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Adventures of Bertram Fiddle Episode 1 – A Dreadly Business

Adventures of Bertram Fiddle Episode 1 – A Dreadly Business From Chorus Worldwide

A point and click murder mystery adventure game set in Victorian London.

You play as Bertram Fiddle, a Detective, explorer, and adventurer with your trusty man-servant Gavin. While trying to look for an adventure you stumble across a Murderer and the adventure begins.
The game starts out holding your hand for the first chapter and after that you are on your own to figure things out other than a few hints here or there by repeating an audio clip. The Gameplay is pretty simple as everything is done by moving the cursor back and forth and using a single button. Most of the items you pick up are used within a few minutes if not less, which makes the puzzles pretty easy to solve.
It has an art style reminiscent of Ren and Stimpy, Cat Dog, or SpongeBob and a very tongue-in-cheek sense of humor. It does not take itself seriously at all with numerous puns and meeting characters with “interesting” names to say the least.
The audio is good with a very fitting soundtrack and good voice over work.
Gameplay is pretty simple as everything is done by moving the cursor back and forth and using a single button. Most of the items you pick up are used within a few minutes if not less.
The game is pretty short and can be completed in 2 hours or less. Keep in mind that this is an episodic game and this is just the first episode. We hope the next episode is longer. 

A simple point and click murder mystery, with a interesting look and tongue-in-cheek sense of humor.

Adventures of Bertram Fiddle Episode 1 – A Dreadly Business is available on Xbox, Windows and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Ascendance

Ascendance from ONEVISION GAMES

A colorful First Person 3D Platformer. 
The art style is a minimalistic, low poly with very colorful platforms and backgrounds. The audio is calming, relaxing, and adds to the atmosphere.
The gameplay is simple. You traverse the three levels by running and jumping from a stationary platform to collect orbs around the level. Once an orb is collected it reveals more of the level. While moving around the levels you will be using jump pads to access higher areas or platforms. Some will drop when you touch them which keeps you on your toes. Once you collect all of the orbs you are granted access to the next level. All three of the levels have collectible presents that can be found in hidden places around the maps (around corners or behind objects).
Each of the three levels is unique; not only visually but with new mechanics added to the mix which add a nice bit of variety.
The controls are simple as you use the thumbsticks to move and look around, and just two buttons are used for the rest; one for running and one for jumping.
What little bit of story the game has is told by finding Crystals around the levels. When you approach them, text will appear on the screen with the next installment of the narrative.
I encountered an issue with parts of the map not loading/rendering after hitting an orb/checkpoint and exiting the game then reloading the level at a later time. This was game breaking as it was not possible to complete the level and progress further in the game without the map rendered correctly and it was ultimately necessary to delete all saves both local and in the cloud and start the game over from the beginning.
I reached out to the developers to let them know about the issue. They responded that a patch is in development to address it but is not ready for release at the time of this writing.
Overall the game is fun, simple, relaxing and enjoyable but just a little short. More levels, mechanics, and a timed mode is planned with future updates.

Jack N’ Jill DX

Jack N’ Jill DX from Ratalaika Games S.L.

A 2D platformer, controlled by a single button. You are able to play as Jack or Jill and need to get through the level to the other character all while navigating the environmental obstacles, avoiding hazards, collecting coins and temporary power ups, bouncing off walls, and squishing enemies by jumping on them.
It has simple grey-scale monochrome color, pixel artstyle, and a chiptune soundtrack that reminds me of the old NES Games.
It has simple yet fun mini-games that you unlock by completing Worlds but that cost coins to access. You can purchase Hats and different color schemes for your screen using tickets that can only be earned in the mini-games. The game has no narrative at all.
Overall the game is fun. The levels are short and can be completed in about a minute or less. I also enjoyed the variety added by the mini-games and the way that the later worlds become more challenging.

Daggerhood

Daggerhood from Ratalaika Games S.L.

A Pixel art, side-scrolling, platformer. During the level you will be collecting treasures and fairies before they disappear, killing enemies and trying to complete the level under the levels par time. The faster you complete the level the higher chance you have to earn a 3 star rating.
You traverse the levels by jumping, double jumping, wall jumping, and by throwing a magic dagger to teleport to the location the dagger was thrown. During the later stages temporary power ups are required to complete the levels; from a hammer to break blocks to a feather that gives you a floating ability for a few seconds, shields to keep you from taking damage, and gravity reversing magic bean.
The game has little to no story outside of the intro cinematic.
The audio is simple and fits the art style but has issues where is cuts outs at times.
Daggerhood is fun to play and becomes challenging during the later stages due to adding more difficult traps, more enemies, and narrower areas to platform and maneuver between.
Each of the 5 worlds has a unique boss challenge. Replaying the levels trying to get all 5 treasures, the fairy, and earn 3 stars can become addicting.

Super Weekend Mode

Super Weekend Mode from Pixelteriyaki

An interesting looking game with very simple and clean controls. Most of the game is played with just 2-3 buttons. Bumpers control left and right shiny shooty shuttle positions and another button fires both simultaneously. There is also and auto-fire option that I highly recommend.
Your goal is to destroy the boss before you get killed. You destroy the boss by shooting it with one of your two shiny shooty shuttles. While trying to shoot the boss you also need to dodge insta-death falling skulls, bump off the dust bunnies, and catch all the hearts. Missing a bunny or heart will shrink the field of battle and bring you closer to being crushed. Catching a bunny will cause insta-death like a skull.
The game nails the retro feel with the colorful pixel artstyle. The 8-bit soundtrack and effects all capture that old school feeling.
You can select which outfit your princess will wear. The outfit you pick determines which bonus you’re awarded after beating a boss. The bonuses could be more lives, more speed, or a barrier for your shiny shooty shuttles that lets you take one hit before insta-death. You can’t change your outfit mid game so choose wisely.
The game is fast paced, simple, fun, and easy to pick up and play.

Crashbots

Crashbots from Sometimes You

An Auto-runner were you make your way through the levels as a robot collecting stars and coins, finding power to keep your robot alive, and picking up robot parts to build/unlock another robot.
As the robot you can jump, slide, and shoot. Each action consumes energy as does taking damage.
There are traps all over the levels to damage you. Some can trigger chain reactions causing you to get hit more than once. Once your power is depleted you die.
You need to collect the stars scattered on the levels to gain access to the other worlds.
You also collect coins by finding them during the race and by earning them by completing challenges during the levels. They are used to upgrade your robot to reduce the amount of energy consumed per movement or reduce energy drained by damage taken.
It has 2 modes; a World mode and an Endless mode. The endless mode allows you to keep playing and trying to increase your distance.
The controls need some work as they aren’t always responsive and can end up getting you damaged or dead and become very frustrating.
The artstyle is clean, simple, and colorful.
The audio could use some work as it seems to use the same music on every level.
I found the game to be good in short sessions but too frustrating to play for longer periods. If the controls were better it would’ve been more fun and less aggravating.