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Castle of No Escape 2 Review

Castle of No Escape 2 from Publisher Xitilon and Developer D. E. X. Team

A  retro styled rouge-lite dungeon crawler and a solid improvement from the first game. A little short but enjoyable with a simple story.

This, like the previous game, is a Rogue-lite Dungeon Crawler with a 6×6 grid of rooms on each floor and 6 floors to explore. 

Castle of No Escape 2 is more than just a sequel by number. It’s got a lot of great additions and improvements from the first one. The graphics have been updated adding new character models, backgrounds, and enemies while keeping the pixel art style. The chip tunes soundtrack has also been updated with new songs that add to the haunted castle atmosphere.

A story has been added to the game along with an intro explaining what is happening and why you are going into the castle. The story is a little short but does a good job setting the mood for your adventure.

The rooms are now massive compared to the first game. You can and will have to move through the rooms fighting off enemies, opening chests, and avoiding traps. The look of the rooms reminded us of the dungeons from The Legend of Zelda on NES. The enemies are able to move and will chase you around trying to kill you. There are a handful of different enemy types each with their own attack patterns and some of them have powers. After a little bit you will be able to figure out the enemies’ attacks and the best way to avoid them. Opening the chests comes with a bit of risk as enemies can hide in the chests and pop out when you open them.   

There are several new additions to the game over its predecessor. You have 3 characters to pick from at the start with 3 more unlockable if you meet the secret requirements for them. Each of the characters has their own attributes like the first game but unlike the first game they play very differently as they have their own attacks. This was a great improvement to the game as it makes you want to try each of the characters to see which one will best fit your play style. 

Some of the new mechanics in this game are fire pits that can damage you and ice on the floor that causes your character to slide around. They also expanded the in-game economy to include gambling. You can use your coins on a slot machine or play the shell game (like 3 card monty but with a ball under shells). There is still the same shopkeeper from the first game that you can purchase potions from and they added a second merchant who will sell them cheaper (if you can find him). You can also find a blacksmith to upgrade your armor. 

It is still a rogue-lite game so dying will make you start over with nothing. The Castle is randomly generated which does make the exploration feel unique each time you enter.

They put in a lot of effort to capture that retro look and feel throughout the game. There is an old school password system that allows you to start with higher gear and some of the artifacts already collected. They also have a game manual that you can access from the options. The manual is great and for those who remember the old game manuals; it really captures that nostalgic feeling.   

Castle of No Escape 2 is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Castle of No Escape Review

Castle of No Escape from Publisher Xitilon and Developer D. E. X. Team

Minimalistic but fun retro styled rouge-lite dungeon crawler. Pretty standard fare but enjoyable nonetheless.

A Rogue-lite Dungeon Crawler

You start on the first floor of a mysterious castle. It has a top down view of a 6×6 grid. You move around the grid trying to find stairs to access the next floor. There are a total of 6 floors you can explore. All of the rooms on the floor are covered with questions marks making it a surprise for what could be hidden under it. You discover what is in them when your character moves over the room. While exploring you will come across monsters, books (some of which can curse you), chests, artifacts, and a shopkeeper. Each of the artifacts you collect will give you a buff that will help you explore the castle (warning: if you die, you will lose all of your buffs and have to start over from the beginning).  

When you run into an enemy you have a few choices, you can fight the enemy using your weapons and magic, or flee. This adds a little bit of risk vs reward element since killing the enemy can reward you with coins but the risk of dying carries a steep penalty. Some of the enemies will attack you as soon as they see you. This can be a little frustrating in the beginning since running into a few enemies in a row can end your game fast.

Like most Rogue-lite games once you die you will start over at the beginning with everything in new random places and none of the upgrades you had previously acquired. The loading time between each of the games is very fast and after you die you will be back to playing in seconds.

