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My Aunt is a Witch Review

My Aunt is a Witch from Publisher Sometimes You and Developer Graven Visual Novels

An interesting expansion on the typical visual novel genre. A little slow to start out but it picks up.

A Visual Novel with some Point and Click elements.

The story is told from the perspective of a boy named Thomas. He was sent to live with his Aunt by his dad and stepmom. Shortly after getting to his aunt’s house, he discovers that she is a real witch who has a talking cat and a bunch of magical things laying around the house. Thomas takes on some of the household chores learning about magical items and making potions. This is where the story starts. 

After spending some time in the house, Thomas starts to see and experience the magic and plans on becoming a master potion maker as well as an apprentice to his aunt. During his journey you will meet several interesting characters and have to complete quests and a few puzzles. You will also have a few locations that you will visit and get to explore.  

After a while, the visual novel adds some point and click game elements allowing you to take control of Thomas and explore the house. You will be provided with check lists that Thomas will need to complete with items located all over the house. This house might not be the safest place for a child to be left alone to explore. There are interesting ways that Thomas can die while looking around the house. We recommend saving often as there is no auto save and if you die without a save you will need to start the story over. Since there is no way to skip the text, dying without having a save is a time consuming mistake. We would have liked to have some form of checkpoint auto-save feature in the game.

During the visual novel parts of the game they did a great job letting you easily know who is talking by having a nice easy to read graphic above the text box. Each of the characters have their own text colors with a cute little graphic on them making it easy to tell them apart.

The backgrounds and environments are well done with a colorful anime art style that works well, looks good, and fits the story. Some of the conversations will have a small amount of animation in the background. It has a relaxing original soundtrack with well done sound effects that help the immersion and keep you interested in the story during some of the longer conversations.

The story is pretty straightforward with a few interesting parts. There are some pacing issues in the first half with some of the conversations dragging on and needlessly describing in detail things that are pictured on screen. In the later half of the story several characters are introduced at a pretty fast rate. This is where the story starts to come alive and pick up speed.

When you enter the point and click part of the game and take control of Thomas the controls become very important. It wasn’t always clear what button needed to be pressed so it took some time to get used to the controls. Holding a button on the controller will show you which items you are able to interact with. A glowing star displays over the items making it easy to see what you can and cannot interact with. There are times that the on screen user interface will be blocking an item you need to interact with and you will not be able to see it unless you hold the show active objects button.

There is an option that will pull up a book of all the previous text in case you missed something that was said. This is a helpful feature in a visual novel as it is easy to click the next text button a few to many times and miss something. 

We really enjoyed the point and click parts of the game and would have liked to see more of this. There are some minor spelling and grammar issues that pop up in the story but they can be overlooked as it does not happen often.

My Aunt is a Witch is available on Xbox, Playstation, Nintendo Switch and PSVita. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Active Neurons 2 Review

Active Neurons 2 from Publishers Sometimes You, Usanik STD and Developer Nikolai Usachev

A great sequel with fun new mechanics, nice soundtrack, and challenging puzzles.

A Logic Puzzle

This is the sequel to Active Neurons (Review Here ). There are more puzzles, new mechanics added to the game, and a great new soundtrack. 

We noticed several changes/improvements from the original Active Neurons. Previously, all of the puzzles were single screen. Now, some puzzles will require you to move to a second screen which adds a bunch of new challenges. Solving the puzzles now comes with a bigger animated explosion that provides a very satisfying feeling. We also noticed that some of the options available in the first game are not present in this game; namely, Color Blind mode and Monochrome mode. This is a let down for those that use these accessibility features. Hopefully they’ll be added in a future update.

The soundtrack is great with lofi beats to keep you relaxed when struggling with a puzzle. They’ve also added an RGB sound graph across the bottom of the screen that visualizes the soundtrack. During our game play the background music cut out at one point for several minutes. Quitting and reloading seemed to fix it. 

