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Butterfly Review

Butterfly from Publisher Xitilon and Developer Grin Robot

Very basic platformer. Issues with the controls and a few other things. At least it’s short.

A puzzle platformer where you play as a caterpillar on their journey to become a butterfly. You will make your way through 40 levels on your journey collecting the many flowers scattered around the levels while avoiding hazards. 

Unlike most platformers, this game does not have a jump mechanic. Instead, you can fall and bounce off other objects like bees, selectively marked blocks, and blocks floating in the water. You can only bounce off each object one time. They disappear after being bounced on. You will also use tubes to move around the screen. New mechanics are introduced as you progress to keep a sense of challenge and interest.

Most of the puzzles are very simple to figure out. The “puzzle” is really all about planning your moves before getting too far into the level. Path selection is vital to successful completion. Fortunately, resetting the levels is quick and easy since it’s highly likely you’ll need more than one attempt to get the order right on your path selection and on later levels to get the timing and control right on some of the more difficult platforming parts.

The controls made the game harder than it needed to be. There is no option to use the D-pad which means you have to use a thumbstick for all movements. There is also an issue that causes your character to stutter at times when moving. This became a big problem on some of the later levels that required precise platforming.

The gameplay area has a 4:3 aspect ratio which leaves a large amount of screen real estate empty on modern displays. Between the aspect ratio and the graphics, we were reminded of gaming back on Windows 3.1.

We ran into an issue on a later level that was game breaking making it impossible to complete the level. Since there is no level numbering or level select we’re not really sure which level this was. We have reported it to the publisher who advised that they will be releasing an update that should make the level completable shortly after release if not on day 1.

Update 01-30-2021: The game breaking issue we ran into on the later level has been patched and the game is now able to be completed.

Butterfly will be available on Xbox. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

ReactorX Review

ReactorX from Publisher Xitilon and Developer Lovixsama

Short and easy but enjoyable 2D puzzle game.

This is a top down 2D puzzle game. The narrative premise for the puzzles is repairing your spaceship by rerouting power. This is done by pushing or pulling the reactors located on the floor to power the corresponding colored floor. 

There are a couple of key mechanics to successfully solve the puzzles. One of these is that the reactors are directional. The top of the reactor block indicates which of the 4 possible directions it sends power. It also shows you what color floor it works with. The other key mechanic is that you can change the color of the reactors by charging them with a different colored laser. Caution: Lasers are fine for reactors but deadly to players. Fortunately, the game provides a magnet function that allows you to pull blocks out from in front of the lasers so you can avoid walking into them while pushing the blocks out of the way. 

There are a total of 30 puzzles to complete. Most of them are very easy to solve and provide little challenge. That said, it’s totally possible to overthink them and make it harder on yourself. The new mechanics and additional levels of challenge were well paced throughout the game. The only real difficulty spike was with the final level.

The game has a relaxing soundtrack that we found enjoyable. It is easy to pick up and play with simple but well done controls and a pixel art style. Overall the game is enjoyable but a little short as there are only 30 levels and depending on the player it can be completed in under 30-60 minutes. 

ReactorX is available on Xbox. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Clumsy Rush Review

Clumsy Rush from Publisher RedDeerGames and Developer NerfGame

Couch co-op game of reverse-tag with cartoon hippos racing to a finish line. Variety of different physics mechanics and obstacles. Good for young gamers.

A competitive couch co-op party game for up to 4 players. You play as a Hippo. Your goal is to grab the crown and race to the finish line while wearing it. Sounds easy right? Well, not so fast, buddy. There is only one crown and everyone is trying to get it. Opponents can charge each other and knock the crown off to steal it. But you can’t charge while you’re wearing the crown or it will fall off on its own. This makes it a little bit of a challenge to avoid the attacks of the other players.

There are also a lot of different obstacles on the path. And they change every time you start a new race. Some of these will slow you down or speed you up or push you around. They can be used to your advantage to speed up or slow down your opponents or to help you dodge an incoming attack.  

There are 27 different Hippo outfits present in the game for each player to customize their character. This helps distinguish one player from another on the screen. It looks like more skins might be added to the game in the future as the outfit screen has a “…” at the end of the list hinting at more to come.   

The standard controls for movement took a while to get used to as the triggers are maps to your character’s feet. Moving requires you to have some rhythm when attempting to move in a straight line. Luckily, the game has another control option using the left thumbstick to move your Hippo which allows you to easily control your movements. With the original controls we found ourselves spinning instead of going straight when we tried to go fast until really getting the proper rhythm.

