Bunny Parking from Publisher and Developer DillyFrame
Harder than you’d think for a cartoony “kids” puzzle game.
A Slide Puzzle Game
You play as a bunny who is a valet and needs to move a Red car from one end of a parking lot to the other. The lot is full of vehicles that are blocking the way. You need to kick the cars to move them and clear the path.
The game has 3 difficulty levels; Easy, Normal and Hard. You can start at any difficulty level you want to but you always have to complete the puzzles in order for each difficulty. As you progress through Easy they begin to introduce new obstacles and increase the difficulty of the puzzles. This prepares you for the increased challenge of Normal. Normal will likewise become increasingly difficult with more obstacles limiting your available moves. Before you even get to Hard you’ll find that you can no longer clear the whole pate. Instead you’ll sometimes need to move the vehicles blocking your path back and forth multiple times as you clear part of the path, move forward, and then move the vehicles around you to clear the next part of the path and exit. Jumping straight from Day 1 Easy, to Day 1 Normal, or Hard is a very steep difficulty ramp. Playing through all 100 levels of Easy first, makes for a smoother increase before starting Normal.
The graphics are pretty basic and simple, almost cartoony and very colorful.
The audio is simple and peppy there appears to be 3-4 different songs that will play while working on the puzzles.The songs are kind of an electronic polka and pretty repetitive. Fortunately, you can turn off the music in the menu if it starts to drive you as crazy as the little bunny valet. The vehicles will also honk when you kick them if they can not be moved in that direction. You will hear the car horn a lot. This is partly due to poor hit detection and vehicles not being able to detect which one you’re trying to kick and in which direction.
If you get bored of kicking cars you could play some soccer, jump on a trampoline, wreak havoc on some carrots from the patch, or go for a boat ride. There are a few other hidden things on the map for you to do if you decide you want to explore for a bit. We liked that there was more to do than just kick a bunch of cars and trucks around the parking lot.
The game does have a multiplayer/co-op option. We had a very hard time finding anyone to play with so we could test this out. When did finally find one person online to play with. The multi-player is indeed just co-op. One joins the other’s game. You can play soccer against each other or work on the puzzle together.
The controls are very simplistic but work fairly well.
The game is enjoyable and could be especially fun to play with younger gamers. We did run into a few issues with cars not responding to being kicked and a lot of unpredictability with kicking the soccer ball.
Bunny Parking is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Vasilis from Publisher Sometimes You and Developer Marginal Act
Kind of a weird story. If you’re looking for a slow paced game this is probably right up your alley. If you’re not a fan of walking simulators it may not be a good fit.
Hand drawn in black and white side scrolling adventure.
The story is based on political events in Ukraine during 2014. You play an elderly lady named Vasilis who is trying to locate her husband. While searching for him you’ll have to make your way through the troubled city. There are riots happening throughout the city as it starts to burn.
You have several locations to visit while exploring the town. The locations start to become weirder the further into the story you progress.
You’ll pick up items around the town to trade with the townspeople for other items necessary to continue the story and access new areas. There were a few times during the earlier “days” where we were unsure what to trade to whom in order to progress. We traded every item we had until finally finding the right thing. This was only confusing during the earlier parts of the game as it became clearer what you needed to trade with whom during the later days.
Most of the actual game play is walking back and forth around the town locating items to trade and going from location to location. It starts to feel like a walking simulator.
The controls are pretty simple but a little loose. We found the in game map to be pretty useless since you will be going to the same locations over and over again. You will also pick up a to-do list which will help you figure out what to do and where to go.
There were a few times we got stuck on invisible walls which became a little frustrating. Moving Vasilis around with the thumbstick seemed loose and it was very easy to drift up or down while trying to walk a straight line. We had better results using the D-pad to ensure there was no vertical drift when trying to walk horizontally across the screen.
The artstyle is hand drawn in black and white. Most of the animations are very simple with only a few frames that repeat over and over again.
The audio is very minimalistic. There’s not so much a “soundtrack” as there is different background or ambient noises for different locations. There’s no voice acting either. Just a “scratching” sound to represent speech while dialog boxes are on the screen.
The game is a little short and can be completed in just a few hours depending on how familiar you become with the best paths to traverse the town. After about an hour of walking back and forth you’ll wish there was the option to allow Vasilis to run.
Vasilis is available on Xbox One, PS4, PSP and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
7th Sector from Publisher Sometimes You and Developer Носков Сергей
A really good and challenging puzzle game.
A side scrolling dystopian cyberpunk puzzle game.
This is a visually dark game with a correspondingly dark narrative. The lighting and color palette really sell the dystopian cyberpunk future. You’ll want to pay attention to what’s happening in the background of the levels as that’s where you’ll see the majority of the narrative taking place.
The story is elegantly told without saying a single word. It unfolds organically while playing the game, scanning HDD’s, and watching the background to see what is happening.
The sound track and graphics are very well done. They really capture the feel of a dystopian future. The soundtrack is never overwhelming. It subtly enhances the feeling of the environment and transitions from level to level.
