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Risk System Review

Risk System from Publisher and Developer Newt Industries

Photosensitivity warning. Challenging but enjoyable retro style shmup with a couple of interesting mechanics.

In the distant future of A.D. 2149, a race of energy parasites have taken over mankind’s technology and are using it against them. The main character is Alys. She is piloting an experimental ship, the RSK9, and is on her way to prevent the extinction of mankind.

This is a challenging, side scrolling, shoot ’em up (shmup) with a twist. Like most shmups you need to kill the enemies, build up your meter for a special attack, and avoid enemy fire. The twist is the risk reward system they’ve introduced. Narrowly avoiding enemy fire allows you to absorb energy from their attacks. This supercharges your normal weapon and will fill your special attack meter much faster. There is an autofire option that is turned on by default. It will only fire when an enemy is in front of you which lets you focus on controlling the ship and avoiding attacks. We recommend leaving this turned on though there is an option to turn it off if you really want to.

Your special attack, “Barrier Breaker,” does a lot of damage to all of the enemies on screen and gives you temporary invulnerability. Powering it up as fast as you can will help a lot, especially on the more challenging levels. 

The ship’s movement feels sluggish compared to some other shmup’s. Fortunately, they have a Barrel Roll maneuver for quick vertical movements. This helps to compensate for the otherwise reduced mobility. One button will have you barrel roll up and another to barrel roll down. It takes a little bit of time to get used to it, but once you do you’ll use it all the time. 

Each of the levels ends with a boss fight that is very challenging as each attack from the boss does a lot of damage. These attacks are difficult to avoid but not impossible. You can also time your special just right to be invulnerable and avoid damage that way. Each boss has a different pattern that you will need to learn if you want to defeat them. Luckily, there is a good checkpoint system. When you die you are seamlessly respawned at the boss so you don’t have to replay any of the level. This rapid restart helps you learn their patterns.

After completing a level you are given a letter rank and the choice to retry for a higher rank or to continue to the next mission. To get maximum rank you essentially need to complete the level without taking any damage. It looks like there is an alternate ending if you achieve S rank on every level but we were unable to achieve this during our time playing the game.

The game has a retro pixel art style. The sound effects and music help capture that old school feel of playing hard shoot-em ups in the arcade or on the original consoles. We also really enjoyed the nod to the Metal Gear series that happens pre and post boss fight. 

The game has a photosensitivity and seizure warning that is well deserved. It does have an option to turn off screen shake which helps a little. While our reviewer doesn’t have issues with photosensitivity they did find that there were a few times that it was hard to stare at the screen.

Overall it’s an enjoyable but challenging shoot em up.

Risk System is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

I, AI Review

I, AI from Publisher Sometimes You and Developer Satur Entertainment

A grindy shmup

A vertical shmup

You play as an AI that gains self-awareness and escapes the lab that created it. During the escape you possess a spaceship and take off. Using this spaceship, you need to make your way through an enemy army to reach a stargate.

There are a total of 20 missions you will play through on your way to the stargate. Most of the missions will end with a boss battle where you have to defeat a large heavily armed battleship. The other levels will end with your ship flying into space and onto the next mission.

After killing the enemy ships they will drop blue energy which is the ingame currency. You can use it to upgrade your ship in several different ways and to purchase superweapons for the ship. The superweapons do a lot of damage but have limited ammo. You can refill your superweapons’ ammo by finding pickups after killing enemies or destroying asteroids. You can also find repair kits for your ship’s armor the same way. The asteroids can be shot to be destroyed but they don’t cause any damage to your ship if you fly into them. So, you can literally just push them around if they’re blocking your line of fire to the enemies.

Since you will be traveling through space, most of the levels have the same background (space with parts of large machinery or ships added here or there). Sadly, when upgrading your ship it doesn’t change the appearance at all. We would have loved to see it change when adding rockets or upgrading the weapons or armor. It’s nice to be able to see your ship look badass when you’ve upgraded it to be badass.