There are several different game modes to choose from. These are more like modifiers then truly different modes. They add ice, reverse your controls, or make you bounce off anything you bump into just to name a few variations. New game modes are unlocked by completing races. This helps keep interest levels up and build excitement for what the next unlock will be. There are a couple of game modes that are unavailable if you are using the thumbstick control scheme instead of the default one.

Most of the games are kinda short and can be completed within 1-2 minutes depending on your choice of controls and how aggressive your opponents are.

The graphics are bright and colorful in a cartoon style that will appeal to young gamers.

Clumsy Rush is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Johnny Rocket Review

Johnny Rocket from Publisher Restless Corp and Developer HEDE

Decent 2D platformer. Minor issues with hit detection. Great hand drawn art style. Very short completion.

Side Scroller Shooter Platformer

You play as Johnny Rocket, who has been tasked with defeating the “Evil Forces” aka Nazi’s. There are a total of 3 levels that you will make your way through. Each of the levels ends with a boss fight. The boss fights can be challenging at first as each of the bosses have a special attack that can kill you in a few seconds. Once you are able to figure out their attack patterns you can easily avoid their attacks. 

New enemy types are introduced pretty often. There are soldiers wielding pistols, machine guns, and heavy machine guns on a turret, as well as attack animals, aircraft, and even UFOs. The new enemies add a little more challenge to the levels as they each have their own attacks you will need to counter or avoid.

Most of the levels are pretty standard; kill the enemies, avoid the traps, and get to the other side. There is a small section in the second level where Johnny jumps into a plane and you get to show off your 2D-aerobatics skills. This was great to see as it was a new mechanic being added to the game but it was way too short clocking in at only about 2 minutes of game play. We would have loved more time in the plane or other vehicles. 

The game leans into toilet humor as each level starts and ends with your character on a toilet. Your health is measured in toilet paper rolls and picking up a roll will refill your health. 

The game does have some difficulty spikes. Enemies are able to see and shoot you as soon as they appear on screen. Most of them have machine guns and will damage you several times before you are able to shoot them. Hit detection could be better as we ran into a few issues where Johnny would get hit before seeing the shot or enemies taking more hits to kill than they normally would. You will die often due to these issues. Luckily each level has several checkpoints and they are spaced out pretty often. This helps with the frustration of dying as you will only need to replay a small amount of the level. 

There are 2 difficulty levels to choose from, Normal or Hardcore. Hardcore is no joke as it is a 1 hit kill. Add that with the other issues and hardcore feels unplayable at times.  

The artstyle is a 2D comic, hand drawn, black and white and is by far the best part of the game. It is very animated in a cartoony style. They also added a fun little “character idle” animation that gave us a chuckle.

The game is rather short and can be completed in under an hour depending on player platforming skill. Overall it’s a decent platformer with an interesting hand drawn art style but really short.

Johnny Rocket is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Road to Guangdong Review

Road to Guangdong from Publisher Excalibur Games and Developer Just Add Oil Games

Driving Simulator + Visual Novel Mashup. Decent story but would have been more enjoyable without the poor driving sim.

A Visual Novel and Driving Simulator

The main character is Sunny.  After her parents passed away, she was given the family‘s cherished restaurant by her Aunt (Guu Ma). Before she takes over the restaurant she needs to visit other family members and ask for their guidance and maybe their secret recipes too so she can attempt to revive the once thriving restaurant. To accomplish this you will set out on a driving adventure across the province of Guangdong in the 90’s with her aunt in Sandy which is the family’s old run down car. It needs a lot of maintenance and TLC just to keep it on the road which is going to be one of your primary tasks.

While driving with your aunt you can have a conversation with her. This makes the time spent in the car a little more realistic and enjoyable. You can do a few things in the car like turning on the headlights at night, turning the key to start the car, and even changing the radio station. If there is a song playing that your Aunt doesn’t like she will let you know and even change the station herself if you don’t do it first. The music is good and fits the time and place and is relaxing during the frustrating driving sections. Some trips seem to drag on and require several stops to fill the car’s gas and oil. We would have loved more stations on the radio as there were only a few songs being played on each and with the amount of time you spend in the car you will hear them over and over again. 

The driving mechanics could use some work. Getting from one location to another takes more time than it should. You’ll spend more than half of the game in the car just getting to the locations. While in the car you will need to keep the car in working order. To do this, you will have to make stops at scrap piles and garages to pick up and replace parts when they start to wear out and you’ll have to keep refilling the gas and oil. They did a good job capturing the experience of driving a POS car that has to be kept under a certain speed or it will overheat and has to stop often to repair parts and top off the oil just to keep it running. The amount of time you will have to spend dealing with the car gets in the way of enjoying the game unless you’re a sadistic weirdo that enjoys that sort of thing. 