You start out as a little spark of energy traversing your way around the levels using power cables strung along the floor, walls, and ceilings. You will need to jump between these to gain access to other areas in the levels. As you move through the levels you’ll take over different objects from a remote control car, a robot ball that rolls around the floor, a mech with a gun, and more. Each new form will introduce new unique mechanics that will be needed to solve the different puzzles.
The puzzles are typically math, logic, and physics based. Some of the puzzles or obstacles have an element of timing or luck involved which can be a little annoying after multiple restarts.You can brute force some of the puzzles while others require a little more time and effort as a wrong answer results in death and a restart from checkpoint. We found a few of them to be harder than they should be due to the “answer key” or clues being too small and hard to see due to the lighting or issue with the controls or physics. Most of the puzzles will have different solutions when reloading which will either keep you thinking or frustrate you depending on how you feel.
One thing is for sure, the developer does not believe in holding your hand. They give only the bare minimum of instruction at the beginning of the game. The rest is up to you to learn through trial and error. As a result, some of the puzzles will take a few deaths to figure out what you need to do.
The game has 4 different endings that are determined by the extra puzzles you solve or not while playing through the levels. It has 48 different levels and can be completed in a few hours.
7th Sector is available now on Xbox One, PS4, Nintendo Switch, Windows and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
You select your vehicle, the music track, the game mode, and the level. Your objective is to collect the notes by driving over them while avoiding red obstacles. At the end of the level you’ll see how many notes you hit, your combo, your score, and how many stars you earned out of 3.
The controls are simple. You only use the d-pad or the left thumb stick to move left or right on the road while driving. There is no acceleration or braking. You could play this game one handed if you wanted to.
It has retrowave style graphics with a lot of neon. The levels are extremely colorful and the game has a photosensitivity warning before you start the game. This warning is well deserved. If you have any issues with bright or flashing lights you should stay away. While our reviewer doesn’t have any issues with photosensitivity they did find that they could only play for a maximum of an hour at a time due to the eye strain from the light.
The audio is good and the soundtrack is enjoyable. The game has a large track list with 23 songs you can pick from.
There are 14 different levels you can choose from and you can choose any song to play on the level. You can also choose from any of 25 different vehicles; one of which is a giant bird.
Most of the cars will look familiar. They feature the Delorean from Back to the Future, KITT from Knight Rider, the TRON bike as well as a bunch of other well known vehicles. You can customize the color of the car and rims which adds to the enjoyment of the game.
The game has 4 different modes to fit your mood.
Standard: You drive over the notes and try to avoid the red obstacles. Hitting obstacles breaks your combo, reduces notes collected, and slows you down.
Hard: Same premise as Standard but with a greater penalty for hitting an obstacle. Instead of just breaking your combo it ends your run.
Zen: A more relaxed game mode without any obstacles to worry about. You can freely “zen-out” collecting notes and enjoying the music.
Cinematic: Puts you in the passenger seat instead of the driver’s seat allowing you to move the camera around and enjoy the scenery. There are no notes to collect. Just a relaxed audiovisual experience. It reminded us a little of the experience of watching the visualizations on media player or winamp in full screen.
We did wish that there was an option to create a playlist for the Cinematic mode as it would be a great addition to have playing in the background of a party. It would also be nice to be able to upload your own music and extend your playtime.
Sadly there is no leader board or any sort of internal tracking that shows what songs you have or haven’t played or what your current high score/star count is. Score is only used as ingame currency to unlock some of the cars and levels. Fortunately, you can replay the same levels and songs over and over and continue earning more currency.
A very bright audiovisual experience. Good music selections to choose from. You might need sunglasses.
Music Racer is available on Xbox One, PS4, Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
This is a classic pinball game that harkens back to long hours spent at the arcade. All of the tables let you toggle between a snazzy animated landscape and the original version of the tables at any time. Seeing the tables in the original version really adds to the nostalgia and captures the feel of playing the tables in person. The animated versions are fun and provide more interaction than their more static counterparts.
Each table has a great animated LED Score screen. They also each have a skippable intro that gives you history on the table.
No Good Gofers
A golf themed table that reminds me a little of the Caddyshack film as you are harassed by a pair of gophers. The table is really colorful and has a cartoonish look and the animated golfer freaking out breaking his clubs and tossing them around was nicely done and fit the table.
Out of the 3 tables in the pack this table seems to be the simplest and is the only table to have a 3rd flipper. That’s right, a 3rd flipper. It’s on the right side in the upper part of the table and is tied to the traditional right flipper. It’s nice having the assistance getting a little more oomph out of your shots but requires some quick reflexes to take the best advantage of it.
Cirqus Voltaire
This table has a Circus theme. You have the option to change the color of the neon lights and the ball before you start the table. The table is very colorful and has more lights on it than the other tables in this pack.
One of our favorite things about this table is the Greenfaced Ringmaster. In the animated version he taunts you and dances around on the side talking smack everytime you make a mistake. In both the animated and physical version of the table his head pops out at the back of the table and opens a target for you to shoot with your ball. After all that taunting it’s rather satisfying to knock him in the noggin a time or two when you get the chance.
