The Great Perhaps from Publisher Drageus Games and Developer Caligari Games
Unexpectedly good story for a cool puzzles game.
2D Side Scroller Time Travel Puzzler
You play as an astronaut named Kosmos. While working on a space station something happens; the Earth as you know it is destroyed by natural cataclysms. You choose to go into cryo sleep hoping to be woken up once it is safe to return home. After 36,524 days (otherwise known as 100 years), you are finally woken up to find out there is no communication with Earth and you have no idea what happened. You decide to make your way back to earth to discover what happened and what is left.
You travel back to earth with L9, an AI that accompanies you on your journey trying to discover what happened to the earth. While back on earth L9 is able to find one human signature left on the planet. While trying to locate the one human left on the planet you find an old lantern that allows you to travel between the current timeline and the past from before the cataclysms. This is the main mechanic for the game.
You will come across puzzles and mini-games that will require you to get items that are only accessible in one or the other timelines. Your AI companion will give you hints if you get lost or are having issues finding the solution to the puzzles. It’s easy to spot the items you can interact with as they have an effect that makes them glimmer. At first you might be a little unsure what to do with the item but after a few minutes of doing the wrong thing with it L9 will step in with a hint. Each of the timelines has enemies and objects you will need to avoid. This is often accomplished by switching between them.
The alternate timelines game mechanic is done very well and is enjoyable. This is used throughout the game for everything including solving puzzles, bypassing obstacles, storytelling, and progression.
The artstyle is hand drawn which is great to see and is done nicely. It reminded us of Valiant Hearts. The soundtrack is great and is a little different depending on which timeline you are in. They did a good job making the music fit the state of the world in the different timelines.
The story is good and takes you to several places in Russia. You get to interact with a few other characters in the past and have real conversations with them. You start to see the relationship develop between Kosmos and L9 throughout the later parts of the story. L9 becomes more than just an AI, she starts to become a real character.
The game does a good job at making you empathetic toward the characters. Both the writing and voice acting are great and make the conversations and people feel real.
Sadly it is rather short and can be completed in around 2 hours. After completing the story there is very little reason to replay the game.
The Great Perhaps is available on Xbox One, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Superliminal from Publisher and Developer Pillow Castle Games
Overall an enjoyable 3D puzzle experience. Fun narration and mechanics. Reminiscent of portal but definitely a different take on the 3D puzzle genre.
A puzzle game that uses perception to find the solution.
Superliminal is a first person puzzler. You’ll be interacting with and manipulating objects using perspective to solve puzzles, overcome obstacles, and work your way through the stages to get to the exit. The game has a few similarities to the first portal game and likely drew some inspiration from there.
The game does a good job teaching you the basics and giving you ideas of what is possible to do during the introductory stages. The key mechanic centers around relative perspective with objects. There are a lot of optical illusions throughout the stages. Some of these are related to how to solve the puzzles and some are just there to add to the perception bending experience. This mechanic is used very well and can be fun to play around with seeing what you can interact with and how changing the perception or viewing angle alters reality.
There are a number of hidden collectibles across the 9 levels. Fortunately, the level select menu tells you which types you’re missing some of. Unfortunately, it doesn’t tell you how many of each are on each level or how many you’re still missing. Finding all of the collectibles and secret areas are the only thing that really provides much in the way of replayability since the puzzles and solutions are always the same.
The game has a really great lofi soundtrack which helps keep you relaxed when you get stuck on the more complicated puzzles. They’ve also done a great job with the sound effects produced by the different items. Smaller versions of items make quieter higher pitched sounds while larger versions of items make louder lower pitched sounds.
Most of the puzzles can be figured out within a few minutes depending on player skill though executing the solution can be a little tougher at times. There are a few puzzles that ramp up the challenge/difficulty and can take a long time to figure out the solution. There are also secret areas and what seem to be red herrings to distract you from the finish line.
We did run into a few small issues with items glitching or clipping through other objects. We also saw some of these items disappear and then respawn in their original locations. The perspective in the hallways and some of the rooms can also feel a little trippy. One of our reviewers found that their eyes tired quickly playing the game and they needed to take breaks to rest their eyes.
