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Split Fiction Review

Split Fiction from Publisher Electronic Arts and Developer Hazelight Studios

Fantastic story and characters. Immaculate game mechanics and some of the best co-op game play we’ve seen.

A co-op game which blends the sci-fi and fantasy worlds into one. You play as one of two aspiring writers Mio, the Sci-fi writer, and Zoe, the Fantasy writer, who are invited to come to a publisher’s offices to get published. Upon arrival at the publisher’s offices, Mio, Zoe, and the other aspiring writers are connected to a virtual reality machine that simulates and records their stories directly from the writer’s imagination. As you might have guessed, something goes wrong. Two writers accidentally get connected to the same pod. This starts to blend the stories from both writers’ imaginations together. You two must work together to escape from the machine. 

Each of the levels alternate between a Sci-fi or Fantasy theme based on one of the writer’s stories. They have their own unique locations, visually impressive backgrounds, mechanics, and abilities. There are also side missions/mini-stories that you can encounter in many of the levels. Some of the mini-stories feature more unique mechanics, extra exposition, and character development as well as help build the relationship between Zoe and Mio. 

The levels start out a little simpler and more comedic (in one level you get to play as magic pigs) but as you start learning about the characters and their back stories, the levels become a little more personal and challenging. While there are core game mechanics that carry over between the different levels, there are also many mechanics that are specific to the level and the story being played out in it. The game features a variety of puzzles, some of which require a little more timing and coordination between players than others. Each chapter in the game has a boss fight at the end based on the story being played out in that chapter. All of the boss battles help progress the main story perfectly. In the later parts of the game the boss battles become more than just a simple boss fight, it’s a fight through their personal traumas for the characters. 

There are references to previous Hazelight games here and there. They’re done very nicely and add a fun little Easter Egg for people who get the references. 

The game really shines when it comes to the writing. It’s fantastic. All of the characters feel real and engaging. As you start to care and become invested in these people the story really has emotional impact. The trauma that each of the characters overcomes feels so real like it might have happened to one of the game writers.  

Even though the game is split screen co-op, we found that we were so focused on our own character and everything that was happening in our own part of the screen that we missed what was happening to the other. This added another reason to replay the story as you can choose the other character just to catch everything you missed. 

The game has a couch co-op option, which is how we played the game, but it also has online co-op. One great bonus with this game is that it comes with a friend pass which means only 1 person needs to own the game for both to play. The developer has done this with previous co-op games they’ve released which makes it a lot easier to convince a friend to play with you.

Overall, we loved this game. The story was great, the characters felt real, the locations were beautiful, and the game mechanics with the flow back and forth between sci-fi and fantasy were incredible. Hazelight really does co-op right and sets a standard that other co-op games should strive for.

Split Fiction is available on Xbox, Nintendo Switch 2, Playstation 5 and Steam

Parasol Stars: The Story of Bubble Bobble III Review

Parasol Stars: The Story of Bubble Bobble III from Publisher United Games Entertainment and Developer Taito

New chapter in a retro classic. Different game modes give both a classic retro game experience or provide more modern quality of life features.

A classic platformer brought to current consoles. For anyone who remembers Bubble Bobble from the NES days, this is a new version of the game where Bub and Bob have been turned back into humans. For those who are new to the series, Bub and Bob were dragons who blow bubbles to capture enemies.

The duo is back, on an adventure to save their solar system. There are a total of 8 planets to save, each with their own theme and enemy types. All of the planets end in a boss fight that provides a bit of a challenge. If you can learn the pattern, you can make it out of the boss fights without losing a life. As expected the later levels and bosses become harder and more challenging the further you make it.  

The Parasol is used for both offense and defense. It can attack enemies, shield you from attacks, allow you to float around the levels, and collect water drops for charged attacks. After attacking an enemy you can turn them into projectiles to attack other enemies or to collect items for points. The game kept the retro classic controls from when you only had 2 buttons; one for attack, one for jump, and the D-pad or thumbstick for movement. Mixing that with the colorful pixel art style and the repetitive soundtrack really hits the nostalgia sweet spot and makes it an easy game for anyone to pick up and play for any gamer, young or older.