There is an element of in-game economy introduced with the scrap piles and garages. You can pick up parts from the scrap piles and sell them at the garages to make some money. You will need this to afford the cost of the car’s maintenance. Unfortunately, participating in this economy is both required and subject to additional load times and inconvenience. Each time you stop at the garage each area (fill up gas/oil or buy/sell a part) requires separate load time. This really slows down the gameplay as you will need to do this a lot.

You will be visiting 6 locations during your adventure, there is a map that pops up and lets you pick your next destination. The driving is very linear as you will be driving in a straight line during your time on the way to your destination. The only deviations are pulling into a garage or scrap pile or stopping on the side of the road because you ran out of gas or oil (hopefully you packed some extra last time you were at a garage). 

The writing is the best part of the game. Once you get to your destination the game switches from driving sim to visual novel. The conversations that happen in this portion feel natural and at a few times hit you in the feels as you start to feel for Sunny and the situation she has been put in. When speaking with people and family members you will have several responses to choose from. At times you will need to change areas to speak with someone else to unlock another choice. Keep in mind that your choices and decisions matter as once the conversation is over it’s over. If you leave a location and attempt to return some of the areas are no longer available to access. The conversation controls felt a little odd as you would use one button to select your choice but a different button to continue the conversation. 

The worst part of the game was all of the driving. The time involved with maintaining the car was excessive and the load times required for interacting at the garages really killed the momentum. The driving controls are simple as you only have gas, reverse, and a thumbstick to steer yet somehow the mechanics were still kinda bad. The only positive here is that your car doesn’t seem to take damage when you inevitably run into something.

The artstyle is colorful with low poly characters and backgrounds. The simple graphics work fine since you will be more focused on the story.

Road to Guangdong is available on Xbox, Nintendo Switch, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

My Aunt is a Witch Review

My Aunt is a Witch from Publisher Sometimes You and Developer Graven Visual Novels

An interesting expansion on the typical visual novel genre. A little slow to start out but it picks up.

A Visual Novel with some Point and Click elements.

The story is told from the perspective of a boy named Thomas. He was sent to live with his Aunt by his dad and stepmom. Shortly after getting to his aunt’s house, he discovers that she is a real witch who has a talking cat and a bunch of magical things laying around the house. Thomas takes on some of the household chores learning about magical items and making potions. This is where the story starts. 

After spending some time in the house, Thomas starts to see and experience the magic and plans on becoming a master potion maker as well as an apprentice to his aunt. During his journey you will meet several interesting characters and have to complete quests and a few puzzles. You will also have a few locations that you will visit and get to explore.  

After a while, the visual novel adds some point and click game elements allowing you to take control of Thomas and explore the house. You will be provided with check lists that Thomas will need to complete with items located all over the house. This house might not be the safest place for a child to be left alone to explore. There are interesting ways that Thomas can die while looking around the house. We recommend saving often as there is no auto save and if you die without a save you will need to start the story over. Since there is no way to skip the text, dying without having a save is a time consuming mistake. We would have liked to have some form of checkpoint auto-save feature in the game.

During the visual novel parts of the game they did a great job letting you easily know who is talking by having a nice easy to read graphic above the text box. Each of the characters have their own text colors with a cute little graphic on them making it easy to tell them apart.

The backgrounds and environments are well done with a colorful anime art style that works well, looks good, and fits the story. Some of the conversations will have a small amount of animation in the background. It has a relaxing original soundtrack with well done sound effects that help the immersion and keep you interested in the story during some of the longer conversations.

The story is pretty straightforward with a few interesting parts. There are some pacing issues in the first half with some of the conversations dragging on and needlessly describing in detail things that are pictured on screen. In the later half of the story several characters are introduced at a pretty fast rate. This is where the story starts to come alive and pick up speed.

When you enter the point and click part of the game and take control of Thomas the controls become very important. It wasn’t always clear what button needed to be pressed so it took some time to get used to the controls. Holding a button on the controller will show you which items you are able to interact with. A glowing star displays over the items making it easy to see what you can and cannot interact with. There are times that the on screen user interface will be blocking an item you need to interact with and you will not be able to see it unless you hold the show active objects button.

There is an option that will pull up a book of all the previous text in case you missed something that was said. This is a helpful feature in a visual novel as it is easy to click the next text button a few to many times and miss something. 

We really enjoyed the point and click parts of the game and would have liked to see more of this. There are some minor spelling and grammar issues that pop up in the story but they can be overlooked as it does not happen often.

My Aunt is a Witch is available on Xbox, Playstation, Nintendo Switch and PSVita. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.