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Bunny Parking Review

Bunny Parking from Publisher and Developer DillyFrame

Harder than you’d think for a cartoony “kids” puzzle game.

A Slide Puzzle Game 

You play as a bunny who is a valet and needs to move a Red car from one end of a parking lot to the other. The lot is full of vehicles that are blocking the way. You need to kick the cars to move them and clear the path.

The game has 3 difficulty levels; Easy, Normal and Hard. You can start at any difficulty level you want to but you always have to complete the puzzles in order for each difficulty. As you progress through Easy they begin to introduce new obstacles and increase the difficulty of the puzzles. This prepares you for the increased challenge of Normal. Normal will likewise become increasingly difficult with more obstacles limiting your available moves. Before you even get to Hard you’ll find that you can no longer clear the whole pate. Instead you’ll sometimes need to move the vehicles blocking your path back and forth multiple times as you clear part of the path, move forward, and then move the vehicles around you to clear the next part of the path and exit. Jumping straight from Day 1 Easy, to Day 1 Normal, or Hard is a very steep difficulty ramp. Playing through all 100 levels of Easy first, makes for a smoother increase before starting Normal.  

The graphics are pretty basic and simple, almost cartoony and very colorful. 

The audio is simple and peppy there appears to be 3-4 different songs that will play while working on the puzzles.The songs are kind of an electronic polka and pretty repetitive. Fortunately, you can turn off the music in the menu if it starts to drive you as crazy as the little bunny valet. The vehicles will also honk when you kick them if they can not be moved in that direction. You will hear the car horn a lot. This is partly due to poor hit detection and vehicles not being able to detect which one you’re trying to kick and in which direction.

If you get bored of kicking cars you could play some soccer, jump on a trampoline, wreak havoc on some carrots from the patch, or go for a boat ride. There are a few other hidden things on the map for you to do if you decide you want to explore for a bit. We liked that there was more to do than just kick a bunch of cars and trucks around the parking lot.

The game does have a multiplayer/co-op option. We had a very hard time finding anyone to play with so we could test this out. When did finally find one person online to play with. The multi-player is indeed just co-op. One joins the other’s game. You can play soccer against each other or work on the puzzle together.

The controls are very simplistic but work fairly well. 

The game is enjoyable and could be especially fun to play with younger gamers. We did run into a few issues with cars not responding to being kicked and a lot of unpredictability with kicking the soccer ball.

Bunny Parking is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Vasilis Review

Vasilis from Publisher Sometimes You and Developer Marginal Act

Kind of a weird story. If you’re looking for a slow paced game this is probably right up your alley. If you’re not a fan of walking simulators it may not be a good fit.

Hand drawn in black and white side scrolling adventure.

The story is based on political events in Ukraine during 2014. You play an elderly lady named Vasilis who is trying to locate her husband. While searching for him you’ll have to make your way through the troubled city. There are riots happening throughout the city as it starts to burn.    

You have several locations to visit while exploring the town. The locations start to become weirder the further into the story you progress. 

You’ll pick up items around the town to trade with the townspeople for other items necessary to continue the story and access new areas. There were a few times during the earlier “days”  where we were unsure what to trade to whom in order to progress. We traded every item we had until finally finding the right thing. This was only confusing during the earlier parts of the game as it became clearer what you needed to trade with whom during the later days. 

Most of the actual game play is walking back and forth around the town locating items to trade and going from location to location. It starts to feel like a walking simulator.

The controls are pretty simple but a little loose. We found the in game map to be pretty useless since you will be going to the same locations over and over again. You will also pick up a to-do list which will help you figure out what to do and where to go.

There were a few times we got stuck on invisible walls which became a little frustrating. Moving Vasilis around with the thumbstick seemed loose and it was very easy to drift up or down while trying to walk a straight line. We had better results using the D-pad to ensure there was no vertical drift when trying to walk horizontally across the screen.

The artstyle is hand drawn in black and white. Most of the animations are very simple with only a few frames that repeat over and over again. 

The audio is very minimalistic. There’s not so much a “soundtrack” as there is different background or ambient noises for different locations. There’s no voice acting either. Just a “scratching” sound to represent speech while dialog boxes are on the screen.  

The game is a little short and can be completed in just a few hours depending on how familiar you become with the best paths to traverse the town. After about an hour of walking back and forth you’ll wish there was the option to allow Vasilis to run.  

Vasilis is available on Xbox One, PS4, PSP and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

7th Sector Review

7th Sector from Publisher Sometimes You and Developer Носков Сергей

A really good and challenging puzzle game.