Much like the first game solving the puzzle requires moving an energy block to the goal(s) located elsewhere on the level. Once you press the direction you want the block to move, it will continue in that direction until it hits an obstacle. You will need to use these obstacles along with portals or the walls around the edge of the screen to help you maneuver through the level. 

There are over 150 puzzles to enjoy and several unique game mechanics are introduced as you progress through the levels. As you make your way along this journey you will discover the 12 greatest inventions of humanity and reflect on the power of human thought. Once you complete the 10 levels for each invention you are provided with information about the invention. We really liked these nuggets of knowledge gained along the way.

If you get really stuck on a puzzle there is the option to see the solution for the puzzle at the press of a button. That was present in the original game and returns for the second game. It’s really nice for those that are impatient or just really stuck to be able to keep moving through the game. There is also a convenient reset button which restarts the puzzle in a second or 2. This got a lot of use for us especially in the later levels where mistakes cannot be recovered from. If you like the challenge of actually figuring things out for yourself, be careful when restarting levels as it is easy to accidentally select the solution button instead of the reset button. Fortunately, you can stop the solution from completing even if you accidentally click it.

It is a very enjoyable gameplay experience. The puzzles start out pretty easy and increase  the difficulty at a nice pace while steadily introducing new mechanics to keep the game fresh. 

Much like the original game there is little to no replayability after completing the game. If there is a 3rd game we would love to see leaderboards, challenges, or time trials added. Some would consider it a good thing that these additions aren’t present while others may find they miss having a reason to replay levels and the ability to compete with friends and strangers.

Active Neurons 2 is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Mask of Mists Review

Mask of Mists from Publishers Sometimes You, Stately Snail and Developer 9 Eyes Game Studio

Minimal combat challenges, some relatively easy puzzles, not a lot of story. Enjoyable but short game.

First-person Adventure Puzzler

You are a mercenary who has been sent to locate a missing person, the Archmage. This is where the story starts and stays until the end of the game. There is very little story development in the middle of the game. The majority of it is revealed by finding and reading things found through exploration. You will need to find clues, collect items, loot chests, find stone masks, solve puzzles, and explore the colorful magical world all in search of the Archmage. 

The combat is pretty simple and can be rather repetitive. You only have a single sword and pistol for your melee and ranged attacks. There are only 3 different types of enemies in the game and a single boss fight. With so little variety in your enemies it is easy to figure out how to avoid their attacks. Given that the game is set in such a magical world we would have loved to see the option to use magic in one way or another.  

There is a crafting mechanic for potions. Before you can craft the potions you will need to locate recipes and the ingredients for them. Some of these are hidden in chests while others are out on a table waiting to be picked up. They did a good job making sure you never felt like you needed to hunt down the items. You could just pick them up while on your way to the next location and there were extra in case you missed a few.

The artstyle is a pleasant Disney-esque fantasy cartoon-scape. They did a great job capturing the look and feel of the indoor, outdoor, and underground areas with changes in lighting and color. 

One of the nice touches they added was the Navigation Crystal mechanic. These allow you to leave a ruin after reaching the end of it without having to make your way all the way back through the level. Activating these is also a requirement for moving the story forward and unlocking the final area.

Most of the puzzles are easy to solve. They can often be solved with minimal trial and error. However, the game also provides an answer key nearby, sometimes in the next room. There are a few puzzles that require platforming. These can be a little difficult due to the inherent challenges of platforming from a first person perspective.  

All in all, the game can be completed in just a few hours and was an enjoyable way to spend an afternoon.

Mask of Mists is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Aircraft Evolution Review

Aircraft Evolution from Publisher Sometimes You and Developer Satur Entertainment

Overall a pretty enjoyable game, decent graphics but a little short as it can be completed in about 3 hours.

A shoot ‘em up like, action, side scroller with a hint of RPG elements.

