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Déjà Vu Review

Déjà Vu from Publisher and Developer Eric Freeman

A short enjoyable puzzle game with a couple of cool mechanics and a very bright background.

A minimalist puzzle game

You need to move your square to the yellow square somewhere on the screen. Its start is pretty simple and can be completed without thinking. After a few levels they start to add new game mechanics and the difficulty starts to ramp up. 

Eventually you are introduced to the clone mechanic. Presumably this is the mechanic that inspired the title. It allows you to record your movements and clone your square. After making your clone it will play your recorded movements. This was a big surprise when we figured out that if you keep moving in one direction and clone yourself the recording will keep moving in that direction. This was one of the coolest mechanics introduced in the game. Overall, the controls and game mechanics are simple and work nicely as intended. 

There is a narrative thread in the game. It is told through text on screen after completing every few levels. We didn’t feel this “story” element really added to the game in any appreciable way. 

The game has a very relaxing soundtrack which helps soothe the frustration when getting stuck on a level. Some of the later levels you will probably end up restarting over and over trying to figure out the solution. Luckily, you can reset the level with the press of a button and get back to trying a different method within a second or two.  

There is the option to enable a Colorblind mode. We love to see developers putting in the effort to make their games more accessible for all gamers. The one thing we do wish is that there was an option to lower the brightness of the background or play the game in “dark mode” as most of the screen is white which can be painful for those with photosensitivity. 

As for replayability options, they added a “Best Time” under each level which gives you the option to replay each level trying to beat your best time. We would have loved to see an online leaderboard to compare your times against friends and strangers. There is also a Player Statistics area that you can see at the end of the level selection area which shows your Total Time and Total Deaths. The total time does not calculate the total amount of time played it just adds the total best time for each of the levels. The game is fairly short and can be completed within an hour depending on player skill. 

Déjà Vu is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Mr. Massagy: Mayo Edition Review

2 Games in 1 package

Mr. Massagy: Mayo Edition from Publisher and Developer Green Lava Studios

Humorous “Mature” dating sim.

Mr. Massagy: A dating Sim

You play as Johnny. Your “wingman” recommends a new dating app, Linger, to find girls that are up for giving massages. 

Like most dating sims you have different conversational responses to choose from when you’re on your dates. Some are innuendos, puns, and even cartoon references while others are kinda douche-y or “normal”. Some of the responses were not what we would’ve expected to say the least. 

Each character in your Linger app requires a certain player level to potentially match up with them. They also have specific preferences so you’ll need to match your profile description to what they’re looking for in order to be successfully matched up. You’ll earn stars for successful dates which let you progress onto the higher level character dates.

The star rating challenge for each of the dates adds some replayability for the people who want that while others will replay the dates just to see what happens with the other dialog options.

You have a total of 10 characters to choose from for dates. Some of them are the craziest cast of characters you might ever see in a videogame let alone the scariest dates you might ever go on. A couple of them are a little bit psycho and can lead to the opposite of a “happy ending”.

The gimmick in the game is that the controller vibrates a LOT. Like, you’re gonna wanna have fresh batteries or a wired controller when you play this game. Depending on how much your date likes your responses the controller will vibrate a little or a lot. And if your date is successful enough to get you a massage it’ll vibrate more. Successful dates with each person will lead to a different massage experience, both in terms of the pace and intensity of the vibrations. You are able to replay the date over and over again trying to get a better rating by picking different responses. You can also replay just the massage portion of any date you successfully completed.

You’ll want a turbo controller for this.

My Name is Mayo: A clicking game “with an emotional story”

This might be the strangest game ever. You literally just press a button to tap on a jar of mayo thousands of times. As each achievement unlocks the in-game achievement list will reveal the next lines in the short stories. There are multiple different “story lines” in the achievements/trophies as well as some random facts which are tied to specific milestone numbers of clicks. 

In order to progress each storyline you’ll need to click on the achievement picture in-game. Some of these will equip a new outfit on your jar of mayonnaise. You’ll then need to keep tapping to unlock the next achievement/outfit in that story line and repeat the process of equipping the new achievement and clicking some more until the whole storyline is unlocked. 

This part could’ve been organized or laid out in a much clearer and more obvious way. The current setup has the storylines all mixed together so it’s harder to see the connections between the achievements. They help themselves a little by color coding the text for each storyline and the locked achievement titles are a reference to the preceding achievement that needs to be equipped to unlock them. At first we weren’t able to follow that there were actual story lines at all due to the jumbled nature of the list.

