Endling – Extinction is Forever from Publisher Hearobeat Studios and Developer HandyGames
Don’t mess with momma fox. Emotional journey of a momma getting her stolen cub back. Beautiful art and well told story.
Endling is a 3D side-scrolling survival eco-conscious journey in a beautiful yet polluted world. You play as the last mother fox on Earth with 4 newborn cubs. A hunter traps one of the cubs and you will need to track down the hunter to rescue your cub while keeping your other 3 cubs safe, fed, and alive. Mankind is slowly destroying the world with trash and junk everywhere. The forests are being cut down and rivers are polluted. As the game goes on you will see the world getting worse and worse.
For the first little bit, when the cubs are very young, they will stay in the shelter and you will need to go out and bring back some food. Sometimes, you will have to hunt other animals or dig through garbage looking for food. Most of the expeditions take place at night while the humans are sleeping. The game does recommend you return to the shelter before morning. This is not mandatory although it does make it easier to move around because if the humans see you they will attack. When returning to the shelter to sleep you will see an adorable image of you, the momma, and your cubs sleeping. Every once in a while you will see an animation of a cub yawning or moving around.
After a few nights of solo foraging for food, the cubs will venture from the shelter and join you. This adds another component to the game as you will need to make sure they are safe and keep them within range. They start off not being able to do much, just following you around waiting for food. There are certain areas of the game that will teach your cubs new skills. With some of the new skills they learn they will be able to get their own food and escape when being hunted. The cubs can get scared with everything happening in the environment or when you have been attacked. You can pet your cubs to reassure them everything is ok. This little extra touch adds something special to the game and really makes you feel connected with your character.
With all that said, not all interactions with humans are bad. Yes, most of them will be trying to hunt you with traps and if they do get too close to you they will attack you but, some of them will ignore you and a few will give you some food and try to pet you. For the ones that are hostile, you are able to fight them off but it does take a toll on your character as you are unable to run and will have to walk away.
If you die you are provided with a message letting you know that your cubs couldn’t survive without you as well as the image of your character being killed sometimes a little graphically. If you don’t take care of your cubs, they will die so it’s important to not neglect them if you want to keep them alive. This adds to the message about how serious survival is.
From time to time you will come across other animals; some you will hunt for food and others will attempt to hunt you. You can also befriend a few who will give you food and maybe even show you some short cut (fast travel) locations around the world.
The game provides you with a sniff mechanic, showing you a “scent trail” for food (prey and garbage) as well as the hunter who took your cub. Everytime you find a clue, which is something the hunter has interacted with, you get a little flashback image. This is used to help progress the story and also unlocks new areas. We really liked the way this was used as it felt like the hunter’s tracks came every few days normally after you had finished exploring your current area. The more clues you find the more you learn about the hunter.
As you play the world keeps changing, seasons change and so does the environment. While following your goal of keeping the cubs safe and getting the taken one back, new paths and escape ways to use and explore open up. There are events that happen on certain days in specific areas that you can completely miss out on. Luckily, this doesn’t impact the story but it does add another little something extra if you happen to experience them and gives players the opportunity for unique experiences in their playthroughs.
Overall we really enjoyed the game, the story, the world, and with all of the little extras it made it feel more like an experience than a game.
Endling – Extinction is forever is on Xbox, Playstation, Nintendo Switch, Steam, GOG and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Teacup from Publisher Whitethorn Digital LLC and Developer Smarto Club
Short but enjoyable side-scrolling adventure game. Geared toward a younger audience but relaxing even for older players.
Teacup is a side-scrolling adventure game that follows a shy young frog named Teacup as she tries to locate the ingredients needed so she can throw a tea party.
On your adventure you will meet and engage with the other towns folk, some nice and friendly while others not so much, all of whom are some form of animal. A few of the towns folk will give you tasks to complete. Finishing them will reward you with one of the ingredients you are looking for. Some of the tasks are mini games, like slide puzzles or acting in play. They are pretty easy and enjoyable. All of the mini games fit the story and the narrative of the tasks well. They are a little on the easy side depending on your skill level and it is impossible to fail the games as they can be tried over and over again. This makes the game more accessible and hopefully more enjoyable for younger or less skilled gamers.
