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My Aunt is a Witch Review

My Aunt is a Witch from Publisher Sometimes You and Developer Graven Visual Novels

An interesting expansion on the typical visual novel genre. A little slow to start out but it picks up.

A Visual Novel with some Point and Click elements.

The story is told from the perspective of a boy named Thomas. He was sent to live with his Aunt by his dad and stepmom. Shortly after getting to his aunt’s house, he discovers that she is a real witch who has a talking cat and a bunch of magical things laying around the house. Thomas takes on some of the household chores learning about magical items and making potions. This is where the story starts. 

After spending some time in the house, Thomas starts to see and experience the magic and plans on becoming a master potion maker as well as an apprentice to his aunt. During his journey you will meet several interesting characters and have to complete quests and a few puzzles. You will also have a few locations that you will visit and get to explore.  

After a while, the visual novel adds some point and click game elements allowing you to take control of Thomas and explore the house. You will be provided with check lists that Thomas will need to complete with items located all over the house. This house might not be the safest place for a child to be left alone to explore. There are interesting ways that Thomas can die while looking around the house. We recommend saving often as there is no auto save and if you die without a save you will need to start the story over. Since there is no way to skip the text, dying without having a save is a time consuming mistake. We would have liked to have some form of checkpoint auto-save feature in the game.

During the visual novel parts of the game they did a great job letting you easily know who is talking by having a nice easy to read graphic above the text box. Each of the characters have their own text colors with a cute little graphic on them making it easy to tell them apart.

The backgrounds and environments are well done with a colorful anime art style that works well, looks good, and fits the story. Some of the conversations will have a small amount of animation in the background. It has a relaxing original soundtrack with well done sound effects that help the immersion and keep you interested in the story during some of the longer conversations.

The story is pretty straightforward with a few interesting parts. There are some pacing issues in the first half with some of the conversations dragging on and needlessly describing in detail things that are pictured on screen. In the later half of the story several characters are introduced at a pretty fast rate. This is where the story starts to come alive and pick up speed.

When you enter the point and click part of the game and take control of Thomas the controls become very important. It wasn’t always clear what button needed to be pressed so it took some time to get used to the controls. Holding a button on the controller will show you which items you are able to interact with. A glowing star displays over the items making it easy to see what you can and cannot interact with. There are times that the on screen user interface will be blocking an item you need to interact with and you will not be able to see it unless you hold the show active objects button.

There is an option that will pull up a book of all the previous text in case you missed something that was said. This is a helpful feature in a visual novel as it is easy to click the next text button a few to many times and miss something. 

We really enjoyed the point and click parts of the game and would have liked to see more of this. There are some minor spelling and grammar issues that pop up in the story but they can be overlooked as it does not happen often.

My Aunt is a Witch is available on Xbox, Playstation, Nintendo Switch and PSVita. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

The Touryst Review

The Touryst from Publisher and Developer Shin’en Games

A fun voxel art style, Island Vacation themed, puzzle game.

You play as a bespectacled mustachioed tourist on vacation. You will be visiting islands, relaxing, taking photos, scuba diving, and other things you would expect to do while on vacation. While on the islands you will discover and explore monuments and complete tasks (To-do lists) that people offer you.

You travel between islands with the assistance of the friendly boat captain who chauffeurs you around. As the game progresses you’ll gain access to new islands. To gain access you have to first discover the islands from travel guides. Some of these are received from characters but most are purchased from a store. 

Most of the islands will have a monument for you to explore. You have to solve a puzzle just to open the monument so you can enter. Once inside there are more obstacles leading to a boss fight to obtain the orb inside. Most of the obstacles are pretty straightforward, while others are a bit tricky and will require you to move the camera around to try to figure out the solution. 

You are able to purchase new “upgrades” for your character at a store once they are unlocked by story progression. The introduction of the new upgrade abilities is paced well. They’re also necessary to reach some areas that are otherwise inaccessible. Between those areas being temporarily inaccessible and To-Do’s that will be picked up on later islands, you’ll end up going back and forth to each of the islands several times. 

There is a surprisingly large number of mini games as well as to-do lists. Most of the to-do’s are not required for story progression. They are easy to understand and figure out what is needed, and have good mechanics. Many games suffer with poor mechanics in their mini games when they have a lot of them. For the most part The Touryst managed to maintain good mechanics in their minigames. The only exceptions to this were in the retro arcade games found on one of the islands. There’s a To-Do list task related to beating the high score on all 3 of these. They can be a bit frustrating due to issues with the minigame mechanics/physics. 

Each of the islands has its own look, feel, and theme. This makes it a lot easier to remember what is on which island when you have to go back to finish future To-Dos.

