Endling – Extinction is Forever from Publisher Hearobeat Studios and Developer HandyGames
Don’t mess with momma fox. Emotional journey of a momma getting her stolen cub back. Beautiful art and well told story.
Endling is a 3D side-scrolling survival eco-conscious journey in a beautiful yet polluted world. You play as the last mother fox on Earth with 4 newborn cubs. A hunter traps one of the cubs and you will need to track down the hunter to rescue your cub while keeping your other 3 cubs safe, fed, and alive. Mankind is slowly destroying the world with trash and junk everywhere. The forests are being cut down and rivers are polluted. As the game goes on you will see the world getting worse and worse.
For the first little bit, when the cubs are very young, they will stay in the shelter and you will need to go out and bring back some food. Sometimes, you will have to hunt other animals or dig through garbage looking for food. Most of the expeditions take place at night while the humans are sleeping. The game does recommend you return to the shelter before morning. This is not mandatory although it does make it easier to move around because if the humans see you they will attack. When returning to the shelter to sleep you will see an adorable image of you, the momma, and your cubs sleeping. Every once in a while you will see an animation of a cub yawning or moving around.
After a few nights of solo foraging for food, the cubs will venture from the shelter and join you. This adds another component to the game as you will need to make sure they are safe and keep them within range. They start off not being able to do much, just following you around waiting for food. There are certain areas of the game that will teach your cubs new skills. With some of the new skills they learn they will be able to get their own food and escape when being hunted. The cubs can get scared with everything happening in the environment or when you have been attacked. You can pet your cubs to reassure them everything is ok. This little extra touch adds something special to the game and really makes you feel connected with your character.
With all that said, not all interactions with humans are bad. Yes, most of them will be trying to hunt you with traps and if they do get too close to you they will attack you but, some of them will ignore you and a few will give you some food and try to pet you. For the ones that are hostile, you are able to fight them off but it does take a toll on your character as you are unable to run and will have to walk away.
If you die you are provided with a message letting you know that your cubs couldn’t survive without you as well as the image of your character being killed sometimes a little graphically. If you don’t take care of your cubs, they will die so it’s important to not neglect them if you want to keep them alive. This adds to the message about how serious survival is.
From time to time you will come across other animals; some you will hunt for food and others will attempt to hunt you. You can also befriend a few who will give you food and maybe even show you some short cut (fast travel) locations around the world.
The game provides you with a sniff mechanic, showing you a “scent trail” for food (prey and garbage) as well as the hunter who took your cub. Everytime you find a clue, which is something the hunter has interacted with, you get a little flashback image. This is used to help progress the story and also unlocks new areas. We really liked the way this was used as it felt like the hunter’s tracks came every few days normally after you had finished exploring your current area. The more clues you find the more you learn about the hunter.
As you play the world keeps changing, seasons change and so does the environment. While following your goal of keeping the cubs safe and getting the taken one back, new paths and escape ways to use and explore open up. There are events that happen on certain days in specific areas that you can completely miss out on. Luckily, this doesn’t impact the story but it does add another little something extra if you happen to experience them and gives players the opportunity for unique experiences in their playthroughs.
Overall we really enjoyed the game, the story, the world, and with all of the little extras it made it feel more like an experience than a game.
Endling – Extinction is forever is on Xbox, Playstation, Nintendo Switch, Steam, GOG and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Norse Mythology 2D side scrolling action survival game.
You choose one of four different locations/tribes and one of four different classes for your character. Each choice has its own strengths and weaknesses.
While in the character selection screen you will see all four of the characters classes.
The Viking has a bonus resistance to Bleeding and Stun. He does decent damage and has a slow metabolism which causes your satiety to deplete at a slower rate. Once all of your satiety has been depleted you will start to lose health.
The Valkyrie has decent defense, low damage output, and a very slow metabolism so your satiety depletes at an even slower rate.
The Berserker does great damage, has bonus resistance to Bleeding and Poison, but has a fast metabolism which will require you to consume more plants to keep your satiety in check.
The Shaman is resistance to all damage types, has great defense, but deals the lowest damage of all of the characters, and has the fastest metabolism and will deplete satiety faster than the others.
The starting location does not seem to matter as each location has the same resources you will need to collect as well as the same enemy types to fight. It’s only the appearance of the backgrounds that’s really different.
The premise of the story is that your character died a true and glorious viking death in combat. But instead of the promised reward of ascending to Valhallen, you have instead wrongfully fallen to Niffelheim, the viking version of Hell. Your goal is to make your way out of Niffelheim and ascend to Asgard where you belong.
Once you’ve made your world creation choices (class and tribe/location) you are unable to make any changes to them. Each tribe has a designated starting location so choosing one dictates the other.
The artstyle is hand drawn and looks greats. The sound track is pleasant too. However, the audio is plagued with technical issues and does not live up to the quality that the art work deserves. While playing we found several issues where the audio cracks, pops, stutters, and cuts out. The beginning cutscene that sets up the whole story is a perfect example of some of the audio issues. These were consistent across every load of the game and across multiple consoles.
The game only allows you to have one game save file per gamertag. This is a little odd, very frustrating, and inconvenient. Having to delete your only save to try another class or clan seems ridiculous and makes you very unlikely to try different things once you’ve started playing the game and grinding to collect items and resources.
