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1 CatLine Review

1 CatLine from Publisher Eastasiasoft Limited and Developer Nerd Games

Simple but fun puzzle platformer. Good progression on new mechanics and difficulty.

1 CatLine is a one screen per level puzzle platformer. There are a total of 50 levels where new game mechanics get introduced every few levels. This was a nice progression as the game gives a few levels to learn and use each new mechanic or power before the puzzles become a little harder. Most of the puzzles consist of moving from one side of the screen to the other. Each level has a gem that needs to be collected to “solve” the puzzle.

The game starts out with just your human character. It takes a few levels before the game’s titular character, Theo the two-dimensional “Cat”, shows up. Theo is a magical creature that freezes time when being controlled. It can also fly and move around the level. You will use the cat to create platforms, steps, move boxes, and trigger switches. Theo does have an interesting movement pattern as Theo can only move forward and can’t go over itself. Think of the old Snake game and you’ll have a good picture of how Theo moves.

Most of the mechanics are pretty basic; stepping on a switch to make boxes appear/disappear, standing on a switch to open areas, moving boxes with Theo and your character, and single jumps. Towards the later half of the game portals are introduced. This is when the game finally feels like a real puzzle platformer. 

The controls are pretty simple with a thumbstick to move around and 3 different buttons to use; 1 button to jump, 1 button to restart the level, and 1 button to toggle back and forth between controlling Theo and your human character. We wish we could have remapped the restart button to a different button or that there was a rewind option. A few times when taking control of Theo we hit the reset button by mistake and had to start the level over. Luckily, the game is pretty short so redoing a level or 2 wasn’t bad. You will also need to restart if you get Theo stuck in a corner or against a wall.

The artstyle is retro pixel inspired from the characters to the colorful yet simple color palette of the levels. We did notice that there is only 1 song that plays during the menu and gameplay which is only 30-45 seconds long before it fades and restarts.

Due to the game mechanics with the Cat freezing time when you control the Cat you are able to exploit it and create your own solution to the levels. Jump and switch to Theo freezes time which allows you to turn Theo into a flying ladder or stairs bypassing the intended solution. 

Overall the puzzles were pretty simple and being able to exploit the mechanics made some of the puzzles easier and a lot faster to complete. We would love to see new levels added or a timed option in case you wanted to replay the levels. Sadly once you complete the 50 levels there isn’t a reason to replay them. 

With the simple controls and rather easy puzzles this game might be more intended for younger gamers.

1 CatLine is available on Xbox, Nintendo Switch and Playstation

Dungeon Minesweeper Review

Dungeon Minesweeper from Publisher and Developer Stamina Zero LLC

Mashup of classic dungeon crawlers and minesweeper with large randomly generated maps. Feels like a port from PC but still playable on console.

A Dungeon Crawler Twist on Minesweeper. Just like the original Minesweeper each game/attempt is different (randomly generated map), think of it as a roguelike.

You are provided with a simple tutorial on how to move around the level, what/how to dig, and how to flag the mines. Like most dungeon crawlers, collecting items is only part of it, there is also a combat element. There are two different ways to fight, Melee Combat or Ranged Attacks. Each has their pros and cons. Melee combat does more damage but puts you in range of the enemies and the Ranged attack is Magic that uses your limited amount of mana. You are able to replenish your mana by finding and picking up items in the level or buying them from a Wizard located somewhere on the level using the rocks/metals you mine as currency.

The game has Free Play and Story Mode available. Story has Normal and Hardcore modes. We expected Hardcore to be a little more hardcore as it seems the only thing that is different from normal mode is not being able to save your progress.

Story mode is where the game becomes something a little different as you have tasks/objectives to complete before being able to leave. Sounds interesting. A Wanderer you meet when you start the game issues tasks/objectives for you. Sadly, the Wanderer will not provide you with the next task until you complete the first one. While some of the tasks are simple like gathering a set amount of metals, others require a bit of luck using the metals you found to buy upgrades from the Wizard.

We played it on Xbox and you can tell that it was created with mouse controls in mind as the menus and gameplay are all point and click. We would have loved to be able to use the d-pad to move around the menus instead of using the thumbsticks to move the cursor.  

The game has a Pixel/Retro theme for the artstyle and music that fits the Minesweeper style.

Overall, if you enjoy Minesweeper and dungeon crawlers there’s a good chance you’ll enjoy this mashup.

Dungeon Minesweeper is available on Xbox, Nintendo Switch, Playstation and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Risk System Review

Risk System from Publisher and Developer Newt Industries

Photosensitivity warning. Challenging but enjoyable retro style shmup with a couple of interesting mechanics.

In the distant future of A.D. 2149, a race of energy parasites have taken over mankind’s technology and are using it against them. The main character is Alys. She is piloting an experimental ship, the RSK9, and is on her way to prevent the extinction of mankind.

This is a challenging, side scrolling, shoot ’em up (shmup) with a twist. Like most shmups you need to kill the enemies, build up your meter for a special attack, and avoid enemy fire. The twist is the risk reward system they’ve introduced. Narrowly avoiding enemy fire allows you to absorb energy from their attacks. This supercharges your normal weapon and will fill your special attack meter much faster. There is an autofire option that is turned on by default. It will only fire when an enemy is in front of you which lets you focus on controlling the ship and avoiding attacks. We recommend leaving this turned on though there is an option to turn it off if you really want to.