Overall, we enjoyed playing this game. The puzzles and little games were enjoyable. Other than a couple of issues with game mechanics in one or two places it plays really well and can be completed in 6-8 hours. You can complete the story missions in less time if you skip the side missions (To-Do lists).

The Touryst is available on Xbox One, Nintendo Switch, and Windows.

Active Neurons 2 Review

Active Neurons 2 from Publishers Sometimes You, Usanik STD and Developer Nikolai Usachev

A great sequel with fun new mechanics, nice soundtrack, and challenging puzzles.

A Logic Puzzle

This is the sequel to Active Neurons (Review Here ). There are more puzzles, new mechanics added to the game, and a great new soundtrack. 

We noticed several changes/improvements from the original Active Neurons. Previously, all of the puzzles were single screen. Now, some puzzles will require you to move to a second screen which adds a bunch of new challenges. Solving the puzzles now comes with a bigger animated explosion that provides a very satisfying feeling. We also noticed that some of the options available in the first game are not present in this game; namely, Color Blind mode and Monochrome mode. This is a let down for those that use these accessibility features. Hopefully they’ll be added in a future update.

The soundtrack is great with lofi beats to keep you relaxed when struggling with a puzzle. They’ve also added an RGB sound graph across the bottom of the screen that visualizes the soundtrack. During our game play the background music cut out at one point for several minutes. Quitting and reloading seemed to fix it. 

Much like the first game solving the puzzle requires moving an energy block to the goal(s) located elsewhere on the level. Once you press the direction you want the block to move, it will continue in that direction until it hits an obstacle. You will need to use these obstacles along with portals or the walls around the edge of the screen to help you maneuver through the level. 

There are over 150 puzzles to enjoy and several unique game mechanics are introduced as you progress through the levels. As you make your way along this journey you will discover the 12 greatest inventions of humanity and reflect on the power of human thought. Once you complete the 10 levels for each invention you are provided with information about the invention. We really liked these nuggets of knowledge gained along the way.

If you get really stuck on a puzzle there is the option to see the solution for the puzzle at the press of a button. That was present in the original game and returns for the second game. It’s really nice for those that are impatient or just really stuck to be able to keep moving through the game. There is also a convenient reset button which restarts the puzzle in a second or 2. This got a lot of use for us especially in the later levels where mistakes cannot be recovered from. If you like the challenge of actually figuring things out for yourself, be careful when restarting levels as it is easy to accidentally select the solution button instead of the reset button. Fortunately, you can stop the solution from completing even if you accidentally click it.

It is a very enjoyable gameplay experience. The puzzles start out pretty easy and increase  the difficulty at a nice pace while steadily introducing new mechanics to keep the game fresh. 

Much like the original game there is little to no replayability after completing the game. If there is a 3rd game we would love to see leaderboards, challenges, or time trials added. Some would consider it a good thing that these additions aren’t present while others may find they miss having a reason to replay levels and the ability to compete with friends and strangers.

Active Neurons 2 is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Déjà Vu Review

Déjà Vu from Publisher and Developer Eric Freeman

A short enjoyable puzzle game with a couple of cool mechanics and a very bright background.

A minimalist puzzle game

You need to move your square to the yellow square somewhere on the screen. Its start is pretty simple and can be completed without thinking. After a few levels they start to add new game mechanics and the difficulty starts to ramp up. 

Eventually you are introduced to the clone mechanic. Presumably this is the mechanic that inspired the title. It allows you to record your movements and clone your square. After making your clone it will play your recorded movements. This was a big surprise when we figured out that if you keep moving in one direction and clone yourself the recording will keep moving in that direction. This was one of the coolest mechanics introduced in the game. Overall, the controls and game mechanics are simple and work nicely as intended. 

There is a narrative thread in the game. It is told through text on screen after completing every few levels. We didn’t feel this “story” element really added to the game in any appreciable way. 

The game has a very relaxing soundtrack which helps soothe the frustration when getting stuck on a level. Some of the later levels you will probably end up restarting over and over trying to figure out the solution. Luckily, you can reset the level with the press of a button and get back to trying a different method within a second or two.  

There is the option to enable a Colorblind mode. We love to see developers putting in the effort to make their games more accessible for all gamers. The one thing we do wish is that there was an option to lower the brightness of the background or play the game in “dark mode” as most of the screen is white which can be painful for those with photosensitivity. 

As for replayability options, they added a “Best Time” under each level which gives you the option to replay each level trying to beat your best time. We would have loved to see an online leaderboard to compare your times against friends and strangers. There is also a Player Statistics area that you can see at the end of the level selection area which shows your Total Time and Total Deaths. The total time does not calculate the total amount of time played it just adds the total best time for each of the levels. The game is fairly short and can be completed within an hour depending on player skill. 

