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Endling – Extinction is Forever Review

Endling – Extinction is Forever from Publisher Hearobeat Studios and Developer HandyGames

Don’t mess with momma fox. Emotional journey of a momma getting her stolen cub back. Beautiful art and well told story.

Endling is a 3D side-scrolling survival eco-conscious journey in a beautiful yet polluted world. You play as the last mother fox on Earth with 4 newborn cubs. A hunter traps one of the cubs and you will need to track down the hunter to rescue your cub while keeping your other 3 cubs safe, fed, and alive. Mankind is slowly destroying the world with trash and junk everywhere. The forests are being cut down and rivers are polluted. As the game goes on you will see the world getting worse and worse. 

For the first little bit, when the cubs are very young, they will stay in the shelter and you will need to go out and bring back some food. Sometimes, you will have to hunt other animals or dig through garbage looking for food. Most of the expeditions take place at night while the humans are sleeping. The game does recommend you return to the shelter before morning. This is not mandatory although it does make it easier to move around because if the humans see you they will attack. When returning to the shelter to sleep you will see an adorable image of you, the momma, and your cubs sleeping. Every once in a while you will see an animation of a cub yawning or moving around. 

After a few nights of solo foraging for food, the cubs will venture from the shelter and join you. This adds another component to the game as you will need to make sure they are safe and keep them within range. They start off not being able to do much, just following you around waiting for food. There are certain areas of the game that will teach your cubs new skills. With some of the new skills they learn they will be able to get their own food and escape when being hunted. The cubs can get scared with everything happening in the environment or when you have been attacked. You can pet your cubs to reassure them everything is ok. This little extra touch adds something special to the game and really makes you feel connected with your character.     

With all that said, not all interactions with humans are bad. Yes, most of them will be trying to hunt you with traps and if they do get too close to you they will attack you but, some of them will ignore you and a few will give you some food and try to pet you. For the ones that are hostile, you are able to fight them off but it does take a toll on your character as you are unable to run and will have to walk away. 

If you die you are provided with a message letting you know that your cubs couldn’t survive without you as well as the image of your character being killed sometimes a little graphically. If you don’t take care of your cubs, they will die so it’s important to not neglect them if you want to keep them alive. This adds to the message about how serious survival is. 

From time to time you will come across other animals; some you will hunt for food and others will attempt to hunt you. You can also befriend a few who will give you food and maybe even show you some short cut (fast travel) locations around the world. 

The game provides you with a sniff mechanic, showing you a “scent trail” for food (prey and garbage) as well as the hunter who took your cub. Everytime you find a clue, which is something the hunter has interacted with, you get a little flashback image. This is used to help progress the story and also unlocks new areas. We really liked the way this was used as it felt like the hunter’s tracks came every few days normally after you had finished exploring your current area. The more clues you find the more you learn about the hunter. 

As you play the world keeps changing, seasons change and so does the environment. While following your goal of keeping the cubs safe and getting the taken one back, new paths and escape ways to use and explore open up. There are events that happen on certain days in specific areas that you can completely miss out on. Luckily, this doesn’t impact the story but it does add another little something extra if you happen to experience them and gives players the opportunity for unique experiences in their playthroughs.   

Overall we really enjoyed the game, the story, the world, and with all of the little extras it made it feel more like an experience than a game.

Endling – Extinction is forever is on Xbox, Playstation, Nintendo Switch, Steam, GOG and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

One Hand Clapping Review

One Hand Clapping from Publisher HandyGames and Developer Bad Dream Games

Find your voice (or other musical instrument) and play a fun game with 2D platforming and time manipulation.

One Hand Clapping is a 2D puzzle platformer that requires a microphone to play. Why a microphone?? I’m glad you asked! It is because your voice is the main tool you’ll be using to interact with the world and solve puzzles.  

During your musical journey you will visit 6 vibrant biomes and will come across 3 adorable characters that will assist you. Each one is more adorable than the last. There are hidden glyphs and other secrets located somewhere on the levels. Some of which are very challenging to find. They are not mandatory but having them hiding there does add to the game’s replayability as the search to find adds additional challenge and things to explore after you’ve mastered the puzzles.   

One of the interesting parts is you don’t have to be able to sing. It doesn’t hurt if you can but you can also hum, whistle, or make weird noises/sounds (we did that a bunch). Because of the game’s sensitivity to mic input we suggest warning the people around you that you are gonna be playing this as extraneous noise will make it difficult to impossible to complete the challenges. Or, they might come to check on you because “it sounds like a cat being strangled” and they were concerned.

As expected the puzzles in the earlier levels are pretty easy which lets you learn the game at a decent pace. The difficulty comes with new mechanics including time manipulation in the later levels. Some of the later puzzles were quite challenging and we ran into issues with not knowing what was needed to solve a puzzle.