Mr. Massagy: Mayo Edition is available on Xbox One. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Liquid Sunshine Review

Liquid Sunshine from Publisher and Developer God As A Cucumber

Fun puzzles. Great story and soundtrack. You might want to wear sunglasses because it’s really bright.

A Graphic Novel and Puzzle game in 1 package

It is a side scroller puzzle with 3 characters that you control; a Monkey, a Horse, and a Rhino. Each character has its own mechanics, strengths, and weaknesses that you will discover throughout the game. Some of the puzzles you will come across require the use of 1, 2, or all 3 of the characters to find the solution. All 3 of the characters need to make it to the right side of the screen before proceeding to the next puzzle or chapter. 

Like most puzzle games, it starts out pretty easy with basic puzzles teaching you the mechanics which it does nicely. The real challenge comes in the later puzzles, which require more and more steps to complete, making you move characters back and forth over the screen and replacing one character location for another when finding out that you need that for a later part of the puzzle. 

The story is told to you in the form of a graphic novel between levels. You start to learn and understand the relationship between the characters all while enjoying the Graphic Novel. This was an interesting choice and done very well. The Graphic Novel really earns the graphic part of its name as it has mature themes including violence, drug use, and crime. The visuals are great and are done in a black and white minimalistic design. They are able to get a surprising amount of detail only using black and white images both in the novel and with the level design. We experienced some eye fatigue caused by staring at the screen with the bright white areas contrasting with the black areas. There’s just so much stark white on the screen it’s like staring at a very bright bulb.

There are hidden diamonds on each of the levels for you to locate. Sadly there’s not much to do after completing the rather short game which can be completed in 1-2 hours depending on skill. Locating missed diamonds or rereading the graphic novel between the levels are the only reasons to replay the levels. We would have loved to see an option to read the graphic novel on its own without having to recomplete the levels.  

There is no voice over work in the game at all, just a really good soundtrack (almost retro feel) and sound effects. The game does a really good job between the soundtrack and effects you almost forget and don’t notice that there was not a single word spoken.   

Overall its an enjoyable puzzler, with a good soundtrack and interesting choice of artstyle. 

Liquid Sunshine is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Clash Force Review

Clash Force from Publisher Ratalaika Games and Developer Spicy Gyro Games

Feels like a mix of Megaman and Contra on the NES.

A side scroller platformer

Clash force is a fairly standard side scrolling platform. There are 3 different members of the Clash Force that you can play as, the only difference between them is cosmetic. The game has 3 difficulty levels; Normal, Hard and Expert. Hard appears to have more enemies while Expert has the same amount of enemies as Hard but you have 1 less health bar and the option to recover health has been removed.

As in any standard platformer you’ll progress to the right and shoot the enemies that appear on screen, most enemies only take 1 or 2 shots. While playing you will come across items to change your weapon, find hearts to heal your health, and a shield item that looks like a crest with an S in the middle that protects you from one hit before breaking. Fortunately, you have unlimited lives which can be helpful during the difficult areas of the levels or for less skilled gamers. 

Your life bar has 3 hearts. Unlike most games, getting hit doesn’t just take away some health. You’ll lose any upgraded weapon you picked up as well as 1 heart. Luckily hearts and weapons upgrade items spawn a few times per level so you can restore what you lost. To avoid taking damage when the enemies shoot at you you will need to time your jumps since there is no way to duck or block the attacks. 

The game and levels are pretty short as the levels can be completed within 2-3 minutes or less and the game can be completed in under 1 hour. There are 3 levels in each area before a boss fight. There are a total of 21 levels in the game. The boss fights remind us a lot of Megaman vs Dr. Wily fighting someone in a robot. Each of the bosses have a pattern of attacks that are easy to figure out and which is good since you’ll have to figure out the pattern in order to beat the boss.

After completing each level you are rewarded with a bonus area and a chance to pick your weapon upgrade or get a shield. If you are happy with what you have you can run through without picking up anything. This was nice to see as it gave us the option to leave without having to risk losing our weapon of choice.

The levels start becoming a little more challenging with new types of enemies. The platforming becomes harder too with the addition of moving platforms.

There are 5 different weapon items that you come across and you will be able to find your favorite after a few minutes. One weapon in particular really reminded us of the Spread shot from Contra which was our favorite weapon.