Déjà Vu is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Mr. Massagy: Mayo Edition Review

2 Games in 1 package

Mr. Massagy: Mayo Edition from Publisher and Developer Green Lava Studios

Humorous “Mature” dating sim.

Mr. Massagy: A dating Sim

You play as Johnny. Your “wingman” recommends a new dating app, Linger, to find girls that are up for giving massages. 

Like most dating sims you have different conversational responses to choose from when you’re on your dates. Some are innuendos, puns, and even cartoon references while others are kinda douche-y or “normal”. Some of the responses were not what we would’ve expected to say the least. 

Each character in your Linger app requires a certain player level to potentially match up with them. They also have specific preferences so you’ll need to match your profile description to what they’re looking for in order to be successfully matched up. You’ll earn stars for successful dates which let you progress onto the higher level character dates.

The star rating challenge for each of the dates adds some replayability for the people who want that while others will replay the dates just to see what happens with the other dialog options.

You have a total of 10 characters to choose from for dates. Some of them are the craziest cast of characters you might ever see in a videogame let alone the scariest dates you might ever go on. A couple of them are a little bit psycho and can lead to the opposite of a “happy ending”.

The gimmick in the game is that the controller vibrates a LOT. Like, you’re gonna wanna have fresh batteries or a wired controller when you play this game. Depending on how much your date likes your responses the controller will vibrate a little or a lot. And if your date is successful enough to get you a massage it’ll vibrate more. Successful dates with each person will lead to a different massage experience, both in terms of the pace and intensity of the vibrations. You are able to replay the date over and over again trying to get a better rating by picking different responses. You can also replay just the massage portion of any date you successfully completed.

You’ll want a turbo controller for this.

My Name is Mayo: A clicking game “with an emotional story”

This might be the strangest game ever. You literally just press a button to tap on a jar of mayo thousands of times. As each achievement unlocks the in-game achievement list will reveal the next lines in the short stories. There are multiple different “story lines” in the achievements/trophies as well as some random facts which are tied to specific milestone numbers of clicks. 

In order to progress each storyline you’ll need to click on the achievement picture in-game. Some of these will equip a new outfit on your jar of mayonnaise. You’ll then need to keep tapping to unlock the next achievement/outfit in that story line and repeat the process of equipping the new achievement and clicking some more until the whole storyline is unlocked. 

This part could’ve been organized or laid out in a much clearer and more obvious way. The current setup has the storylines all mixed together so it’s harder to see the connections between the achievements. They help themselves a little by color coding the text for each storyline and the locked achievement titles are a reference to the preceding achievement that needs to be equipped to unlock them. At first we weren’t able to follow that there were actual story lines at all due to the jumbled nature of the list.

Mr. Massagy: Mayo Edition is available on Xbox One. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Liquid Sunshine Review

Liquid Sunshine from Publisher and Developer God As A Cucumber

Fun puzzles. Great story and soundtrack. You might want to wear sunglasses because it’s really bright.

A Graphic Novel and Puzzle game in 1 package

It is a side scroller puzzle with 3 characters that you control; a Monkey, a Horse, and a Rhino. Each character has its own mechanics, strengths, and weaknesses that you will discover throughout the game. Some of the puzzles you will come across require the use of 1, 2, or all 3 of the characters to find the solution. All 3 of the characters need to make it to the right side of the screen before proceeding to the next puzzle or chapter. 

Like most puzzle games, it starts out pretty easy with basic puzzles teaching you the mechanics which it does nicely. The real challenge comes in the later puzzles, which require more and more steps to complete, making you move characters back and forth over the screen and replacing one character location for another when finding out that you need that for a later part of the puzzle. 

The story is told to you in the form of a graphic novel between levels. You start to learn and understand the relationship between the characters all while enjoying the Graphic Novel. This was an interesting choice and done very well. The Graphic Novel really earns the graphic part of its name as it has mature themes including violence, drug use, and crime. The visuals are great and are done in a black and white minimalistic design. They are able to get a surprising amount of detail only using black and white images both in the novel and with the level design. We experienced some eye fatigue caused by staring at the screen with the bright white areas contrasting with the black areas. There’s just so much stark white on the screen it’s like staring at a very bright bulb.

There are hidden diamonds on each of the levels for you to locate. Sadly there’s not much to do after completing the rather short game which can be completed in 1-2 hours depending on skill. Locating missed diamonds or rereading the graphic novel between the levels are the only reasons to replay the levels. We would have loved to see an option to read the graphic novel on its own without having to recomplete the levels.  

There is no voice over work in the game at all, just a really good soundtrack (almost retro feel) and sound effects. The game does a really good job between the soundtrack and effects you almost forget and don’t notice that there was not a single word spoken.   

Overall its an enjoyable puzzler, with a good soundtrack and interesting choice of artstyle. 

Liquid Sunshine is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.