They have a couple of great accessibility options for the less musically skilled gamers, Educational Mode and Voice Visualizer. Educational mode shows you the notes you are hitting vs the notes you need to hit using a small musical scale displayed on the screen. This would be a fantastic tool for music teachers to help their students with ear training and pitch control. The voice visualizer overlays the waveform of the mic input on the left side of the screen which partially obscures the view. We don’t recommend using it as it seems to get in the way more than it helps. They also built in an “easy button” that you can use to solve the current puzzle if you are stuck or are unable to complete it due to lack of musical ability. This provides a solution to the current puzzle but that is often only part of what’s needed to progress as you will still need to complete the platforming part as well.

The range calibration and sensitivity calibration options are very easy to use. We highly suggest using them before starting and potentially recalibrating mid-session if you find your voice starting to wear out after playing it for a while. 

The art style is very colourful (after the first level) with a beautifully hand drawn cartoonish feel and is one of the best parts of the game. At times we found ourselves just looking around the level enjoying the world. The background art is very well done as well and adds a little extra to the game’s atmosphere making it feel whole. 

The game/story can be completed in around 5 hours or less depending on musical talent. Sadly, there’s not much of a narrative (or it was somewhat lost on us). The gist seems to be that you need to battle the silence (darkness) and bring back the music (light).

Overall we enjoyed the game and got to make a lot of funweird sounds to solve some puzzles. We just wished there was more to the story and that the characters were a little more fleshed out.

One Hand Clapping is on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Neighbours back From Hell Review

Neighbours back From Hell from Publisher HandyGames and Developer THQ Nordic

A little like Home Alone meets Punk’d in claymation style cartoon graphics. Overall it’s enjoyable but can become repetitive.

The opening starts out with your horrible neighbours making your life a living hell and when they finally go too far, it’s time for payback. You play as Woody, the star of a prank show aimed at pranking your Neighbour. You break and enter into your neighbours house and go through their stuff to locate items to use or combine to prank and torture him. 

Each episode will have a minimum number of pranks that must be successfully completed in order to finish the level. There is also a maximum number of pranks possible in each episode so you can choose which ones to do to meet the minimum requirement or the extra mischievous player can complete them all. The pranks are tracked at the top of the screen. There’s a slot for each completed prank and a checkered flag over the minimum requirement to finish the episode. The slots are filled with a gold medal when your neighbor discovers each prank.

All of the items you will need to execute your dastardly deeds are located somewhere in the house. You’ll need to explore and search different objects to find items to use and discover what you can potentially interact with to use the items on. 

Some of our favorite pranks were putting a fake shark fin on a remote control submarine and having it scare the hell out of him, replacing a ping pong ball with an egg so he hits the egg into his wifes face making her beat him up for it, and adding miracle grow to a watering can making the plant grow and bite him. 

There are several episodes to play through. In the beginning you’ll only be able to access two floors in his house. As the season progresses this expands to four floors. The additional floors add to the level of difficulty as you will sometimes need to pick up items located on the top floor and bring them to the basement to lay the trap all while trying to avoid the neighbor. If he finds you he attacks you and beats you up and then you reset but you don’t lose your previous progress. If he finds you three times, he beats you to death and you’ll have to replay the episode from the beginning. 

As you progress through the seasons the locale will change from his house to various locations as he travels on vacation. Talk about holding a grudge, you’re stalking this guy around the world as he travels on vacation with his family just to get back at him for being an asshole neighbor and score some ratings for your prank show.

Some items will have a “mini-game” that you have to successfully complete in order to interact with them. If you fail the mini-game it alerts your neighbor and he’ll come investigate. If he catches you he’ll beat you up so you need to run away fast or hide in one of the hiding spots provided on the map to avoid getting caught. If you manage to avoid getting caught, you can pay attention to his alert meter to know when he’s given up the chase and returned to his normal routine making it safe to come out again.

Some levels require a little more stealth than others. They’ve provided a stealth mechanic that you will need in order to avoid waking sleeping animals or family members. It’s easy to use and only requires you to hold a button to tiptoe around the room. If you wake an animal it will alert the neighbor just like failing a mini-game but waking a person will result in you getting an ass whooping from the sleeper.

The artstyle is a fun cartoony look that reminds us of claymation a la “Wallace and Grommet”. They do a good job clearly showing which objects are interactable and what you can do with them through the on screen graphics. 

All in all the game is enjoyable. They do a good job introducing complexity and challenge with the larger maps and different locales but the basic objectives remain pretty much the same so it still tends toward repetition.

Neighbours back From Hell is available on Xbox One, PS4, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.