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I, AI Review

I, AI from Publisher Sometimes You and Developer Satur Entertainment

A grindy shmup

A vertical shmup

You play as an AI that gains self-awareness and escapes the lab that created it. During the escape you possess a spaceship and take off. Using this spaceship, you need to make your way through an enemy army to reach a stargate.

There are a total of 20 missions you will play through on your way to the stargate. Most of the missions will end with a boss battle where you have to defeat a large heavily armed battleship. The other levels will end with your ship flying into space and onto the next mission.

After killing the enemy ships they will drop blue energy which is the ingame currency. You can use it to upgrade your ship in several different ways and to purchase superweapons for the ship. The superweapons do a lot of damage but have limited ammo. You can refill your superweapons’ ammo by finding pickups after killing enemies or destroying asteroids. You can also find repair kits for your ship’s armor the same way. The asteroids can be shot to be destroyed but they don’t cause any damage to your ship if you fly into them. So, you can literally just push them around if they’re blocking your line of fire to the enemies.

Since you will be traveling through space, most of the levels have the same background (space with parts of large machinery or ships added here or there). Sadly, when upgrading your ship it doesn’t change the appearance at all. We would have loved to see it change when adding rockets or upgrading the weapons or armor. It’s nice to be able to see your ship look badass when you’ve upgraded it to be badass.

After completing a mission you are ranked on a three point scale.  If you are able to kill all of the enemies and collect all of the energy you get a 50% bonus to the energy collected. If you die in the level you will lose half of the energy/currency you collected before dying. This added a little bit of risk/reward to missions. 

You are able to replay missions at any time to try to increase your rank or just to grind some more currency to upgrade your ship. Sadly, you will need to do some grinding to upgrade your ship’s main weapons and rockets just to keep up with the challenge. 

New enemies are added every few levels to keep the difficulty up. Some of the enemies look similar to others but with a different attack pattern. You will need to upgrade your ship’s main weapons and rockets just to survive. Depending on the upgrades you choose and how much you grind for currency it is possible to make yourself overpowered.

We would have loved the option to remap the buttons in the game since “shoot” was mapped to one of the triggers instead of the way most shmups map shooting to a face button. However, with the auto-fire feature enabled from the options menu, this was less of an issue. Auto-fire actually lets you play the game one handed at times if you don’t want to use the superweapons that are mapped to the face buttons.

In the audio department, the “AI” voiceover work could have been better. There was an effect added to try and make it sound more “computery” but we didn’t think it was as successful as they wanted it to be and the overall voice acting itself could have been better. 

The sound effects are good and fit the game. They did a great job adding the option to control the volume for music, sound, and “The sound of the main gun” separately. This was a great choice as you will be hearing that sound effect constantly and we found the clicking sound of the main gun to be a bit annoying.

Overall the game was enjoyable but the grinding for currency to upgrade your ship felt mandatory just to stay alive in the later levels.

I, AI is available on Xbox, Nintendo Switch and Playstation. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Task Force Kampas Review

Task Force Kampas from Publisher Eastasiasoft and Developer Casiopea Wave

Fairly short and straightforward SHMUP with good boss battles. A few missed opportunities that could’ve enhanced game play but still enjoyable for what it is.

A vertical shoot em up

Task Force Kampus is a vertical shmup. There are 5 different pilots or characters to choose from, each with their own bonuses. 2 of the 5 pilots are unlockable characters. You’ll need to complete the game for one of them and get enough coco collectibles (more about these later) to unlock the other one. The pilots all have their own individual and interesting looks but you only see the pilot when selecting it at the beginning and they all fly the same ship just in different colors. While the different options for pilots and their bonuses are great it seems like they missed an opportunity to add additional layers and options to the game by not allowing you to choose your ship or giving the ships any stat differences themselves.  

The screen has been split into 3 equal parts with the gameplay in the middle part and the sides left completely blank. Both Task Force Kampas and Red Death (previously reviewed HERE) are from the same Publisher Eastasiasoft. Both games seem to waste a lot of screen real estate but this may be a side effect of the need to limit the width of the play area in a shmup.

The game has an interesting mechanic that gives you hp regeneration for your ship if you can hold off on firing or taking damage for a set amount of time. It appears that hp regen delay is different for each of the pilots. This stat would be nice to know when choosing your pilot.

There are 3 bosses you will fight while working your way through the game. The boss battles are enjoyable and they appear to each have their own theme songs that play while fighting them (some of the songs are better than others). Each of the bosses has a movement and attack pattern that can be figured out pretty easily. Once you catch onto the pattern you can see where to position yourself on screen to avoid taking damage so you can hang out there and heal up. If you’re able to figure out the pattern the game is pretty short and can be completed in about 10 minutes depending on player skill. 

Meteors and enemies have a chance to drop the in-game collectible, Coco, when destroyed. A coco is a golden dinosaur. These collectibles add to your score and if you collect enough of them you will be rewarded with a flying coco wearing a helmet that is tethered to your ship who will attack enemies. These are also what you need to collect enough of to unlock one of the pilots as a playable selection.

There is a High Score leaderboard present in the game and it does have stats showing how many wins, deaths, and most cocos collected. Another missed opportunity here, the leaderboard is local only and only shows the top 3. We are glad they included a leaderboard so we can see our stats but would have loved to see it as an online leaderboard to be able to compare scores with friends and globally. 

Task Force Kampas is available on Xbox One, PS4, PS Vita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.