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One Hand Clapping Review

One Hand Clapping from Publisher HandyGames and Developer Bad Dream Games

Find your voice (or other musical instrument) and play a fun game with 2D platforming and time manipulation.

One Hand Clapping is a 2D puzzle platformer that requires a microphone to play. Why a microphone?? I’m glad you asked! It is because your voice is the main tool you’ll be using to interact with the world and solve puzzles.  

During your musical journey you will visit 6 vibrant biomes and will come across 3 adorable characters that will assist you. Each one is more adorable than the last. There are hidden glyphs and other secrets located somewhere on the levels. Some of which are very challenging to find. They are not mandatory but having them hiding there does add to the game’s replayability as the search to find adds additional challenge and things to explore after you’ve mastered the puzzles.   

One of the interesting parts is you don’t have to be able to sing. It doesn’t hurt if you can but you can also hum, whistle, or make weird noises/sounds (we did that a bunch). Because of the game’s sensitivity to mic input we suggest warning the people around you that you are gonna be playing this as extraneous noise will make it difficult to impossible to complete the challenges. Or, they might come to check on you because “it sounds like a cat being strangled” and they were concerned.

As expected the puzzles in the earlier levels are pretty easy which lets you learn the game at a decent pace. The difficulty comes with new mechanics including time manipulation in the later levels. Some of the later puzzles were quite challenging and we ran into issues with not knowing what was needed to solve a puzzle.

They have a couple of great accessibility options for the less musically skilled gamers, Educational Mode and Voice Visualizer. Educational mode shows you the notes you are hitting vs the notes you need to hit using a small musical scale displayed on the screen. This would be a fantastic tool for music teachers to help their students with ear training and pitch control. The voice visualizer overlays the waveform of the mic input on the left side of the screen which partially obscures the view. We don’t recommend using it as it seems to get in the way more than it helps. They also built in an “easy button” that you can use to solve the current puzzle if you are stuck or are unable to complete it due to lack of musical ability. This provides a solution to the current puzzle but that is often only part of what’s needed to progress as you will still need to complete the platforming part as well.

The range calibration and sensitivity calibration options are very easy to use. We highly suggest using them before starting and potentially recalibrating mid-session if you find your voice starting to wear out after playing it for a while. 

The art style is very colourful (after the first level) with a beautifully hand drawn cartoonish feel and is one of the best parts of the game. At times we found ourselves just looking around the level enjoying the world. The background art is very well done as well and adds a little extra to the game’s atmosphere making it feel whole. 

The game/story can be completed in around 5 hours or less depending on musical talent. Sadly, there’s not much of a narrative (or it was somewhat lost on us). The gist seems to be that you need to battle the silence (darkness) and bring back the music (light).

Overall we enjoyed the game and got to make a lot of funweird sounds to solve some puzzles. We just wished there was more to the story and that the characters were a little more fleshed out.

One Hand Clapping is on Xbox One, PS4, Nintendo Switch, Steam, iOS and Android. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Teacup Review

Teacup from Publisher Whitethorn Digital LLC and Developer Smarto Club

Short but enjoyable side-scrolling adventure game. Geared toward a younger audience but relaxing even for older players.

Teacup is a side-scrolling adventure game that follows a shy young frog named Teacup as she tries to locate the ingredients needed so she can throw a tea party.

On your adventure you will meet and engage with the other towns folk, some nice and friendly while others not so much, all of whom are some form of animal. A few of the towns folk will give you tasks to complete. Finishing them will reward you with one of the ingredients you are looking for. Some of the tasks are mini games, like slide puzzles or acting in play. They are pretty easy and enjoyable. All of the mini games fit the story and the narrative of the tasks well. They are a little on the easy side depending on your skill level and it is impossible to fail the games as they can be tried over and over again. This makes the game more accessible and hopefully more enjoyable for younger or less skilled gamers. 

The game is just under 2 hours, so it can easily be completed in a single sitting but it’s relaxing the whole time. The soundtrack and art style add to the relaxing gameplay. The game feels like it’s geared towards younger gamers which is not a bad thing if you want to relax and enjoy some tea.  

We ran into an issue by the pond where we hit an invisible wall that stopped us from accessing the icon to travel to the next area. We were eventually able to move around and come at it a different way and travel. This was the only technical issue we encountered. 

Overall the game was a relaxing experience with fun mini games.

Teacup is available on Xbox, Nintendo Swtich, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Buildings Have Feelings Too! Review

Buildings Have Feelings Too! from Publisher Merge Games‬ and Developer Blackstaff Games

A cute but complicated time based strategy/puzzle game. If you like complex variables this could be a great game for you.

Buildings Have Feelings Too! is marketed as a “city management” game. Watching the trailer it looked like it was going to be an intro to world building type of game play experience. However, this was not quite what was delivered. 

You play as a cute building called the Halfway Hotel who is in charge of building and fixing up neighbourhoods. You will need to help rebuild the city to its glory days. 