Your special attack, “Barrier Breaker,” does a lot of damage to all of the enemies on screen and gives you temporary invulnerability. Powering it up as fast as you can will help a lot, especially on the more challenging levels. 

The ship’s movement feels sluggish compared to some other shmup’s. Fortunately, they have a Barrel Roll maneuver for quick vertical movements. This helps to compensate for the otherwise reduced mobility. One button will have you barrel roll up and another to barrel roll down. It takes a little bit of time to get used to it, but once you do you’ll use it all the time. 

Each of the levels ends with a boss fight that is very challenging as each attack from the boss does a lot of damage. These attacks are difficult to avoid but not impossible. You can also time your special just right to be invulnerable and avoid damage that way. Each boss has a different pattern that you will need to learn if you want to defeat them. Luckily, there is a good checkpoint system. When you die you are seamlessly respawned at the boss so you don’t have to replay any of the level. This rapid restart helps you learn their patterns.

After completing a level you are given a letter rank and the choice to retry for a higher rank or to continue to the next mission. To get maximum rank you essentially need to complete the level without taking any damage. It looks like there is an alternate ending if you achieve S rank on every level but we were unable to achieve this during our time playing the game.

The game has a retro pixel art style. The sound effects and music help capture that old school feel of playing hard shoot-em ups in the arcade or on the original consoles. We also really enjoyed the nod to the Metal Gear series that happens pre and post boss fight. 

The game has a photosensitivity and seizure warning that is well deserved. It does have an option to turn off screen shake which helps a little. While our reviewer doesn’t have issues with photosensitivity they did find that there were a few times that it was hard to stare at the screen.

Overall it’s an enjoyable but challenging shoot em up.

Risk System is available on Xbox and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Duck Souls + Review

Duck Souls+ from Publisher Ratalaika Games and Developer Green Dinosaur Games

Enjoyable platformer. Hard mode is not for the faint of heart or impatient. Novices should definitely stick to casual.

A fast-paced platformer

You play as a yellow duck who has been sent by a group of ghost ducks (the Duck Souls) to find the duck eggs and keep them safe. Each level has one egg and is contained on a single screen. You’ll need to navigate from one side of the screen to the other to collect the duck egg. That’s all the narrative or story that’s present in the game.

You can jump off of the walls and dash to get to the higher areas on the levels. You can also use dash to jump over spikes, avoid other hazards, and break through walls. 

There are 100 levels in the game. Some of the levels are very simple and can be completed in 1 life while others are more challenging and are likely to require multiple attempts. The game has a great respawn system which puts you back in control the second after you die. It also has a death counter that you can see both when you die and once you complete the level. 

While playing through the 100 levels you will come across new challenges, themes, and  mechanics. We enjoyed the variety provided by these. They kept the game fresh and enjoyable so it didn’t feel overly repetitive. 

You are able to customize the look of your duck by changing the hat your character is wearing. You will unlock and collect hats while completing the levels. The hats are only cosmetic and provide no alteration to your character’s abilities. It would have been nice if the hats actually did something other than just change the look of the character. Some players will really enjoy the customization options these provide while others will find them pointless. 

You are able to pick between 2 different modes. Casual mode has checkpoints placed throughout the levels while Hard has no checkpoints so if you die you have to start that level over from the beginning.

The controls are easy to pick up and play as you can use the thumbstick or D-pad to navigate with depending on what is most comfortable for you or provides you with the best control. You can also aim your dash by using the same thumbstick or d-pad you use to move. Being able to aim dash is a requirement for successfully completing some of the more difficult levels. This was an interesting variation to the dash feature typically seen in platformers.

The pixel artstyle is colorful in the early stages. The themes in the game become darker in the later levels as you go deeper into the ground to recover the eggs. These changes in the theme from level to level correlated directly with the increasing difficulty. The early easy ones were bright and colorful and as the levels became more and more challenging the colors became darker and darker. It was fitting of both the narrative of being further underground and the intensity felt by the concentration required to complete the harder levels.

The audio is enjoyable. They have a relaxing soundtrack that helps keep you calm with simple sound effects for your movements. 

Each of the levels have their own interesting names based on video games and movies. Some are easy to get the reference while others are a little more obscure. A little Googling will help if you don’t quite get the reference. You might find something really cool.

The game is single player only with no leaderboards. Once you complete all 100 levels and unlock all of the hats there isn’t a reason to go back and replay the levels unless you want the challenge of Hard mode. 

Duck Souls + is available on Xbox One, PS4, PSVita and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Jack N’ Jill DX

Jack N’ Jill DX from Ratalaika Games S.L.

A 2D platformer, controlled by a single button. You are able to play as Jack or Jill and need to get through the level to the other character all while navigating the environmental obstacles, avoiding hazards, collecting coins and temporary power ups, bouncing off walls, and squishing enemies by jumping on them.
It has simple grey-scale monochrome color, pixel artstyle, and a chiptune soundtrack that reminds me of the old NES Games.
It has simple yet fun mini-games that you unlock by completing Worlds but that cost coins to access. You can purchase Hats and different color schemes for your screen using tickets that can only be earned in the mini-games. The game has no narrative at all.
Overall the game is fun. The levels are short and can be completed in about a minute or less. I also enjoyed the variety added by the mini-games and the way that the later worlds become more challenging.