Call of the Sea from Publisher Raw Fury and Developer Out of the Blue
Walking sim/puzzle game with a great story that is well told (if you take the time to explore and find all of the clues and notes and read the resulting journal).
A walking sim/puzzle game set in the 1930’s.
You play as Norah Everhart, who was born with a strange disease that causes black marks on her arms and hands and will eventually lead to the same slow and painful death that her mother suffered. Norah and her husband Harry have been unsuccessful finding a cure with the doctors. So, Harry sets out on an expedition to try and find a cure himself. After many months, Norah receives a mysterious package and a letter sending her to where Harry’s expedition took place. She sets out to this strange but beautiful island in the South Pacific in search of Harry who has gone missing and this is where our story begins.
The island is filled with secrets waiting to be discovered. During Norah’s adventure on the island she will discover many things about the island, Harry, and herself. She will have to find clues to solve the many puzzles on the island. You explore by walking around, interacting with, and picking up items. You can discover clues by picking up photos, papers, and items left in the many camps spread out over the island. Not everything you find will be necessary to solve the puzzle in front of you but they do all add to context and flesh out the story.
The game is broken down into 6 chapters each taking place in a different part of the island. Each level has a unique look and feel that enhances the story very nicely in addition to providing visual variety and interest. The puzzles in the earlier levels are easy compared to the later ones. As the game goes on the levels become larger and start adding verticality to some of the challenges. They do not hold your hand at all and discovering the clues is mandatory for the later puzzles since a pure trial and error method would take hours. Luckily, once you pick up a clue it gets added to your journal so that you can refer to at any time.
The journal is broken down into 2 parts: Notes and Log. The Notes area holds all of the clues you picked up and will be referred back to often for the puzzles. The Log area is where Norah journals about everything that is discovered along the way, her thoughts and feelings, and is a large part of the story of the game.
The game’s writing is great, Norah feels like a real person but, some of the journal entries had minor issues with spelling or grammar. This might come down to a translation issue as the developers are not from a native English speaking country. The game has 2 endings each with their own emotional push. They did a good job laying the groundwork for either ending to make sense and seem right for the character. One of them really hit us in the feels.
Our biggest complaint about the game is Norah’s movement speed; it is a little slow. Even when “sprinting” her movements are slow. Since the game is part walking sim you will spend a lot of time “running” back and forth across maps that are sometimes pretty spread out trying to solve the puzzles. We would have loved the current “sprint” speed to be the normal walking speed and sprinting to be double that. An autosprint option would’ve been nice too since you’ll have to stop and start repeatedly to interact with items but that’s probably getting a little nit-picky.
The artstyle is hand drawn and cartoony. The music and sound effects are well done. Our only critique is the way the background audio changes abruptly when crossing the threshold from one “area” of the map to another. A more gradual fade from one ambient soundscape to another would’ve helped the environment to feel more seamless. All of the voice over work was great.
Call of the Sea is available on Xbox, Windows and Steam.
Active Neurons 3 from Publishers Sometimes You, Usanik STD and Developer Nikolai Usachev
Good puzzle game with great features, accessibility options, and enjoyable soundtrack.
Active Neurons – Wonders of the World is the third and final installment in the Active Neurons series. Being the third installment in the series it has most of the game mechanics from the previousgames as well as several that are new to this one. Like the previous games, new mechanics are introduced to the puzzles at a regular pace to keep them challenging and keep things interesting. A few of the new mechanics that we really enjoyed are one that lets you swap places with another square, another that gives you the option to turn some blocks on or off (both add a whole bunch of challenges), and a mini puzzle inside the level that locks off an area until you solve it.
One of the best new additions is the Step Back button which lets you “rewind” your moves. There is no limit to the amount of moves that you can rewind and you can do it all with the press of a button. This allows you to make a mistake without having to restart the entire level and is especially helpful during the later levels as the puzzles will require a lot of moves to complete.
Like the previous 2 games, solving the puzzle requires moving an energy block to the goal located elsewhere on the level. Once you press the direction you want the block to move, it will continue in that direction until it hits an obstacle. You will need to use these obstacles along with portals or the walls around the edge of the screen to help you maneuver through the level and solve the puzzle.
If you get really stuck on a puzzle there is the option to see the solution. This option has been present in all of the games and is one of the many staple mechanics to the series.
The game is broken down into 2 areas; the “Wonders of the World” which spans from the Great Pyramid of Giza to the Lighthouse of Alexandria (BC), and the “New 7 Wonders of the World” which covers from the Colosseum to Christ the Redeemer (AD). The New 7 Wonders of the World is where the difficulty really ramps up with new mechanics being introduced. Sometimes you’ll need to combine a few mechanics to solve the puzzles. There are 140 puzzles to complete between both areas.
They brought back the colorblind mode accessibility option from the first game. Sadly, the monochrome mode from the first game was not part of the comeback. The colorblind mode is extremely useful and we recommend using it whether you’re colorblind or not as it adds icons to all of the interactive blocks making it easier to know what each of them does.
There is a great relaxing soundtrack that comes in handy when you start to get frustrated with the harder puzzles. It works well with the minimalistic art style.
Overall the game is enjoyable, the puzzles are challenging, and it’s a good ending to the series. Since there’s not really a “story” you don’t need to have played the previous games to enjoy this one.
Active Neurons 3 – Wonders Of The World is available on Xbox, Playstation and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Kick it, Bunny from Publisher and Developer DillyFrameGames
More bunny kicking things around and trying to solve block puzzles. Bunny redesign potentially the stuff of nightmares.
This is the next game in the Kicking Bunny Series of games from DillyFrame. They’ve made a change to the character design of the titular bunny and this time around you will be kicking around tetris-esqu puzzle pieces to rotate and place them on a puzzle board in the specified shape.