There are a total of 9 neighbourhoods to unlock and rebuild. Each neighborhood has a main building/quest-giver. You will need to complete the full quest line from this building before being able to access the next neighbourhood. Most of the requirements are simple; get a specific building type to a certain level or get the neighbourhood’s total appeal to a set number. So far so good. Seems fairly straightforward, doesn’t it? Oh but, wait!

The buildings all have their own feelings, personality, likes, and dislikes. There are several different types to make and place and each type has a different set of businesses that can be put in them. Each of these businesses will have specific “appeal” requirements that must be met by having the right surrounding buildings/businesses in order to level them up. If/when a building really dislikes the others around it a Red “X” will appear over it letting you know that if you don’t move the building or change its surroundings it will be closed down when the circle around the X is full. There were times where we couldn’t figure out what was causing this or how to stop it and had no choice but to let the building close down. 

After a building type has been upgraded a few times you will gain access to new businesses that can be placed in it. This introduces new challenges for getting the right buildings/businesses in proximity to each other. It took us a bunch of time to learn what all of the building’s resources did and how to correctly fill the requirements. 

There is a lot of hand holding in the game which isn’t a bad thing at first as the game is very complicated with many mechanics that take a long time to understand and learn. They introduced multiple mechanics at the same time which made it difficult to grasp them properly. This made the hand holding a lot more necessary than it might’ve otherwise been. Unfortunately, this led to it feeling like we were still in the tutorial after more than an hour of playing.

There is a relaxing soundtrack that is mixed with different sound effects making each neighborhood sound a little different while still maintaining a sense of continuity throughout the levels. The building animation was good and seeing your character running around was cute. 

Overall the game was far more complicated than it needed to be. It seems to us to be more of a time based strategy/puzzle game than the world building type game we thought we were going to be playing. If we could make any recommendations for improvement, it would be to K.I.S.S. (Keep It Simple Sweetie). 

Buildings Have Feelings Too! is available on Xbox, Playstation, Nintendo Switch, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Moon Raider Review

Moon Raider from Publisher Drageus Games S.A.‬ and Developers Cascadia Games and Crescent Moon Games

Solid side-scrolling platformer. Good story idea but it’s not really developed into a strong driver for the game.

Ava is the young daughter of the brilliant-but-aging scientist Dr. Cavor and Selene, the former queen of the moon. As a selenite, Selene’s life depends on the special energy only moon gems can provide. With none left and time running out, Dr. Cavor enlists his daughter to raid the moon of as many gems as she can find! Ava must survive the treacherous catacombs deep beneath the surface of the moon. Her enemies, a legion of corrupt aliens that now rule the moon with force, are far less primitive than they first appear. Their world is full of terrifying technology, deadly traps, and armed soldiers at the ready. Ava soon realizes that the only way to save her mother is to save the moon from itself. At least that’s what the press kit says. This exposition was presented perfectly in the promotional materials but sadly, the game does not succeed very well at conveying it in the cinematic intro. All of the ‘story’ is told in this intro and a single cutscene at the end of the game. We were only able to pick up the broad gist of the premise for the game from the cutscenes. More cutscenes and more content in the cutscenes would’ve helped to flesh out the world and the characters. But this may not have been a priority for a side scrolling platformer.

Unlike traditional side scrolling games, the platforming elements introduce more verticality in the levels. Some of which have sections that scroll vertically instead of only right to left. The game has a retro feel that reminded us of a mix of Megaman and Metroidvania possibly in part because your weapon is a blaster arm like Megaman. All of the zones are connected by doors and can be returned to if you are willing to do some backtracking. 

After completing the first zone you gain a dash attack that is a little overpowered if used well. You are invulnerable while dashing and can use this to avoid taking damage as well as to help access vertical sections in the levels. It can also be used to attack and can one-hit most of the enemies you come across. You will need to kill the enemies, shoot targets, and break boxes to refill the energy gauge that powers your dash attack.

While moving around the levels you will need to unplug power sources to unlock doors on the levels. The doors lock off parts of the levels blocking access to the moon gems needed to save your mother. They did a good job making it clear when you are able to interact with the power plug as a large “Y” button will appear on screen. You will also use the same button to free aliens locked in jars that you will encounter every few levels. These aliens will be asking for your help and freeing them will grant you additional energy.

There are upgrades hidden behind false walls in each of the zones as well as a bonus room that lets you refill your energy and health. The false walls are easy to spot as they have an alien head logo on the adjacent wall, while the bonus rooms are a little harder to find and can be missed if you don’t see the door.

There are a total of 10 zones in the game and each zone has 6 levels. There’s a boss fight at the end of each zone. These fights can be a little challenging as the bosses do a lot of damage, but all of the bosses have a pattern that is fairly easy to learn letting you avoid their attacks and make short work of them.  

The game has a decent checkpoint system that creates a checkpoint after you enter a room. If you die you will be placed at the beginning of the room you are in and anything you collected will need to be collected again. Since the game will re-checkpoint every time you go through a door, we started to use this to our advantage to save progress periodically. There’s nothing worse than dying at the very end of a level and having to redo the whole thing. 

Each of the zones has their own look and feel with their own environments and enemies. In the later levels new challenges are introduced with underwater and ice physics. Each of these presents unique elements to the game play and mechanics.