A side scrolling dystopian cyberpunk puzzle game.

This is a visually dark game with a correspondingly dark narrative. The lighting and color palette really sell the dystopian cyberpunk future. You’ll want to pay attention to what’s happening in the background of the levels as that’s where you’ll see the majority of the narrative taking place.

The story is elegantly told without saying a single word. It unfolds organically while playing the game, scanning HDD’s, and watching the background to see what is happening.   

The sound track and graphics are very well done. They really capture the feel of a dystopian future. The soundtrack is never overwhelming. It subtly enhances the feeling of the environment and transitions from level to level. 

You start out as a little spark of energy traversing your way around the levels using power cables strung along the floor, walls, and ceilings. You will need to jump between these to gain access to other areas in the levels. As you move through the levels you’ll take over different objects from a remote control car, a robot ball that rolls around the floor, a mech with a gun, and more. Each new form will introduce new unique mechanics that will be needed to solve the different puzzles. 

The puzzles are typically math, logic, and physics based. Some of the puzzles or obstacles have an element of timing or luck involved which can be a little annoying after multiple restarts.You can brute force some of the puzzles while others require a little more time and effort as a wrong answer results in death and a restart from checkpoint. We found a few of them to be harder than they should be due to the “answer key” or clues being too small and hard to see due to the lighting or issue with the controls or physics. Most of the puzzles will have different solutions when reloading which will either keep you thinking or frustrate you depending on how you feel. 

One thing is for sure, the developer does not believe in holding your hand. They give only the bare minimum of instruction at the beginning of the game. The rest is up to you to learn through trial and error. As a result, some of the puzzles will take a few deaths to figure out what you need to do. 

The game has 4 different endings that are determined by the extra puzzles you solve or not while playing through the levels. It has 48 different levels and can be completed in a few hours. 

7th Sector is available now on Xbox One, PS4, Nintendo Switch, Windows and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

2064: Read Only Memories

2064: Read Only Memories from Midboss

A cyberpunk point and click visual novel.

The story is set in Neo San Francisco during the year 2064; just in case you couldn’t guess by the title. You are met by a Relationship Organizational Manager (ROM) named Turing. Your friend Hayden, who is Turing’s creator, has disappeared and Turing is requesting your aide to find him. 

While playing you will meet up with a massively diverse cast that you will need to interact with. These supporting characters have their own personalities that you can discover during the conversations you have with them. Some are one time characters, others are recurring. 

During your conversations with the NPCs you will have several different dialogue options to choose from. The choices you make during these conversations will affect the outcome of the conversations and determine the nature of your characters relationship with them. If you successfully befriend the NPC’s they will be more willing to help you and will provide you with additional dialogue that reveals more about their back story. Some of the back stories and pretty messed up and will pull at your emotions. You cannot choose every possible conversation option. Some of them will end the conversation immediately or lock out other paths of dialogue.

The pacing is a little slow during the first few chapters but starts to speed up towards the later chapters. You will spend a lot of time reading and or listening to the conversations in game. While they do give you the option to mash a button and skip through the dialogue we recommend taking the time to listen to or read the conversations as that is how the story is told to you and the voice over work is very well done. The game also has a good soundtrack that fits nicely.

We noticed a few issues with the dialogue selection. If the dialogue choice you wanted to make was already selected and highlighted it wasn’t always clickable. Another choice needed to be selected before the choice you wanted to make would become clickable.

True to the cyberpunk genre, science and technology are a big part of the story. From Turing being an AI who develops a personality to genetic modifications using animal DNA to find cures for diseases you see the emphasis on futuristic sciences throughout. Sadly the genetic manipulation has repercussions causing the people who undergo it to manifest animal characteristics. The resulting chimera are called “hybrids” and treated badly. Some are even sterilized. There are also “pure humans” which are humans that have not been modified in any way.

And you guessed it, there is a divide between the “hybrids” and “pure humans”. While playing through the story you will need to interact with NPC’s from both sides to get more information to help with your investigation.

There are several locations to visit some are based on real San Francisco landmarks and locations. This was an interesting choice and great to see. 

The pixel art style is nicely done but sadly it doesn’t come close to filling the screen. There is a lot of unused space above as well as on the left and right side. The lower area is used for the dialogue choices so we understand having that space available but it feels there is a lot of wasted space that could’ve been used for .

