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Destroy All Humans! Review

Destroy All Humans! from Publisher THQ Nordic and Developer Black Forest Games

Remake of the first game with some additional gameplay features. Some of the dialog is a little dated.

A remaster of the Original Destroy All Humans.

The game takes place in the United States of America in an alternate history circa 1959. An alien named Cryptosporidium-136 was sent to earth to prepare for the invasion and disappeared. You play as Crypto-137 sent to earth to figure out what happened to Crypto-136. Crypto’s mission is to infiltrate and sabotage secret government facilities and defeat Majestic (the secret shadow government organization in charge of everything), find out what happened to Crypto-136, and finish his mission. 

While invading earth you will travel to different locales around the USA, and have to deal with townsfolk, police, the military (tanks, trucks, soldiers and robots), and Majestic. Everyone is scared of you. If they spot you, they’ll try to stop and kill you before you can take over the world.  

Luckily you have a lot of alien tech at your disposal to aid you on your mission; like various weapons, a jetpack, a flying saucer, and several awesome abilities. Your abilities are Holoclone, which lets you disguise yourself as a holographic clone of anyone, Cortex Scan, which lets you read people’s minds to get intel and provides a little back story, Psychokinesis, lets you pick up and throw things or even people, and Brain Extraction, to pull the brains out of humans.

The Voice Over work for the main characters is great but the townsfolk are a little off and tend to be repetitive. We noticed that the repetition in the NPC dialog isn’t limited to their conversations. There’s also a limited amount of variety in what you hear when scanning their brains. The thoughts start to repeat after just a few minutes of scanning people. Some of the thoughts also just seemed dated and kinda wrong by today’s standards. While playing you will occasionally hear Crypto cracking jokes about the human race. Some of them are kinda funny.

The little things that have been added to the remake makes the game very enjoyable to play for fans of the series or for those who are new to it. They added a new system to this game that was not present in the previous iterations of Destroy all Humans. There are optional bonus objectives to complete for each mission. You can still complete the missions without completing the bonus objectives. Mission replay is available at any time to give you the chance to go back and try them again. Completing all of the bonus objectives in select missions will unlock skins for Crypto. We liked the replayability this adds to the game.  

Once you finish the mission for each town, you’ll unlock a free roam option for the location. This lets you access all areas of the town so you can find the collectibles and easily access the 4 challenge areas for each location. The challenges are Armageddon, Abduction, Race, and Rampage. You will receive a star rating for the challenges. They can be a bit of a struggle at first since Crypto only has stock weapons and not all of his powers are unlocked. They become a lot easier and more fun if you go back with a maxed out Crypto with all of his powers and weapons unlocked and upgraded.

The game has a good check point system that makes saves pretty often. This comes in handy at times but can be your bane at other times. We ran into an issue on a mission where we needed to protect a truck from taking too much damage. The truck had 1 hit left when we hit a checkpoint triggering a save and had to finish the rest of the mission making sure it did not get hit at all. We ended up having to restart the mission and protect it better at the beginning as it was easier and less frustrating than the alternative.

There are a good variety of mission types. Some will have you destroying or sabotaging things (buildings, Tesla coils, military equipment), others require stealth. Some are follow or escort missions for both people and vehicles. The stealth missions can be a challenge if you are not patient as you will spend a good amount of time in Holobob form. While in Holobob form you are unable to use your powers as this would compromise the illusion and get you spotted.

Destroy All Humans! is available on Xbox One, PS4 and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Bunny Memory Review

Bunny Memory from Publisher and Developer DillyFrame

A bunny-fied digital version of the classic memory card game. Couch co-op and single player options.

A card matching memory game

A bunny twist on the classic memory card game. Instead of being limited to images like the card game used you’ll also have the option of numbers or letters. The game board can be between 2×2 to 10×10. The number and letter options are very easy to read and see the differences between them but the bunny images game type option is a little harder to see the difference. They do show a larger version of the image in the bottom left corner of the screen when you flip over the cards which makes it easier to see what they are but it’s still more difficult than the numbers and letters. 

