 bit art style reminiscent of Super Nintendo and a simple soundtrack. Sadly the soundtrack is the same for all of the levels which starts to become repetitive.
The movement in the game is simple but effective. You move around the level jumping over enemies and obstacles, and scaling walls to get to higher areas. Water is also an obstacle since your character can’t swim and you will be insta-dead if you land in any.
The controls are very basic. One button for jumping and another one to use your super power. Combat is almost non-existent given that your only options are to jump over them and run away or use a super power to blow them up.
The super powers are pretty straight forward. The first one restores your health, the second one lets you destroy enemies and traps when you come into contact with them, and the third gives you a shield that lasts for a few seconds and lets you come into contact with the enemies without taking damage. This gives you three strategies for getting through the levels.
While moving around the levels you will find a variety of pickups to assist you. There are green potions which are the in-game currency, hearts to refill your health, lightning bolts to refill your super powers, and two chests per level that give you a gold bar when opened. The gold bars are almost equivalent to player levels. When making purchases there is a minimum gold bar requirement along with a price in potions but the gold bars are not spent; you retain them. They’re just there to make it harder to grind out a bunch of stuff early on since you have to play further and find more chests to collect more gold bars.
There is a shop located on most every level. They are where you can purchase items or change which super power you have equipped and make a one time purchase of an additional gold bar. Shops are the only way you can swap out your powers after your initial selection.
Every few levels you’ll meet up with a witch. She’ll ask you a question and you’ll have two options to choose from for response. The final choice is the only one that makes a difference in which ending you see.
The 22nd level (out of 30) was different as it was a kind of a race level. You are being chased by the smoke monster that you see on the title screen when loading the game. The smoke monster will one hit kill you and you are unable to kill it.
The later levels become harder by adding more enemy types as well as removing mid-level checkpoints. Choosing the correct super power becomes much more important at this point.
While playing on Xbox we noticed an interesting twist for the achievements. They do not auto pop like most other games. They need to be “claimed” from the main menu in the store before they will unlock.
The game is fun and enjoyable for a pick up and play game if you have 15-20 minutes here or there to play through a few levels. Completing a level and collecting both of the gold bars hidden on it will award you with a medal for the level. After earning medals for every level the game loses replayability. The only reason to keep playing it after that would be to collect more potions to spend in the shop and finish upgrading your super powers.
Fun retro platformer. Basic controls and repetitive soundtrack.
Restless Hero is available on Xbox Play Anywhere, IOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.