The game is more of a visual novel then a point and click as you will spend most of your time reading/listening to the game than playing it. Although, like some point and click games it does have some puzzles/mini games which are simple and pretty easy to figure. A few towards the end start to become more challenging.  

This game does not have auto save at all so make sure you remember to save. This is something we forgot to do the first time playing and it necessitated replaying several hours of the game…

The game has multiple endings depending on the choices you make during the conversations with the NPC’s and Turing. Which is another reason to save often and make a secondary save.    

A futuristic cyberpunk graphic novella. Great cast of voice actors. Arcade art style and soundtrack.

2064: Read Only Memories on Xbox One, PS4, Nintendo Switch, PSVita, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

We Were Here Review

We Were Here from Total Mayhem Games

An Online only Co-op Puzzle Game

You are one of a pair of explorers who got lost in a blizzard. You found and entered a castle to escape the storm only to wake up separated from your partner. 

One of the players will be the Explorer and the other player will be the Librarian. Communication is key in this game. The Explorer is presented with several puzzles that must be solved but they only have access to part of the information necessary. The Librarian will have the other parts needed to find the answers. Without good communication about what you’re each seeing and able to do, you won’t be able to make it through. Each of the roles provides a different perspective of the levels and a unique game experience. 

The game has an interesting mechanic surrounding communication. When you first wake up, each of you will have a walkie talkie nearby that you have to pick up and use to communicate with each other. You’ll need to press a button to pull up the walkie talkie and speak to the other player. This can become a little frustrating at times if/when you forget to push the button and wonder why your co-op partner isn’t responding to what you say or ask.

There are a total of seven puzzles in the game. The early puzzles are relatively easy and fun with good communication between partners but the later ones start to become more challenging as they have more steps involved to locate the answers to solve the puzzles. They also introduce the possibility of death from obstacles or timed events that happen if you don’t finish the level quickly enough. 

The game does a good job creating a haunted castle look and feel. There are torches for light, stone walls and floors, and things disappearing just out of sight around corners and on the edge of your field of view. The music and audio effects are also very effective at setting the mood. Each level has different music and the sounds experienced by each player are different from each other.

It also has 2 different endings depending on what choice you make at the very end of the game.

Like most puzzle games, once you know the puzzles you are able to run through them pretty quickly. But be careful, just because you already know the answer doesn’t mean you can do it without your partner still doing their part. We suggest playing the game twice so you can play each of the roles to get the full experience of the game. 

An enjoyable puzzle game that is HEAVILY dependent on clear and precise communication between teammates. Online only co-op.

We Were Here is available on Xbox One and Steam

Super Jumpy Ball

Super Jumpy Ball from CasualGames.nu

A Simple 2D Platform Game

You play as a Ball and have to make it from one end of the level to a flag at the other end. The entire level fits on your screen at one time making it pretty easy to plan your routes. Each level has a single star that you can opt to collect on your way to the flag. In the early levels collecting them doesn’t present much of a challenge. This changes as you progress through the game and getting the star becomes the primary source of difficulty as simply getting to the flag without taking damage isn’t that hard on most of the levels.

There are a few different types of obstacles used on the levels; spikes, spike balls that get shot at you, and saw blades. The saw blades are either on a track that move up and down, left and right, or are on arms that rotate around a platform you need to use. They’re very reminiscent of a certain old platformer with a plumber, except the graphics here aren’t as good. You’ll need to avoid these obstacles as you make your way around the screen to collect the star and then get to the flag. A single hit from one of the obstacles will kill you.

There are 40 Levels and 5 Game modes to pick from. 
Basketball – Where you jump off walls to rebound into the hoop.
Endless Survivor – You need to climb the platforms to escape the rising spike floor.
Spike Battle – A local Multiplayer game where you have to jump on top of the other players and pop their ball with the spike attached to your bottom. 
Endless Running – A standard endless running mode where you avoid obstacles and can collect flags to extend your time.
And the normal “campaign” levels 

The graphics are very Flash circa 1995 and the audio is repetitive as there are only a total of 2 songs in the game; one for the menu and another one for the levels. 

The game describes itself as a puzzle platformer but sadly we couldn’t find any puzzles in it. We would say it’s more of a platformer/obstacle course. 

It is rather short as you could playthru all 40 levels in about 15-20 minutes. It has local multiplayer modes only but does have global leaderboards which is nice. However, for some reason, only a few of the game types have leaderboards. 

A puzzle-less puzzle platformer. Good for young gamers or when you want to just play something a little mindless.

Super Jumpy Ball is available on Xbox,Nintendo Switch and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.