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1 CatLine Review

1 CatLine from Publisher Eastasiasoft Limited and Developer Nerd Games

Simple but fun puzzle platformer. Good progression on new mechanics and difficulty.

1 CatLine is a one screen per level puzzle platformer. There are a total of 50 levels where new game mechanics get introduced every few levels. This was a nice progression as the game gives a few levels to learn and use each new mechanic or power before the puzzles become a little harder. Most of the puzzles consist of moving from one side of the screen to the other. Each level has a gem that needs to be collected to “solve” the puzzle.

The game starts out with just your human character. It takes a few levels before the game’s titular character, Theo the two-dimensional “Cat”, shows up. Theo is a magical creature that freezes time when being controlled. It can also fly and move around the level. You will use the cat to create platforms, steps, move boxes, and trigger switches. Theo does have an interesting movement pattern as Theo can only move forward and can’t go over itself. Think of the old Snake game and you’ll have a good picture of how Theo moves.

Most of the mechanics are pretty basic; stepping on a switch to make boxes appear/disappear, standing on a switch to open areas, moving boxes with Theo and your character, and single jumps. Towards the later half of the game portals are introduced. This is when the game finally feels like a real puzzle platformer. 

The controls are pretty simple with a thumbstick to move around and 3 different buttons to use; 1 button to jump, 1 button to restart the level, and 1 button to toggle back and forth between controlling Theo and your human character. We wish we could have remapped the restart button to a different button or that there was a rewind option. A few times when taking control of Theo we hit the reset button by mistake and had to start the level over. Luckily, the game is pretty short so redoing a level or 2 wasn’t bad. You will also need to restart if you get Theo stuck in a corner or against a wall.

The artstyle is retro pixel inspired from the characters to the colorful yet simple color palette of the levels. We did notice that there is only 1 song that plays during the menu and gameplay which is only 30-45 seconds long before it fades and restarts.

Due to the game mechanics with the Cat freezing time when you control the Cat you are able to exploit it and create your own solution to the levels. Jump and switch to Theo freezes time which allows you to turn Theo into a flying ladder or stairs bypassing the intended solution. 

Overall the puzzles were pretty simple and being able to exploit the mechanics made some of the puzzles easier and a lot faster to complete. We would love to see new levels added or a timed option in case you wanted to replay the levels. Sadly once you complete the 50 levels there isn’t a reason to replay them. 

With the simple controls and rather easy puzzles this game might be more intended for younger gamers.

1 CatLine is available on Xbox, Nintendo Switch and Playstation

Bad Cat Review

Bad Cat from Publisher Upscale Studio and Developer Ozolnieki

Cat version of Untitled Goose Game but much shorter and not as well executed.

Bad Cat is a first person 3D platforming game developed by Ozolniek and published by Upscale Studio. In this game you play as a cat causing trouble and irritating Granny. It reminded us of the Goose from Untitled Goose Game but focused on an old lady in her house.

The game starts out with a simple tutorial teaching you the controls and movement and how to cause problems. It takes a little bit of practice to get used to the movement to ensure your jumps land correctly. Most first person platformers also have this early learning curve.

There are a few different locations around the house that you will discover and explore from the kitchen to the backyard and a few rooms in between.

There are “Daily levels” with a new location to explore. We kept getting the same daily level every time and are unsure if this was a bug or if there was a plan for future updates to add additional daily levels.  

Each level has various tasks that pop up on the screen. Completing them rewards you with stars that are used to unlock the new rooms/backyard. As you might have guessed, the tasks are all about causing chaos to granny and her house. This includes stealing food, breaking plates and cups, and throwing flower pots and books to the floor among other activities. The backyard is the only space that you do not have to avoid granny. Instead, it is her dog that patrols the backyard. Luckily, there are many ways to move around the yard while avoiding the dog. Even if the dog sees you, it takes a while before it responds and attempts to catch you. 

Some tasks are easier to complete in other rooms, making you want to return to those rooms. There are also a few mini games to play if you get bored with harassing granny. Keep in mind there are only 3 or 4 mini games to play and 1 was used in two locations in the levels. 

You can spin a prize wheel to add modifiers to increase the challenge or make it easier. Our favorite was “The Floor is Lava”. This does what you think and turns the floor into lava causing you to jump around the furniture to avoid the lava. 