It also has drop-in/drop-out local coop. Coop requires that Ava has at least 10% Gem Energy available to call in the coop partner before the other player will be able to jump in. Having a second player can make the boss fights a little easier but the second player has to jump in before starting the boss fights.

Overall the game is fun, has a retro feel but we would have loved more story and some character development.

Moon Raider is available on Xbox, Playstation, Nintendo Switch Apple TV, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Papa’s Quiz Review

Papa’s Quiz from Publisher and Developer Old Apes

Pretty basic trivia party game. Could be more polished in a few areas but is still enjoyable for those that like quiz show party games.

Papa’s Quiz is a party/trivia game for up to 8 players. Players can either use a controller, phone, tablet, or any web browser to play the game. Much like the Jackbox games, you will go to a website and use the game code on the game screen to enter the game or you can scan the QR code instead. The “controls” appear on the screen of your chosen device for players using a mobile device or web browser. They are simply four colored buttons that resemble controller face buttons. 

There are 2 hosts for the game, Mr. Papa and Sir Monty, who provide instructions and a little color commentary during the game. The host characters’ voice overs are done in a stilted robotic style and could have been better as they are a little distracting at times.

You are able to customize your avatar in several different ways to make it feel unique and more like your own style which is always nice to see. They have a variety of stock hats, eyes, mouths, outfits, and names for you to mix and match.

When the round starts you are shown 4 categories to pick from. Choosing the category is a minigame all on its own as everyone is able to fight for the category they want by spamming the buttons on their screens to move the pointer to their desired category. They have a “junior” category in the lower corner with questions for younger gamers. This is nice to have so gamers of all ages can enjoy the game.

After you fight over the category, the questions begin and the first person to answer it correctly gets the higher number of points, second gets less and so on. When you press the button to select your answer a clock will appear beside your character to let you know how long it took to pick your answer. There is a round where the first correct responder is able to steal points from another player of their choice. In this round that is the only way to earn points. After each round the player with the most points earned in that round is able to show off their dance skills or skip it if you want.

One of the issues we found when playing was that when attempting to stream the game the questions/answers were only present on screen and not on the devices putting anyone not playing locally at a huge disadvantage since the time delay would hurt their score. This puts them at a major disadvantage in the final round where your points get converted to time and the last player standing wins. 

While the game is said to have 3000 questions and 185 categories in our experience a few categories seemed to come up repeatedly making it seem like there were a lot less options. It is still an enjoyable party/trivia game for those like this genre especially if you have a fun group of friends to play it with. 

Papa’s Quiz is available on Xbox, Playstation, Apple TV, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

In Rays of the Light Review

In Rays of the Light from Publisher Sometimes You and Developer Noskov Sergey

Intriguing backstory for those that take the time to find it. Fantastic use of sound design and visual elements to create the atmosphere. Relatively short walking sim/puzzle game.

An Atmospheric Walking Adventure

In a post-civilization world you find yourself in the decaying remains of an abandoned school. Nature has started reclaiming the building. This is where the game begins.

The world is empty and you are alone… or are you? This is where the atmospheric adventure starts taking you into dark areas with only a small flashlight to illuminate the way. You need to explore the building and side structures to find a way out. While the game is in first person and you do carry around a pipe, there are no enemies, combat, or jump scares to worry about. The pipe is just for prying open doors. Seems like it should be a relaxing walking sim, right? Wrong. The tension is built with a great sound design that creates a really spooky ambiance layered with other sounds like footsteps and lockers/doors being opened and closed. This combines with moving shadows and other things just in the corners of your vision as you look around giving you that super creepy feeling that you are not actually alone. 

While searching the building you will spend some time in above ground areas that are partially lit by the light coming in through the windows. In contrast, the underground areas are very dark adding more tension and some navigational challenges. It is easy to get lost as some of the areas feel like a maze in the dark with only a lighter and flashlight to find clues leading to the way out. 

While exploring the world you will find items to interact with or pick up. Some of these will be needed to solve the puzzles. You’ll also see a lot of writing on walls and blackboards all over. The puzzles can be challenging as there is no hand holding and it’s easy to miss a clue in the dark. We also found that you have to be very close to objects before you can tell if they can be interacted with or not. This made things a little more time consuming and we would have liked to be able to tell from a greater distance what is interactable and what isn’t.

One of the things you can pick up is notes scattered around the world. The notes provide backstory for what happened to everyone and the state of the world. The backstory is intriguing enough it makes you want to check every possible spot that a note could be just to learn more about what happened. 

The game is on the shorter side and can be completed in under 2 hours depending on how lost you get when trying to find the clues to solve the puzzles and navigate through the maze-like areas. 

There are two different endings depending on how much time you spend in the light. We thought this was an interesting mechanic but we don’t recommend trying for the low light ending on your first playthrough.

Overall it was an enjoyable game with an interesting story. A little too dark at times though as even with the brightness turned all the way up it’s easy to get lost in the darkness.

In Rays of the Light is available on Xbox, Playstation and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.