After completing a mission you are ranked on a three point scale.  If you are able to kill all of the enemies and collect all of the energy you get a 50% bonus to the energy collected. If you die in the level you will lose half of the energy/currency you collected before dying. This added a little bit of risk/reward to missions. 

You are able to replay missions at any time to try to increase your rank or just to grind some more currency to upgrade your ship. Sadly, you will need to do some grinding to upgrade your ship’s main weapons and rockets just to keep up with the challenge. 

New enemies are added every few levels to keep the difficulty up. Some of the enemies look similar to others but with a different attack pattern. You will need to upgrade your ship’s main weapons and rockets just to survive. Depending on the upgrades you choose and how much you grind for currency it is possible to make yourself overpowered.

We would have loved the option to remap the buttons in the game since “shoot” was mapped to one of the triggers instead of the way most shmups map shooting to a face button. However, with the auto-fire feature enabled from the options menu, this was less of an issue. Auto-fire actually lets you play the game one handed at times if you don’t want to use the superweapons that are mapped to the face buttons.

In the audio department, the “AI” voiceover work could have been better. There was an effect added to try and make it sound more “computery” but we didn’t think it was as successful as they wanted it to be and the overall voice acting itself could have been better. 

The sound effects are good and fit the game. They did a great job adding the option to control the volume for music, sound, and “The sound of the main gun” separately. This was a great choice as you will be hearing that sound effect constantly and we found the clicking sound of the main gun to be a bit annoying.

Overall the game was enjoyable but the grinding for currency to upgrade your ship felt mandatory just to stay alive in the later levels.

I, AI is available on Xbox, Nintendo Switch and Playstation. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Aircraft Evolution Review

Aircraft Evolution from Publisher Sometimes You and Developer Satur Entertainment

Overall a pretty enjoyable game, decent graphics but a little short as it can be completed in about 3 hours.

A shoot ‘em up like, action, side scroller with a hint of RPG elements.

Your mission, should you choose to accept it, is to fight your way through 4 time periods, starting from early WWI all the way to a futuristic war. You’ll be attacking the enemy and reducing their bases to smoldering ruins. You need to utilize all of the weapons in your arsenal to accomplish this objective.

There are a total of 40 levels to play through. As you move through the levels and through time from WWI and into the future, both your available aircraft and the enemy equipment will evolve. The enemies start out as simple tanks and soldiers before evolving into plasma cannons on tanks, airships, and turrets. 

While your enemies evolve automatically you do not. You will unlock different aircraft after collecting experience and leveling up. You can upgrade your aircraft using the in game currency. The upgrade system is done very well as it is easy and clear what your upgrade will do for your aircraft. 

There are random resource drops in the form of crates floating down with a parachute. These contain fuel, repair kits, and different types of bombs (which are your primary weapon) all of which you can use as soon as you pick them up. The repair kits and cluster bombs come in very handy. 

You are also able to purchase these same items from the store between levels. We found that each of the bombs are useful for different strategies or play styles. We ended up finding our favorite and sticking with it most of the time as it seemed to work better for our play style. 

At the end of each of the era’s you will come across a boss type battle which helps break up the repetitiveness of the levels as it adds a bit of a challenge and serves as a landmark and transition to the next time period.

Aircraft Evolution is available on Xbox One, PS4, and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Task Force Kampas Review

Task Force Kampas from Publisher Eastasiasoft and Developer Casiopea Wave

Fairly short and straightforward SHMUP with good boss battles. A few missed opportunities that could’ve enhanced game play but still enjoyable for what it is.