Tales of the Arabian Nights
This table takes us through several of the Tales of the Arabian Nights. There is a huge Genie, a flying carpet, and fireballs in the animated version. The original version has a physical genie and both versions of the table have a magic lamp that spins around on the table when you hit it with the ball. The lamp is an interesting twist that introduces some extra challenge to the table. Depending on the position of the lamp, different pathways are either open or blocked. This introduced a much higher level of challenge for scoring but also a really fun mechanic.
With the addition of the extra obstacles on this table it requires a lot of skilled shots to make it through the challenges or to successfully complete any of the stories from the Tales.
Whether you’re a pinball wizard or not, this expansion offers something fun and can help you while away many hours.
Williams Pinball: Volume 5 is available on Android, Mac OSX, PS4, Switch, Windows, Xbox One and iOS. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
This review is based on a Preview copy of the game that was provided to us for the purpose of reviewing the game. The final version may have differences from what we experienced.
Don’t Die, Minerva! From Xaviant
A Rogue-lite, twin stick shooter, with RPG elements.
You play as a little girl named Minerva along with her stuffed animal companion, who finds a group of haunted houses. You have to make your way through 3 different buildings, clearing the rooms by defeating evil ghosts, collecting gold, and stopping the Master who is the boss character on the top floor of each of the buildings.
The game has a Luigi’s Mansion feel with the way you go into the rooms to clear out the enemies by using light. The primary difference is that here you aren’t vacuuming up the enemies.
The gameplay is pretty simple and becomes a little repetitive as there is no story element included at the time of this writing. Once you complete the game you are able to replay it on a harder difficulty while keeping all of the upgrades you unlocked during your first playthrough (New Game+).
They made an unusual choice with the soundtrack. There is only music while the enemies are on screen after that it fades away and you are left with nothing but the sound effects of your character walking around. The musical selections seemed incongruous. Sometimes it was what one would expect it to be, a little eerie and combat appropriate, while other times it was upbeat and just felt weird.
One of the most fun mechanics is the stuffed animal companions. They were a lot of fun to use, had good variety in their area attacks, and were my weapon of choice simply because of how much I enjoyed using them. They do have a cooldown period but it’s fairly quick to recharge, especially with the right upgrades.
They’ve also combined stamina and mana together into one gauge so dodging/rolling and attacking with your stuffed animal of choice or flashlight will all deplete your blue energy bar. Fortunately your energy regenerates automatically. Your health, however, does not. But they do give enough health pickups as well as energy boosters throughout the levels to help keep you moving in the right direction.
You get loot drops from defeating enemies and looting chests or breakable items. You also have the option to purchase items from the store; more on that a little later. You can use these items to swap out your flashlight, equipment, and stuffed animal companion for more powerful versions. Each item has base abilities/powers and the option to add a stone to add an elemental damage attribute. They also have a rarity mechanic that keeps things interesting and almost scratches that “loot collecting” itch of always trying to find better and more powerful loot. If you do an excessive (some might say obsessive) degree of looting and upgrading you might feel a little overpowered at some stages but it’s absolutely required in order to be successful against some of the more powerful enemies you encounter in later levels.
Each of the buildings has its own groups of enemies that you will kill over and over again. Every once in a while a new type or variant of the same enemy is added. Some of them can only be attacked a certain way as they are able to block damage. This adds a bit of variety and challenge to the combat and helps save it from what would otherwise feel rather stale and monotonous.
There also appears to be a limit on the amount of enemies that will spawn in the room at one time depending on the size of the room. This will be helpful during the harder difficulties or for younger players.
The whole map is procedurally generated. Each floor of the building is considered its own level. Each level has multiple rooms, a fountain, and an elevator that takes you directly to the next floor. You have one opportunity per level to return to the courtyard and buy items or upgrades. To do this, you’ll toss a coin into the fountain and open a portal. You return via the same portal and from there your only option is finishing the level by finding the key and reaching the elevator. The procedural generation adds some variety to the game. Each room has a unique look and feel. This also adds some degree of replayability to the game since it won’t be exactly the same every playthrough. Because of the limitations on returning to the courtyard to purchase upgraded items or skills, it’s important to loot the levels so you don’t end up underpowered.
The courtyard is where you can interact with the friendly ghosts associated with each tower you’ve unlocked. The ghosts have unique skills you can unlock by purchasing them from the ghosts using the “essence” you’ve collected. There is also a shop area in the courtyard where you can spend your coins on new equipment and stones. There is a good balance between the cost of items and the amount of coin you’re likely to have after completing the levels.
We have run into a few issues with the controls not responding for a few seconds here or there, clipping into fountains and getting stuck, and some audio issues. We know the game is currently in Game Preview and is not completed at this time so hopefully some of those issues will be resolved in the final version.
A simple and fun twin stick shooter. Sometimes feels like the game isn’t sure what genre it wants to be.
Don’t Die, Minerva! will be available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.