There are 2 different game modes to play; Arcade and Standard Mode. Arcade mode is the way the game was intended to be played as this is the only mode you can unlock achievements in. Standard mode gives you a lot of other options including cheats codes for unlimited lives, invincibility, multi-jump, and a few others. This makes the game a lot easier and more accessible. There are also some quality of life additions to the game like saving and rewinding the gameplay. 

Sadly, the game is a little short as it can be completed in a little over an hour depending on skill and has little to no story but that was pretty standard for most retro games.

There is a high score challenge for 1 or 2 players. There are also leaderboards for the challenges letting you sort between friends and global leaderboard. Depending on how much you care about the leaderboard this is where the game’s replayability comes in.

Just like the original games, there is local co-op for the modes and the 2 player high score challenge. 

Overall, I really enjoyed the game and was definitely hit in the nostalgic feels. The cheat codes and quality of life improvements they added for Standard mode are always great to see in updated retro games.

Parasol Stars: The Story of Bubble Bobble III is available on Xbox, Nintendo Switch and Playstation. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

We Were Here Expeditions: The FriendShip Review

We Were Here Expeditions: The FriendShip from Publisher and Developer Total Mayhem Games

Short but fun puzzle game in the We Were Here franchise. Good for an afternoon co-op experience with a friend.

“We Were Here Expeditions” is a new series in the “We Were Here” franchise. “The FriendShip” is the first game in this new series and is a smaller game than the previous We Were Here installments. It also has a smaller price tag at only $4 US. It can be completed in around 1-2 hours depending on how good your communication, teamwork, and trust are with your co-op partner. Going for perfect scores on the 3 puzzles will likely require more time and practice. 

Like all of the other We Were Here games this is a 2 player co-op game. You will need to work together to solve puzzles. Communication is key in these games as you will be separated from your partner with each of you only seeing part of the puzzle or clues. Each of the characters has a walkie talkie that you use to communicate with each other. So as you might have figured out, a headset with a microphone is mandatory if you want any chance at solving the puzzles. 

The opening cutscene finds our intrepid duo on a ship in a storm-tossed ocean when they hear a distress call over the radio. They head toward the call and land on an island with an abandoned amusement park. As you may have guessed, the amusement park is Friendship themed. You and your partner will need to work together, relying on your friendship to make your way through the park. After navigating through the beginning area that teaches you the basics of movement and interactions, you’ll board a small boat and go on a long ride reminiscent of a certain pirate attraction at a certain magical mousey amusement park. 

There are 3 stops along the ride where you’ll both deboard and work together to solve puzzles and earn a bronze, silver, or gold ticket to upgrade your ship. You can keep retrying the puzzles as many times as you want in order to obtain a maximum score and the corresponding max level upgrade. The first puzzle is based on Communication, the second is based on Teamwork, and third is based on Trust. These 3 things are the central themes of the game.

After completing the game you are provided with a QR Code to scan which takes you to a site where you get a little video of your upgraded ship going through the end of the ride as well as your Friendship Results. This was a nice addition to the game. The video is different based on your performance and has the classic freeze frame souvenir photo that you see at most amusement parks. If your Friendship Results are less than perfect, this addition might be enough to make you want to replay the game to increase your results and see the different ship upgrades and endings. They also have a custom story relating your adventure in the amusement park that includes a lot of little details about what happened during each of the challenges.

Overall, as fans of puzzle games we enjoyed the game even though it was a little short and we look forward to seeing what the next game in the series has in store.

We Were Here Expeditions: The FriendShip is on Xbox, Playstation, Steam, and Epic Games. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.

Rabbids: Party of Legends Review

Rabbids: Party of Legends from Publisher Ubisoft and Developer Ubisoft Chengdu

Rabbids are up to their usual hijinks in this minigame filled party game. Can be played solo or local co-op.

Rabbids: Party of Legends is a party game with a crazy story. If you’re familiar with the Rabbids you would expect no less. It has local co-op for up to 4 players and is better when played with friends. You’ll start off picking your mode, either Adventure or Party mode, select your Rabbid from the 22 available to start out with (another 23 can be unlocked by earning XP through gameplay). Each Rabbid has a different look but they play the same way. There is no difference in abilities, just pick the one you enjoy the most.

