Superliminal from Publisher and Developer Pillow Castle Games
Overall an enjoyable 3D puzzle experience. Fun narration and mechanics. Reminiscent of portal but definitely a different take on the 3D puzzle genre.
A puzzle game that uses perception to find the solution.
Superliminal is a first person puzzler. You’ll be interacting with and manipulating objects using perspective to solve puzzles, overcome obstacles, and work your way through the stages to get to the exit. The game has a few similarities to the first portal game and likely drew some inspiration from there.
The game does a good job teaching you the basics and giving you ideas of what is possible to do during the introductory stages. The key mechanic centers around relative perspective with objects. There are a lot of optical illusions throughout the stages. Some of these are related to how to solve the puzzles and some are just there to add to the perception bending experience. This mechanic is used very well and can be fun to play around with seeing what you can interact with and how changing the perception or viewing angle alters reality.
There are a number of hidden collectibles across the 9 levels. Fortunately, the level select menu tells you which types you’re missing some of. Unfortunately, it doesn’t tell you how many of each are on each level or how many you’re still missing. Finding all of the collectibles and secret areas are the only thing that really provides much in the way of replayability since the puzzles and solutions are always the same.
The game has a really great lofi soundtrack which helps keep you relaxed when you get stuck on the more complicated puzzles. They’ve also done a great job with the sound effects produced by the different items. Smaller versions of items make quieter higher pitched sounds while larger versions of items make louder lower pitched sounds.
Most of the puzzles can be figured out within a few minutes depending on player skill though executing the solution can be a little tougher at times. There are a few puzzles that ramp up the challenge/difficulty and can take a long time to figure out the solution. There are also secret areas and what seem to be red herrings to distract you from the finish line.
We did run into a few small issues with items glitching or clipping through other objects. We also saw some of these items disappear and then respawn in their original locations. The perspective in the hallways and some of the rooms can also feel a little trippy. One of our reviewers found that their eyes tired quickly playing the game and they needed to take breaks to rest their eyes.
Superliminal is available on Xbox One, PS4, Nintendo Switch and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
Woodle Tree 2 Deluxe Plus from Publisher Chubby Pixel and Developer Fabio Ferrara
A cute platformer unfortunately plagued with glitches. Some can be worked around, some can be game breaking.
An open world 3d platformer.
You play as Woodle whose world has been taken over by a dark slime. The slime has taken the Water Tears from the Sage Protector trees turning them to stone and is stealing color from the world. Woodle has been sent to recover the Water Tears and save everyone.
As with most open world games, each of the levels (8 in total) are accessible at any time but the later ones are easier to access after purchasing Power Ups, Items, and higher tier Leaves.
The game has 2 forms of currency; Red and Blue Berries. You collect these while moving around the game and exploring. Red Berries respawn but Blue Berries do not. Some of them are hiding behind destructible objects like leaf blocks. You’ll use the currency to purchase upgrades for your character and weapon as well as on customization options. There are shops in the main plaza for upgrades and for the customizations. You can buy hats that give bonuses and make moving around the levels a little easier while the masks are just cosmetic.
Your only weapon in the game is a leaf that you carry with you. It is your weapon and is also used to transport droplets of water. The droplets can be placed on seedlings to make them grow which makes them climbable and gives access to higher areas. We encountered a lot of issues climbing up the “beanstalks”. We would often clip through them and fall back to the ground again. This made them into a barely usable mechanic. More often than not, we would have to do a jump/glide/climb combination to get up to the higher area.
There are different strengths for your leaf. These are color coded for Power and Damage. You start out with a Green Leaf and end up with a Blue Leaf. All of the leaves are able to do a charged shot by holding the attack button. The upgraded leaves do more damage and have a larger charged shot. Combat is very simple and ends up basically a button masher. There are some enemies that cannot be destroyed and will need to be avoided. As we got further into the game we started avoiding most enemies just to save time.
