Artifice: War Tactics Review
Artifice: War Tactics from Publisher and Developer Silvine Games Studios
Enjoyable turn based strategy game with quality of life features that make it accessible even to gamers new to the genre. RNG item drops and quest rewards make replaying the game a different experience every time.
Artifice: War Tactics is a Turn Based Strategy game with roguelike elements. Taking place in a medieval fantasy world. You play as the leader of a conclave working for Sirion, the last of the relic holders, standing against Theosus, a self-appointed tyrannical God-King. As leader of the conclave, you will send your rebel champions on missions to overthrow the false god.
There are 12 champions that can be gathered. You start out with 3 Champions, Ranger, Pyromancer and Zephyr. As you make it further into the game you will be able to add other champions to your party. Each Champion has their own movement and attack patterns with varying ranges. This aspect, coupled with their varied abilities, adds to the strategies you need to learn in order to advance through the territories. Understanding what each Champion can do is a big part of the game. The Champions can be upgraded with new abilities, items, and by leveling up their default abilities.
Similarly to Champions, each enemy has their own attack and movement patterns. You can analyze these by holding the spacebar after selecting an enemy. Hovering over enemies also allows you to see their attack pattern (which lights up when they move). I really enjoyed the fact that I didn’t have to guess if moving my Champion to a new position would cause them damage, where the damage would be coming from, or if it would put me in a position to attack one or more enemies.
Each territory has one of a few different battle types. The Escort game mode involves moving a bomb as if it is a 4th character (you start with 3 champions in your control as default). Ambush involves preventing enemies from reaching your starting positions either by killing them or using skills such as Behemoth’s “Enroot” or Zephyrs “Concussive Blast” to push enemies back 1 tile (this can be upgraded to pushback 2 tiles). In Capture mode you must damage the “Shade” until it collapses and then touch it to capture it and win this mode. These are some of the main quest objectives that must be completed to advance.
In addition to the main quest objective, there are also optional objectives that don’t have to be completed to get credit for successfully clearing the quest. However, completing them will grant additional rewards at the end of the mission so they’re worth shooting for. This was an interesting game play feature as you could get a victory without killing all of the enemies on the level unlike many other games in this genre that require defeating all enemies every time.
There are 3 island biomes to complete and 1 final boss fight. Each of the biomes have their own hazards to watch out for like Sandworms, Frost Wraiths, Poison Ivy, and Floating Runes. The hazards can be used for your benefit if you are skillful as attacking an enemy next to a hazard will cause extra damage but be careful, they can also be to your detriment if you get caught in the Area of Effect.
Customizing your heroes using items picked up in battle, or earned after defeating a boss, can help you overcome specific enemy types. Not every item grants purely positive effects, some have negative effects too, so you’ll have to decide if the tradeoff is worth it for you and your playstyle or the type or enemy you’re trying to beat.
Overall, I enjoyed the game. The visuals were spectacular, especially the champions themselves (So much so that I wish you could spin them around in the loadout screen!). The slow time events during some skills, especially when hitting critical hits were quite satisfying. Hoard your Jazis shards by keeping your champions alive and keep an eye on how many turns you have left or enemies you must kill in the upper right.
Artifice: War Tactics is available on Steam. A digital copy of this game was provided to SimpleGameReviews for the purposes of reviewing the game.