We did run into an issue where our game save deleted itself, but since the game is not that long it was easy to get back to where we were before. 

Overall, the game was decent but short. We would love to see more rooms added and the option to run or meow like a real cat. Once you unlocked all of the rooms there really isn’t a reason to continue to complete the tasks and receive stars unless you just enjoy causing a ruckus.

Bad Cat is available on Xbox, Nintendo Switch and Playstation. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Flat Heroes Review

Flat Heroes from Publisher and Developer Parallel Circles

Not for the faint of heart or easily frustrated. Fast paced platforming with high degree of difficulty.

Flat Heroes is a fast-paced, minimalistic, intense, action platformer. You control a square just trying to stay alive. To do that, you need to jump from platform to platform, landing and jumping off walls to avoid being killed by the enemies and traps that appear. 

There are 3 modes to play: Campaign, Survival, and Versus. Campaign is divided into two parts. Normal, which is the standard mode, and Heroes, which is pretty much equivalent to Hard mode. We suggest leaving Heroes until you have completed Normal mode. Most of the levels consist of avoiding the different types of enemies/traps and staying alive. 

The game does provide a lot of challenges with 300 levels broken up into 20 worlds between normal and hero mode with boss battles at the end of each world (and we do mean battles). Some of the boss battles take a little bit of time (and many deaths) just trying to figure out what you need to do to beat the boss.

New mechanics are introduced every few worlds and new enemies/traps are introduced every few levels which keeps the gameplay interesting and keeps upping the challenge. If the levels become too challenging we suggest getting a friend to join as you only need 1 player to survive to the end in order to finish the level. Sadly, the game only offers local (couch) co-op. But, it does have drop-in and drop-out 4 player co-op which made it easier for a friend to drop in to help for a couple of levels and then drop out and we could keep going on our own. If you don’t have a local co-op player who is willing to join you there is an option to skip the level but it looks like you can’t skip back to back levels so be aware of that when choosing to skip or not. You are unable to skip the second to last level in the world (the level before the boss battle). 

Survival mode, as you might have guessed, is a timed mode seeing how long you can stay alive. There are a bunch of modes to play but sadly most of the modes are locked behind SP, the game’s point system. You “earn” SP by climbing the leaderboards. There is a daily challenge that you can play once for free. If you would like to retry it to try and get a better time it will cost you some of your SP which turns it a little into a currency system. It does have online global leaderboards which is great to see as that adds to the replayability. We did notice that the top scores are all Dev accounts which should probably be removed or not included in the leaderboards. 

Versus mode is a battle mode. Much like Survival mode, most of the versus modes are locked but can be unlocked after playing a few games. There is couch co-op for all of the modes and the option to add AI for the versus modes. We would have loved to see different options for the AI as it is no joke; they play to win. 

The game carries its minimalist theme throughout from the controls and enemies, to the art style and music. All of this adds to that pick up and play feeling where we can play it for 15-30 minutes here or there, put it down, and come back another time.

Overall we enjoyed the game in spurts, some of the levels were very challenging and a little frustrating as we didn’t know what we were supposed to do during the boss battles. It is satisfying finally completing a level that you died a bunch on and that included the boss battles. The game does not hold your hand, you learn by dying over and over until you learn the pattern or figure out the objective. We would have loved to have been able to play more of the modes without having to grind points or battle the AI.

Flat Heroes is on Xbox, Playstation, Nintendo Switch, Steam, and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

One Hand Clapping Review

One Hand Clapping from Publisher HandyGames and Developer Bad Dream Games

Find your voice (or other musical instrument) and play a fun game with 2D platforming and time manipulation.

One Hand Clapping is a 2D puzzle platformer that requires a microphone to play. Why a microphone?? I’m glad you asked! It is because your voice is the main tool you’ll be using to interact with the world and solve puzzles.  

During your musical journey you will visit 6 vibrant biomes and will come across 3 adorable characters that will assist you. Each one is more adorable than the last. There are hidden glyphs and other secrets located somewhere on the levels. Some of which are very challenging to find. They are not mandatory but having them hiding there does add to the game’s replayability as the search to find adds additional challenge and things to explore after you’ve mastered the puzzles.   

