MY LITTLE PONY: A Maretime Bay Adventure from Publisher Outright Games and Developer Melbot Studios
A fun game for kids of any age (even grown up kids) with great mechanics and in game guidance so you never get lost.
MY LITTLE PONY: A Maretime Bay Adventure is a third person Pony adventure game. You play as Earth Pony Sunny who wants to make the world a better place by hosting Maretime Bay Day, a forgotten celebration of friendship and magic. But some pony is out to spoil the celebration – and they’re stealing cakes, letting bunnies loose, and even spoiling Pipp’s paintings!
On your adventure you will meet up with other ponies from the My Little Pony universe and a very helpful butterfly. The ponies that you meet need your help with tasks and crime solving. Some of the tasks are as simple as finding items and using your magic powers to “uni”-cycle (fixing up or painting an object) or herding bunnies. The helpful butterfly will appear if you’re ever lost or “off course” for too long and will lead you to the objective that you should be working on. This was very helpful and great to see as the game is geared for a younger audience who may need the extra guidance. I would love to see something like this added to more games as it was very well executed.
The story and gameplay are pretty linear but you do have the ability to revisit places that you’ve previously been should you want to return and explore them further. While playing you will come across 5 different mini-games to play that will give you a star rating after completing them (up to 3 crowns). There is a timed bunny herding game, a timed obstacle course, roller-blading chase, flight academy (which is a flying obstacle course), and a rhythm based dance game. The mini-games are pretty short, enjoyable, and replayable in case you want to get a higher score or just replay them for fun. After completing the mini-games you will be rewarded with Star Magic according to how many stars you earn.
There are customization options that let you dress up Sunny with a variety of accessories when you visit the Magic Mirror. These are unlocked automatically as you collect the required amount of Star Magic. This is earned from completing mini-games and also collected on your travels (they are the pinkish-purple stars you’ll see all over the place). The changes you make to Sunny’s outfit are visible at all times, even in the mini-games and in cut scenes. We loved this attention to detail. It adds that little extra to your enjoyment of the game and makes the customizations feel more worth doing.
In the latter parts of the game new mechanics and new areas are introduced keeping the gameplay fun. You get roller skates which lets you move faster but they do take a little practice to get used to as Sunny slides around a bit. Luckily you do not have to use them and you can put them on or take them off with a push of a button. We used them most of the time but took them off for some of the area’s that needed more control of our movement.
Overall it’s a fun short adventure game for gamers of all ages and you don’t need to be a fan of My Little Pony to enjoy it.
MY LITTLE PONY: A Maretime Bay Adventure is available on Xbox, Playstation, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The game is either too late for the 2017 version of the movie or too early for the sequel in 2019.
The background graphics are decent but the character models need work. They are based on the 4 Jumanji characters first seen in the 2017 movie played by Kevin Hart, Dwayne Johnson, Karen Gillan, and Jack Black. The character models are recognizable approximations despite being rather low res. They do offer some minor “customization” options for your character in the form of different colored skins for the characters and weapons.
The background audio is good but the voice over does not fit the characters. Since they made the game characters look like the movie characters they should have at least tried to make them sound like them as well. The only one that is remotely close to sounding similar is Professor Shelly Oberon (Jack Black’s character). Their dialog is bad and repetitive since each character only has 4-5 lines that they repeat regularly.
The controls are simple but do the job intended. You can shoot your weapon, toss grenades, run, hide behind or hop over cover, and use a melee attack.
Each of the characters has a Special Power/Ability that makes the rather simple combat even easier. Dr. Smoulder Bravestone (Dwayne “The Rock” Johnson) does a Power Smash aoe attack, Ruby Roundhouse (Karen Gillan) stuns the enemies using a boombox, Franklin Finbar (Kevin Hart) summons a monkey that attacks the enemies, and Professor Shelly Oberon (Jack Black) emits a healing aura that heals himself and allies that are within its radius.
One interesting game mechanic comes in the form of a mysterious jewel. When your team spawns in one of you will have a jewel. This jewel is used to power an obelisk which is required to advance further in the level. More on that in a moment. The character holding the jewel will deal more damage but if you hold it for too long it will cause damage and automatically move to another character. It can be handed to other characters before this happens to avoid taking the extra damage. You’ll know you’re getting close to the end of your time as the jewel changes colors.
There are 4 different levels and 3 difficulties to choose from. Sadly the online community is already dead. It took hours to find another person to play with online. You can play by yourself with AI teammates or you can play solo in the online variant and hope someone else stumbles upon your lobby.
It does have a local co-op option but for unknown reasons it splits the screen vertically instead of horizontally. This makes no sense as you can’t jump, let alone climb, and there are no aerial attacks to be wary of. There are collectibles scattered around and some of them are placed in higher locations but that doesn’t seem like enough justification for such an odd choice in screen splitting.