All of the puzzles are stone figures that have been destroyed. Your job is to rebuild the 50 figures by kicking the pieces back together and rotating them into the correct shape. Most of the puzzles/figures are animal themed. You will have to travel all over the large open world as the puzzles are scattered all over the map. As you complete each puzzle a large green check mark will be placed on it when you view the map. This is very helpful for knowing which ones are still left to be completed. While traveling around you can take a break from the puzzles to play a game of soccer or sit in a chair and relax for a bit.
There are several other animals in the world that you can interact with. Some of the animals are friendly while others are not. The not-so-friendly animals can be a bit of a pain as they will come after you and kick you randomly. When you are kicked you are pushed back and stunned making you unable to move for a few seconds. This can be annoying when you are trying to complete a puzzle and get attacked by an alligator, or a hippo comes and kicks a puzzle piece out of its way.
For some reason they’ve redesigned the main character. The bunny has less comical proportions now and is a more “natural” color. But its face is a bit scary like something from a childhood nightmare. Fortunately, when you’re playing the actual game you don’t see your character’s face much since you’re primarily behind him looking at where you’re kicking the puzzle pieces.
Some of the puzzles can be completed in about 5-10 minutes depending on the player. While others can take upwards of 10-15 minutes, again depending on the player. Luckily there is the option to “restart level” which comes in handy if you overthink the puzzle and just want to reset it.
The kicking mechanic can be a little tedious at times at it doesn’t always do what you want it to or expect it to. For puzzles like this, we would prefer a top down view and directly selecting and manipulating the puzzle pieces instead of navigating a character around them and kicking them around.
Overall the game is enjoyable for what it is as the puzzles can be challenging but still accessible for gamers of all ages.
Kick It, Bunny is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
ReactorX from Publisher Xitilon and Developer Lovixsama
Short and easy but enjoyable 2D puzzle game.
This is a top down 2D puzzle game. The narrative premise for the puzzles is repairing your spaceship by rerouting power. This is done by pushing or pulling the reactors located on the floor to power the corresponding colored floor.
There are a couple of key mechanics to successfully solve the puzzles. One of these is that the reactors are directional. The top of the reactor block indicates which of the 4 possible directions it sends power. It also shows you what color floor it works with. The other key mechanic is that you can change the color of the reactors by charging them with a different colored laser. Caution: Lasers are fine for reactors but deadly to players. Fortunately, the game provides a magnet function that allows you to pull blocks out from in front of the lasers so you can avoid walking into them while pushing the blocks out of the way.
There are a total of 30 puzzles to complete. Most of them are very easy to solve and provide little challenge. That said, it’s totally possible to overthink them and make it harder on yourself. The new mechanics and additional levels of challenge were well paced throughout the game. The only real difficulty spike was with the final level.
The game has a relaxing soundtrack that we found enjoyable. It is easy to pick up and play with simple but well done controls and a pixel art style. Overall the game is enjoyable but a little short as there are only 30 levels and depending on the player it can be completed in under 30-60 minutes.
ReactorX is available on Xbox. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Smart Moves from Publisher Xitilon and Developer grin robot
It’s a fun retro looking puzzle game with a good amount of puzzles and can be played one handed.
A turn-based puzzle game
You move around the level opening the chests scattered throughout attacking or avoiding enemies and traps. Once you open all of the chests the level ends whether you defeated all of the enemies or not.
All of the levels are contained on one screen and laid out in a grid. Your character can move left, right, up or down one square at a time. Once an enemy has been alerted to your presence on the level they will attempt to hunt you down. There is an exclamation mark animation that appears over the enemies heads to let you know they have been alerted. It reminded us of the old Metal Gear games. The enemies can only move when you move, with every move you make the enemies that are on the hunt will close in on you. You can consume a turn by using an object on the level (the chests, barrels and others) instead of moving to skip a turn and force the enemies into attack range. You or the enemies can attack each other when standing on a neighboring square. If you get attacked by an enemy or hit a trap, it’s a 1 hit kill; game over.
After completing the first few worlds you will need to start planning your moves ahead of time. You’ll need to count out the turns to either avoid the traps or lure enemies to trigger them, and determine when is the best time to use the objects to consume a turn without moving.
There are 8 worlds with 8 levels per world. You have the option to take a break from the world and levels you are playing and unlock another area at any time. You do this with the keys you get after completing a level. It is always nice to see that option as some levels will frustrate you and make you want to stop playing. Having the option to take a break from that one and play another was a good choice. We found that if we got stuck on a level for a while taking a break to clear our head and coming back later helped us beat the level that stumped us.
Like most puzzle games it starts out with easy simple puzzles letting you get the hang of the controls and mechanics. After the first few levels the difficulty starts to ramp up. Checkpoints are added on the levels and other mechanics get introduced. We ran into an issue with the checkpoint system. The checkpoints are in static locations on the levels and can be picked up at any time, if you get yourself into a bad spot (having enemies around you) and collect a checkpoint it can put you into a no win situation which will require you to restart the level losing your progress. After dying you do have the option to load from checkpoint or restart the level. Both reloading checkpoint and restarting the level are tied to single buttons. These can be triggered without the prompt even showing up on screen. This has pros and cons. On the plus side, if you realize you’re stuck in an unwinnable situation you can quickly reset with the press of a single button. The bad part is you can easily hit the wrong button accidently and lose progress. The reloading and respawning times are very fast. This comes in handy since you’ll be using it a lot on the later levels.
The game has a retro look and feel with easy controls as the movement of the character is done with the d-pad or a thumb stick. It is possible to play the game one handed which is great to see as it allows the game to be more accessible for all gamers.
Smart Moves is available on Xbox One, Nintendo Switch, and Windows. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.