The game is just under 2 hours, so it can easily be completed in a single sitting but it’s relaxing the whole time. The soundtrack and art style add to the relaxing gameplay. The game feels like it’s geared towards younger gamers which is not a bad thing if you want to relax and enjoy some tea.
We ran into an issue by the pond where we hit an invisible wall that stopped us from accessing the icon to travel to the next area. We were eventually able to move around and come at it a different way and travel. This was the only technical issue we encountered.
Overall the game was a relaxing experience with fun mini games.
Teacup is available on Xbox, Nintendo Swtich, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Moon Raider from Publisher Drageus Games S.A. and Developers Cascadia Games and Crescent Moon Games
Solid side-scrolling platformer. Good story idea but it’s not really developed into a strong driver for the game.
Ava is the young daughter of the brilliant-but-aging scientist Dr. Cavor and Selene, the former queen of the moon. As a selenite, Selene’s life depends on the special energy only moon gems can provide. With none left and time running out, Dr. Cavor enlists his daughter to raid the moon of as many gems as she can find! Ava must survive the treacherous catacombs deep beneath the surface of the moon. Her enemies, a legion of corrupt aliens that now rule the moon with force, are far less primitive than they first appear. Their world is full of terrifying technology, deadly traps, and armed soldiers at the ready. Ava soon realizes that the only way to save her mother is to save the moon from itself. At least that’s what the press kit says. This exposition was presented perfectly in the promotional materials but sadly, the game does not succeed very well at conveying it in the cinematic intro. All of the ‘story’ is told in this intro and a single cutscene at the end of the game. We were only able to pick up the broad gist of the premise for the game from the cutscenes. More cutscenes and more content in the cutscenes would’ve helped to flesh out the world and the characters. But this may not have been a priority for a side scrolling platformer.
Unlike traditional side scrolling games, the platforming elements introduce more verticality in the levels. Some of which have sections that scroll vertically instead of only right to left. The game has a retro feel that reminded us of a mix of Megaman and Metroidvania possibly in part because your weapon is a blaster arm like Megaman. All of the zones are connected by doors and can be returned to if you are willing to do some backtracking.
After completing the first zone you gain a dash attack that is a little overpowered if used well. You are invulnerable while dashing and can use this to avoid taking damage as well as to help access vertical sections in the levels. It can also be used to attack and can one-hit most of the enemies you come across. You will need to kill the enemies, shoot targets, and break boxes to refill the energy gauge that powers your dash attack.
While moving around the levels you will need to unplug power sources to unlock doors on the levels. The doors lock off parts of the levels blocking access to the moon gems needed to save your mother. They did a good job making it clear when you are able to interact with the power plug as a large “Y” button will appear on screen. You will also use the same button to free aliens locked in jars that you will encounter every few levels. These aliens will be asking for your help and freeing them will grant you additional energy.
There are upgrades hidden behind false walls in each of the zones as well as a bonus room that lets you refill your energy and health. The false walls are easy to spot as they have an alien head logo on the adjacent wall, while the bonus rooms are a little harder to find and can be missed if you don’t see the door.
There are a total of 10 zones in the game and each zone has 6 levels. There’s a boss fight at the end of each zone. These fights can be a little challenging as the bosses do a lot of damage, but all of the bosses have a pattern that is fairly easy to learn letting you avoid their attacks and make short work of them.
The game has a decent checkpoint system that creates a checkpoint after you enter a room. If you die you will be placed at the beginning of the room you are in and anything you collected will need to be collected again. Since the game will re-checkpoint every time you go through a door, we started to use this to our advantage to save progress periodically. There’s nothing worse than dying at the very end of a level and having to redo the whole thing.
Each of the zones has their own look and feel with their own environments and enemies. In the later levels new challenges are introduced with underwater and ice physics. Each of these presents unique elements to the game play and mechanics.
It also has drop-in/drop-out local coop. Coop requires that Ava has at least 10% Gem Energy available to call in the coop partner before the other player will be able to jump in. Having a second player can make the boss fights a little easier but the second player has to jump in before starting the boss fights.