There are only a few different types of enemies that you will see repeatedly on each of the levels. You will either find ranged enemies who shoot or throw grenades, and another type that will run up and melee attack you. There are also two different types of “heavy” enemies. One with a sledgehammer that deals a lot of damage if he can get to you, and the other has a minigun for ranged combat.
While replaying the levels over and over again we noticed that the 4 Jumanji game pieces in each of the areas will appear in different locations in the other areas which makes each of your playthroughs a “little” different.
Poorly timed for a movie tie in. Disappointing and confusing choices in many areas. Dead online and inconvenient local co-op.
Jumanji: The Video Game is available on Xbox One, PS4, Nintendo Switch and Windows.
You play as Amicia de Rune, a young teenager and the oldest child of a Lord, during the 14th century in France at the height of the deadly Black Plague. Her mother, Lady de Rune, is an alchemist and has spent all of her time for several years trying to treat her son Hugo. She has isolated both herself and her son from the outside world. Amica resents her younger brother and his sickness for stealing their mom away. During that time, Amicia was mostly on her own but learned some highly useful skills from her father which are all about to come in very handy.
Your objective is to avoid the Inquisition, guards, and rats, lots of rats; all while trying to find help for your brother and his condition.
While traveling around the levels you lead Hugo by the hand. While at times it does feel a little like an escort mission that feeling goes away fast and seamlessly. You are able to provide commands to Hugo for him to get items, open doors, stay put, or follow you. You also meet some other companions on the way who help you through your journey. Each of the companions have unique commands/skills from picking locks, breaking down doors, or knocking out enemies. You also learn how to craft different items from your companions.
During the story you get to watch the brother-sister relationship develop between Amicia and Hugo. As the story progresses you see them grow from being basically strangers that wouldn’t recognize each other on the street to one in which they have a genuine bond. Both the writing and voice acting capture this relationship so well it feels very natural and believable.
While playing you will come across 3 different types of collectibles, Gifts, Curiosities, and Hugo’s Herbarium (Flowers). I really enjoyed the unique dialog that accompanies each of the Collectibles. The herbarium collectibles allow Hugo to tell you a little about each flower and their medicinal qualities or history that he learned from their mother. The gifts help to showcase the growing relationships between Amicia and the others. And the curiosities are all narratively appropriate and allow a little deeper glimpse into the time period and setting.
While exploring the levels you travel past some interesting locations with great views. The visual styling chosen for the game is great and very well done with very nicely done environmental effects.
The audio is clean and simple and works well for setting the mood. Playing with good headphones adds a wonderful immersive feel that is very well balanced but the sound is good regardless of using a sound bar or the TV speakers. You can even specify your audio setup in the options for the best possible experience. I really appreciated the realism incorporated through the sound of Amicia’s breathing as you traverse the levels. The tension and fear you can hear in her not only serves as an indicator of guards being nearby but also adds a beautiful emotional element that makes it feel so much more real.
The game play mechanics are solid. You can choose your play style and either tackle things purely stealth or take out some of the opposition using your sling. However, since your combat abilities are limited to what you can do with a sling, a somewhat stealthy approach will get you farther as open conflict often ends in a swift death.
The checkpoint system is very forgiving with frequent saves. This minimizes the penalty of death from failed stealth or wrong turns. They also have a lot of little quality of life finishing touches mechanically that make the combat system easier to use.
There are 4 boss fights during the game. They’re each unique and will require different skills and strategies to win. Once you learn the patterns, the boss fights become more fun than difficult.
The maps are littered with resources which make it easier to craft the ammunition you’ll need and lessen the penalty of bad aim. You never feel like you’re having to be stingy with your resources except when keeping an eye on some of the rarer resources needed to upgrade your equipment.
There are several stages with puzzles and obstacles that help with the pacing, add variety to the gameplay, and are fun without being too difficult. Many of them require giving commands to your companions and working together with them to complete the challenge.
In a recent update Photo Mode was added to the game which lets you pause the game and take control of the camera to capture some great looking photos. You can move the camera freely to gain a completely different vantage and really appreciate just how pretty or dark some of the scenes are.
A 3rd person action adventure stealth game that is so much more. It has an action filled and emotional story with solid mechanics that won’t piss you off, a generous checkpoint system, as well as interesting visuals and solid audio.
A Plague Tale: Innocence is available on Xbox, PS4 and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
A crazy game where you get pulled behind a sentient motorcycle. It has crazy combo’s, counters, even QTE moments and a lot of comedy. Bunches of upgrades for the motorcycle, tones of extra, behinds the scenes videos, pictures, audio and Concept Art.