The game is pretty simple. The concept is basic and it has very simple controls. This makes it easy to pick up and play for gamers of all ages. The smaller sized boards would be especially good for younger gamers. When you successfully match a pair of cards you earn a MP credit. These are used to unlock Memories which are screenshots from previous DillyFrame games. 

Once you find all of the pairs the game ends and you are provided with a choice to start a new game or go back to the main menu. Starting a new game means you have to pick the size of your game board and what’s on the cards again. We wish there was a way to play again without having to pick the game options all over again.

The game uses the same characters and artstyle that are present in the other DillyFrame games. They do have a split screen couch co-op option which is a nice addition.

Bunny Memory is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

SokoBunny Review

SokoBunny from Publisher and Developer DillyFrame

Cute cartoony puzzle game that offers multiple difficulty levels to fit players’ skill. Very similar to the previous Bunny title with some improvements.

A Soko Puzzle Game

This is a slide puzzle type game similar to its predecessor Bunny Parking. Your character is a big eared, big footed, brightly colored bunny and your job is kicking stacks of boxes around to fill the part of the floor covered in pallets.

You’ll know the stack of boxes is on a pallet when it lights up, turns slightly transparent, and sports a large green check mark hovering over top of it. The boxes will have the same reaction no matter which box is on which pallet so it doesn’t necessarily mean that you’ve got it in the correct location to solve the puzzle/level. 

The graphics and controls look and function the same way they did in Bunny Parking which we previously reviewed here. You are able to customize your Bunny by kicking paint cans to change the color of your Bunny,overalls, and hat. 

One improvement over the previous game is the addition of an undo button. This lets you undo your last box move. It comes in handy when you make a mistake or when playing the very large Maxi levels. Word of caution: If you’re standing too close to the box when you hit undo, it can hit you and knock you right out of the puzzle area.  

There is a helpful training mode in the game with the option to turn on hints which is a good place to start. Sadly the hint option is only available in the training area of the game.  

The game has 3 different difficulty levels; Mini, Midi and Maxi. The differences between these levels is the size of the puzzles and how many stack of boxes you need to move. You can start at any difficulty level you want to, but you always have to complete the puzzles in numerical order within the difficulty selected. As you progress within the levels, the puzzles will gradually get larger and more complex with more boxes and pallets.

The Mini puzzles are the smallest. Most of these can be completed within a few minutes and about 20-30 moves. Midi puzzles are mid-sized. You’ll start to notice that you have less room to move around which limits your available moves. Maxi puzzles are the largest and most difficult. Some of these can take quite a while and hundreds of moves to successfully complete. 

Jumping straight from Level 1 on Mini, to Level 1 Midi, or Maxi is a very steep difficulty ramp. Playing through all 50 levels of Mini first makes for a smoother transition before starting Midi.  

We encountered an issue with some NPC Bunnies getting into the puzzle’s area and hiding behind boxes. If you kick them or kick a box into them they will retaliate by kicking you back. They are able to kick you out of the enclosed puzzle area. Fortunately, there is an SOS button in the menu that will return you to the garage so you can re-enter the puzzle area. Unfortunately, this is never demonstrated or explained anywhere in the game. We figured it out by mistake. This would have been a very good thing to include in Training mode. 

Much like its predecessor, Bunny Parking, if you want a break from the puzzles there are some activities available on the map. You play on the playground equipment, bounce on some trampolines, ride the teacups, or play a game of soccer. It also has the same Buffs available for purchase that they had previously. However, instead of buying them with golden carrots picked up from the carrot patch, you now have to earn currency from kicking boxes while solving puzzles in order to purchase the buffs. Most of the buffs are pretty cheap. The only more expensive ones are the ones that change you from a boy bunny to a girl bunny, or a chicken. All of the buffs wear off after a little while. 

While the puzzles were somewhat enjoyable and the improvements over the last game much appreciated, we can’t shake the feeling that they were really just reusing every possible asset both game mechanic-wise and visual. 

SokoBunny is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

7th Sector Review

7th Sector from Publisher Sometimes You and Developer Носков Сергей

A really good and challenging puzzle game.

A side scrolling dystopian cyberpunk puzzle game.