Overall the game is fun, has a retro feel but we would have loved more story and some character development.
Moon Raider is available on Xbox, Playstation, Nintendo Switch Apple TV, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Johnny Rocket from Publisher Restless Corp and Developer HEDE
Decent 2D platformer. Minor issues with hit detection. Great hand drawn art style. Very short completion.
Side Scroller Shooter Platformer
You play as Johnny Rocket, who has been tasked with defeating the “Evil Forces” aka Nazi’s. There are a total of 3 levels that you will make your way through. Each of the levels ends with a boss fight. The boss fights can be challenging at first as each of the bosses have a special attack that can kill you in a few seconds. Once you are able to figure out their attack patterns you can easily avoid their attacks.
New enemy types are introduced pretty often. There are soldiers wielding pistols, machine guns, and heavy machine guns on a turret, as well as attack animals, aircraft, and even UFOs. The new enemies add a little more challenge to the levels as they each have their own attacks you will need to counter or avoid.
Most of the levels are pretty standard; kill the enemies, avoid the traps, and get to the other side. There is a small section in the second level where Johnny jumps into a plane and you get to show off your 2D-aerobatics skills. This was great to see as it was a new mechanic being added to the game but it was way too short clocking in at only about 2 minutes of game play. We would have loved more time in the plane or other vehicles.
The game leans into toilet humor as each level starts and ends with your character on a toilet. Your health is measured in toilet paper rolls and picking up a roll will refill your health.
The game does have some difficulty spikes. Enemies are able to see and shoot you as soon as they appear on screen. Most of them have machine guns and will damage you several times before you are able to shoot them. Hit detection could be better as we ran into a few issues where Johnny would get hit before seeing the shot or enemies taking more hits to kill than they normally would. You will die often due to these issues. Luckily each level has several checkpoints and they are spaced out pretty often. This helps with the frustration of dying as you will only need to replay a small amount of the level.
There are 2 difficulty levels to choose from, Normal or Hardcore. Hardcore is no joke as it is a 1 hit kill. Add that with the other issues and hardcore feels unplayable at times.
The artstyle is a 2D comic, hand drawn, black and white and is by far the best part of the game. It is very animated in a cartoony style. They also added a fun little “character idle” animation that gave us a chuckle.
The game is rather short and can be completed in under an hour depending on player platforming skill. Overall it’s a decent platformer with an interesting hand drawn art style but really short.
Johnny Rocket is available on Xbox, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Aircraft Evolution from Publisher Sometimes You and Developer Satur Entertainment
Overall a pretty enjoyable game, decent graphics but a little short as it can be completed in about 3 hours.
A shoot ‘em up like, action, side scroller with a hint of RPG elements.
Your mission, should you choose to accept it, is to fight your way through 4 time periods, starting from early WWI all the way to a futuristic war. You’ll be attacking the enemy and reducing their bases to smoldering ruins. You need to utilize all of the weapons in your arsenal to accomplish this objective.
There are a total of 40 levels to play through. As you move through the levels and through time from WWI and into the future, both your available aircraft and the enemy equipment will evolve. The enemies start out as simple tanks and soldiers before evolving into plasma cannons on tanks, airships, and turrets.
While your enemies evolve automatically you do not. You will unlock different aircraft after collecting experience and leveling up. You can upgrade your aircraft using the in game currency. The upgrade system is done very well as it is easy and clear what your upgrade will do for your aircraft.
There are random resource drops in the form of crates floating down with a parachute. These contain fuel, repair kits, and different types of bombs (which are your primary weapon) all of which you can use as soon as you pick them up. The repair kits and cluster bombs come in very handy.
You are also able to purchase these same items from the store between levels. We found that each of the bombs are useful for different strategies or play styles. We ended up finding our favorite and sticking with it most of the time as it seemed to work better for our play style.
At the end of each of the era’s you will come across a boss type battle which helps break up the repetitiveness of the levels as it adds a bit of a challenge and serves as a landmark and transition to the next time period.
Aircraft Evolution is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.