The game has the same background music on each level as well as the same sound effect for shooting no matter which weapon you are using. Since you will spend most of your time holding the shoot button you will get tired of the sound effect.

Clash Force is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

A Summer With The Shiba Inu Review

A Summer With The Shiba Inu from Publisher Ratalaika Games and Developer Quill Studios

A long story with a nice soundtrack. Convenient mechanics for scrolling back to reread passages. Lots of Dog puns.

A Visual Novel with Puns

This is a visual novel set in a world of dogs. It is riddled with canine puns which are amusing at first but some of them seem to be trying a little too hard at times. They used a lot of flashbacks to tell the story which made it a little confusing at some points and hard to follow. It would have been better with less re-reading needed if there was a clearer indication of what is a flashback and what is present day. We actually restarted the game at one point to try and see what we had missed because we got lost about what was happening. There is a button on the bottom of the screen that will show you to see all of the conversation logs as well as the choices you made. We used this several times later in the game when we got confused and needed to go back and reread what happened. This became almost overwhelming toward the end as the story is over 70,000 words long. 

The game has several endings for the story. The choices you make while playing through the story will determine the ending you receive. This adds a level of replayability to the game. 

They have an auto-play mechanic that allows you to be hands free and just read along with the story. The dialog is purely text based. There is no voice acting. The only sound you’ll hear is the soundtrack and an occasional “dog sound”. We found the soundtrack to be pleasant and varied. It added to the relaxed feeling of sitting back and reading a novel. 

The art work for the backgrounds looks a lot like photographs that have had an effect applied to them to make them look painted. The characters also looked a lot like photos with painted effects added just not to the same degree. Oddly, the clothes that the dogs are wearing looked like they’d been photoshopped onto the animals without having the blurring painted effect applied to them. 

A Summer with the Shiba Inu is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Task Force Kampas Review

Task Force Kampas from Publisher Eastasiasoft and Developer Casiopea Wave

Fairly short and straightforward SHMUP with good boss battles. A few missed opportunities that could’ve enhanced game play but still enjoyable for what it is.

A vertical shoot em up

Task Force Kampus is a vertical shmup. There are 5 different pilots or characters to choose from, each with their own bonuses. 2 of the 5 pilots are unlockable characters. You’ll need to complete the game for one of them and get enough coco collectibles (more about these later) to unlock the other one. The pilots all have their own individual and interesting looks but you only see the pilot when selecting it at the beginning and they all fly the same ship just in different colors. While the different options for pilots and their bonuses are great it seems like they missed an opportunity to add additional layers and options to the game by not allowing you to choose your ship or giving the ships any stat differences themselves.  

The screen has been split into 3 equal parts with the gameplay in the middle part and the sides left completely blank. Both Task Force Kampas and Red Death (previously reviewed HERE) are from the same Publisher Eastasiasoft. Both games seem to waste a lot of screen real estate but this may be a side effect of the need to limit the width of the play area in a shmup.

The game has an interesting mechanic that gives you hp regeneration for your ship if you can hold off on firing or taking damage for a set amount of time. It appears that hp regen delay is different for each of the pilots. This stat would be nice to know when choosing your pilot.

There are 3 bosses you will fight while working your way through the game. The boss battles are enjoyable and they appear to each have their own theme songs that play while fighting them (some of the songs are better than others). Each of the bosses has a movement and attack pattern that can be figured out pretty easily. Once you catch onto the pattern you can see where to position yourself on screen to avoid taking damage so you can hang out there and heal up. If you’re able to figure out the pattern the game is pretty short and can be completed in about 10 minutes depending on player skill. 

Meteors and enemies have a chance to drop the in-game collectible, Coco, when destroyed. A coco is a golden dinosaur. These collectibles add to your score and if you collect enough of them you will be rewarded with a flying coco wearing a helmet that is tethered to your ship who will attack enemies. These are also what you need to collect enough of to unlock one of the pilots as a playable selection.

There is a High Score leaderboard present in the game and it does have stats showing how many wins, deaths, and most cocos collected. Another missed opportunity here, the leaderboard is local only and only shows the top 3. We are glad they included a leaderboard so we can see our stats but would have loved to see it as an online leaderboard to be able to compare scores with friends and globally. 

Task Force Kampas is available on Xbox One, PS4, PS Vita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.