Your mission, should you choose to accept it, is to fight your way through 4 time periods, starting from early WWI all the way to a futuristic war. You’ll be attacking the enemy and reducing their bases to smoldering ruins. You need to utilize all of the weapons in your arsenal to accomplish this objective.

There are a total of 40 levels to play through. As you move through the levels and through time from WWI and into the future, both your available aircraft and the enemy equipment will evolve. The enemies start out as simple tanks and soldiers before evolving into plasma cannons on tanks, airships, and turrets. 

While your enemies evolve automatically you do not. You will unlock different aircraft after collecting experience and leveling up. You can upgrade your aircraft using the in game currency. The upgrade system is done very well as it is easy and clear what your upgrade will do for your aircraft. 

There are random resource drops in the form of crates floating down with a parachute. These contain fuel, repair kits, and different types of bombs (which are your primary weapon) all of which you can use as soon as you pick them up. The repair kits and cluster bombs come in very handy. 

You are also able to purchase these same items from the store between levels. We found that each of the bombs are useful for different strategies or play styles. We ended up finding our favorite and sticking with it most of the time as it seemed to work better for our play style. 

At the end of each of the era’s you will come across a boss type battle which helps break up the repetitiveness of the levels as it adds a bit of a challenge and serves as a landmark and transition to the next time period.

Aircraft Evolution is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Active Neurons Review

Active Neurons from Publisher Sometimes You and Developer Nikolai Usachev

Relaxing music, challenging puzzles, excellent accessibility options

A logic puzzle

Each puzzle is contained within a single screen. You’ll need to move an energy block to the flashing goal located elsewhere on the screen. Once you press the direction you want the block to move it will move until it hits an obstacle. To solve the puzzles you will need to use these obstacles or the walls around the edge of the screen to help you maneuver through the level. 

There are 120 puzzles to enjoy and several unique game mechanics that are introduced as you progress through the levels. The idea of neurons and the neurological pathways through the brain and body are represented through the menus and level selection format. Completing puzzles fills a neuron and when the neuron is full you get to progress to the next set of puzzles. 

The Brain levels are where you start and are a good introduction to the game’s mechanics. After the first section they start to introduce various obstacles, some of which can kill you. This gives the player the opportunity to get familiar with how to move around and solve the puzzles.

Once you’ve progressed far enough and are making your way through the Body, the levels start to become very challenging and can be failed from your first move. That may sound odd but for most of these levels your block begins from a location in the middle somewhere that can never be returned to since your block will always travel as far as it can until it runs into something. Luckily you can restart any level if you find yourself stuck or put yourself into an unsolvable position. The level reloads in seconds which is great and keeps you playing.

If you get really stuck on a puzzle there is the option to see the solution for the puzzle at the press of a button. That is a nice option to have and is conveniently located right beside the restart button. If you like the challenge of actually figuring things out for yourself, be careful when restarting levels as it is easy to accidentally select the solution button instead. 

The soundtrack is great and relaxing with mellow tunes. This was a good choice for helping players stay cool when the harder levels lead to frustration from repeated failure.

There is a color blind option as well which was great to see and really well done. It adds icons to all of the interactive blocks letting you know what each of them does. It makes it very easy to know what will happen when you hit the blocks. We actually preferred playing with this feature turned on just to make it easier to see what effect all of the blocks would have. 

There is also a monochrome mode if you want to use it. This makes all the blocks shades of grey instead of different colors. You can pair monochrome mode with color blind mode so the icons will still appear.

The majority of the game can also easily be played with just the left thumbstick with occasional presses of the A button. This and the above mentioned colorblind mode make it very friendly for anyone with accessibility needs.

The game is very enjoyable. It scratches the puzzle itch and makes you feel good when you figure out a difficult puzzle. Once you have completed the puzzles there is little to no replayability as there are no leaderboards, challenges, or time trials. Some would consider this a good thing while others may find they miss having a reason to replay levels. 

Active Neurons is available on Xbox One, PS4, PSVita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.