This is a visually dark game with a correspondingly dark narrative. The lighting and color palette really sell the dystopian cyberpunk future. You’ll want to pay attention to what’s happening in the background of the levels as that’s where you’ll see the majority of the narrative taking place.

The story is elegantly told without saying a single word. It unfolds organically while playing the game, scanning HDD’s, and watching the background to see what is happening.   

The sound track and graphics are very well done. They really capture the feel of a dystopian future. The soundtrack is never overwhelming. It subtly enhances the feeling of the environment and transitions from level to level. 

You start out as a little spark of energy traversing your way around the levels using power cables strung along the floor, walls, and ceilings. You will need to jump between these to gain access to other areas in the levels. As you move through the levels you’ll take over different objects from a remote control car, a robot ball that rolls around the floor, a mech with a gun, and more. Each new form will introduce new unique mechanics that will be needed to solve the different puzzles. 

The puzzles are typically math, logic, and physics based. Some of the puzzles or obstacles have an element of timing or luck involved which can be a little annoying after multiple restarts.You can brute force some of the puzzles while others require a little more time and effort as a wrong answer results in death and a restart from checkpoint. We found a few of them to be harder than they should be due to the “answer key” or clues being too small and hard to see due to the lighting or issue with the controls or physics. Most of the puzzles will have different solutions when reloading which will either keep you thinking or frustrate you depending on how you feel. 

One thing is for sure, the developer does not believe in holding your hand. They give only the bare minimum of instruction at the beginning of the game. The rest is up to you to learn through trial and error. As a result, some of the puzzles will take a few deaths to figure out what you need to do. 

The game has 4 different endings that are determined by the extra puzzles you solve or not while playing through the levels. It has 48 different levels and can be completed in a few hours. 

7th Sector is available now on Xbox One, PS4, Nintendo Switch, Windows and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Williams Pinball: Volume 5 Review

Williams Pinball: Volume 5 From Zen Studios

A DLC pack of 3 Pinball Tables for PinBall FX3

This is a classic pinball game that harkens back to long hours spent at the arcade. All of the tables let you toggle between a snazzy animated landscape and the original version of the tables at any time. Seeing the tables in the original version really adds to the nostalgia and captures the feel of playing the tables in person. The animated versions are fun and provide more interaction than their more static counterparts.

Each table has a great animated LED Score screen. They also each have a skippable intro that gives you history on the table.

No Good Gofers

A golf themed table that reminds me a little of the Caddyshack film as you are harassed by a pair of gophers. The table is really colorful and has a cartoonish look and the animated golfer freaking out breaking his clubs and tossing them around was nicely done and fit the table.

Out of the 3 tables in the pack this table seems to be the simplest and is the only table to have a 3rd flipper. That’s right, a 3rd flipper. It’s on the right side in the upper part of the table and is tied to the traditional right flipper. It’s nice having the assistance getting a little more oomph out of your shots but requires some quick reflexes to take the best advantage of it.

Cirqus Voltaire

This table has a Circus theme. You have the option to change the color of the neon lights and the ball before you start the table. The table is very colorful and has more lights on it than the other tables in this pack. 

One of our favorite things about this table is the Greenfaced Ringmaster. In the animated version he taunts you and dances around on the side talking smack everytime you make a mistake. In both the animated and physical version of the table his head pops out at the back of the table and opens a target for you to shoot with your ball. After all that taunting it’s rather satisfying to knock him in the noggin a time or two when you get the chance.

Tales of the Arabian Nights

This table takes us through several of the Tales of the Arabian Nights. There is a huge Genie, a flying carpet, and fireballs in the animated version. The original version has a physical genie and both versions of the table have a magic lamp that spins around on the table when you hit it with the ball. The lamp is an interesting twist that introduces some extra challenge to the table. Depending on the position of the lamp, different pathways are either open or blocked. This introduced a much higher level of challenge for scoring but also a really fun mechanic. 

With the addition of the extra obstacles on this table it requires a lot of skilled shots to make it through the challenges or to successfully complete any of the stories from the Tales. 

Whether you’re a pinball wizard or not, this expansion offers something fun and can help you while away many hours.

Williams Pinball: Volume 5 is available on Android, Mac OSX, PS4, Switch, Windows, Xbox One and iOS. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Don’t Die, Minerva!