In addition to the different colored leaves dealing more damage and having larger charged shots, you also need different colored leaves to break different colored leaf blocks. The higher level leaves will break leaf blocks of the same color and all the lower tier colors. Many of these higher tier leaf blocks are covering entrances to hidden areas. Most of these areas will have Blue Berries for you to collect. We ran into occasional issues with leaf blocks “breaking” but not actually being removed which prevented us from accessing some areas. Sometimes reloading the area would allow the block to be broken and actually removed.
The controls are basic and responsive which is always nice to see. The basic mechanics of the game (jump, double/triple jump, glide, and attack) all work well and can be combined to give you a lot of mobility.
The music is upbeat and relaxing and the background atmosphere sounds capture the feel of the location you are in. They also have fun musical sound effects for collecting Berries but the amount of sound effects for every action you take can start to get a little overwhelming. This can be adjusted to some extent by adjusting your audio settings.
While playing you will come across musicians locked up in cells made of slime. If you choose to free them you will be rewarded which is good and makes the extra time spent finding and carrying a droplet of water over to the cell worth the hassle.
The game also has drop in and out local co-op for up to 4 players. The second player gets to play as an adorable fox. Player 3 and 4 get to be a beaver and strange green thing that we’re not quite sure what it is. The fox is by far the cutest. He was so cute we wished we could’ve used it as our main character instead of Woodle.
There are also challenge areas located all over the world that you can complete to save the Sacred Flowers. You’ll step on a teleporter and be sent to a new world to complete the challenge area. The areas are more challenging than any other part of the game. The checkpoints are far apart and the platforming is quite difficult. If you want to attempt these we recommend waiting until you’re fully upgraded. The Sacred Flowers don’t appear to have any in game purpose which makes these more difficult areas entirely optional.
The artstyle is cartoonish with bright colors for the environment, characters, and enemies. It looks very much like a kid friendly game.
Each area is a different setting with its own theme and feel. The themes are done well, some are better than others. The ice area has ice physics which causes your character to slide around and adds a twist to the platforming. Sadly you only see this mechanic used in the one ice/snow area.
There are a few camera issues where the camera clips into the wall obscuring your view. Fortunately, you can move the camera manually to get it out of the wall and see what you’re doing again. Though this issue can make some of the platforming more difficult.
We ran into a large issue where the controller would stop responding in game forcing us to close the game and restart it. When this happened we lost all of our checkpoints in the area that we had previously discovered and saved costing us 2 hours of gameplay. We also had a number of issues with falling through floors and walking through walls. These all made it very challenging to access certain levels or parts of the game. We also had an issue with the final Water Tear needed to complete the game glitching which necessitates a whole new playthrough. We contacted the developer about these issues and they have confirmed that they are working on an update/patch to resolve some of the issues we experienced.
Woodle Tree 2 Deluxe Plus is available on Xbox One, PS4 and Nintendo Switch. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.
The art style is a minimalistic, low poly with very colorful platforms and backgrounds. The audio is calming, relaxing, and adds to the atmosphere.
The gameplay is simple. You traverse the three levels by running and jumping from a stationary platform to collect orbs around the level. Once an orb is collected it reveals more of the level. While moving around the levels you will be using jump pads to access higher areas or platforms. Some will drop when you touch them which keeps you on your toes. Once you collect all of the orbs you are granted access to the next level. All three of the levels have collectible presents that can be found in hidden places around the maps (around corners or behind objects).
Each of the three levels is unique; not only visually but with new mechanics added to the mix which add a nice bit of variety. The controls are simple as you use the thumbsticks to move and look around, and just two buttons are used for the rest; one for running and one for jumping.
What little bit of story the game has is told by finding Crystals around the levels. When you approach them, text will appear on the screen with the next installment of the narrative.
I encountered an issue with parts of the map not loading/rendering after hitting an orb/checkpoint and exiting the game then reloading the level at a later time. This was game breaking as it was not possible to complete the level and progress further in the game without the map rendered correctly and it was ultimately necessary to delete all saves both local and in the cloud and start the game over from the beginning. I reached out to the developers to let them know about the issue. They responded that a patch is in development to address it but is not ready for release at the time of this writing.
Overall the game is fun, simple, relaxing and enjoyable but just a little short. More levels, mechanics, and a timed mode is planned with future updates.