Superliminal is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Cute cartoony puzzle game that offers multiple difficulty levels to fit players’ skill. Very similar to the previous Bunny title with some improvements.
A Soko Puzzle Game
This is a slide puzzle type game similar to its predecessor Bunny Parking. Your character is a big eared, big footed, brightly colored bunny and your job is kicking stacks of boxes around to fill the part of the floor covered in pallets.
You’ll know the stack of boxes is on a pallet when it lights up, turns slightly transparent, and sports a large green check mark hovering over top of it. The boxes will have the same reaction no matter which box is on which pallet so it doesn’t necessarily mean that you’ve got it in the correct location to solve the puzzle/level.
The graphics and controls look and function the same way they did in Bunny Parking which we previously reviewed here. You are able to customize your Bunny by kicking paint cans to change the color of your Bunny,overalls, and hat.
One improvement over the previous game is the addition of an undo button. This lets you undo your last box move. It comes in handy when you make a mistake or when playing the very large Maxi levels. Word of caution: If you’re standing too close to the box when you hit undo, it can hit you and knock you right out of the puzzle area.
There is a helpful training mode in the game with the option to turn on hints which is a good place to start. Sadly the hint option is only available in the training area of the game.
The game has 3 different difficulty levels; Mini, Midi and Maxi. The differences between these levels is the size of the puzzles and how many stack of boxes you need to move. You can start at any difficulty level you want to, but you always have to complete the puzzles in numerical order within the difficulty selected. As you progress within the levels, the puzzles will gradually get larger and more complex with more boxes and pallets.
The Mini puzzles are the smallest. Most of these can be completed within a few minutes and about 20-30 moves. Midi puzzles are mid-sized. You’ll start to notice that you have less room to move around which limits your available moves. Maxi puzzles are the largest and most difficult. Some of these can take quite a while and hundreds of moves to successfully complete.
Jumping straight from Level 1 on Mini, to Level 1 Midi, or Maxi is a very steep difficulty ramp. Playing through all 50 levels of Mini first makes for a smoother transition before starting Midi.
We encountered an issue with some NPC Bunnies getting into the puzzle’s area and hiding behind boxes. If you kick them or kick a box into them they will retaliate by kicking you back. They are able to kick you out of the enclosed puzzle area. Fortunately, there is an SOS button in the menu that will return you to the garage so you can re-enter the puzzle area. Unfortunately, this is never demonstrated or explained anywhere in the game. We figured it out by mistake. This would have been a very good thing to include in Training mode.
Much like its predecessor, Bunny Parking, if you want a break from the puzzles there are some activities available on the map. You play on the playground equipment, bounce on some trampolines, ride the teacups, or play a game of soccer. It also has the same Buffs available for purchase that they had previously. However, instead of buying them with golden carrots picked up from the carrot patch, you now have to earn currency from kicking boxes while solving puzzles in order to purchase the buffs. Most of the buffs are pretty cheap. The only more expensive ones are the ones that change you from a boy bunny to a girl bunny, or a chicken. All of the buffs wear off after a little while.
While the puzzles were somewhat enjoyable and the improvements over the last game much appreciated, we can’t shake the feeling that they were really just reusing every possible asset both game mechanic-wise and visual.
SokoBunny is available on Xbox One and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Each puzzle is contained within a single screen. You’ll need to move an energy block to the flashing goal located elsewhere on the screen. Once you press the direction you want the block to move it will move until it hits an obstacle. To solve the puzzles you will need to use these obstacles or the walls around the edge of the screen to help you maneuver through the level.
There are 120 puzzles to enjoy and several unique game mechanics that are introduced as you progress through the levels. The idea of neurons and the neurological pathways through the brain and body are represented through the menus and level selection format. Completing puzzles fills a neuron and when the neuron is full you get to progress to the next set of puzzles.
The Brain levels are where you start and are a good introduction to the game’s mechanics. After the first section they start to introduce various obstacles, some of which can kill you. This gives the player the opportunity to get familiar with how to move around and solve the puzzles.
