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Call of the Sea Review

Call of the Sea from Publisher Raw Fury and Developer Out of the Blue

Walking sim/puzzle game with a great story that is well told (if you take the time to explore and find all of the clues and notes and read the resulting journal).

A walking sim/puzzle game set in the 1930’s.

You play as Norah Everhart, who was born with a strange disease that causes black marks on her arms and hands and will eventually lead to the same slow and painful death that her mother suffered. Norah and her husband Harry have been unsuccessful finding a cure with the doctors. So, Harry sets out on an expedition to try and find a cure himself. After many months, Norah receives a mysterious package and a letter sending her to where Harry’s expedition took place. She sets out to this strange but beautiful island in the South Pacific in search of Harry who has gone missing and this is where our story begins.

The island is filled with secrets waiting to be discovered. During Norah’s adventure on the island she will discover many things about the island, Harry, and herself. She will have to find clues to solve the many puzzles on the island. You explore by walking around, interacting with, and picking up items. You can discover clues by picking up photos, papers, and items left in the many camps spread out over the island. Not everything you find will be necessary to solve the puzzle in front of you but they do all add to context and flesh out the story.

The game is broken down into 6 chapters each taking place in a different part of the island. Each level has a unique look and feel that enhances the story very nicely in addition to providing visual variety and interest. The puzzles in the earlier levels are easy compared to the later ones. As the game goes on the levels become larger and start adding verticality to some of the challenges. They do not hold your hand at all and discovering the clues is mandatory for the later puzzles since a pure trial and error method would take hours. Luckily, once you pick up a clue it gets added to your journal so that you can refer to at any time. 

The journal is broken down into 2 parts: Notes and Log. The Notes area holds all of the clues you picked up and will be referred back to often for the puzzles. The Log area is where Norah journals about everything that is discovered along the way, her thoughts and feelings, and is a large part of the story of the game. 

The game’s writing is great, Norah feels like a real person but, some of the journal entries had minor issues with spelling or grammar. This might come down to a translation issue as the developers are not from a native English speaking country. The game has 2 endings each with their own emotional push. They did a good job laying the groundwork for either ending to make sense and seem right for the character. One of them really hit us in the feels.

Our biggest complaint about the game is Norah’s movement speed; it is a little slow. Even when “sprinting” her movements are slow. Since the game is part walking sim you will spend a lot of time “running” back and forth across maps that are sometimes pretty spread out trying to solve the puzzles. We would have loved the current “sprint” speed to be the normal walking speed and sprinting to be double that. An autosprint option would’ve been nice too since you’ll have to stop and start repeatedly to interact with items but that’s probably getting a little nit-picky.

The artstyle is hand drawn and cartoony. The music and sound effects are well done. Our only critique is the way the background audio changes abruptly when crossing the threshold from one “area” of the map to another. A more gradual fade from one ambient soundscape to another would’ve helped the environment to feel more seamless. All of the voice over work was great. 

Call of the Sea is available on Xbox, Windows and Steam.

In Rays of the Light Review

In Rays of the Light from Publisher Sometimes You and Developer Noskov Sergey

Intriguing backstory for those that take the time to find it. Fantastic use of sound design and visual elements to create the atmosphere. Relatively short walking sim/puzzle game.

An Atmospheric Walking Adventure

In a post-civilization world you find yourself in the decaying remains of an abandoned school. Nature has started reclaiming the building. This is where the game begins.

The world is empty and you are alone… or are you? This is where the atmospheric adventure starts taking you into dark areas with only a small flashlight to illuminate the way. You need to explore the building and side structures to find a way out. While the game is in first person and you do carry around a pipe, there are no enemies, combat, or jump scares to worry about. The pipe is just for prying open doors. Seems like it should be a relaxing walking sim, right? Wrong. The tension is built with a great sound design that creates a really spooky ambiance layered with other sounds like footsteps and lockers/doors being opened and closed. This combines with moving shadows and other things just in the corners of your vision as you look around giving you that super creepy feeling that you are not actually alone. 

While searching the building you will spend some time in above ground areas that are partially lit by the light coming in through the windows. In contrast, the underground areas are very dark adding more tension and some navigational challenges. It is easy to get lost as some of the areas feel like a maze in the dark with only a lighter and flashlight to find clues leading to the way out. 

While exploring the world you will find items to interact with or pick up. Some of these will be needed to solve the puzzles. You’ll also see a lot of writing on walls and blackboards all over. The puzzles can be challenging as there is no hand holding and it’s easy to miss a clue in the dark. We also found that you have to be very close to objects before you can tell if they can be interacted with or not. This made things a little more time consuming and we would have liked to be able to tell from a greater distance what is interactable and what isn’t.

One of the things you can pick up is notes scattered around the world. The notes provide backstory for what happened to everyone and the state of the world. The backstory is intriguing enough it makes you want to check every possible spot that a note could be just to learn more about what happened. 

The game is on the shorter side and can be completed in under 2 hours depending on how lost you get when trying to find the clues to solve the puzzles and navigate through the maze-like areas. 

There are two different endings depending on how much time you spend in the light. We thought this was an interesting mechanic but we don’t recommend trying for the low light ending on your first playthrough.

Overall it was an enjoyable game with an interesting story. A little too dark at times though as even with the brightness turned all the way up it’s easy to get lost in the darkness.

In Rays of the Light is available on Xbox, Playstation and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Vasilis Review

Vasilis from Publisher Sometimes You and Developer Marginal Act

Kind of a weird story. If you’re looking for a slow paced game this is probably right up your alley. If you’re not a fan of walking simulators it may not be a good fit.

Hand drawn in black and white side scrolling adventure.

The story is based on political events in Ukraine during 2014. You play an elderly lady named Vasilis who is trying to locate her husband. While searching for him you’ll have to make your way through the troubled city. There are riots happening throughout the city as it starts to burn.    

You have several locations to visit while exploring the town. The locations start to become weirder the further into the story you progress. 

You’ll pick up items around the town to trade with the townspeople for other items necessary to continue the story and access new areas. There were a few times during the earlier “days”  where we were unsure what to trade to whom in order to progress. We traded every item we had until finally finding the right thing. This was only confusing during the earlier parts of the game as it became clearer what you needed to trade with whom during the later days. 

Most of the actual game play is walking back and forth around the town locating items to trade and going from location to location. It starts to feel like a walking simulator.

The controls are pretty simple but a little loose. We found the in game map to be pretty useless since you will be going to the same locations over and over again. You will also pick up a to-do list which will help you figure out what to do and where to go.

There were a few times we got stuck on invisible walls which became a little frustrating. Moving Vasilis around with the thumbstick seemed loose and it was very easy to drift up or down while trying to walk a straight line. We had better results using the D-pad to ensure there was no vertical drift when trying to walk horizontally across the screen.

The artstyle is hand drawn in black and white. Most of the animations are very simple with only a few frames that repeat over and over again. 

The audio is very minimalistic. There’s not so much a “soundtrack” as there is different background or ambient noises for different locations. There’s no voice acting either. Just a “scratching” sound to represent speech while dialog boxes are on the screen.  

The game is a little short and can be completed in just a few hours depending on how familiar you become with the best paths to traverse the town. After about an hour of walking back and forth you’ll wish there was the option to allow Vasilis to run.  

Vasilis is available on Xbox One, PS4, PSP and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.