The Touryst from Publisher and Developer Shin’en Games
A fun voxel art style, Island Vacation themed, puzzle game.
You play as a bespectacled mustachioed tourist on vacation. You will be visiting islands, relaxing, taking photos, scuba diving, and other things you would expect to do while on vacation. While on the islands you will discover and explore monuments and complete tasks (To-do lists) that people offer you.
You travel between islands with the assistance of the friendly boat captain who chauffeurs you around. As the game progresses you’ll gain access to new islands. To gain access you have to first discover the islands from travel guides. Some of these are received from characters but most are purchased from a store.
Most of the islands will have a monument for you to explore. You have to solve a puzzle just to open the monument so you can enter. Once inside there are more obstacles leading to a boss fight to obtain the orb inside. Most of the obstacles are pretty straightforward, while others are a bit tricky and will require you to move the camera around to try to figure out the solution.
You are able to purchase new “upgrades” for your character at a store once they are unlocked by story progression. The introduction of the new upgrade abilities is paced well. They’re also necessary to reach some areas that are otherwise inaccessible. Between those areas being temporarily inaccessible and To-Do’s that will be picked up on later islands, you’ll end up going back and forth to each of the islands several times.
There is a surprisingly large number of mini games as well as to-do lists. Most of the to-do’s are not required for story progression. They are easy to understand and figure out what is needed, and have good mechanics. Many games suffer with poor mechanics in their mini games when they have a lot of them. For the most part The Touryst managed to maintain good mechanics in their minigames. The only exceptions to this were in the retro arcade games found on one of the islands. There’s a To-Do list task related to beating the high score on all 3 of these. They can be a bit frustrating due to issues with the minigame mechanics/physics.
Each of the islands has its own look, feel, and theme. This makes it a lot easier to remember what is on which island when you have to go back to finish future To-Dos.
Overall, we enjoyed playing this game. The puzzles and little games were enjoyable. Other than a couple of issues with game mechanics in one or two places it plays really well and can be completed in 6-8 hours. You can complete the story missions in less time if you skip the side missions (To-Do lists).
The Touryst is available on Xbox One, Nintendo Switch, and Windows.
A short enjoyable puzzle game with a couple of cool mechanics and a very bright background.
A minimalist puzzle game
You need to move your square to the yellow square somewhere on the screen. Its start is pretty simple and can be completed without thinking. After a few levels they start to add new game mechanics and the difficulty starts to ramp up.
Eventually you are introduced to the clone mechanic. Presumably this is the mechanic that inspired the title. It allows you to record your movements and clone your square. After making your clone it will play your recorded movements. This was a big surprise when we figured out that if you keep moving in one direction and clone yourself the recording will keep moving in that direction. This was one of the coolest mechanics introduced in the game. Overall, the controls and game mechanics are simple and work nicely as intended.
There is a narrative thread in the game. It is told through text on screen after completing every few levels. We didn’t feel this “story” element really added to the game in any appreciable way.
The game has a very relaxing soundtrack which helps soothe the frustration when getting stuck on a level. Some of the later levels you will probably end up restarting over and over trying to figure out the solution. Luckily, you can reset the level with the press of a button and get back to trying a different method within a second or two.
There is the option to enable a Colorblind mode. We love to see developers putting in the effort to make their games more accessible for all gamers. The one thing we do wish is that there was an option to lower the brightness of the background or play the game in “dark mode” as most of the screen is white which can be painful for those with photosensitivity.
As for replayability options, they added a “Best Time” under each level which gives you the option to replay each level trying to beat your best time. We would have loved to see an online leaderboard to compare your times against friends and strangers. There is also a Player Statistics area that you can see at the end of the level selection area which shows your Total Time and Total Deaths. The total time does not calculate the total amount of time played it just adds the total best time for each of the levels. The game is fairly short and can be completed within an hour depending on player skill.
Déjà Vu is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Task Force Kampas from Publisher Eastasiasoft and Developer Casiopea Wave
Fairly short and straightforward SHMUP with good boss battles. A few missed opportunities that could’ve enhanced game play but still enjoyable for what it is.