Once you’ve progressed far enough and are making your way through the Body, the levels start to become very challenging and can be failed from your first move. That may sound odd but for most of these levels your block begins from a location in the middle somewhere that can never be returned to since your block will always travel as far as it can until it runs into something. Luckily you can restart any level if you find yourself stuck or put yourself into an unsolvable position. The level reloads in seconds which is great and keeps you playing.
If you get really stuck on a puzzle there is the option to see the solution for the puzzle at the press of a button. That is a nice option to have and is conveniently located right beside the restart button. If you like the challenge of actually figuring things out for yourself, be careful when restarting levels as it is easy to accidentally select the solution button instead.
The soundtrack is great and relaxing with mellow tunes. This was a good choice for helping players stay cool when the harder levels lead to frustration from repeated failure.
There is a color blind option as well which was great to see and really well done. It adds icons to all of the interactive blocks letting you know what each of them does. It makes it very easy to know what will happen when you hit the blocks. We actually preferred playing with this feature turned on just to make it easier to see what effect all of the blocks would have.
There is also a monochrome mode if you want to use it. This makes all the blocks shades of grey instead of different colors. You can pair monochrome mode with color blind mode so the icons will still appear.
The majority of the game can also easily be played with just the left thumbstick with occasional presses of the A button. This and the above mentioned colorblind mode make it very friendly for anyone with accessibility needs.
The game is very enjoyable. It scratches the puzzle itch and makes you feel good when you figure out a difficult puzzle. Once you have completed the puzzles there is little to no replayability as there are no leaderboards, challenges, or time trials. Some would consider this a good thing while others may find they miss having a reason to replay levels.
Active Neurons is available on Xbox One, PS4, PSVita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Bunny Parking from Publisher and Developer DillyFrame
Harder than you’d think for a cartoony “kids” puzzle game.
A Slide Puzzle Game
You play as a bunny who is a valet and needs to move a Red car from one end of a parking lot to the other. The lot is full of vehicles that are blocking the way. You need to kick the cars to move them and clear the path.
The game has 3 difficulty levels; Easy, Normal and Hard. You can start at any difficulty level you want to but you always have to complete the puzzles in order for each difficulty. As you progress through Easy they begin to introduce new obstacles and increase the difficulty of the puzzles. This prepares you for the increased challenge of Normal. Normal will likewise become increasingly difficult with more obstacles limiting your available moves. Before you even get to Hard you’ll find that you can no longer clear the whole pate. Instead you’ll sometimes need to move the vehicles blocking your path back and forth multiple times as you clear part of the path, move forward, and then move the vehicles around you to clear the next part of the path and exit. Jumping straight from Day 1 Easy, to Day 1 Normal, or Hard is a very steep difficulty ramp. Playing through all 100 levels of Easy first, makes for a smoother increase before starting Normal.
The graphics are pretty basic and simple, almost cartoony and very colorful.
The audio is simple and peppy there appears to be 3-4 different songs that will play while working on the puzzles.The songs are kind of an electronic polka and pretty repetitive. Fortunately, you can turn off the music in the menu if it starts to drive you as crazy as the little bunny valet. The vehicles will also honk when you kick them if they can not be moved in that direction. You will hear the car horn a lot. This is partly due to poor hit detection and vehicles not being able to detect which one you’re trying to kick and in which direction.
If you get bored of kicking cars you could play some soccer, jump on a trampoline, wreak havoc on some carrots from the patch, or go for a boat ride. There are a few other hidden things on the map for you to do if you decide you want to explore for a bit. We liked that there was more to do than just kick a bunch of cars and trucks around the parking lot.
The game does have a multiplayer/co-op option. We had a very hard time finding anyone to play with so we could test this out. When did finally find one person online to play with. The multi-player is indeed just co-op. One joins the other’s game. You can play soccer against each other or work on the puzzle together.
The controls are very simplistic but work fairly well.
The game is enjoyable and could be especially fun to play with younger gamers. We did run into a few issues with cars not responding to being kicked and a lot of unpredictability with kicking the soccer ball.
Bunny Parking is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.