Adventure mode is the story part of the game where you will play through 50 minigames. Most of these are fairly repetitive standard issue minigames but there were a few that stood out as better and more enjoyable. You can either play solo or couch co-op. If you are playing solo, you will play against AI characters with 1 of 3 difficulty options; Easy, Normal, and Nightmare. We found the Easy and Normal difficulties to be pretty much the same but, Nightmare really ramps up the difficulty. It seems like all of the AI players go after you more often than they do each other making it basically a 3v1 whereas on the lower difficulties everyone goes after everyone in a more balanced way. If you are finding Nightmare a little too hard, you do have the option to change the AI difficulty between levels. Once you select the difficulty options it is set for everyone and cannot be changed mid-game. Some of the games are team based, matching you up with another player. 

Party Mode lets you create a playlist by picking a bunch of levels or a single level that you want to practice. Not all of the mini games are available at the start, you will need to earn Enlightenment XP by completing levels to unlock them in Party Mode. This makes it very helpful if you missed an achievement or trophy since you can keep replaying a level until you complete the requirement to unlock your achievement or trophy. 

Overall it’s a fun party game with crazy colorful characters but we do wish there was an online option as not everyone has people local enough to come over for couch co-op.

Rabbids Party of Legends is available on Xbox, Playstation, Ubisoft Store, and Nintendo Switch.

We Were Here Forever Review

We Were Here Forever from Publisher and Developer Total Mayhem Games

Possibly the hardest co-op puzzle game we’ve ever played. Creepy AF Jester included. 

We Were Here Forever is a cooperative first-person puzzle solving adventure and is the 4th game in the We Were Here Series. When we say cooperative we mean it as there is no single player option. It is a co-op only game like the previous games in the series. You don’t need to have played the previous games before playing this one but there are some easter eggs referencing the previous games that you’ll spot if you’ve played them.

You and your partner must work together to escape the realm of Castle Rock. To escape you will need to explore several locations in the frozen realm and find the clues needed to solve the puzzles blocking your exit. It sounds pretty simple working with a partner solving puzzles, doesn’t it? But, wait! What if each of the players takes a different route seeing only what is in their area and the clues you need for your puzzle are in your partner’s area and vice versa? And what if sometimes those clues are auditory and only one of you can hear them? Not quite so simple anymore. Needless to say, a good headset for each of the partners, a healthy dose of patience, and good communication skills are mandatory if you want to be successful in this game. 

The puzzles start out pretty easy, giving each of the partners the clues to each other’s puzzle. After solving a few of the simpler puzzles the game throws you into the deep end for some complicated ones which can be stressful as you will need to be working with your partner and communicating all of the time. This can be difficult if your partner does not share information and communicate effectively. Some of the puzzles were pretty straight forward for what you need to do to solve it, while others were not so much and kept us stumbling around trying everything we could just hoping to get lucky and happen upon something that worked. To say that the game does not hold your hand at all is an understatement. At times it feels like your hand gets slapped away.  

This brings us to the game’s hint system that is not helpful at all as the hints are very general and more about the area that you are in and general gameplay tips instead of about the puzzle you are trying to solve and might be stuck on. We stopped even trying them after a few levels because they were useless. We would have loved to see the hints be more specific to the puzzle or current objective.   

With communication being so key to just playing the game we found ourselves getting a little frustrated at each other. We realised that part of that was due to a lack of communication between us as partners while others had to do with the puzzles straight up not giving enough information or not giving clear enough information to solve them.

In a few of the later puzzles you needed to explain to your partner what you are seeing and hearing as well. This added to the challenge and frustration of the puzzle solving as trying to explain what a sound effect sounds like is not easy. Since some of the puzzles are timed you will need to clearly agree on the language you’ll be using to describe objects and positions/orientation/direction to let you communicate the information faster.   

Overall we did enjoy the game but really wish the hints would have been helpful and that the direction/clues would’ve been a little clearer in some parts.

We Were Here Forever is available on Xbox, Playstation, Epic Game Store, and Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.