A vertical shoot em up
Task Force Kampus is a vertical shmup. There are 5 different pilots or characters to choose from, each with their own bonuses. 2 of the 5 pilots are unlockable characters. You’ll need to complete the game for one of them and get enough coco collectibles (more about these later) to unlock the other one. The pilots all have their own individual and interesting looks but you only see the pilot when selecting it at the beginning and they all fly the same ship just in different colors. While the different options for pilots and their bonuses are great it seems like they missed an opportunity to add additional layers and options to the game by not allowing you to choose your ship or giving the ships any stat differences themselves.
The screen has been split into 3 equal parts with the gameplay in the middle part and the sides left completely blank. Both Task Force Kampas and Red Death (previously reviewed HERE) are from the same Publisher Eastasiasoft. Both games seem to waste a lot of screen real estate but this may be a side effect of the need to limit the width of the play area in a shmup.
The game has an interesting mechanic that gives you hp regeneration for your ship if you can hold off on firing or taking damage for a set amount of time. It appears that hp regen delay is different for each of the pilots. This stat would be nice to know when choosing your pilot.
There are 3 bosses you will fight while working your way through the game. The boss battles are enjoyable and they appear to each have their own theme songs that play while fighting them (some of the songs are better than others). Each of the bosses has a movement and attack pattern that can be figured out pretty easily. Once you catch onto the pattern you can see where to position yourself on screen to avoid taking damage so you can hang out there and heal up. If you’re able to figure out the pattern the game is pretty short and can be completed in about 10 minutes depending on player skill.
Meteors and enemies have a chance to drop the in-game collectible, Coco, when destroyed. A coco is a golden dinosaur. These collectibles add to your score and if you collect enough of them you will be rewarded with a flying coco wearing a helmet that is tethered to your ship who will attack enemies. These are also what you need to collect enough of to unlock one of the pilots as a playable selection.
There is a High Score leaderboard present in the game and it does have stats showing how many wins, deaths, and most cocos collected. Another missed opportunity here, the leaderboard is local only and only shows the top 3. We are glad they included a leaderboard so we can see our stats but would have loved to see it as an online leaderboard to be able to compare scores with friends and globally.
Task Force Kampas is available on Xbox One, PS4, PS Vita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Concept Destruction from Publisher Ratalaika Games and Developer Thinice Games
Enjoyable cardboard demolition derby. Well executed and easy to play with surprising solid driving mechanics.
Cardboard Demolition Derby
The game is a demolition derby with remote controlled cardboard cars. The play area is a cardboard arena sitting atop a large table in the concept garage. The arena is still littered with the scissors, pens, sticky notes, highlighters, tape, and rulers used to make the cars. To win you must cause the destruction of your rivals by inflicting enough damage to cause them to eject their batteries before they do the same to you.
There are a total of 8 different cars that you will unlock while playing the game, each with their own stats.
While driving around your car will get damaged from smashing into other cars, walls and objects in the arena space. They did a great job making it easy to see the amount of damage your car takes in different areas. If you take enough damage on the left side your door will fall off and so can the tires. You also see that part of your car crushed in. If/when your car takes too much damage you will lose your battery and your car is dead.
The car physics are better than typically found in games like this. The handling responds to the damage taken in a realistic way. If you lose a tire your car will drive like it only has 3 wheels and will lean to the side that’s missing a tire. The controls are good and responsive which is always nice to see. Like most of the arcadey driving games you have no gears to shift through just gas, brake, e-brake, and boost.
There is a “School” option which is the game’s tutorial. It provides a helpful place to start teaching you the basics. It is broken down into 3 sections: learning how to drive and control your car, explaining the way you damage other cars, and learning how to roll back onto your wheels. The last section is very useful as your car gets turned over a lot.
They also built a photo mode and gave it more options than we expected. You are able to take the camera anywhere on the level and even go through walls and buildings. There are some issues with clipping when you move the camera through a building like some of the walls disappear for a second and come back. You can also spin the camera in 360 degrees and adjust the focus if you’re trying to take an artsy shot. You might even be able to spot an easter egg or two while in photo mode since you’ll be able to see things you can’t normally see.
