Kick it, Bunny from Publisher and Developer DillyFrameGames
More bunny kicking things around and trying to solve block puzzles. Bunny redesign potentially the stuff of nightmares.
This is the next game in the Kicking Bunny Series of games from DillyFrame. They’ve made a change to the character design of the titular bunny and this time around you will be kicking around tetris-esqu puzzle pieces to rotate and place them on a puzzle board in the specified shape.
All of the puzzles are stone figures that have been destroyed. Your job is to rebuild the 50 figures by kicking the pieces back together and rotating them into the correct shape. Most of the puzzles/figures are animal themed. You will have to travel all over the large open world as the puzzles are scattered all over the map. As you complete each puzzle a large green check mark will be placed on it when you view the map. This is very helpful for knowing which ones are still left to be completed. While traveling around you can take a break from the puzzles to play a game of soccer or sit in a chair and relax for a bit.
There are several other animals in the world that you can interact with. Some of the animals are friendly while others are not. The not-so-friendly animals can be a bit of a pain as they will come after you and kick you randomly. When you are kicked you are pushed back and stunned making you unable to move for a few seconds. This can be annoying when you are trying to complete a puzzle and get attacked by an alligator, or a hippo comes and kicks a puzzle piece out of its way.
For some reason they’ve redesigned the main character. The bunny has less comical proportions now and is a more “natural” color. But its face is a bit scary like something from a childhood nightmare. Fortunately, when you’re playing the actual game you don’t see your character’s face much since you’re primarily behind him looking at where you’re kicking the puzzle pieces.
Some of the puzzles can be completed in about 5-10 minutes depending on the player. While others can take upwards of 10-15 minutes, again depending on the player. Luckily there is the option to “restart level” which comes in handy if you overthink the puzzle and just want to reset it.
The kicking mechanic can be a little tedious at times at it doesn’t always do what you want it to or expect it to. For puzzles like this, we would prefer a top down view and directly selecting and manipulating the puzzle pieces instead of navigating a character around them and kicking them around.
Overall the game is enjoyable for what it is as the puzzles can be challenging but still accessible for gamers of all ages.
Kick It, Bunny is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Woodle Tree 2 Deluxe Plus from Publisher Chubby Pixel and Developer Fabio Ferrara
A cute platformer unfortunately plagued with glitches. Some can be worked around, some can be game breaking.
An open world 3d platformer.
You play as Woodle whose world has been taken over by a dark slime. The slime has taken the Water Tears from the Sage Protector trees turning them to stone and is stealing color from the world. Woodle has been sent to recover the Water Tears and save everyone.
As with most open world games, each of the levels (8 in total) are accessible at any time but the later ones are easier to access after purchasing Power Ups, Items, and higher tier Leaves.
The game has 2 forms of currency; Red and Blue Berries. You collect these while moving around the game and exploring. Red Berries respawn but Blue Berries do not. Some of them are hiding behind destructible objects like leaf blocks. You’ll use the currency to purchase upgrades for your character and weapon as well as on customization options. There are shops in the main plaza for upgrades and for the customizations. You can buy hats that give bonuses and make moving around the levels a little easier while the masks are just cosmetic.
Your only weapon in the game is a leaf that you carry with you. It is your weapon and is also used to transport droplets of water. The droplets can be placed on seedlings to make them grow which makes them climbable and gives access to higher areas. We encountered a lot of issues climbing up the “beanstalks”. We would often clip through them and fall back to the ground again. This made them into a barely usable mechanic. More often than not, we would have to do a jump/glide/climb combination to get up to the higher area.
There are different strengths for your leaf. These are color coded for Power and Damage. You start out with a Green Leaf and end up with a Blue Leaf. All of the leaves are able to do a charged shot by holding the attack button. The upgraded leaves do more damage and have a larger charged shot. Combat is very simple and ends up basically a button masher. There are some enemies that cannot be destroyed and will need to be avoided. As we got further into the game we started avoiding most enemies just to save time.
In addition to the different colored leaves dealing more damage and having larger charged shots, you also need different colored leaves to break different colored leaf blocks. The higher level leaves will break leaf blocks of the same color and all the lower tier colors. Many of these higher tier leaf blocks are covering entrances to hidden areas. Most of these areas will have Blue Berries for you to collect. We ran into occasional issues with leaf blocks “breaking” but not actually being removed which prevented us from accessing some areas. Sometimes reloading the area would allow the block to be broken and actually removed.
The controls are basic and responsive which is always nice to see. The basic mechanics of the game (jump, double/triple jump, glide, and attack) all work well and can be combined to give you a lot of mobility.
The music is upbeat and relaxing and the background atmosphere sounds capture the feel of the location you are in. They also have fun musical sound effects for collecting Berries but the amount of sound effects for every action you take can start to get a little overwhelming. This can be adjusted to some extent by adjusting your audio settings.