There are 3 characters to choose from. Each has their own attributes. These are easy to read and understand by pressing the listed trigger or bumper button. There is a bonus 4th character that you can select by pressing the other unlisted trigger/bumper. However, since the 4th character is hidden you are unable to see their attributes before selecting it. Sadly all of the characters play the same way. They are just a skin and attribute change with identical attacks and spells.

You can purchase potions to refill your Strength, Intelligence, or Dexterity from the shopkeeper using the coins you find. We suggest using your coins on the strength potions as they will keep you alive longer.

They also introduce a light mechanic to reveal some of the rooms around you. This helps you avoid enemies or find valuables on the floor. The primary method for this mechanic comes in the form of flares. Keep in mind you have a limited amount of flares and can easily run out of them. Luckily, you can find replacement flares in some of the rooms. If you are really lucky you will find the lantern which does the same thing as the flares but without having to consume them.

Sadly there is little to no story in the game. You need to collect the elements before the Demon Nikolai finds them and destroys the world. It’s a little reminiscent of Thanos’ Infinity Gauntlet since the boss has a large gauntlet on and is trying to collect 5 stones.

Castle of No Escape is available on Xbox, Nintendo Switch, Steam and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Riverbond

Riverbond from Cococucumber

A simple hack and slash dungeon crawler.

The game has a system called “Rally Points” that will save you time when you respawn as you will respawn at the rally point instead of at the beginning of the level. They are respawn points only and not checkpoints.The game does not save your progress until you fully complete all of the levels in a world. The final level is always a boss fight. The good news is, when you die and respawn the enemies health does not reset and any enemies you already eliminated do not respawn. This is helpful for younger players or people who don’t want to grind kills. 
The controls are pretty simple as you only need a few buttons; press 1 button to attack, hold the same button for a stronger attack, another button to do a special attack, a third button to interact with items, and the fourth to jump, and one more to roll around the levels.
The soundtrack is clean and simple which fits the colorful voxel based art style.
It has 8 different worlds that you play through, each with its own look and feel, challenges, and enemies. Each of the worlds has 4 or 5 levels. 
You can recover health by picking up red potions that are dropped by killing enemies, destroying the environment (boxes, trees, and so on), or unwrapping presents.
While playing you will find chests that give you weapons and skins for your character. The weapons are an interesting variety from swords to lollipop’s to bear claws and rainbow umbrellas. The weapon classes are swords, spears, clubs, slap weapons, dual wield, and guns. 
When starting a new world you start with a sword and a gun. The weapons you unlocked from the previous worlds do not carry over. Every new world resets you to basic equipment. 
There are a lot of character skins in the game in the shape of food or animals. They even have some skins from other games like Bastion, Guacamelee, Lovers in a Dangerous Spacetime, and Enter the Gungeon just to name a few.
The little amount of story is uncovered by speaking with characters around the levels.
Sadly, the game is pretty short and can be completed in under 5 hours. It is couch only co-op and has little to no replayability.

A 3D voxel hack and slash dungeon crawler. Has convenient respawn system, simple controls, tons of skins, lots of crazy weapons, couch only co-op, and very little “story”.

Riverbond is available on Xbox, PS4 and Steam

Vaporum

Vaporum from Fatbot Games

Single player, First Person, Steampunk style, grid-based, RPG, dungeon crawler.
You start at the base of a tower in an Exoskeleton Rig and work your way up to the top, floor by floor. Each level of the tower and has its own challenges, puzzles, secrets, and enemies. As you advance through the game and gain xp by killing enemies you get to level up your Rig with different powers and abilities.
You gain your weapons, ammo, and abilities by looting while exploring the maps and killing the enemies. Each floor introduces new enemy types and variations of previously known enemy types scaling the difficulty up as you progress and become stronger yourself.
The puzzles are challenging and sometimes frustrating and become very satisfying to solve.
The controls are good but have a few issues that take a little bit of time to get used to. The atmosphere and audio are great and really capture that Steampunk feel.
Overall, the game is both frustrating and enjoyable. You may want to use a guide to help with the secrets and puzzles.