After you complete the level by winning or when your car gets destroyed you are provided with a results screen. This will show your score, the amount of cars you killed, the time left in the round, your car battery percentage, and a breakdown of the damage your car took. It was nice to see the breakdown of how much damage each part of the car took while you fought for victory in the cardboard death match.
Overall the game does a really great job presenting information visually. Not just on the results screen either. When selecting your car, they clearly display the stats so you can see how the cars compare to each other. They also clearly show where and how much damage you’re taking during the derby so you can effectively protect your weak areas while trying to maximize the damage you’re dealing to your opponents.
There are 8 levels in the game, each with a different theme. They range from a fancy plaza complete with fountain, stonehenge, a really cool football stadium, and a forest among others. Some of the levels reminded us of the Micro Machines games for those of you that remember them.
Concept Destruction is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Cute cartoony puzzle game that offers multiple difficulty levels to fit players’ skill. Very similar to the previous Bunny title with some improvements.
A Soko Puzzle Game
This is a slide puzzle type game similar to its predecessor Bunny Parking. Your character is a big eared, big footed, brightly colored bunny and your job is kicking stacks of boxes around to fill the part of the floor covered in pallets.
You’ll know the stack of boxes is on a pallet when it lights up, turns slightly transparent, and sports a large green check mark hovering over top of it. The boxes will have the same reaction no matter which box is on which pallet so it doesn’t necessarily mean that you’ve got it in the correct location to solve the puzzle/level.
The graphics and controls look and function the same way they did in Bunny Parking which we previously reviewed here. You are able to customize your Bunny by kicking paint cans to change the color of your Bunny,overalls, and hat.
One improvement over the previous game is the addition of an undo button. This lets you undo your last box move. It comes in handy when you make a mistake or when playing the very large Maxi levels. Word of caution: If you’re standing too close to the box when you hit undo, it can hit you and knock you right out of the puzzle area.
There is a helpful training mode in the game with the option to turn on hints which is a good place to start. Sadly the hint option is only available in the training area of the game.
The game has 3 different difficulty levels; Mini, Midi and Maxi. The differences between these levels is the size of the puzzles and how many stack of boxes you need to move. You can start at any difficulty level you want to, but you always have to complete the puzzles in numerical order within the difficulty selected. As you progress within the levels, the puzzles will gradually get larger and more complex with more boxes and pallets.
The Mini puzzles are the smallest. Most of these can be completed within a few minutes and about 20-30 moves. Midi puzzles are mid-sized. You’ll start to notice that you have less room to move around which limits your available moves. Maxi puzzles are the largest and most difficult. Some of these can take quite a while and hundreds of moves to successfully complete.
Jumping straight from Level 1 on Mini, to Level 1 Midi, or Maxi is a very steep difficulty ramp. Playing through all 50 levels of Mini first makes for a smoother transition before starting Midi.
We encountered an issue with some NPC Bunnies getting into the puzzle’s area and hiding behind boxes. If you kick them or kick a box into them they will retaliate by kicking you back. They are able to kick you out of the enclosed puzzle area. Fortunately, there is an SOS button in the menu that will return you to the garage so you can re-enter the puzzle area. Unfortunately, this is never demonstrated or explained anywhere in the game. We figured it out by mistake. This would have been a very good thing to include in Training mode.
Much like its predecessor, Bunny Parking, if you want a break from the puzzles there are some activities available on the map. You play on the playground equipment, bounce on some trampolines, ride the teacups, or play a game of soccer. It also has the same Buffs available for purchase that they had previously. However, instead of buying them with golden carrots picked up from the carrot patch, you now have to earn currency from kicking boxes while solving puzzles in order to purchase the buffs. Most of the buffs are pretty cheap. The only more expensive ones are the ones that change you from a boy bunny to a girl bunny, or a chicken. All of the buffs wear off after a little while.
While the puzzles were somewhat enjoyable and the improvements over the last game much appreciated, we can’t shake the feeling that they were really just reusing every possible asset both game mechanic-wise and visual.
SokoBunny is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.