A vertical shoot em up

Task Force Kampus is a vertical shmup. There are 5 different pilots or characters to choose from, each with their own bonuses. 2 of the 5 pilots are unlockable characters. You’ll need to complete the game for one of them and get enough coco collectibles (more about these later) to unlock the other one. The pilots all have their own individual and interesting looks but you only see the pilot when selecting it at the beginning and they all fly the same ship just in different colors. While the different options for pilots and their bonuses are great it seems like they missed an opportunity to add additional layers and options to the game by not allowing you to choose your ship or giving the ships any stat differences themselves.  

The screen has been split into 3 equal parts with the gameplay in the middle part and the sides left completely blank. Both Task Force Kampas and Red Death (previously reviewed HERE) are from the same Publisher Eastasiasoft. Both games seem to waste a lot of screen real estate but this may be a side effect of the need to limit the width of the play area in a shmup.

The game has an interesting mechanic that gives you hp regeneration for your ship if you can hold off on firing or taking damage for a set amount of time. It appears that hp regen delay is different for each of the pilots. This stat would be nice to know when choosing your pilot.

There are 3 bosses you will fight while working your way through the game. The boss battles are enjoyable and they appear to each have their own theme songs that play while fighting them (some of the songs are better than others). Each of the bosses has a movement and attack pattern that can be figured out pretty easily. Once you catch onto the pattern you can see where to position yourself on screen to avoid taking damage so you can hang out there and heal up. If you’re able to figure out the pattern the game is pretty short and can be completed in about 10 minutes depending on player skill. 

Meteors and enemies have a chance to drop the in-game collectible, Coco, when destroyed. A coco is a golden dinosaur. These collectibles add to your score and if you collect enough of them you will be rewarded with a flying coco wearing a helmet that is tethered to your ship who will attack enemies. These are also what you need to collect enough of to unlock one of the pilots as a playable selection.

There is a High Score leaderboard present in the game and it does have stats showing how many wins, deaths, and most cocos collected. Another missed opportunity here, the leaderboard is local only and only shows the top 3. We are glad they included a leaderboard so we can see our stats but would have loved to see it as an online leaderboard to be able to compare scores with friends and globally. 

Task Force Kampas is available on Xbox One, PS4, PS Vita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Red Death Review

Red Death from Publisher Eastasiasoft and Developer Panda Indie Studio

Classic retro feeling shmup.

A Retro shoot’em up 

You are the pilot of a small ship called Red 001 who is protecting the earth from invading aliens and an Egyptian god.

The game mostly follows the classic old school shoot ’em up formula. It has minimal story, getting hit once results in insta-death, and the game employs basic control mechanics for movement and action.

While playing you will be controlling your ship the whole time shooting enemies and flying through obstacles. Killing enemies will drop extra lives, weapons, and stars to power the overload meter. Once the overload meter is full you are able to use a special attack which does a massive amount of damage and will kill any of the bosses within seconds. It is a little OP but is needed to defeat the later bosses. Keep in mind if you get hit you lose everything. Not only do you lose a life, your weapon reverts to the starting weapons, and the overload meter starts over.

The game has an interesting choice for artstyle and display. It has a 4-tone color palette with pixel art graphics and splits the screen into 3 equal parts. On the left side you see your character and your score. The middle area displays the vertically-scrolling gameplay and the right side shows your remaining lives and the Overload meter. We feel that the choice for screen real estate would have been better if the gameplay area were larger and the other 2 sides were  half their current size. 

The gameplay can become challenging fast. The enemies will spawn in the same locations each time which helps you to learn the patterns and destroy the enemies shortly after they spawn on screen. The really challenging part comes from the sheer number of projectiles you have to avoid while trying to find a path that lets you actually hit the enemy. There is no “continue” option so once you run out of lives it’s game over and you have to start over. During the later levels you really get punished when you die as losing your weapons and overload meter might end your run. Without a full overload meter it’s near impossible to beat the bosses.

The game is pretty short with only 4 levels but will take a lot of patience, skill and luck to complete. Once you complete the game you are able to unlock the Arcade Mode which has randomized challenges.

Red Death is available on Xbox One, PS4 and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.