KungFu Kickball from Publisher Blowfish Studios and Developer WhaleFood Games
Street Fighter meets FIFA in this 2D sports ball combat game. If you like 2D fighting games you’ll probably really enjoy this cute combat version of soccer/football.
Sports Ball Combat, that’s right. KungFu Kickball is a 2D mix of soccer and old school kung fu movies.
What do we mean by old school kung fu movies, well you can jump into the sky, bounce off bamboo trees, punch and kick your opponent all while trying to ring a bell in the opponents goal using a ball. Sounds pretty fun doesn’t it?
It has a bunch of modes to hone your skills as well as four different AI difficulty levels. Three of these are accessible right off the top but the fourth is only unlockable by beating the “Master” difficulty first.
The difficulty level naming follows the Kung Fu theme with Apprentice, Teacher, Master, and Grand Master. The AI is no joke as the teacher, master and grand master difficulty levels are very challenging. Luckily, you have unlimited continues. The only catch is you need to complete the mode in one sitting because if you stop you’ll have to start over when you come back. We would have loved to see the option to continue where you left off as the harder difficulties are very challenging which can be very time consuming.
The different modes are Practice, Training (the tutorial and target practice), Custom (these matches have a decent amount of options you can change), Tournament, and both Local and Online Multiplayer (versus and co-op). The online multiplayer lets you do Quick Play 1v1, 2v2, and host or join private games including letting you run custom matches. There is an interesting option in the Custom mode that lets you change the ball. “Why does this matter?” you might ask. Well each of the different balls behaves a little differently. There is even a ball shaped like the Publisher’s (Blowfish Studios) mascot which sticks to your character as a blowfish might.
To keep the wait time between online games short they have added Cross Platform Play which can be turned on or off in the options (they have it labeled “crossplay”). Being able to do this in game rather than having to change the setting on a system level is really convenient.
There is something cool we’ve never seen in a game before. While searching for a quick match you are able to practice against the computer without any bells to keep score. After a while of practicing a message pops up on screen with a QR Code. “Can’t find a match? Hop on the discord and challenge someone!” We really liked this feature as a tool for community development and a way of connecting with other fans of the game to get a match going.
The controls are very simple. You can either use the right thumb stick or 3 buttons to control your character’s attacks. This keeps the game easy to learn, very accessible and yet hard to master as you are able to do many different combinations of button presses or directions to do some other moves.
There are a total of six different characters (a few need to be unlocked before being able to use them), each with their own positives and negatives. There are also six different locations to play on. Each of the arenas comes with different environmental challenges that make each stage feel different and fun to play. Since there are only six it won’t take long for you to find your favorite arena.
It has a pixel art style for the backgrounds and characters. There is a nice cartoon intro that reminded us of the Power Puff Girls/Dexter’s Laboratory art style. Like any good sports game it has an announcer who chimes in when certain things happen. He reminded us a little of the announcer from NBA Jam with lines like “From Downtown”. There is also a Slow-mo replay that shows up when you do something cool to score a point.
Overall the game is enjoyable, addictive, and pretty challenging on the harder difficulties.
KungFu Kickball is available on Xbox, Nintendo Swtich, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
One Hand Clapping from Publisher HandyGames and Developer Bad Dream Games
Find your voice (or other musical instrument) and play a fun game with 2D platforming and time manipulation.
One Hand Clapping is a 2D puzzle platformer that requires a microphone to play. Why a microphone?? I’m glad you asked! It is because your voice is the main tool you’ll be using to interact with the world and solve puzzles.
During your musical journey you will visit 6 vibrant biomes and will come across 3 adorable characters that will assist you. Each one is more adorable than the last. There are hidden glyphs and other secrets located somewhere on the levels. Some of which are very challenging to find. They are not mandatory but having them hiding there does add to the game’s replayability as the search to find adds additional challenge and things to explore after you’ve mastered the puzzles.
One of the interesting parts is you don’t have to be able to sing. It doesn’t hurt if you can but you can also hum, whistle, or make weird noises/sounds (we did that a bunch). Because of the game’s sensitivity to mic input we suggest warning the people around you that you are gonna be playing this as extraneous noise will make it difficult to impossible to complete the challenges. Or, they might come to check on you because “it sounds like a cat being strangled” and they were concerned.
As expected the puzzles in the earlier levels are pretty easy which lets you learn the game at a decent pace. The difficulty comes with new mechanics including time manipulation in the later levels. Some of the later puzzles were quite challenging and we ran into issues with not knowing what was needed to solve a puzzle.
They have a couple of great accessibility options for the less musically skilled gamers, Educational Mode and Voice Visualizer. Educational mode shows you the notes you are hitting vs the notes you need to hit using a small musical scale displayed on the screen. This would be a fantastic tool for music teachers to help their students with ear training and pitch control. The voice visualizer overlays the waveform of the mic input on the left side of the screen which partially obscures the view. We don’t recommend using it as it seems to get in the way more than it helps. They also built in an “easy button” that you can use to solve the current puzzle if you are stuck or are unable to complete it due to lack of musical ability. This provides a solution to the current puzzle but that is often only part of what’s needed to progress as you will still need to complete the platforming part as well.
The range calibration and sensitivity calibration options are very easy to use. We highly suggest using them before starting and potentially recalibrating mid-session if you find your voice starting to wear out after playing it for a while.
The art style is very colourful (after the first level) with a beautifully hand drawn cartoonish feel and is one of the best parts of the game. At times we found ourselves just looking around the level enjoying the world. The background art is very well done as well and adds a little extra to the game’s atmosphere making it feel whole.
The game/story can be completed in around 5 hours or less depending on musical talent. Sadly, there’s not much of a narrative (or it was somewhat lost on us). The gist seems to be that you need to battle the silence (darkness) and bring back the music (light).