You will spend most of your time grinding for and managing resources. You be running around cutting down trees for wood, collecting plants, and killing animals. These resources are needed both to recover your health and for crafting. You’ll also use them for upgrading your castle inside and out. Outside renovations include adding walls, towers with archers, and even a Citadel. On the inside you are able to build a Kitchen, Alchemy Lab, Sawmill, and Forge.
You’ll also need to keep track of your resources to replace your tools and weapons as they wear out. They have a health bar to let you know when they’re nearing the end of their life. As you upgrade your base, you’ll be able to craft better quality items.
As you explore the map you will find new locations, crypts, mines, dungeons, and a town. The town is in the middle of the map and contains the only merchant. He will let you buy and sell items and potions.
You will come across a few different types of enemies including armored skeletons, wolves, and spiders. Most of the variations in enemies seem to just be a color swap as they are otherwise identical in appearance, take the same amount of damage to kill, and don’t have any differences in their attacks. You’ll also encounter some of the larger almost boss type monsters like Stone Trolls, Giant Wolves, and Giant Spiders while exploring the mines you come across in your explorations.
The combat is very simple. You use one button to attack and one to block. The animations for your attack are based on how far away from the enemy you are. Depending on the distance you might do a sword swing or a kick on the smaller enemies. They do have both ranged and melee combat options but you can only have one equipped at a time. The attack button will attack with whichever weapon is currently equipped.
Since you are already dead, when you die from starvation or combat you will return as a spirit until you reconnect with your body. While in spirit form you are unable to attack, be attacked, or collect/harvest anything. Death also carries a penalty in the form of a decrease to the cap on your max health. Every death further decreases your max health. This is a semi-permanent penalty as the only way to restore the original cap is by consuming a very expensive potion.
To recover health you can eat meats, vegetables, or drink potions. Eating the meats and vegetables will also increase your satiety meter. They also provide another interesting way to recover health besides consuming things. Near your camp and in other areas around the map you will see thrones. Sitting on one of these will also cause your health to regenerate for as long as you remain seated.
One of the more confusing mechanics in the game revolves around the tutorial. There isn’t one. Except there is. Much of the time you’ll just be pressing buttons because they’re on the screen and just sort of figuring out what things do as you see the effect of pressing the indicated button. There is no on screen prompt or dialog to help guide you and introduce mechanics as you encounter them for the first time. We only found the actual in game tutorial when searching for the menu that was hidden in the back.
The game also gives you quests that you can complete for rewards like weapons, gold, or potions. Most of the quests are pretty simple and have basic requirements like collecting a certain amount of eggs or toadstools. You’ll end up completing some of the quests without ever even knowing they were there. Once you find the tutorial, if you browse around there is also a page where your quests are tracked.
Grindy 2D dungeon crawler-esque game. One part dungeon crawler, one part resource management grind-fest. Great art. Audio issues. No co-op or multiplayer on consoles. Single save file limits options for trying different things.
Niffelheim is available on Xbox One, Nintendo Switch, Playstation 4 and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
An open-world survival game with some RPG elements, a hint of base building, and resource management.
It is set in a post-apocalyptic winter. Snow and ice cover the landscape.
You have to deal with starvation, hypothermia, monsters, and the weather. From tornados to blizzards, it all takes a toll on you and can become deadly fast.
The in-game resources are used for crafting and upgrades. You have access to a simple crafting system from the get-go. As you progress and upgrade your camp, more advanced crafting becomes available.
You are able to find and rescue followers in various locations around the map. You will also have followers that will randomly show up at your base/camp and you have the option to have them join the camp or send them on their way. The followers help by maintaining the camp’s resources, building structures, and they can join you on your missions but they also consume resources from the camp. If a co-op buddy joins your game, they will play as one of the followers.
Combat is limited as you only have a few weapons to choose from (melee and ranged). You also only have a light or heavy attack with each melee weapon and can parry or block with them if you time it correctly.
The weapons and armor can be upgraded by crafting a higher level version. These higher level versions unlock as you upgrade your camp and gain access to more advanced crafting.
The environmental and set graphics are great but the facial animations could use some work. The audio is good as well and fits the atmosphere.
The game has a bunch of bugs. Your followers can get stuck in areas, they can freeze to death by not coming into the shelter to warm up, and there are collision issues when riding on the dog sled. They can knock you off and make you have to replace the sled which slows down your travel or escape and sometimes gets you killed in the process. The developers are working on fixing several issues and a patch has been promised. But there’s no word yet on when it will be dropping.
The story is interesting but a little vague in its telling. It’s largely told through visions or flashbacks and you see them seemingly randomly while resting at camp.
The game is slow at first due to the resource management burden and starts feeling like a chore. Once you start getting followers to join you in helping with the little things and gain the dog sled which lets you travel around the map at a decent pace, the whole thing becomes a lot more enjoyable and feels less like a chore and more like the game it’s supposed to be.
Overall the game has an interesting concept, the execution leaves a little to be desired and could’ve benefited from more time in development and/or testing. Even with its issues and bugs, I still find myself going back and playing it more. I’m looking forward to the update.
An Endless Zombie Survival Wave game with a hint of Tower Defense. You can build traps as well as buying, leveling up both traps and Weapons to help kill the Zombies and survive. The Game takes place in one room for all waves. The controls (for building and Weapons combat) are okay but could use some work and there is no story.