While playing you will come across musicians locked up in cells made of slime. If you choose to free them you will be rewarded which is good and makes the extra time spent finding and carrying a droplet of water over to the cell worth the hassle.
The game also has drop in and out local co-op for up to 4 players. The second player gets to play as an adorable fox. Player 3 and 4 get to be a beaver and strange green thing that we’re not quite sure what it is. The fox is by far the cutest. He was so cute we wished we could’ve used it as our main character instead of Woodle.
There are also challenge areas located all over the world that you can complete to save the Sacred Flowers. You’ll step on a teleporter and be sent to a new world to complete the challenge area. The areas are more challenging than any other part of the game. The checkpoints are far apart and the platforming is quite difficult. If you want to attempt these we recommend waiting until you’re fully upgraded. The Sacred Flowers don’t appear to have any in game purpose which makes these more difficult areas entirely optional.
The artstyle is cartoonish with bright colors for the environment, characters, and enemies. It looks very much like a kid friendly game.
Each area is a different setting with its own theme and feel. The themes are done well, some are better than others. The ice area has ice physics which causes your character to slide around and adds a twist to the platforming. Sadly you only see this mechanic used in the one ice/snow area.
There are a few camera issues where the camera clips into the wall obscuring your view. Fortunately, you can move the camera manually to get it out of the wall and see what you’re doing again. Though this issue can make some of the platforming more difficult.
We ran into a large issue where the controller would stop responding in game forcing us to close the game and restart it. When this happened we lost all of our checkpoints in the area that we had previously discovered and saved costing us 2 hours of gameplay. We also had a number of issues with falling through floors and walking through walls. These all made it very challenging to access certain levels or parts of the game. We also had an issue with the final Water Tear needed to complete the game glitching which necessitates a whole new playthrough. We contacted the developer about these issues and they have confirmed that they are working on an update/patch to resolve some of the issues we experienced.
Woodle Tree 2 Deluxe Plus is available on Xbox One, PS4 and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
An open-world survival game with some RPG elements, a hint of base building, and resource management.
It is set in a post-apocalyptic winter. Snow and ice cover the landscape.
You have to deal with starvation, hypothermia, monsters, and the weather. From tornados to blizzards, it all takes a toll on you and can become deadly fast.
The in-game resources are used for crafting and upgrades. You have access to a simple crafting system from the get-go. As you progress and upgrade your camp, more advanced crafting becomes available.
You are able to find and rescue followers in various locations around the map. You will also have followers that will randomly show up at your base/camp and you have the option to have them join the camp or send them on their way. The followers help by maintaining the camp’s resources, building structures, and they can join you on your missions but they also consume resources from the camp. If a co-op buddy joins your game, they will play as one of the followers.
Combat is limited as you only have a few weapons to choose from (melee and ranged). You also only have a light or heavy attack with each melee weapon and can parry or block with them if you time it correctly.
The weapons and armor can be upgraded by crafting a higher level version. These higher level versions unlock as you upgrade your camp and gain access to more advanced crafting.
The environmental and set graphics are great but the facial animations could use some work. The audio is good as well and fits the atmosphere.
The game has a bunch of bugs. Your followers can get stuck in areas, they can freeze to death by not coming into the shelter to warm up, and there are collision issues when riding on the dog sled. They can knock you off and make you have to replace the sled which slows down your travel or escape and sometimes gets you killed in the process. The developers are working on fixing several issues and a patch has been promised. But there’s no word yet on when it will be dropping.
The story is interesting but a little vague in its telling. It’s largely told through visions or flashbacks and you see them seemingly randomly while resting at camp.
The game is slow at first due to the resource management burden and starts feeling like a chore. Once you start getting followers to join you in helping with the little things and gain the dog sled which lets you travel around the map at a decent pace, the whole thing becomes a lot more enjoyable and feels less like a chore and more like the game it’s supposed to be.
Overall the game has an interesting concept, the execution leaves a little to be desired and could’ve benefited from more time in development and/or testing. Even with its issues and bugs, I still find myself going back and playing it more. I’m looking forward to the update.
An open world FPS set in a 1980’s Sweden that’s ruled by robots. You explore the world looting cars, trucks, backpacks, toolboxes, houses, and all types of building looking for items and weapons to help you survive and fight the robots. The story is told through reading notes and listening to recording on answering machines.
It has a decent amount of character customization right off the bat as well as a lot of clothing items to make your character look the way you want; some even provide perks. It has a hint of an RPG element with skill trees to unlock and help level up your play style.
The controls are decent and the atmosphere is great as you explore the Swedish Countryside and everything that comes with it.The game does have some bugs from getting stuck in/under the map as well as quest items sometimes being missing. The navigation system needs work as well as there were mission objectives with no indication of where to find them.
The online co-op is a game changer taking the player from defensively avoiding the robots to proactively hunting them down. The co-op option is needed when coming up to the larger robots on the more difficult later stages.