Overall we enjoyed the game and got to make a lot of funweird sounds to solve some puzzles. We just wished there was more to the story and that the characters were a little more fleshed out.
One Hand Clapping is on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
ReactorX from Publisher Xitilon and Developer Lovixsama
Short and easy but enjoyable 2D puzzle game.
This is a top down 2D puzzle game. The narrative premise for the puzzles is repairing your spaceship by rerouting power. This is done by pushing or pulling the reactors located on the floor to power the corresponding colored floor.
There are a couple of key mechanics to successfully solve the puzzles. One of these is that the reactors are directional. The top of the reactor block indicates which of the 4 possible directions it sends power. It also shows you what color floor it works with. The other key mechanic is that you can change the color of the reactors by charging them with a different colored laser. Caution: Lasers are fine for reactors but deadly to players. Fortunately, the game provides a magnet function that allows you to pull blocks out from in front of the lasers so you can avoid walking into them while pushing the blocks out of the way.
There are a total of 30 puzzles to complete. Most of them are very easy to solve and provide little challenge. That said, it’s totally possible to overthink them and make it harder on yourself. The new mechanics and additional levels of challenge were well paced throughout the game. The only real difficulty spike was with the final level.
The game has a relaxing soundtrack that we found enjoyable. It is easy to pick up and play with simple but well done controls and a pixel art style. Overall the game is enjoyable but a little short as there are only 30 levels and depending on the player it can be completed in under 30-60 minutes.
ReactorX is available on Xbox. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Liquid Sunshine from Publisher and Developer God As A Cucumber
Fun puzzles. Great story and soundtrack. You might want to wear sunglasses because it’s really bright.
A Graphic Novel and Puzzle game in 1 package
It is a side scroller puzzle with 3 characters that you control; a Monkey, a Horse, and a Rhino. Each character has its own mechanics, strengths, and weaknesses that you will discover throughout the game. Some of the puzzles you will come across require the use of 1, 2, or all 3 of the characters to find the solution. All 3 of the characters need to make it to the right side of the screen before proceeding to the next puzzle or chapter.
Like most puzzle games, it starts out pretty easy with basic puzzles teaching you the mechanics which it does nicely. The real challenge comes in the later puzzles, which require more and more steps to complete, making you move characters back and forth over the screen and replacing one character location for another when finding out that you need that for a later part of the puzzle.
The story is told to you in the form of a graphic novel between levels. You start to learn and understand the relationship between the characters all while enjoying the Graphic Novel. This was an interesting choice and done very well. The Graphic Novel really earns the graphic part of its name as it has mature themes including violence, drug use, and crime. The visuals are great and are done in a black and white minimalistic design. They are able to get a surprising amount of detail only using black and white images both in the novel and with the level design. We experienced some eye fatigue caused by staring at the screen with the bright white areas contrasting with the black areas. There’s just so much stark white on the screen it’s like staring at a very bright bulb.
There are hidden diamonds on each of the levels for you to locate. Sadly there’s not much to do after completing the rather short game which can be completed in 1-2 hours depending on skill. Locating missed diamonds or rereading the graphic novel between the levels are the only reasons to replay the levels. We would have loved to see an option to read the graphic novel on its own without having to recomplete the levels.
There is no voice over work in the game at all, just a really good soundtrack (almost retro feel) and sound effects. The game does a really good job between the soundtrack and effects you almost forget and don’t notice that there was not a single word spoken.
Overall its an enjoyable puzzler, with a good soundtrack and interesting choice of artstyle.
Liquid Sunshine is available on Xbox One and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The Great Perhaps from Publisher Drageus Games and Developer Caligari Games
Unexpectedly good story for a cool puzzles game.
2D Side Scroller Time Travel Puzzler
You play as an astronaut named Kosmos. While working on a space station something happens; the Earth as you know it is destroyed by natural cataclysms. You choose to go into cryo sleep hoping to be woken up once it is safe to return home. After 36,524 days (otherwise known as 100 years), you are finally woken up to find out there is no communication with Earth and you have no idea what happened. You decide to make your way back to earth to discover what happened and what is left.
You travel back to earth with L9, an AI that accompanies you on your journey trying to discover what happened to the earth. While back on earth L9 is able to find one human signature left on the planet. While trying to locate the one human left on the planet you find an old lantern that allows you to travel between the current timeline and the past from before the cataclysms. This is the main mechanic for the game.
You will come across puzzles and mini-games that will require you to get items that are only accessible in one or the other timelines. Your AI companion will give you hints if you get lost or are having issues finding the solution to the puzzles. It’s easy to spot the items you can interact with as they have an effect that makes them glimmer. At first you might be a little unsure what to do with the item but after a few minutes of doing the wrong thing with it L9 will step in with a hint. Each of the timelines has enemies and objects you will need to avoid. This is often accomplished by switching between them.
The alternate timelines game mechanic is done very well and is enjoyable. This is used throughout the game for everything including solving puzzles, bypassing obstacles, storytelling, and progression.
The artstyle is hand drawn which is great to see and is done nicely. It reminded us of Valiant Hearts. The soundtrack is great and is a little different depending on which timeline you are in. They did a good job making the music fit the state of the world in the different timelines.
The story is good and takes you to several places in Russia. You get to interact with a few other characters in the past and have real conversations with them. You start to see the relationship develop between Kosmos and L9 throughout the later parts of the story. L9 becomes more than just an AI, she starts to become a real character.
The game does a good job at making you empathetic toward the characters. Both the writing and voice acting are great and make the conversations and people feel real.
Sadly it is rather short and can be completed in around 2 hours. After completing the story there is very little reason to replay the game.
The Great Perhaps is available on Xbox One, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.