One of the interesting parts is you don’t have to be able to sing. It doesn’t hurt if you can but you can also hum, whistle, or make weird noises/sounds (we did that a bunch). Because of the game’s sensitivity to mic input we suggest warning the people around you that you are gonna be playing this as extraneous noise will make it difficult to impossible to complete the challenges. Or, they might come to check on you because “it sounds like a cat being strangled” and they were concerned.

As expected the puzzles in the earlier levels are pretty easy which lets you learn the game at a decent pace. The difficulty comes with new mechanics including time manipulation in the later levels. Some of the later puzzles were quite challenging and we ran into issues with not knowing what was needed to solve a puzzle.

They have a couple of great accessibility options for the less musically skilled gamers, Educational Mode and Voice Visualizer. Educational mode shows you the notes you are hitting vs the notes you need to hit using a small musical scale displayed on the screen. This would be a fantastic tool for music teachers to help their students with ear training and pitch control. The voice visualizer overlays the waveform of the mic input on the left side of the screen which partially obscures the view. We don’t recommend using it as it seems to get in the way more than it helps. They also built in an “easy button” that you can use to solve the current puzzle if you are stuck or are unable to complete it due to lack of musical ability. This provides a solution to the current puzzle but that is often only part of what’s needed to progress as you will still need to complete the platforming part as well.

The range calibration and sensitivity calibration options are very easy to use. We highly suggest using them before starting and potentially recalibrating mid-session if you find your voice starting to wear out after playing it for a while. 

The art style is very colourful (after the first level) with a beautifully hand drawn cartoonish feel and is one of the best parts of the game. At times we found ourselves just looking around the level enjoying the world. The background art is very well done as well and adds a little extra to the game’s atmosphere making it feel whole. 

The game/story can be completed in around 5 hours or less depending on musical talent. Sadly, there’s not much of a narrative (or it was somewhat lost on us). The gist seems to be that you need to battle the silence (darkness) and bring back the music (light).

Overall we enjoyed the game and got to make a lot of funweird sounds to solve some puzzles. We just wished there was more to the story and that the characters were a little more fleshed out.

One Hand Clapping is on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Sleepin’ Guy Deluxe Edition Review

Sleepin’ Guy Deluxe Edition from Publisher Chubby Pixel and Developer Fabio Ferrara

Fun but occasionally frustrating first person platformer where you win by killing yourself.

Sleepin’ Guy Deluxe Edition is a first person action-puzzler platformer. You play as Sleepin’ Guy, who falls asleep, drops his beer, and needs to wake up before it hits the ground. 

Waking up should be easy right? The trick is that the only way to wake up is to DIIIIE! Each of the 31 levels will have you trying to find different ways to kill yourself so you can wake up. Some of the levels have references to pop culture, classic movies, and games including Jurassic Park, Portal, and Super Mario Brothers. All of the levels have a little twist to fit the game’s atmosphere and art style. The levels are physics based which can be kind of a pain since the game is a first person platformer.

There is a collectible statue located somewhere on each of the main levels. Most of these can be found with a minimum of exploration. The statues are of Sleepin’ Guy in a variety of different poses, some a little more comedic than others. The game makes it easy to see which levels you have found or are missing the statue for, by placing all of the found statues on a plate on the table.

The main “hub” is a diner that you work at. The levels are located on top of the tables with a little numbered placard on them. We thought this was a perfect fit for the diner theme they were going with. Level select is available in case you need to go back and replay a level to obtain a missed collectible. However, the levels must first be completed before they can be selected and they must be played in order.

While some of the levels are pretty straight forward and can be completed in just a few minutes, others took us a while to figure out what needed to be done in order to gain access to the next part of the level so we could die. 

The game’s tutorial leaves a little to be desired. It does cover the basic controls at the beginning but later when new level specific mechanics are introduced we were left hanging trying to figure out what to do or how to use them. This could make it a little more challenging than expected for people who are not already familiar with the mechanic from the game or movie being referenced on that level.  

Overall it was an enjoyable but occasionally frustrating game. We enjoyed the pop culture/gaming references but found the first person platforming to occasionally be difficult and frustrating. 

Sleepin’ Guy Deluxe Edition is available on Xbox One and Xbox Series Consoles. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.