This review is based on a Preview copy of the game that was provided to us for the purpose of reviewing the game. The final version may have differences from what we experienced.

Don’t Die, Minerva! From Xaviant

A Rogue-lite, twin stick shooter, with RPG elements.

You play as a little girl named Minerva along with her stuffed animal companion, who finds a group of haunted houses. You have to make your way through 3 different buildings, clearing the rooms by defeating evil ghosts, collecting gold, and stopping the Master who is the boss character on the top floor of each of the buildings. 

The game has a Luigi’s Mansion feel with the way you go into the rooms to clear out the enemies by using light. The primary difference is that here you aren’t vacuuming up the enemies. 

The gameplay is pretty simple and becomes a little repetitive as there is no story element included at the time of this writing. Once you complete the game you are able to replay it on a harder difficulty while keeping all of the upgrades you unlocked during your first playthrough (New Game+). 

They made an unusual choice with the soundtrack. There is only music while the enemies are on screen after that it fades away and you are left with nothing but the sound effects of your character walking around. The musical selections seemed incongruous. Sometimes it was what one would expect it to be, a little eerie and combat appropriate, while other times it was upbeat and just felt weird. 

One of the most fun mechanics is the stuffed animal companions. They were a lot of fun to use, had good variety in their area attacks, and were my weapon of choice simply because of how much I enjoyed using them. They do have a cooldown period but it’s fairly quick to recharge, especially with the right upgrades.

They’ve also combined stamina and mana together into one gauge so dodging/rolling and attacking with your stuffed animal of choice or flashlight will all deplete your blue energy bar. Fortunately your energy regenerates automatically. Your health, however, does not. But they do give enough health pickups as well as energy boosters throughout the levels to help keep you moving in the right direction.

You get loot drops from defeating enemies and looting chests or breakable items. You also have the option to purchase items from the store; more on that a little later. You can use these items to swap out your flashlight, equipment, and stuffed animal companion for more powerful versions. Each item has base abilities/powers and the option to add a stone to add an elemental damage attribute. They also have a rarity mechanic that keeps things interesting and almost scratches that “loot collecting” itch of always trying to find better and more powerful loot. If you do an excessive (some might say obsessive) degree of looting and upgrading you might feel a little overpowered at some stages but it’s absolutely required in order to be successful against some of the more powerful enemies you encounter in later levels.

Each of the buildings has its own groups of enemies that you will kill over and over again. Every once in a while a new type or variant of the same enemy is added. Some of them can only be attacked a certain way as they are able to block damage. This adds a bit of variety and challenge to the combat and helps save it from what would otherwise feel rather stale and monotonous.

There also appears to be a limit on the amount of enemies that will spawn in the room at one time depending on the size of the room. This will be helpful during the harder difficulties or for younger players. 

The whole map is procedurally generated. Each floor of the building is considered its own level. Each level has multiple rooms, a fountain, and an elevator that takes you directly to the next floor. You have one opportunity per level to return to the courtyard and buy items or upgrades. To do this, you’ll toss a coin into the fountain and open a portal. You return via the same portal and from there your only option is finishing the level by finding the key and reaching the elevator. The procedural generation adds some variety to the game. Each room has a unique look and feel. This also adds some degree of replayability to the game since it won’t be exactly the same every playthrough. Because of the limitations on returning to the courtyard to purchase upgraded items or skills, it’s important to loot the levels so you don’t end up underpowered. 

The courtyard is where you can interact with the friendly ghosts associated with each tower you’ve unlocked. The ghosts have unique skills you can unlock by purchasing them from the ghosts using the “essence” you’ve collected. There is also a shop area in the courtyard where you can spend your coins on new equipment and stones. There is a good balance between the cost of items and the amount of coin you’re likely to have after completing the levels. 

We have run into a few issues with the controls not responding for a few seconds here or there, clipping into fountains and getting stuck, and some audio issues. We know the game is currently in Game Preview and is not completed at this time so hopefully some of those issues will be resolved in the final version.

A simple and fun twin stick shooter. Sometimes feels like the game isn’t sure what genre it wants to be.

Don’t Die, Minerva! will be available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.